Jordan Woyak
6c40c47472
WiimoteEmu: Remove some remnants of hybrid wiimote.
2019-02-02 19:39:28 -06:00
Jordan Woyak
3bc4968c11
ControllerEmu: Round input floats instead of casting to prevent almost-neutral values from being rounded down.
2019-02-02 15:12:07 -06:00
Jordan Woyak
552392e4f6
HW: SI_Device_GCSteeringWheel: Fix handling of force commands.
2019-02-01 06:47:17 -06:00
Jordan Woyak
b0cb100958
SI: Device change logic fix.
2019-02-01 06:43:24 -06:00
Jordan Woyak
cb9896618f
HW: SI_Device_GCAdapter: Restore calibration behavior for real gamecube controllers.
2019-01-31 08:38:25 -06:00
Jordan Woyak
c54cc3fa38
HW: SI_Device_GCController: Minor cleanup. Remove a member/state variable that should just be a local variable.
2019-01-31 06:30:06 -06:00
Jordan Woyak
159d2b1cc3
HW/Wiimote: Don't reconnect wiimotes on ChangeWiimoteSource when the source hasn't actually changed.
2019-01-29 10:01:35 -06:00
Jordan Woyak
efd5c36773
DolphinQt: Display game list file sizes with an asterisk when file-size differs from volume-size (e.g. when they are compressed).
2019-01-28 14:44:25 -06:00
Jordan Woyak
3db904baba
DolphinQt: Reduce the padding between gamelist items.
2019-01-27 14:00:22 -06:00
Jordan Woyak
c386a6a875
DolphinQt: Fix selection of PP shader when using anaglyph 3D.
2019-01-27 13:23:42 -06:00
Jordan Woyak
3cd3e84486
SI_DeviceGCController: Calibrate pad origin on boot to perfect neutral values instead of initial input state.
2019-01-22 15:33:04 -06:00
Jordan Woyak
b425f86121
ControllerInterface: Allow hotplug callbacks to be unregistered and don't reload the entire config from the ini file on hotplug, just update the control references. This should fix a crash on shutdown on Android.
2019-01-10 18:32:16 -06:00
Jordan Woyak
a7c45fb49e
DirectInput: Use more than 8 bits of precision on axis inputs.
2019-01-06 08:14:37 -06:00
Jordan Woyak
a995e2f5ba
ControllerInterface: Set DInput FF effect parameters sanely. This fixes a crash with periodic effects and my GCPad adapter (probably a divide by zero behind the scenes).
2019-01-05 13:00:04 -06:00
Jordan Woyak
25d43ffd98
ControllerInterface: Shutdown order and race condition fix.
2019-01-02 08:19:42 -06:00
Jordan Woyak
88e588673b
Qt Game List: Sort game titles "naturally". e.g. 10 comes after 9.
2019-01-01 06:06:02 -06:00
Jordan Woyak
df43fd9472
ControllerEmu: Killed the Buttons group threshold setting.
2018-12-31 08:35:31 -06:00
Jordan Woyak
7efa96eda9
ControllerEmu: code cleanup.
2018-12-30 10:52:45 -06:00
Jordan Woyak
1c24bef594
MappingUI: Organize some color constants and hide IR adjusted Z value when cursor is hidden.
2018-12-30 09:50:22 -06:00
Jordan Woyak
7a00f55cfa
ControllerEmu::Cursor: Add input radius/shape settings to IR Cursor mappings to allow use of round inputs in absolute mode. Make relative input option obey the center/width/height settings. Make the mapping indicator pretty and actually show what the relative/center/w/h settings are doing.
2018-12-30 09:10:32 -06:00
Jordan Woyak
247fa8c628
WiimoteEmu: Remove redundant threshold setting from hotkeys button group.
2018-12-29 16:19:28 -06:00
Jordan Woyak
c3dc3c106c
ControllerEmu: Reorganize stick reshaping code and use it for emu wiimote tilt as well. Also make the tilt mapping indicator pretty.
2018-12-29 16:06:03 -06:00
Jordan Woyak
6a6195f53c
ControllerEmu: Implement dead zone setting for triggers.
2018-12-29 13:56:35 -06:00
Jordan Woyak
def5c6e573
Mapping UI: Reorganize wiimote extension layouts a bit so things fit better.
2018-12-29 12:59:47 -06:00
Jordan Woyak
970073084a
Mapping UI: Make the mixed trigger indicator styling match that of the analog sticks.
2018-12-29 12:46:05 -06:00
Jordan Woyak
2765475e7b
HW: DK Bongos actual fix
2018-12-28 15:15:29 -06:00
Jordan Woyak
c614f5f534
ControllerEmu: Allow analog stick input radius greater than one. Useful for rounded-square inputs of xbox controllers.
2018-12-27 19:16:37 -06:00
Jordan Woyak
da9bcf83ef
InputCommon: Simplified StickGate interface and moved class into its own file. Changed default input radius to perform no resizing. Tweaked the indicator colors a bit to improve visibility. Cleaned up some math and code.
2018-12-27 18:31:46 -06:00
Jordan Woyak
ceb28a2302
Add ability to reshape analog sticks from square/circle to octagon and make the analog stick mapping indicator pretty.
2018-12-27 18:31:46 -06:00
Jordan Woyak
a464025bba
IniFile: Minor cleanup. Removed unused function. Improved template usage.
2018-12-26 20:15:32 -06:00
Jordan Woyak
43f5d4973e
Fix wiimote/nunchuk acceleration value clamping (off-by-one).
...
Add in shaking acceleration rather than overwritting it so it doesn't look like the device is in free-fall. This fixes shaking in "Batman: TBATB". It appears the game only detects shaking along the z-axis and expects gravity to exist.
2018-12-25 12:10:31 -06:00
Jordan Woyak
56256d8624
HW: DK Bongos clap fix and cleanup
2018-12-25 11:24:09 -06:00
Jordan Woyak
0f19c4a40f
ControllerInterface: DInput: Update force feedback effects in a thread. This should prevent slowdowns experienced by a handful of users.
2018-12-24 19:40:58 -06:00
Jordan Woyak
d5df56c677
ControllerInterface: Make CoalesceExpression not set the inactive child's value (rumble) to 0. This caused rumble to not enable when a control expression was both a valid "bareword" and "complex" expression.
2018-12-22 11:17:05 -06:00
Jordan Woyak
a8d0afe219
Reduce input mapping detection time to 3 seconds because 5 seconds was ridciculously long and output (rumble) testing time to 2 seconds because 5 seconds was annoyingly long.
2018-12-22 10:58:34 -06:00
Jordan Woyak
3a145aeae4
ResetRumble on emu pause/stop regardless of presence of DInput/Xinput as that's not relevant. All the backends would like to stop rumbling.
2018-12-22 07:31:36 -06:00
Jordan Woyak
79eb065cf3
Reduce emulated shaking frequency to 6hz. (something more humanly possible) (was ~13hz)
2018-12-15 10:36:22 -06:00
Jordan Woyak
a8a6bdcdd2
Compute emulated classic controller calibration data instead of having hardcoded values.
2018-12-15 10:27:06 -06:00
Jordan Woyak
6848812a31
Produce emulated nunchuk calibration data.
2018-12-15 10:27:06 -06:00
Jordan Woyak
122ce28786
Present an error message when failing to open a file that should exist.
...
This could happen with savestate loads, permission issues, or use by other processes.
Prior to this Dolphin assumed any existing file could be opened and crashes from invalid variant access.
Failing to open a file during savestate load will likely still crash but at least the user will know why.
2018-12-03 19:07:42 -06:00
Jordan Woyak
fae368d2ee
Fix spurious error logs for conversions of empty strings on Windows.
2018-11-22 06:50:11 +01:00
Jordan Woyak
3805c4967f
Fix ISO Directory extraction.
2014-06-29 14:22:06 -05:00
Jordan Woyak
516369594f
Store ini sections in a std::list (rather than vector) to prevent unexpected pointer invalidation with use of GetOrCreateSection.
2014-06-24 12:37:38 -05:00
Jordan Woyak
7ecc32f87f
Fix InputConfigDiag crash on Windows. (GCode issue 7384)
2014-06-19 19:58:55 -05:00
Jordan Woyak
d841e5176f
Fix game list size display.
2014-05-18 12:17:56 -05:00
Jordan Woyak
635dbd0ff9
Possibly an OSX buildfix.
2014-05-11 23:05:34 -05:00
Jordan Woyak
9af18d1b96
Remove SDL from Externals.
2014-05-04 19:41:02 -05:00
Jordan Woyak
4321951987
Disable SDL input on Windows.
2014-05-04 19:09:51 -05:00
Jordan Woyak
d6f6672522
Kill auto usage in CISOBlob.cpp per request.
2014-02-13 16:09:58 -06:00
Jordan Woyak
cec8ac20fc
Fixed issue 7020. CISO >4GB failure. Caused by integer overflow.
2014-02-13 15:47:42 -06:00
Jordan Woyak
8230da26fe
Fixed issue 6245. (ISO Path's "Remove" button not being disabled when it should be)
2013-12-27 17:16:28 -06:00
Jordan Woyak
620bf0b304
Eliminate some Wiimote acceleration logic redundancy.
...
Yeah, I eliminated a total of 3 LSB of accel data in the process, but no one will notice.
2013-12-27 16:35:11 -06:00
Jordan Woyak
c5695c987b
Revert "Reading shake force from calibration rather than a constant"
...
It didn't make sense. The math was nonsensical. Calibration data was somehow applied twice. I don't even.
This reverts commit 4dad640d5f .
Fixed issue 6702.
2013-12-27 16:00:59 -06:00
Jordan Woyak
4d1f113ab1
Fix some emulated wiimote turntable stupidness (DJ Hero controller). Happy Christmas!
...
Fixed issue 6865.
2013-12-25 15:33:33 -06:00
Jordan Woyak
ef1d33647f
Improve the ArraySize function a bit now that c++11 isn't forbidden there. Error messages should be friendlier now.
2013-09-12 12:57:13 -05:00
Jordan Woyak
0fc1ca0169
Make Bochs_disasm not depend on Common.
2013-09-12 12:26:59 -05:00
Jordan Woyak
fde3815d34
Replace ARRAYSIZE macro with another ugly macro. At least this will throw an error for a non-array and won't conflict with Windows macro names.
2013-09-11 19:19:36 -05:00
Jordan Woyak
ce49964dfe
Fix "modifier" button functionality et al.
2013-09-11 17:48:04 -05:00
Jordan Woyak
a279001472
Remove "-0" from stable version numbers in a more foolproof manner for vs and cmake builds.
2013-08-10 17:19:19 -05:00
Jordan Woyak
951d8e356a
Remove some non-catastrophic IPC_HLE wiimote related PanicAlerts. We have logging for this.
...
Fixed issue 6464.
2013-08-10 16:50:12 -05:00
Jordan Woyak
b30c5b0048
NetPlay: Updated the "Alert" text. Removed the "?" button as it was useless. Sorted the game lists. Made wider the player list.
2013-04-09 22:04:55 -05:00
Jordan Woyak
385d8e2b15
ChunkFile has allowed me to accidentally "Do" a non-POD for the last time!
2013-04-09 19:02:22 -05:00
Jordan Woyak
5c374b2718
Update iso file cache version.
2013-04-09 13:04:23 -05:00
Jordan Woyak
98d35e590e
Fixed split WBFS file size display. (probably)
...
Fixed issue 6222.
2013-04-09 12:58:56 -05:00
Jordan Woyak
018282c2b9
Track the real wiimote rumble state to drop outgoing rumble reports with no effect.
...
This eliminates constant streams of reports in various games that constantly send audio reports. (Just Dance 2, DKCR, etc.)
(Speaker data reports are converted to rumble reports when speaker data is disabled.)
2013-04-08 18:50:42 -05:00
Jordan Woyak
42e97e462c
Look for wiimotes when "Continuous Scanning" is enabled even if a device using the MS stack is not found.
...
Fixed issue 6215.
2013-04-07 14:21:20 -05:00
Jordan Woyak
53368823cb
Merge branch 'real-wiimote-minor-fixes'
2013-04-06 16:57:55 -05:00
Jordan Woyak
c32e2f33ac
Fix IORead return off-by-one error in Windows real wiimote code.
2013-04-05 21:45:35 -05:00
Jordan Woyak
3c8477df03
Real Wiimotes: Invalidate last data report when any non-data input reports comes in.
2013-04-05 21:10:36 -05:00
Jordan Woyak
ceebed9268
Apply changes to Windows real wiimote code as suggested by bughunter2.
...
Fixed issue 6071.
2013-04-04 21:46:00 -05:00
Jordan Woyak
f8e52bd83a
Eliminate some redundant constants.
2013-04-04 19:46:42 -05:00
Jordan Woyak
71f4bf25a7
Make FifoQueue take advantage of rvalue references to avoid std::vector copies.
2013-04-04 19:34:50 -05:00
Jordan Woyak
99da297951
Fix minor issue with real wiimote data report handling.
2013-04-04 19:34:00 -05:00
Jordan Woyak
92e82a4160
Suppress warnings.
2013-04-02 15:02:02 -05:00
Jordan Woyak
d951c4c374
real buildfix
2013-04-02 13:07:51 -05:00
Jordan Woyak
c65473d9d3
Probably a sloppy buildfix.
2013-04-01 23:30:05 -05:00
Jordan Woyak
69779a4321
Fix loading of "themes" with non-ascii character names.
...
Fixed issue 6189.
Why did GetUserPath return a non-const ref to string..?
2013-04-01 23:22:20 -05:00
Jordan Woyak
4ba12be669
We can use unordered_map without pain now!
2013-04-01 19:25:32 -05:00
Jordan Woyak
1f9e3b460d
Fix CMake warning.
2013-04-01 15:07:45 -05:00
Jordan Woyak
507f53e226
Fixed issue 6119.
2013-03-27 14:26:45 -05:00
Jordan Woyak
b8b5afa323
Go back to assuming every HID device is a wiimote on Windows.
...
Fixed issue 6117.
Unfixed issue 6031.
2013-03-25 21:14:55 -05:00
Jordan Woyak
8faefa3672
Windows - Don't disconnect real wiimotes on Dolphin close. (back to the old behavior)
...
Fixed issue 6103.
2013-03-16 18:55:01 -05:00
Jordan Woyak
98fa5006fd
Fix some warnings.
2013-03-16 18:53:34 -05:00
Jordan Woyak
059e100425
Check for HID wiimote name on Windows instead of assuming everything is a wiimote.
...
Fixed issue 6031.
2013-03-15 21:27:46 -05:00
Jordan Woyak
2095641af0
OK, seriously, buildfix. I shouldn't even have commit access!
2013-03-05 16:17:45 -06:00
Jordan Woyak
b34991c4c3
Buildfix for real.
2013-03-05 16:08:26 -06:00
Jordan Woyak
fe3a54d7fd
Buildfix!
2013-03-05 15:48:57 -06:00
Jordan Woyak
10d57a3402
Use standard binary multiple unit symbols for game size display.
...
Use integer math for the calculation as we cannot rely on floats for something as important as game size display!
2013-03-05 14:58:30 -06:00
Jordan Woyak
33a13b1a37
Fixed issue 5270. Don't ask me how, I just clean up code and then it works! I think it was int overflow.
2013-03-05 00:35:24 -06:00
Jordan Woyak
b7db96e2e5
Merge branch 'hle-fs-cleanup'
2013-03-04 19:02:41 -06:00
Jordan Woyak
f3f89e1d00
Merge branch 'master' into vertex-loader-cleanup
...
Conflicts:
Source/Core/Common/Src/CommonFuncs.h
Source/Core/VideoCommon/Src/VertexLoader.cpp
2013-03-04 15:47:56 -06:00
Jordan Woyak
bf58c70e9b
Move copy-pasted code into function.
2013-03-04 15:35:29 -06:00
Jordan Woyak
5d47fd1dde
Remove HLE_IPC_CreateVirtualFATFilesystem as it no longer takes 3 minutes to LLE like the comment says.
2013-03-04 02:39:05 -06:00
Jordan Woyak
6d50bd127d
Remove hack that seems to be no longer needed.
2013-03-04 02:22:11 -06:00
Jordan Woyak
efcb2abe9b
Don't open/close file for every file operation.
2013-03-04 02:21:58 -06:00
Jordan Woyak
04a33b177a
Make seek mode 2 (offset from end of file) make sense. I doubt any games use this.
2013-03-04 01:42:38 -06:00
Jordan Woyak
0efe6c2124
GET_ATTR should not be returning the real filepath that we built.
2013-03-04 01:42:38 -06:00
Jordan Woyak
0041ec618c
Don't null-terminate some random std::string.
2013-03-03 20:16:01 -06:00
Jordan Woyak
fcf87f6c53
Merge branch 'windows-unicode'
...
Fixed unicode filename handling on Windows.
Made all significant projects build with "Unicode" option on Windows.
Fixed unicode string handling in GUI code on all OSes.
From now on: std::string == UTF-8.
Fixed issue 4111.
Fixed issue 5178.
Fixed issue 5980.
2013-03-03 19:56:36 -06:00
Jordan Woyak
814c2ffdfd
Fix some leaking file handles and buildfix probably.
2013-03-03 19:20:35 -06:00