The config version should always be incremented whenever config is
changed, regardless of callbacks being suppressed or not.
Otherwise, getters can return stale data until another config change
(with callbacks enabled) happens.
This commit implements the following commands:
* open
* close
* GetMode
* SetLinkState (used to actually trigger scanning)
* GetLinkState (used to check if the driver is in the expected state)
* GetInfo
* RecvFrame and RecvNotification (stubbed)
* Disassociate (stubbed)
GetInfo was already implemented, but the structure wasn't initialized
correctly so the info was being rejected by official titles.
That has also been fixed in this commit.
Some of the checks may seem unimportant but official titles actually
require WD to return error codes... Failing to do so can cause hangs
and softlocks when DS communications are shut down.
This minimal implementation is enough to satisfy the Mii channel
and all other DS games, except Tales of Graces (https://dolp.in/i11977)
which still softlocks because it probably requires us to actually
feed it frame data.
NCD returns an error if it receives a request to lock the driver
when it is already locked.
Emulating this may seem pointless, but it turns out PPC-side code
expects NCD to return an error and will immediately fail and stop
initialising wireless stuff if NCD succeeds.
While the gdbstub is somewhat broken at the moment, building it by
default should keep us from breaking the build (which has happened
several times in the past: #2614, #5904, #8262).
It isn't very intrusive and it does nothing unless it is enabled
in the config file.
We want to clear/memset the padding bytes, not just each member,
so using assignment or {} initialization is not an option.
To silence the warnings, cast the object pointer to u8* (which is not
undefined behavior) to make it explicit to the compiler that we want
to fill the object representation.
Nintendo's official title installation code and ES both only look at
content IDs but we should probably check for content hashes in addition
to checking for IDs for at least two reasons:
1. Some of the installed contents could be corrupted -- this cannot be
easily detected without checking hashes.
2. Some mod distributors do not bother to update content IDs, which
means that installing updates from the UI would not actually
update the installed game. This is confusing for users.
To keep the existing semantic (for IOS especially), the new content
hash checks are opt-in for callers of GetStoredContentsFromTMD.
This commit changes WiiUtils's WAD installation logic to enable
the content hash checks.
If the compiler can detect an issue with a format string at compile
time, then we should take advantage of that and turn the issue into a
hard compile-time error as such problems almost always lead to UB.
This helps with catching logging or assertion messages that have been
converted over to fmt but are still using the old, non-fmt variants
of the logging macros.
This commit also fixes all incorrect usages that I could find.
Unfortunately, adding a DEBUG_ASSERT_MSG_FMT isn't actually possible
right now because of compiler bugs:
https://github.com/dolphin-emu/dolphin/pull/9284
We could require a newer version of GCC (10) but that would require
updating GCC on the build machines.
For what it's worth, older versions of GCC (8, 9) are broken in
many ways: adding constexpr to some Matrix functions causes GCC 8
to generate bugged code that causes the Wii IR pointer to disappear,
which means that the generated builds are already unusable
(see https://dolp.in/i12324).
Additionally, we've already had to add workarounds for those versions
in the format macros to fix compilation bugs. This time, it looks like
workarounds won't cut it; even applying the workaround
described in https://github.com/fmtlib/fmt/pull/1580 does not help.
Disable -Wstringop-truncation warnings as they result in many false
positives.
In most (all?) cases where std::strncpy is used, we want to fill the
entire buffer or match emulated code that also ignores the null
terminator, so the warnings are not useful.
Given that Dolphin itself mostly uses std::string, they do not
really help catch any bugs.
gameID isn't null terminated since it is just an std::array<char, 6>
and .data() returns a char* so {fmt} would go way beyond the bounds of
the array when it attempts to determine the length of the string.
The fix is to pass a std::string_view to {fmt}. This commit adds
a GetGameID() function that can also be used to simplify
string comparisons.
Having extra warnings enabled for everything including external
libraries produces an overwhelming amount of warnings in code that
isn't even part of our codebase.
Move the various warning flags to Source/CMakeLists.txt to get rid
of those useless warnings.
Note that the Source CMakeLists.txt is already where the MSVC warnings
are defined, so this commit improves consistency as well.