Commit Graph
100 Commits
Author SHA1 Message Date
Techjar 58238e75a7 Vulkan: Fix subgroup reduction
It seems that we were writing values from helper invocations, which
produces wrong results.
2021-06-07 22:32:25 -04:00
Techjar 83d55704aa VideoCommon: Round bounding box coordinates down and remove pixel center offset
Fragment coordinates always have a 0.5 offset from a whole integer, as
that's where the pixel center is on modern GPUs. Therefore, we want to
always round the fragment coordinates down for bounding box
calculations. This also renders the pixel center offset useless, as 0.5
vs ~0.5833333 makes no difference when rounding down.
2021-06-05 00:34:10 -04:00
Techjar 8cfe49295f VideoCommon: Add fallback handling for bounding box when disabled or unsupported
The SDK seems to write "default" bounding box values before every draw
(1023 0 1023 0 are the only values encountered so far, which happen to
be the extents allowed by the BP registers) to reset the registers for
comparison in the pixel engine, and presumably to detect whether GX has
updated the registers with real values. Handling these writes and
returning them on read when bounding box emulation is disabled or
unsupported, even without computing real values from rendering, seems
to prevent games from corrupting memory or crashing.

This obviously does not fix any effects that rely on bounding box
emulation, but having the game not clobber its own code/data or just
outright crash is a definite improvement.
2021-05-31 19:56:24 -04:00
Techjar 2f1b639f0a VideoCommon: Restore BBox* forwarding functions 2021-05-31 18:01:47 -04:00
Techjar 1377f31cf8 NetPlay: Check file names when receiving GCI folder 2021-05-29 17:52:49 -04:00
Techjar a24e78b3cf VideoCommon: Remove BBox* forwarding functions 2021-05-29 01:45:21 -04:00
Techjar e4aef0a85b VideoCommon: Move bounding box pixel quads rounding to shader
This avoids rounding values that the game writes to the bounding box
registers, especially the default values.
2021-05-28 23:30:22 -04:00
Techjar a33593baf7 Qt/GeneralPane: Refresh widget state on config change
This fixes a nasty issue where you can change the Dual Core setting
during emulation, if it has been overridden by GameINI or NetPlay, by
simply changing any of the non-disabled settings. This is because
changing any of the settings will write all of them to the config.

This issue is particularly nasty because managing to disable Dual Core
during emulation, and then stopping it, results in the emulator core
being totally deadlocked. It's impossible to recover from this state,
and Dolphin will remain as a zombie process on the system, consuming
resources and holding locks, until forcibly killed.
2021-05-23 01:39:35 -04:00
Techjar be6b000bec VideoCommon: Account for pixel quads in bounding box calculation
The GC/Wii GPU rasterizes in 2x2 pixel groups, so bounding box values
will be rounded to the extents of these groups, rather than the exact
pixel. To account for this, we'll round the top/left down to even and
the bottom/right up to odd. I have verified that the values resulting
from this change exactly match a real Wii.
2021-05-22 05:58:52 -04:00
Techjar 0f17990137 VideoCommon: Split BBox* functions into common and backend implementation variants
This will allow for some aspects of bounding box to be handled in
VideoCommon instead of individual backends.
2021-05-22 01:11:57 -04:00
Techjar 42d1658c50 VideoCommon/TextureInfo: Restore old mipmap detection logic 2021-05-22 00:35:43 -04:00
Techjar a47fcdcbec NetPlay: Add some missing synced settings 2021-05-20 15:13:41 -04:00
Techjar 171aad50cc NetPlay: Move NetSettings initialization to backend
It doesn't really belong in frontend code, and this change will make it
easier to eventually support NetPlay on other UI frameworks.
2021-05-19 06:34:24 -04:00
Techjar 9235a9035b Core: Fix PauseAndLock segfaulting under certain circumstances
This can happen if it's called before the core has fully initialized.
2021-04-03 17:52:03 -04:00
Techjar 0c01712d13 DriverDetails: Remove bug for broken GPU Texture Decoding 2020-10-08 10:13:40 -04:00
Techjar de2d099200 Re-enable GPU Texture Decoding under MoltenVK 2020-10-08 10:11:02 -04:00
Techjar fc65057e05 Add built-in profile for Wii Remote with MotionPlus IR 2020-09-18 06:32:46 -04:00
Techjar 29460b946e Qt/MappingWindow: Add support for built-in profiles 2020-09-18 06:32:42 -04:00
Techjar 31083e10df GameSettings: Fix Monster Hunter Tri bloom patches 2020-09-17 16:58:45 -04:00
Techjar 6707ca2ebd GameSettings: Enable FPRF for Interactive Multi-Game Demo Disk: November 2003
This disc contains an F-Zero GX demo.
2020-09-17 16:58:28 -04:00
Techjar 0b501c8e9f GameSettings: Set Texture Cache Accuracy to "Safe" for Rockman EXE Transmission 2020-09-17 16:47:59 -04:00
Techjar 828a5172e4 GameSettings: Set Texture Cache Accuracy to "Medium" for Far Cry Vengeance 2020-09-17 16:47:59 -04:00
Techjar 002aad71e3 GameSettings: Disable MSAA for Pokemon Snap 2020-09-17 16:47:59 -04:00
Techjar e08e75a385 GameSettings: Disable MSAA for Pikmin (Wii) 2020-09-17 16:47:59 -04:00
Techjar f18f8db937 GameSettings: Disable "Immediately Present XFB" for Judge Dredd: Dredd vs. Death 2020-09-17 16:47:59 -04:00
Techjar 9867c45eb8 GameSettings: Add 2D rendering patches for MVP Baseball 2004 and MVP Baseball 2005
Thanks to hthh for figuring out this dcache issue!
2020-09-17 16:47:59 -04:00
Techjar c4bc90aca9 GameSettings: Enable MMU for Watchever Channel 2020-09-17 16:47:59 -04:00
Techjar 0d405e5e9c GameSettings: Disable "Skip EFB Access from CPU" for Resident Evil Code: Veronica X (PAL) 2020-09-17 16:47:59 -04:00
Techjar 14dad37ceb GameSettings: Set Texture Cache Accuracy to "Safe" for 10 Minute Solution 2020-09-17 16:47:59 -04:00
Techjar 1efa50a90a GameSettings: Disable "Defer EFB Copes to RAM" and "Immediately Present XFB" for Super Paper Mario 2020-09-17 16:47:59 -04:00
Techjar 03b2d6639e GameSettings: Disable "Store EFB Copies to Texture Only" for EA Sports Active 2 2020-09-17 16:47:59 -04:00
Techjar 9f5227d123 GameSettings: Disable "Defer EFB Copes to RAM" for Star Wars - Rogue Squadron III - Rebel Strike 2020-09-17 16:47:59 -04:00
Techjar 778aaeb0e8 GameSettings: Set Texture Cache Accuracy to "Medium" for Driver: San Francisco 2020-09-17 16:47:59 -04:00
Techjar ef83c41b95 GameSettings: Set Texture Cache Accuracy to "Safe" for Tiger Woods PGA Tour 07 2020-09-17 16:47:45 -04:00
Techjar d0be5678ca GameSettings: Set Texture Cache Accuracy to "Medium" for UFC Personal Trainer: The Ultimate Fitness System 2020-09-17 07:04:03 -04:00
Techjar 31b3ea75e7 GameSettings: Disable "Store EFB Copies to Texture Only" for Our House: Party! 2020-09-17 07:03:00 -04:00
Techjar 71267cb055 GameSettings: Force 1x IR for Mario Tennis and Super Smash Bros. 2020-09-17 07:02:17 -04:00
Techjar 620044ea05 GameSettings: Disable "Immediately Present XFB" for Brunswick Zone: Cosmic Bowling 2020-09-17 07:02:01 -04:00
Techjar eb44aa27a8 GameSettings: Disable "Force Texture Filtering" for Spider-Man: Web of Shadows 2020-09-17 07:02:00 -04:00
Techjar bd89bc969a GameSettings: Set Texture Cache Accuracy to "Safe" for all MSX VC titles 2020-09-17 06:59:45 -04:00
Techjar 13697045f7 GameSettings: Disable "Store EFB Copies to Texture Only" for News Channel 2020-09-17 06:58:11 -04:00
Techjar 712dd8f4d0 GameSettings: Fix GameID comment for Super Mario Bros. (Brawl VC) 2020-09-17 05:09:17 -04:00
Techjar 0759ead9b6 Qt: Use better method of getting default monospace font
This should give us a nicer font on Windows, while also not severely
impacting the existing behavior on Linux.
2020-09-15 04:48:44 -04:00
Techjar 4d15fb62d9 Qt/AdvancedPane: Force UTC time for custom RTC entry 2020-09-14 22:09:14 -04:00
Techjar 8423f848d0 ControllerInterface: Combine evdev devices with the same physical location in addition to unique ID 2020-09-08 18:52:15 -04:00
Techjar 69358b2186 VideoBackends: Disable GPU Texture Decoding under MoltenVK
It's broken and causes spectacular artifacts and crashes.
2020-09-07 17:28:05 -04:00
Techjar 037aa2192f NetPlay: Limit nickname length
Ridiculously long nicknames cause UI silliness, so 30 characters seems
like a reasonable limit, as it's the same as the forum.
2020-07-16 19:03:54 -04:00
Techjar 92812d0b0b QtUtils: Add UTF8CodePointCountValidator 2020-07-16 19:03:46 -04:00
Techjar 0eb9ac7777 Include SRAM in savestates
This fixes an issue with saving after loading a savestate in Pokemon Colosseum.
2020-06-24 02:42:50 -04:00
Techjar fa208c4acd Qt/GameListModel: Use absolutePath for file path column
canonicalPath is orders of magnitude slower as it has to perform actual
disk I/O to resolve symlinks, which makes sorting by this column
ridiculously slow for large game lists, especially if the games are on
a NAS. We probably don't need that, simply resolving relative paths
should be sufficient.
2020-06-06 05:24:23 -04:00
Techjar 5c38727651 DolphinQt: Add fastmem option to debugger UI 2020-06-02 06:18:52 -04:00
Techjar 209308a4d6 Replace usage of std::result_of with std::invoke_result
std::result_of is deprecated in C++17, and removed in C++20. Microsoft
has gone ahead with the removal as of Visual Studio 16.6.0, so before
this change our code is broken there.
2020-06-01 17:33:18 -04:00
Techjar 52e0294166 Add option to disallow SD card writes 2020-05-28 15:11:37 -04:00
Techjar ac9b246809 Core/UICommon: Fix EnableScreenSaver preprocessor directive
The include for X11Utils.h (and by extension Xlib.h) is gated behind
HAVE_XRANDR, as well as the declaration for this function, but its
definition was mistakenly gated behind HAVE_X11. Therefore, if we have
X11 but not Xrandr, the build will fail due to declaration/definition
mismatch and the missing Window type.
2020-05-13 02:11:29 -04:00
Techjar d5f356f937 Require minizip 2.0.0 or newer
Minizip 1.x is the old broken version, while 2.x is the newer fork we
use. Many distros ship the old version which is causing stack smashing
in RedumpVerifier, so we'll only use the shared lib if it's the newer
version.
2020-04-28 20:42:02 -04:00
Techjar bb99062f18 IOS/USBHost: Skip starting threads when determinism is enabled
The threads can't actually be started when determinism is enabled, as
the behavior would not be deterministic, but Open() still tries to
start the threads and wait, resulting in a deadlock when booting
certain games and homebrew in NetPlay.
2020-04-12 23:44:53 -04:00
Techjar ae0c91805c Core/HotkeyManager: Fix group names in config
For some reason every button group was shoved into the same config
group called "Keys" which caused buggy behavior once someone tried to
have hotkeys with the same name in different groups. This fixes that,
and converts existing configs to the new group names so they don't get
reset.
2020-03-17 05:42:26 -04:00
Techjar 08c95883e9 Common/IniFile: Add Exists function for section name only 2020-02-29 01:39:36 -05:00
Techjar 06a9f6ef82 Core/NetPlayServer: Fix session not being added to index on direct connection type 2020-02-17 21:05:32 -05:00
Techjar e8e41d8529 Core/NetPlayClient: Add documentation for SendPadHostPoll 2020-02-06 07:24:00 -05:00
Techjar 3a3dc28d54 VertexLoaderX64: Don't use PDEP on AMD Zen 2020-01-26 22:12:00 -05:00
Techjar a106c99826 Jit64: Don't use PEXT in DoubleToSingle on AMD Zen
This was causing severe slowdown in some games.
2020-01-26 22:10:46 -05:00
Techjar 185e49d2a9 x64CPUDetect: Add flag for slow PDEP/PEXT on AMD Zen
For some unknown reason PDEP and PEXT are ridiculously slow on AMD Zen
architecture.
2020-01-26 22:09:46 -05:00
Techjar 52b52631c2 x64CPUDetect: Add detection for AMD Zen architecture 2020-01-26 22:09:13 -05:00
Techjar de27dcebf6 Core/NetPlayServer: Sync SRAM on every game start
This solves the issue of booting games locally while connected to
NetPlay causing desync.
2020-01-19 03:57:41 -05:00
Techjar eae959238e HW/DSPHLE: Fix struct aliasing undefined behavior in AX ucode
This fixes Old AX Wii games having no audio when compiled under VS2019.
This also includes some minor code cleanup and moving a function to
avoid duplication.
2019-12-22 14:48:47 -05:00
Techjar 79092cdda0 Common/BitUtils: Implement BitCast(To|From)Array 2019-12-22 14:48:47 -05:00
Techjar 3006c73bf6 Qt/RenderWidget: Account for devicePixelRatio when auto-adjusting window size 2019-11-01 14:37:29 -04:00
Techjar a3d8a8be06 NetPlay: Remove 'reduce polling rate' option
With the SI poll line count fixed, pretty much all games are polling
twice per frame anyways, making this option superfluous. Since it's a
bit of a gross hack and makes DTMs incompatible with console, let's
just bin it.
2019-08-26 02:11:49 -04:00
Techjar 08421db52f VideoCommon/RenderBase: Fix crop
This fixes some mistakes from #8049 that caused crop to behave like
stretch and have a funny offset.
2019-06-18 18:34:13 -04:00
Techjar 7dc234a2d1 Qt/GCMemcardManager: Load configured memory cards by default 2019-06-15 23:36:47 -04:00
Techjar 8809087efd GameSettings: Fix some line endings 2019-06-15 20:01:49 -04:00
Techjar 56c818b3d8 VideoCommon/RenderBase: Reset scissor rectangle after ImGui rendering
This fixes the problem where OBS game capture only grabs the region
inside an ImGui window whenever one is open, when using the OpenGL
backend. Shouldn't have any negative effects, as the scissor would've
been something completely arbitrary anyways.

This may affect other capture software that uses the same hooking
method, but I've only tested OBS.
2019-06-15 07:12:17 -04:00
Techjar 5f3bf405d4 Core/Movie: Store PAD_GET_ORIGIN bit in ControllerState
This fixes the desync on playback of start-from-boot input recordings
made while using the GC adapter, as well as other desyncs that could
potentially occur in other circumstances where this bit is used.

I used a previously reserved bit in the ControllerState to store the
new data, so this shouldn't significantly break backwards
compatibility. However, tools that aren't aware of this new bit may set
it to 0, which will break input recordings that contain it.
2019-06-05 02:36:23 -04:00
Techjar b0b4b69d6e Qt/NetPlayDialog: Change network mode options to radio buttons
This changes the Host Input Authority and Golf Mode checkboxes into a
set of radio buttons, consisting of Fair Input Delay, Host Input
Authority, and Golf Mode. This represents the 3 network modes we have.

Although Golf Mode is just an extension of Host Input Authority, it's
more logical to the user to present it as a separate option, rather
than enabling the Golf Mode checkbox only when Host Input Authority is
enabled. This also eliminates the need to first enable Host Input
Authority before Golf Mode can be enabled.

This also adds tooltips to provide brief descriptions of the options,
as well as reintroducing tooltips that were previously removed.
2019-05-31 02:33:41 -04:00
Techjar 199486ffb6 Qt/NetPlayDialog: Move settings loading into LoadSettings 2019-05-30 18:07:03 -04:00
Techjar cd3ba570df VideoCommon/ShaderGenCommon: Fix memcmp size in ShaderUid operators 2019-05-30 16:00:46 -04:00
Techjar 2e602344ea Add BraceWrapping/AfterCaseLabel to .clang-format 2019-05-22 01:51:11 -04:00
Techjar ff972e3673 Reformat repo to clang-format 7.0 rules 2019-05-06 18:48:04 +00:00
Techjar a72f56f558 Update lint.sh to clang-format 7.0 2019-05-05 19:25:42 -04:00
Techjar 1dd8263375 Qt/NetPlayDialog: Fix checksum menu being visible for everyone
The wrong function was used to attempt to hide the menu. Non-hosts will
segfault upon trying to use it as they don't have a server instance.
2019-05-04 01:54:57 -04:00
Techjar 0c02e77eee Core: Remove MemoryWatcher
MemoryWatcher only works on Linux and affects emulation determinism due
to scheduling additional events, which causes NetPlay to desync.
Considering that this interface is a rather specialized use case, the
communication with it is kinda crappy *and* it's affecting emulation, I
think it's best to just axe it and come up with a better implementation
of the functionality.
2019-04-28 06:22:27 -04:00
Techjar 20530c2a96 Core/WiiRoot: Fix NetPlay full Wii save sync not copying all the saves back to main NAND 2019-04-26 23:33:35 -04:00
Techjar 6d01f34d78 Core/NetPlayClient: Reset GCAdapter device type in UpdateDevices
This will ensure an origin reset is triggered on next boot.
2019-04-13 06:32:45 -04:00
Techjar c7c4196c38 Qt/NetPlayBrowser: Refresh session list asynchronously 2019-04-11 22:02:13 -04:00
Techjar f1e06b89da UICommon/NetPlayIndex: Fix possible crash when Add is called again 2019-04-10 22:39:16 -04:00
Techjar b8abfba20b Qt/NetPlayBrowser: Fix radio button spacing
The spacing was weird due to widgets in adjacent rows messing with the
column size, so we'll make those widgets span all the columns.
2019-04-09 19:41:58 -04:00
Techjar cd6c918973 Qt/NetPlayDialog: Don't create golf UI when host input authority is disabled 2019-04-08 07:09:20 -04:00
Techjar 1b8eda827b NetPlay: Synchronize Mii data
It's bundled with the Wii saves for simplicity, since it's quite small.
2019-04-08 07:06:21 -04:00
Techjar c90df946ba NetPlay: Add cancel button for chunked data transfers 2019-04-07 06:22:33 -04:00
Techjar 7870704087 NetPlay: Fix hosting being stuck if player leaves during pending start
The logic didn't account for the case where a player leaves, so the
host would be left in a dangling state where the UI is disabled but the
game won't start, requiring a full restart of Dolphin to fix.
2019-04-07 06:22:31 -04:00
Techjar dc552f2cbb UICommon/NetPlayIndex: Fix random segfaults after quitting NetPlay
We can't join a detached thread, so NetPlayIndex gets deleted before
the notification thread exits, creating a race condition. We switch to
using Common::Event because just sleeping leaves the UI hung on the
thread join for a few seconds.
2019-04-06 17:23:37 -04:00
Techjar 6c393f9ff4 Add imgui golf mode overlay 2019-04-05 07:01:03 -04:00
Techjar 1a12876330 NetPlay: Implement golf mode
This is an extension of host input authority that allows switching the
host (who has zero latency) on the fly, at the further expense of
everyone else's latency. This is useful for turn-based games where the
latency of players not on their turn doesn't matter.

To become the so-called golfer, the player simply presses a hotkey.
When the host is the golfer, latency is identical to normal host input
authority.
2019-04-05 07:01:03 -04:00
Techjar ab6583b430 Qt/MainWindow: Fix segfault on exit while NetPlay is open 2019-04-05 03:12:25 -04:00
Techjar a318c55cec PixelShaderGen: Fix bounding box coordinates being offset by 1 pixel 2019-04-03 10:09:05 -04:00
Techjar e2f1da5210 NetPlay: Move host input authority logic to client
This is a prerequisite for golf mode, as the client needs to be in
control of sending pad states.
2019-04-02 08:17:13 -04:00
Techjar 980c076c67 Disable BBA in NetPlay 2019-04-01 09:14:28 -04:00
Techjar 5d37b2b951 Qt/HacksWidget: Fix backend feature support checks 2019-03-29 08:45:21 -04:00
Techjar 6e5d92e3c3 NetPlay: Synchronize EFB access cache options 2019-03-28 00:53:07 -04:00