Mat M
8679f7a4d4
Merge pull request #8661 from trofi/master
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Tweaks to build against gcc-10.
2020-03-05 20:48:51 -05:00
Mat M
4d9f556456
Merge pull request #8653 from jordan-woyak/fix-cc-triggers
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HW/WiimoteEmu: Fix Classic Controller triggers.
2020-02-26 17:42:17 -05:00
Mat M
edad018213
Merge pull request #8638 from jordan-woyak/is-detectable-constify
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InputCommon: Constify Device::Input::IsDetectable function.
2020-02-22 16:50:27 -05:00
Lioncash
91deb40a22
Common: Amend includes to handle the upgrade to fmt
2020-02-04 15:03:51 -05:00
Lioncash
aea76c7901
Core: Amend includes to handle the upgrade to fmt
2020-02-04 15:03:48 -05:00
Lioncash
abd2897377
VideoCommon: Amend formatting code to handle the upgrade to fmt
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It seems that the newer version of fmt gets tripped up by bitfields
within structs. However, we can just specify the intended type where
necessary to get around this.
2020-02-04 14:55:20 -05:00
Lioncash
1873b7a398
Externals: Update fmt to 6.1.2
2020-02-04 14:50:46 -05:00
Lioncash
7eaa769527
DolphinQt/GCMemcardManager: Make use of QLatin1Char within GetErrorMessagesForErrorCode()
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Same behavior, but eliminates the use of a program lifetime Qt string
literal.
2020-01-27 15:59:33 -05:00
Lioncash
585ae8aedf
DolphinQt/GCMemcardManager: Mark string as translatable within GetErrorMessagesForErrorCode()
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This is a string that can potentially be seen by a user, so it should be
marked as translatable, like the other strings are.
2020-01-27 15:57:36 -05:00
Lioncash
dca201d5f3
DolphinQt/GameConfigWidget: Remove unimplemented EditUserConfig() member function
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This isn't implemented anywhere, so we can remove the member function
prototype.
2020-01-27 15:46:52 -05:00
Lioncash
2fd628d017
DolphinQt/GameConfigEdit: Remove unimplemented SetReadOnly() member function
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This isn't implemented anywhere, so we can remove this prototype.
2020-01-27 15:44:52 -05:00
Lioncash
c69cbceb59
DolphinQt/MainWindow: Surround prototype of OnSignal() with relevant ifdef
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This is only used on Apple and Unix-like machines, so we can enclose the
prototype with an ifdef like the implementation is. This prevents
false-positives about an unimplemented function prototype.
2020-01-27 15:26:41 -05:00
Lioncash
e8ee4e835e
DolphinQt/NetPlayDialog: Remove unimplemented SetGame() prototype
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This isn't implemented anywhere, so the prototype can be removed.
2020-01-27 15:25:04 -05:00
Lioncash
b493bdb912
DolphinQt/TASCheckBox: Mark GetValue() as const
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This doesn't actually modify the checkbox's state, so this can be marked
as a const-qualified member function.
2020-01-26 21:41:31 -05:00
Lioncash
687f1f0330
VideoCommon/TextureConversionShader: Make use of fmt where applicable
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Now that we've converted the shader generation over to ShaderCode, we
can now make use of the fmt-capable WriteFmt function.
2020-01-23 14:19:40 -05:00
Lioncash
aa77dff3a2
VideoCommon/TextureConversionShader: Convert over to using ShaderCode
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Migrates the shader generator off the use of a global array, eliminating
the use of some global state. This also allows us to move the shader
generation over to using fmt in a subsequent change.
2020-01-23 14:19:36 -05:00
Mat M
eea4e4385e
Merge pull request #8528 from CaseyCarter/includes
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Include <memory> for std::unique_ptr in DXContext.h
2019-12-19 17:29:43 -05:00
Lioncash
7c12081693
PowerPC/PPCAnalyst: Remove unimplemented LogFunctionCall prototype
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This doesn't have an implementation, so it can be removed.
2019-12-15 00:23:32 -05:00
Lioncash
81edcca8db
Common/Network: Use std::nullopt in StringToMacAddress
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Prevents unnecessary zeroing out of std::optional's internal buffer in
some implementations.
2019-12-06 09:59:11 -05:00
Lioncash
cbfacc41ba
Common/Network: Remove unused header inclusions
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Removes unused header dependencies.
2019-12-06 09:51:28 -05:00
Lioncash
f06461d208
Common/Network: Make StringToMacAddress use a string_view
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This function only ever reads the contents of the string in a non-owning
manner, so we can change the parameter over to being a string view.
2019-12-06 09:45:25 -05:00
Lioncash
2c9ec6cb8a
VideoCommon/BoundingBox: Move PixelShaderManager::SetBoundingBoxActive() calls into Enable()/Disable()
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Now that we have an actual interface to manage things, we can stop
duplicating the calls to to the pixel shader manager and remove the
need to remember to actually do so when disabling or enabling the
bounding box.
2019-12-05 11:57:58 -05:00
Lioncash
9bd533ebe4
VideoCommon/BoundingBox: Make interface for querying bounding box data
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Rather than expose the bounding box members directly, we can instead
provide an interface for code to use. This makes it nicer to transition
from global data, as the interface function names are already in
place.
2019-12-05 11:48:42 -05:00
Lioncash
10f7674651
VideoCommon/IndexGenerator: Eliminate static state
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Now that we've extracted all of the stateless functions that can be
hidden, it's time to make the index generator a regular class with
active data members.
This can just be a member that sits within the vertex manager base
class. By deglobalizing the state of the index generator we also get rid
of the wonky dual-initializing that was going on within the OpenGL
backend.
Since the renderer is always initialized before the vertex manager, we
now only call Init() once throughout the execution lifecycle.
2019-12-05 10:49:32 -05:00
Lioncash
159947ab68
VideoCommon/IndexGenerator: Make use of if constexpr
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We can use if constexpr with the template functions that pass in a
non-type template parameter, allowing the removal of branches that
aren't taken at compile time.
Compilers will generally do this by default, however, we now give a
gentle prodding to the compiler if this would otherwise not be the case.
2019-12-05 10:49:32 -05:00
Lioncash
fb3fda775f
VideoCommon/IndexGenerator: Move stateless functions into anonymous namespace
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These don't rely on any of the static members within the IndexGenerator
class, so we can make all of these functions fully internal to the
translation unit.
2019-12-05 10:49:29 -05:00
Lioncash
69f2ca2230
VideoCommon/IndexGenerator: Make use of anonymous namespace
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More things will be moved into this in subsequent changes. While we're
at it, we can also make use of std::array.
2019-12-05 09:36:41 -05:00
Lioncash
1f46a6a64b
VideoCommon/OpcodeDecoding: Make use of if constexpr
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We can make use of if constexpr in several scenarios here to allow
compilers to exise the relevant code paths out.
Technically a decent compiler would do this already, but now we can give
compilers a little more nudging here in the event that isn't the case.
2019-12-05 09:13:06 -05:00
Lioncash
99353c3baa
VideoCommon/OpcodeDecoding: Remove unused headers
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Nothing provided by these headers are used, so we can remove them.
2019-12-05 09:13:06 -05:00
Lioncash
6339a5ea8e
VideoCommon/OpcodeDecoding: Resolve implicit signedness conversion
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cmd2 is a u32, so any bitwise arithmetic on it with a type of the same
size or smaller will result in a u32 value. This is also implicitly
converted to an unsigned type in the if statement as well, given that
size_t * int -> size_t.
This is just more explicit about the operations occurring and also
likely silences a sign conversion warning.
2019-12-05 09:13:06 -05:00
Lioncash
4710b82f43
VideoCommon/OpcodeDecoding: Remove use of goto in Run()
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With the use of a lambda and a change in switch fallthrough, we can
completely eliminate the use of goto within Run().
2019-12-05 09:13:06 -05:00
Lioncash
f74503cce0
VideoCommon/OpcodeDecoding: Make use of anonymous namespace
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Provides a region for all internal utilities.
2019-12-05 09:13:06 -05:00
Lioncash
6b4e340995
VideoCommon/OpcodeDecoding: Amend comment formatting
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Amends a documentation comment that acquired some wonky formatting
during the introduction of clang-format a few years ago.
2019-12-05 09:13:06 -05:00
Lioncash
b2a9c36501
VideoCommon/OpcodeDecoding: Move g_bRecordFifoData into namespace
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Keeps the global localized with the code that it's primarily related to.
Now it's obvious from a glance what the global variable is affecting.
2019-12-05 09:13:03 -05:00
Lioncash
d8063e9c54
VideoCommon/OpcodeDecoding: Normalize variable naming
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Provides consistent naming of variables within the translation unit.
While we're at it, we can mark them const where applicable.
2019-12-05 08:05:29 -05:00
Lioncash
f29730944f
VideoCommon/FramebufferShaderGen: Make use of std::ostringstream internally
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We only use these string streams to output into a final std::string
instance, we don't read into types with them. Because of this, we can
just make use of std::ostringstream, rather than the fully-fledged
std::stringstream.
2019-12-05 00:18:00 -05:00
Lioncash
fff445cc10
VideoCommon/FramebufferShaderGen: Make use of std::string_view where applicable
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Prevents the use of the null pointer as an input to any functions.
2019-12-05 00:15:37 -05:00
Lioncash
3405815f09
VideoCommon/FramebufferShaderGen: Remove unused Config struct
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This isn't used anywhere within the codebase, so it can be removed
entirely.
2019-12-04 23:54:15 -05:00
Lioncash
3a8d17c140
VideoCommon/FramebufferShaderGen: Use an anonymous namespace where applicable
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Places all internal helpers and types within an anonymous namespace.
2019-12-04 23:51:26 -05:00
Lioncash
eefd6a10f5
VideoCommon/FramebufferShaderGen: Add missing initial source file comments
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Makes the source files consistent with the rest of the VideoCommon code.
2019-12-04 23:48:59 -05:00
Lioncash
f8c90f0484
VideoCommon/FramebufferShaderGen: Collapse stream insertions
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No behavioral change. This is intended to make the transition to fmt
less noisy in subsequent changes by combining insertions of multiple
string literals into one where applicable.
2019-12-04 23:45:15 -05:00
Lioncash
0f28f4049b
VideoCommon/TextureConverterShaderGen: Convert over to fmt
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Easily the most straightforward to convert over, given the lack of
significant formatting arguments.
2019-12-03 05:05:02 -05:00
Lioncash
8af6bfb8b0
VideoCommon/ShaderGenCommon: Add function for writing fmt-based strings
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Begins the conversion of the shader generators over to using fmt
formatting specifiers.
This also has a benefit over the older StringFromFormat-based API in
that all formatted data is appended to the existing buffer rather than
creating a completely separate string and then appending it to the
internal string buffer.
2019-12-03 04:49:48 -05:00
Lioncash
474e210cd5
PPCCache: Make arrays constexpr where applicable
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Two of these arrays were stored within the save state when the exact
same data is constructed all the time.
We can just build this into the binary rather than the save state,
shrinking a little bit of the save state's overall size.
2019-12-03 04:05:09 -05:00
Lioncash
1d5ce4708f
PPCCache: Make use of std::array where applicable
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Allows simplifying a bunch of initialization and filling code.
2019-12-03 04:05:05 -05:00
Lioncash
c792961000
Common: Unify logging namespace with Common
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Previously the logging was a in a little bit of a disarray. Some things
were in namespaces, and other things were not.
Given this code will feature a bit of restructuring during the
transition over to fmt, this is a good time to unify it under a single
namespace and also remove functions and types from the global namespace.
Now, all functions and types are under the Common::Log namespace. The
only outliers being, of course, the preprocessor macros.
2019-11-28 05:13:21 -05:00
Lioncash
e33c366502
GCMemcard: Remove byteswapping macros
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We can just specify the functions directly instead of relying on
preprocessor textual replacement.
2019-11-27 23:15:31 -05:00
Lioncash
1f1a02151e
GCMemcard: Replace ByteSwap with std::swap
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There's already a standard library function that does what this function
is doing.
2019-11-27 23:15:26 -05:00
Lioncash
b28db1d4e6
UICommon: Make use of fmt where applicable
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Continues the migration to using fmt.
Notably, this allows safely converting a map within USBUtils over to
containing string view instances, rather than std::string instances, as
fmt safely handles the formatting of string views.
2019-11-23 19:41:40 -05:00
Lioncash
6fbbc2683e
VideoCommon: Make use of fmt outside of shader generators
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Migrates most of VideoCommon over to using fmt, with the exception being
the shader generator code. The shader generators are quite large and
have more corner cases to deal with in terms of conversion (shaders have
braces in them, so we need to make sure to escape them).
Because of the large amount of code that would need to be converted, the
conversion of VideoCommon will be in two parts:
- This change (which converts over the general case string formatting),
- A follow up change that will specifically deal with converting over
the shader generators.
2019-11-23 16:00:45 -05:00
Lioncash
334e2768f5
InputCommon/DualShockUDPClient: Use an alias for the clock type
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Makes code slightly less verbose without exposing the whole chrono
header to the current source file.
2019-11-22 17:06:10 -05:00
Lioncash
db9e592765
InputCommon/DualShockUDPClient: Use deduction guides for lock_guard
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With C++17, we can use template deduction guides provided by the
standard library. This allows the omission of the mutex type itself.
2019-11-22 17:06:10 -05:00
Lioncash
278d03f737
InputCommon/DualShockUDPClient: Make use of std::array where applicable
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Provides the same semantics of a C array, but is much nicer to work
with.
Notably, it makes all cases of performing comparisons with said arrays
significantly less reading-involved.
2019-11-22 17:06:07 -05:00
Lioncash
67097b4574
InputCommon/DualShockUDPClient: Relocate settings to top of source file
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This is a small namespace, so we can move it to the top of the file to
get it out of the way of everything else.
2019-11-22 15:56:29 -05:00
Lioncash
4488719a76
InputCommon/DualShockUDPClient: In-class initialize members where applicable
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Deduplicates members within the constructor's initializer list.
2019-11-22 15:56:29 -05:00
Lioncash
544d6cbe52
InputCommon/DualShockUDPClient: Add missing header guard
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Prevents potential inclusion issues from occurring.
2019-11-22 15:56:26 -05:00
Lioncash
91993b46d9
InputCommon/IMU*: Remove unnecessary includes
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Trims out unnecessary includes to avoid unnecessary header dependencies.
This also resolves indirect inclusions of <optional> within
IMUAccelerometer.h and IMUGyroscope.h
2019-11-22 15:41:38 -05:00
Lioncash
814fd165af
InputCommon/FunctionExpression: Use Yoda conditions, we do not
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The general convention in the codebase is to compare the non-constant
value/string with the constant value/string, not the other way around.
2019-11-22 15:36:18 -05:00
Lioncash
1f6077922b
InputCommon/FunctionExpression: Remove unnecessary 'else' in MakeFunctionExpression()
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Given all conditional bodies only contain a return, the use of else here
isn't necessary.
This has the benefit of consistently vertically aligning the names.
2019-11-22 15:36:18 -05:00
Lioncash
10fea99d80
InputCommon/FunctionExpression: Make MakeFunctionExpression() take a std::string_view
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There's nothing within this function that requires a copy of the string
to be made, so we can make use of a non-owning view
2019-11-22 15:36:18 -05:00
Lioncash
ddf8abf507
InputCommon/FunctionExpression: Remove unused LOOP_MAX_REPS constant
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This isn't used anywhere in the translation unit, so we can remove it.
2019-11-22 15:36:18 -05:00
Lioncash
64bc6f53fd
InputCommon/FunctionExpression: Remove cyclical include
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This header was including itself, which is likely not intended.
2019-11-22 15:36:18 -05:00
Lioncash
cb8fbe872e
InputCommon/FunctionExpression: Collapse namespaces
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Since we target C++17, we can collapse the namespaces into a single
declaration specifier.
2019-11-22 15:36:14 -05:00
Lioncash
6586ecc7a8
InputCommon/FunctionExpression: include <algorithm>
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std::min/std::max are used within this translation unit, so it needs to
be included to prevent potential compilation failures.
2019-11-22 14:41:13 -05:00
Lioncash
e8edc49bbe
InputCommon: Make use of fmt where applicable
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Continues the migration over to fmt
2019-11-22 14:38:26 -05:00
Mat M
bc449fb98f
Merge pull request #8480 from JosJuice/volumeverifier-block-future
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VolumeVerifier: Fix a copypaste error
2019-11-22 11:42:50 -05:00
Mat M
162b7c2ca3
Merge pull request #8477 from jordan-woyak/accel-indicator-flip
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DolphinQt: Fix accelerometer mapping indicator flipped X axis.
2019-11-17 18:35:49 -05:00
Lioncash
cfbabd4c41
SI_Device: Provide proper insertion/extraction operators for SIDevices enum
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Allows the enumeration to be safely used with our type parsing
functions.
2019-11-11 07:33:01 -05:00
Lioncash
febd1c3dba
Core: Replace usages of StringFromFormat with fmt where applicable
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Migrates usages of StringFromFormat over to using fmt.
2019-11-11 07:32:57 -05:00
Mat M
71e3c7ff20
Merge pull request #8453 from JosJuice/android-nvidiashieldworkaroundview
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Android: Expand the comment for NVidiaShieldWorkaroundView
2019-11-05 03:44:49 -05:00
Mat M
0f4c971326
Merge pull request #8446 from JosJuice/redump-regular-datfile-warning
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RedumpVerifier: Show an error when datfile lacks serials or versions
2019-11-02 19:45:01 -04:00
Mat M
fd4bf5f0a2
Merge pull request #8438 from JosJuice/tilt-tooltip-string
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Change Wii Remote tilt tooltip string based on translator feedback
2019-10-30 05:39:13 -04:00
Mat M
d6a3d0873c
Merge pull request #8441 from KenJPH/fix-versioncode
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Fix versionCode dummy value
2019-10-30 05:38:18 -04:00
Mat M
78fad0aafa
Merge pull request #8443 from JosJuice/redumpverifier-datel-wii
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RedumpVerifier: Fix handling of Datel Wii disc serials
2019-10-30 05:37:08 -04:00
Mat M
4f5badb9ed
Merge pull request #8442 from JosJuice/data-partition-missing
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VolumeVerifier: Fix "The data partition is missing" false positive
2019-10-30 05:36:36 -04:00
Mat M
427d4501bc
Merge pull request #8429 from JosJuice/redump-create-path
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Create necessary folder when using Redump.org integration
2019-10-26 15:51:25 -04:00
Mat M
cc6a1193b0
Merge pull request #8430 from JosJuice/eof-i18n-comment
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InputCommon: Change "EOF" to "end of expression" in user facing string
2019-10-26 15:02:48 -04:00
Mat M
fed2dce404
Merge pull request #8425 from JosJuice/volumeverifier-datel-wii
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VolumeVerifier: Improve handling of Datel Wii Freeloader discs
2019-10-26 15:01:52 -04:00
Mat M
c6da1f050b
Merge pull request #8376 from tkln/watch-widget-sign-compare
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WatchWidget: Fix integer comparison signedness warnings
2019-10-23 20:20:51 -04:00
Mat M
897d7f634e
Merge pull request #8422 from CookiePLMonster/gamelistmodel-fixup
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Fixup GameListModel::UpdateGame and columnCount
2019-10-23 20:20:03 -04:00
Mat M
6991b39289
Merge pull request #8419 from jordan-woyak/xor-op
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ExpressionParser: Add XOR operator.
2019-10-23 20:18:39 -04:00
Mat M
291c056c07
Merge pull request #8424 from JosJuice/cpu-core-advanced-cleanup
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DolphinQt: Cleanup after moving CPU Emulation Engine to Advanced tab
2019-10-23 20:16:32 -04:00
Mat M
780d34dbca
Merge pull request #8426 from JosJuice/volumeverifier-region-mismatch
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VolumeVerifier: Improve region/game ID mismatch checking
2019-10-23 20:15:31 -04:00
Mat M
d95745ffdb
Merge pull request #8331 from JosJuice/gitignore-enc-temp-folder
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Add enc_temp_folder to .gitignore
2019-10-23 20:13:01 -04:00
Mat M
6282b0d83e
Merge pull request #8326 from lioncash/fmt
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ActionReplay: Make use of fmt where applicable
2019-10-20 07:30:20 -04:00
Mat M
d0114ea61e
Merge pull request #8415 from jordan-woyak/try-parse
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StringUtil: Require TryParse of float types to use the entire string.
2019-10-20 07:29:20 -04:00
Mat M
ef77101463
Merge pull request #8412 from jordan-woyak/def-warn-fix
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Core/HW: Fix some explicitly defaulted but implicitly deleted warnings.
2019-10-19 17:47:40 -04:00
Mat M
f6a5811b73
Merge pull request #8414 from JosJuice/translate-ubershaders
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DolphinQt: Mark ubershader setting names as translatable
2019-10-18 17:38:22 -04:00
Mat M
3beb371cc9
Merge pull request #8404 from JosJuice/gitignore-cxx
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Add /Source/Android/app/.cxx/ to .gitignore
2019-10-14 14:14:10 -04:00
Mat M
5be061e27f
Merge pull request #8398 from jordan-woyak/old-wm-comment
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WiimoteEmu: Fix an outdated comment.
2019-10-10 08:56:39 -04:00
Mat M
828dc0f204
Merge pull request #8354 from JosJuice/editorconfig-java-spaces
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.editorconfig: Use spaces for Java code
2019-09-07 13:06:31 -04:00
Mat M
40fc25b06d
Merge pull request #8353 from Ebola16/GID
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Android: Add GameID to Game Settings title
2019-09-07 10:01:28 -04:00
Lioncash
f414d926c1
ActionReplay: Make use of fmt where applicable
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Converts the ActionReplay logging over to using fmt instead of
StringFromFormat.
2019-08-21 17:59:33 -04:00
Lioncash
07aa18eb2b
VideoCommon/TextureCacheBase: Collapse for loop into a fill() in Invalidate()
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Same thing, less code.
2019-08-04 23:30:27 -04:00
Lioncash
d52dd2e04f
VideoCommon/TextureCacheBase: Use emplace_back where applicable
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Same thing, less code.
2019-08-04 23:28:14 -04:00
Lioncash
fd12ae1408
VideoCommon/TextureCacheBase: Remove use of the texture cache global
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We can just call the functions that are part of the interface instead of
using the global in order to execute those functions.
2019-08-04 23:23:04 -04:00
Lioncash
7366b4281f
VideoCommon/RenderBase: Remove dependency on renderer global within renderer
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There's no need to have a dependency when we can simply call the
function itself as part of the instance itself.
2019-08-04 23:01:19 -04:00
Lioncash
cfdfbbff38
VideoCommon/RenderBase: Use structured bindings where applicable
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Same behavior, but immediately assigns to variables, allowing them to be
const.
2019-08-04 22:59:07 -04:00
Lioncash
dd5b8895fe
VideoCommon/RenderBase: Make functions const where applicable
2019-08-04 22:52:00 -04:00
Lioncash
86a651e27f
VideoCommon/TextureCacheBase: Remove dependence on global variables from OnConfigChanged()
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The active config will always be passed as the reference parameter, we
can make use of the parameter instead of accessing the global variable.
2019-08-04 22:33:18 -04:00