Adam D. Moss
3300c176e4
SDL haptic: minor style change based on review feedback
2015-01-13 16:00:35 +00:00
Adam D. Moss
076c2b8ec7
SDL input: unhardcode a few values.
...
& change effect length to half a second instead of infinite, in futile attempt to avoid runaway rumbles.
2015-01-11 11:57:48 +00:00
Adam D. Moss
63660cb17c
SDL Input: More minor refactoring of SDL haptic effects
2015-01-11 11:42:30 +00:00
Adam D. Moss
f47cce2210
SDL: Refactor the SDL haptic effects a little.
2015-01-08 15:17:29 +00:00
Adam Moss
95c912310d
PulseAudio: Support 5.1 surround, optional in UI
2015-01-08 11:10:34 +00:00
Adam Moss
b1c9f56acd
Audio: Fix warning in DPL2 subwoofer change
2015-01-08 10:48:30 +00:00
Adam Moss
917f6683f4
Video: Remove more debug spew in XRANDR mode code
2015-01-07 20:23:09 +00:00
Adam Moss
5fab29df81
Video: Remove debug spew in XRANDR mode code
2015-01-07 20:22:29 +00:00
Adam Moss
ee1941769b
Video: Distinguish between interlace and non-interlace X11 XRANDR modes
2015-01-07 20:20:14 +00:00
Adam Moss
2c892c7b68
OpenAL: Fix volume of sample conversion
2015-01-07 12:34:02 +00:00
Adam Moss
7580069dea
Audio: Fuller subwoofer processing for software 5.1 decode
...
Code was only using front-left and front-right to calculate bass, but
HRTF code - which this was once based on - uses all five channels and
this sounds fuller.
2015-01-07 11:58:02 +00:00
Adam Moss
f324f3f68f
Audio: Fix subwoofer output in software 5.1 decoding
...
The FIR filter was only using the first sample of each input packet.
2015-01-07 10:24:25 +00:00
Adam Moss
306c8d14db
SDL Input: Support more types of force feedback for controllers through SDL.
2015-01-06 19:17:43 +00:00