Commit Graph
100 Commits
Author SHA1 Message Date
skidau 6df1dacca8 OpenAL for Windows initial commit 2013-01-07 12:16:04 +11:00
skidau 4d6056f146 Added GC Steering Wheel emulation.
To set it up, change the Port 1 controller to "Steering Wheel" under the GameCube tab.  This will tell the game that you have a force feedback steering wheel connected.
In the Gamecube Pad Settings, change the Rumble Motor to "Constant".
Configure the controls:

Main Stick Left/Right = Steer Left/Right
Main Stick Up = Accelerate
Main Stick Down = Brake

Thanks to ulao for the device communications info.
2013-01-04 14:08:09 +11:00
skidau 3fd1b4ee83 Removed some debug testing code. 2013-01-01 15:13:18 +11:00
skidau 51603f0522 * Implemented working pedal support.
* Changed the mapping of the steering wheel to:

Main Stick Left/Right = Steer Left/Right
Main Stick Up = Accelerate
Main Stick Down = Brake

* Fixed non-force feedback controllers that were not detected
2013-01-01 13:49:22 +11:00
skidau 5ccbcf455e Added preliminary GameCube Steering Wheel emulation via a PC Force Feedback Steering Wheel. 2012-12-30 13:41:48 +11:00
skidau aeb5782395 Merge conflict. Fixes issue 5471. 2012-12-06 21:16:27 +11:00
skidau 1071ccbcd5 Added "EnableFPRF = True" to the Beach Spikers game ini. Fixes the flickering textures.
Thanks to hk.konpie for the tip.

Fixes issue 5730.
2012-11-24 00:09:38 +11:00
skidau 085c81da86 Mapped the addco and subfco PowerPC instructions. Fixes Frogger: Hyper Arcade Edition. 2012-11-24 00:04:28 +11:00
skidau f1f212b51b Removed the patches for Wave Race as they are no longer needed.
Fixes issue 3921.
2012-11-04 20:58:07 +11:00
skidau 303b0f6b6d Test the audio loop with aligned addresses. Fixes the high pitched squeal in Muramasa. 2012-10-29 14:03:28 +11:00
skidau 882d5161f8 Merge branch 'Capcom-Music-Loop'
* Capcom-Music-Loop:
  Removed the fake DMA wait time as it is no longer needed after the aram-dma-fixes branch is merged.  This fixes the Resident Evil 2/3 cutscene audio in DSP LLE mode.  Fixes issue 2723.
  Changed the loop end address detection to an exact match with the current address for ADPCM audio.  Fixes the non-looping music in PN03.
2012-10-28 13:36:34 +11:00
skidau 421a75493c Removed the fake DMA wait time as it is no longer needed after the aram-dma-fixes branch is merged. This fixes the Resident Evil 2/3 cutscene audio in DSP LLE mode. Fixes issue 2723.
Removed the ADPCM format detection from the previous commit as it broke the audio looping in Knockout Kings 2003.
2012-10-23 00:30:01 +11:00
skidau b2a01dc348 Changed the loop end address detection to an exact match with the current address for ADPCM audio. Fixes the non-looping music in PN03.
Fixes issue 3998.
2012-10-22 22:59:35 +11:00
skidau 28bc5eca37 Added a check for out of bounds memory accesses. Fixes Avatar: The Last Airbender (GC). 2012-08-17 22:14:35 +10:00
skidau 0efd4e5c29 Skipped the ZCompLoc pass if the result can be determined at compile time. Brings back the speed lost by r146b02615c07. 2012-08-06 09:29:01 +10:00
skidau 00df727d2f Optimised the JitCache struct size from 88 bytes to 80 bytes. Thanks to Lioncash for the patch. 2012-07-23 22:15:34 +10:00
skidau c57640dfbd Implemented proper timing in the "No audio output" back-end. 2012-07-01 17:07:58 +10:00
skidau b4ec836aca Removed the offset if the ZCompLoc GREATER or LESS function is used. Fixes the invisible player in THPS3. 2012-06-29 18:47:49 +10:00
skidau 1d9ac2f6e1 Removed the check for changed JIT blocks before invalidation. Fixes the slow speed in Zelda: Ocarina of Time Master Quest.
Fixes issue 5454.
2012-06-09 18:48:15 +10:00
skidau d74c50b942 OSX build fix for BPStructs. Thanks to pauldacheez for the fix. 2012-06-02 11:28:43 +10:00
skidau bb4c9e2205 Fixed "Failed to compile pixel shader" error when Per-Pixel Lighting is enabled. Thanks to slmpika for the fix. 2012-06-02 11:25:44 +10:00
skidau b0d271db3c Changed MOVDDUP to use MOVSD on non-SSE3 CPU's.
Added DMA wait time under DSP HLE mode.

Fixes Knockout Kings 2003.
2012-06-02 10:06:47 +10:00
skidau 99b7c91df5 Checked if dcbst instructions are preceded by dcbt. If it is, the game is prefetching memory into the data cache, and not loading new code. In these cases, the JIT cache will no longer be flushed. Fixes the frequent "Clearing code cache" issue in games like "The Last Story". 2012-05-31 22:09:33 +10:00
skidau b79d8d9e10 Fixed the Cheat Search. Patch by nagosaki. 2012-05-26 15:45:58 +10:00
skidau 146b02615c Merge rodolfoosvaldobogado's zcomploc code (Graphic_Fixes branch) 2012-05-26 13:47:07 +10:00
skidau a54e72640f Merge branch 'misc-speedups'
* misc-speedups:
  fixed and reenabled and slightly optimized the JIT version of fcmpo/fcmpu.
  slightly more precise speed percent display (this is really minor)
  a small thread synchronization speedup for dual core mode. it's most noticeable in games where the CPU is running behind compared to the GPU.

Conflicts:
	Source/Core/Core/Src/PowerPC/Jit64/Jit.cpp

The Fifo.cpp changes from rdaefb3b550e2 was not merged as there was no performance benefit.
2012-05-26 12:35:08 +10:00
skidau 5a8ad92302 Changed a JMP that needed to be a far JMP in JITIL. 2012-05-15 09:32:21 +10:00
skidau b27f471488 Invalidated the JIT cache when the dcbst instruction is used. 2012-05-13 21:07:03 +10:00
skidau 48bf5c739d Changed the block linker to work on physical addresses. Checked whether the code has changed before invalidating it. Fixes the cut-scenes in Tales of Graces.
Fixes issue 2933.
2012-05-12 21:43:39 +10:00
skidau ec0ddb476e Fixed texture encoding in DX11. Thanks to wordmanwords for the patch. 2012-05-06 10:51:38 +10:00
skidau 1587cb3738 Fixed texture encoding. Fixes the interaction with objects in Another Code R. Thanks to wordmanwords for the patch.
Fixes issue 5405.
2012-05-05 11:21:05 +10:00
skidau 0e812cb187 JIT32 fix.
Added wbfs to the File Open list.
2012-05-04 07:00:30 +10:00
skidau 7885e63deb Added wbfs support. Thanks to lordlyhobo for the patch. Fixes issue 859. 2012-05-04 00:09:01 +10:00
skidau a1b3eaffb7 Reverted the ES changes from r0fc390b55226. Fixes the crash that occurred when loading a channel from the sysmenu. 2012-05-03 23:32:32 +10:00
skidau e5d527340d Optimised the JIT path. 2012-05-03 23:17:15 +10:00
skidau d7f468a781 Applied the "Hide cursor" fix to the Pause button. 2012-05-03 20:57:22 +10:00
skidau f28e0cff15 Merge branch 'ARAM' of https://code.google.com/p/dolphin-emu into ARAM
* 'ARAM' of https://code.google.com/p/dolphin-emu:
  Fixed ARAM DMA overflow situations.  Fixes issue 4952.

Conflicts:
	Source/Core/Core/Src/HW/DSP.cpp
2012-05-01 22:22:39 +10:00
skidau 1b15cd0b60 Added preliminary support for ARAM memory map mode "4".
Fixes issue 3410.
2012-05-01 22:05:48 +10:00
skidau 2540fe0606 Fixed ARAM DMA overflow situations. Fixes issue 4952. 2012-05-01 21:31:21 +10:00
skidau 30d6d22816 Merge Conflicts:
Source/Core/Core/Src/PowerPC/PowerPC.cpp
2012-05-01 21:00:57 +10:00
skidau d015f0926a Fixed a typo and some far jumps in the JIT. 2012-05-01 20:52:35 +10:00
skidau d557c913e8 Reset the performance counters at the start of the each block. 2012-05-01 20:42:01 +10:00
skidau 389823a749 Changed the performance monitor check to a compile time check instead of run-time. 2012-05-01 20:42:00 +10:00
skidau cdace9d776 Added preliminary support for the Gekko CPU Performance Monitor. Fixes Harry Potter and the Prisoner of Azkaban. 2012-05-01 20:42:00 +10:00
skidau 75fbbcae40 Merge branch 'JIT-Exceptions'
* JIT-Exceptions:
  JitIL code cleanup
  Changed the JIT code to make the FPU exception timing more accurate.  The exception is now triggered at the first FP instruction instead of the start of the block. Rearranged the JIT exception code for a tiny speed-up.  Only external exceptions are checked at the end of the block.  All other exceptions are checked at the time they occur.

Fixes issue 5382.

Conflicts:
	Source/Core/Core/Src/PowerPC/Jit64/Jit_LoadStore.cpp
2012-05-01 20:35:12 +10:00
skidau 05040379e9 JitIL code cleanup 2012-05-01 20:26:05 +10:00
skidau 15d3c45159 Reset the performance counters at the start of the each block. 2012-04-29 00:10:20 +10:00
skidau 853d12b42c Changed the performance monitor check to a compile time check instead of run-time. 2012-04-28 22:47:55 +10:00
skidau 103e73030f Added preliminary support for the Gekko CPU Performance Monitor. Fixes Harry Potter and the Prisoner of Azkaban. 2012-04-28 20:42:45 +10:00
skidau 330f63df80 Corrected the file offset within the FST of virtual disks (used by the DVD Root path function). 2012-04-28 11:21:55 +10:00
skidau 8878ae5fc3 Merge branch 'AudioStreaming'
* AudioStreaming:
  Reset the stream playing flag on init.
  force VolumeDirectory to align files to 32KB (only streaming audio files really need to be aligned...)
  Removed the DTK Music option.  It is now always enabled.
  Added the response for audio streaming disc offset requests.  Generate an AI interrupt at the end of the audio streaming loop.  Fixes Pac-man Fever and the background music in Eternal Darkness.
  Fixed the erroneous looping in audio streaming games like Eternal Darkness and Zoids: Battle Legends.  Thanks for the tip, tueidj.
2012-04-23 22:40:58 +10:00
skidau f0e1b4c1dd Reset the stream playing flag on init. 2012-04-23 22:15:23 +10:00
skidau 5ceef0c513 Removed the DTK Music option. It is now always enabled. 2012-04-23 05:02:43 +10:00
skidau f0a5214a3f Added the response for audio streaming disc offset requests. Generate an AI interrupt at the end of the audio streaming loop. Fixes Pac-man Fever and the background music in Eternal Darkness. 2012-04-23 04:47:31 +10:00
skidau 8ff3954069 Added the memcheck for stXx. 2012-04-21 21:38:57 +10:00
skidau 7038a841bd Fixed the erroneous looping in audio streaming games like Eternal Darkness and Zoids: Battle Legends. Thanks for the tip, tueidj.
Fixes issue 5378.
2012-04-21 15:50:07 +10:00
skidau 13b66df125 Changed the JIT code to make the FPU exception timing more accurate. The exception is now triggered at the first FP instruction instead of the start of the block.
Rearranged the JIT exception code for a tiny speed-up.  Only external exceptions are checked at the end of the block.  All other exceptions are checked at the time they occur.
2012-04-15 21:34:15 +10:00
skidau a488b2c0ca Fixed the rerecord counter when using more than one save state. Patch by rdragoon. 2012-04-13 19:50:44 +10:00
skidau 5d9ac22d58 Added a "Keep window on top" option in the graphics options. 2012-04-08 10:29:49 +10:00
skidau cce63e7bdb Fixed ARAM DMA overflow situations. Fixes issue 4952. 2012-04-07 07:35:25 +10:00
skidau f7ce27c91d Fixed the audio streaming "blocks left" register by making it zero-based. Fixes DreamMix TV World Fighters (GameCube). 2012-04-02 22:14:11 +10:00
skidau 995a84e06a Removed CGDisplayCapture from the OSX fullscreen mode code, fixing full-screen mode. Thanks to celgilles for the patch.
Fixes issue 5331.
2012-03-31 13:48:40 +11:00
skidau f30aebf8d7 Added a check for TMEM overflows while preloading textures. Thanks to NeoBrainX for the tip. 2012-03-25 21:35:57 +11:00
skidau fa2b4cd8fc Quick fix for minimum number of cheat codes needed to activate Gecko. 2012-03-25 04:13:41 +00:00
skidau 33e20cf76d Added a check for active Gecko codes before installing the Gecko code handler.
Fixes issue 5279.
2012-03-23 23:36:23 +11:00
skidau 41bcf657f8 Adjusted the DX9 offset of the Sampling address to more closely match what we are seeing in games.
Fixes issue 5305.
2012-03-23 23:20:19 +11:00
skidau c4fbb6e377 Checked PRELOAD_MODE to determine if TMEMODD or TMEMEVEN should be used.
Fixes issue 5212.
2012-03-23 22:10:48 +11:00
skidau 006923e871 Disabled zcomploc while update_enable has been set in zmode. Fixes zcomploc in F-Zero GX. 2012-03-22 20:36:41 +11:00
skidau 5e2fd45203 Merge fix 2012-03-20 21:01:15 +11:00
skidau a60a0825a3 Merged 'FifoBusy' branch. Thanks
to marcosvitali.

Added an external exception check when the CPU writes to the FIFO.  This allows
the CPU time to service FIFO overflows.  Fixes random hangs caused by FIFO
overflows and desyncs like in "The Last Story" and "Battalion Wars 2".  Thanks
to marcosvitali for the research.

Added some code to unlink invalidated blocks so that the recompiled block can be
linked (speed-up).

This release still fixed the hangs produced by fifo overflow without sacrifice
performance. For example you can test Tutorial moves at the beginning of The last history now
is fluid 30/60.

Fixed possibles random hangs in DC mode.
Fixed hangs in DC mode in (Simpsons, Monkey Island, Pokemon XD, etc)
Implemented accurate management of Pixel Engine Interrupts.  Now the GPU loop
is stopped when a PE Interrupt needs to be managed and resumed when Pixel Engine
finish.

Fixed Metroid Prime 3 and 2 desync. And other games with desync because of
FIFO Reset. That happens because  FIFO_RW_DISTANCE_HI must be written first, for checking
fifo.CPReadWriteDistance == 0, so some fifo resets was not managed in the right
way.

Fixed Super Monkey Ball in some cases when the game write the
WriteReadDistance need to be safe like the SafeCPRead.

Improved the CheckException for the GatherPipe writes in JIT, now only the
External Exceptions are processed.

Fixed definitely Pokemon XD in dual core mode. This game is doing something
not allowed. It attach to CPU the same fifo attached to the GPU in multibuffer
mode. I added a check to prevent overwrite the GPU FIFO with the CPU FIFO. If
the game do that on breakpoint the solution can fail.

Fixed ReadWriteDistance calc when CPRead > CPWrite.

Added Token and Finish cause to GP Jit checking.

Additional cleanup in CommandProcessor.



Fixes issue 5209
Fixes issue 5055
Fixes issue 4889
Fixes issue 4061
Fixes issue 4010
Fixes issue 3902
2012-03-20 19:37:25 +11:00
skidau 281d7531a3 Fixed a crash on exit by calling DefWindowProc after the WM_DESTORY message has been received. Patch by eddie.willett.
Fixes issue 4588.
Fixes issue 5285.
2012-03-19 21:51:26 +11:00
skidau cfbcaa2cc6 Linux build fix 2012-03-18 23:37:38 +11:00
skidau 05692b1e7e Sped up to the Dolphin debugger by not checking for breakpoints when stepping.
Fixed the JIT cache, invalidating one instruction length at a time.
Fixed a bug where the JIT cache did not get invalidated when stepping.
Disabled fused instructions in the debugger.
2012-03-16 20:08:05 +11:00
skidau 8ed6ea3b07 Sped up the Dolphin debugger in JIT mode by splitting a block only while stepping or when it contains a breakpoint. The block is invalidated when a breakpoint is set or cleared.
Fixed a bug in the JitCache where the JIT icache was not being invalidated when a block containing the instruction was destroyed.
2012-03-15 21:48:19 +11:00
skidau 0ed8af2287 Forced reload of the native Gecko Code handler if the game overwrites it.
Fixes issue 5225.
2012-03-13 23:41:40 +11:00
skidau dc79d68e72 Added the corresponding change from r352ab2ba4394 into JITIL.
Tidied some code.
2012-03-13 22:35:11 +11:00
skidau bf76b802a7 Fixed the in-built Dolphin profiler. 2012-03-10 16:24:13 +11:00
skidau a53916ff5d Changed the detection of FIFO write addresses to writes at the gather pipe boundary. This speeds up games which frequently write to the gather pipe like the pre-rendered movies in The Last Story.
Added some code to unlink invalidated blocks so that the recompiled block can be linked (speed-up).
2012-03-04 23:42:33 +11:00
skidau 5de8366db2 Made the invalidation of the FIFO write JIT blocks more selective (efficient). Fixes the slowdown in the House of the Dead: Overkill cutscenes. 2012-03-04 08:10:46 +11:00
skidau 874e17e504 Added the corresponding change from r9e649ce79850 to JITIL. 2012-03-03 15:41:55 +11:00
skidau 9e649ce798 Added additional checks to ensure that only a FIFO breakpoint exception is handled. This fixes the hangs in games like de Blob, Xenoblade and Super Mario Galaxy introduced by r9e398fd41802. 2012-03-03 14:26:39 +11:00
skidau 9e398fd418 Added an external exception check when the CPU writes to the FIFO. This allows the CPU time to service FIFO overflows. Fixes random hangs caused by FIFO overflows and desyncs like in "The Last Story" and "Battalion Wars 2". Thanks to marcosvitali for the research.
Fixes issue 5209.
Fixes issue 5150.
Fixes issue 5055.
Fixes issue 4889.
Fixes issue 4061.
Fixes issue 4010.
Fixes issue 3902.
2012-03-02 18:53:41 +11:00
skidau b8bef29bcc Fixed a divide by zero error in the hash functions 2012-02-25 20:36:49 +11:00
skidau 25eae39b7c Rearranged the SSE detection. Patch by lordlyhobo.
Fixes issue 5172.
2012-02-06 20:51:24 +11:00
skidau 8f83a89416 Removed the busy-wait from DSP LLE on thread. Reduces the CPU usage in this scenario by around a third. 2012-02-05 17:18:11 +11:00
skidau c53283185d Added an error check for invalid contents in ES_OPENCONTENT. Fixes Jungle Speed and Doc's Punch Out.
Fixes issue 3035.
2012-02-05 16:16:33 +11:00
skidau ea2e0e9063 Added the HID2.WPE condition to dcbz. Fixes issue 5114. 2012-02-04 13:25:04 +11:00
skidau ebca41e78b Merge branch 'Wiimote' 2012-01-03 22:23:45 +11:00
skidau a812e3bd3d Removed the "Reload MemCard on load state" hack as it is no longer needed with the new save states system.
Fixes issue 4898.
2012-01-03 01:24:20 -05:00
skidau 32755aa48c Reordered the safe write path of the stfd instruction. 2012-01-03 01:24:19 -05:00
skidau daf7e96521 Fixed the safe write path of the stfd instruction in the JIT. Fixes issue 4001. 2012-01-03 01:24:18 -05:00
skidau b9547a07f5 Updated the Gecko code handler to the latest version from Gecko OS 1.9.3.1.
Added a check to ensure that the number of codes fits in memory (maximum 231 codes).
Store a copy of codehandler.bin in the Sys directory.
2012-01-03 01:24:17 -05:00
skidau 318d3cff02 Added a note to try the native code handler in the error message window.
Added copyright notices.
2012-01-03 01:24:16 -05:00
skidau 69b2d4ddc1 Changed the Gecko code handling to the native code handler. This provides full compatibility with all Gecko codes.
To use the native code handler, place the kenobiwii.bin file into the Sys directory.  Dolphin will silently fall-back to the emulated code handler if the file is not there.

Fixes issue 4561.
2012-01-03 01:24:14 -05:00
skidau ca287e7957 Removed the "Reload MemCard on load state" hack as it is no longer needed with the new save states system.
Fixes issue 4898.
2012-01-03 15:36:32 +11:00
skidau d399e6b26d Reordered the safe write path of the stfd instruction. 2012-01-03 10:20:20 +11:00
skidau 67e38fb6c6 Fixed the safe write path of the stfd instruction in the JIT. Fixes issue 4001. 2012-01-03 01:17:52 +11:00
skidau 6b0d21efa7 Merge branch 'Gecko' 2012-01-02 15:21:58 +11:00
skidau f4d8e527b5 Updated the Gecko code handler to the latest version from Gecko OS 1.9.3.1.
Added a check to ensure that the number of codes fits in memory (maximum 231 codes).
Store a copy of codehandler.bin in the Sys directory.
2012-01-02 15:14:30 +11:00
skidau 96600ef48d Added a note to try the native code handler in the error message window.
Added copyright notices.
2012-01-02 13:53:39 +11:00