Previously the app would crash because Material Dividers inherit from AppCompat and the leanback activity does not. This creates a new layout file with leanback-specific accommodations and code is duplicated in GameDetailsDialog to prevent inflation crashes.
In order to avoid getting stuck making a new dimension file every time a new device is found we take a known value for how large the game card will be, take the screen size, and adjust the grid accordingly.
Sometimes a gecko code would have a title long enough to appear over the checkbox. This is now prevented by marking the text's boundary a 16dp before the start of the checkbox.
When inflating this layout, the layout inflater doesn't expect a View and rather a descendant of ViewGroup. This resulted in a crash which is resolved by using a FrameLayout instead.
Create vector Wii and Gamecube icons and re-import default android icons as vector graphics. Scales better on a greater range of devices and takes up less space.
themes.xml now contains a collection of colors, attributes, and styles. No visuals have changed, but this will allow for a more flexible theming system in the future for custom day/night/etc themes. This also removes a bunch of redundant code that can now be written as global styles and inherited themes.
+Remove background on card
+Increase max # of lines for game title
+Root layout is now a linear layout with the card view rounding the corners on the box art
Use large card view rounded corner guidelines
Fix action bar theming
Needed to import android back button clip art to fix material 3 theming issue. The DolphinSettingsBase style used to inherit from the Theme.MaterialComponents.DayNight.DarkActionBar theme which would provide the light text and icons but this is no longer available with Material 3.
Fit box art more snugly in CardView
Change card height to match cover art
Add padding to top of games list recyclerview