--expect-panic passed as soon as __panic_state was nonzero at the end of
a 4096-cycle slice. StarOS's handler stores the guard first, then the
code, then publishes the SBR1 record, so the run could stop with the path
half done. The probe now keeps running until the path is finished and
still is two slices later, and fails if the run budget ends first:
- __panic_state 1 and __panic_code 1;
- with --sbr1-record: STARLET_STATE 5 (Panic), FATAL_REASON 0 and
EXI_OWNER 1 (handed back to the PPC);
- with --sbr1-absent: every word of the record area still zero.
The failure names the first unmet condition. The check is
StarOSPanicCheck.h, pure, with the SBR1 constants moved there, and
StarletProbePanicCheckTest covers each condition; each of 7 mutants of
the check fails a test. Runs that do not expect a panic are unchanged.
With StarOS's panic test image (eb930ee), interpreter and JIT: the
scenarios pass, two slices later than before. Three images derived from
it pass the previous probe and now fail: EXI kept by the Starlet
(--sbr1-record), __panic_code never stored, the record written although
absent (--sbr1-absent). (StarOS MMU-001 review of F1.)
Co-Authored-By: Claude Opus 5.5 <[email protected]>
LoadBootstrapELF accepted __panic_state and __panic_code at the same
address, or as two words sharing bytes: the code's store would then also
set the guard, and nothing could tell the two apart. They must now be two
non-overlapping words of the data segment, like the other checks, before
any byte is written. BootstrapELFTest.PanicWordsMustNotAlias: the same
word and three partial overlaps, all inside the data segment, are
rejected; adjacent words are accepted. With the rule disabled, the test
fails. (StarOS MMU-001 review of F1.)
Co-Authored-By: Claude Opus 5.5 <[email protected]>
StarOS's panic path (ADR-0014 R6) writes no trace line: it sets the guard
word __panic_state, stores __panic_code and halts. LoadBootstrapELF now
returns both symbols when an image has them (optional, but both or
neither, as words of the data segment), and the probe stops a run whose
guard is set: it prints the trace published so far and
"Starlet panic state <n> code <n>", and passes --expect-panic when the
state is 1. Images without these symbols (StarletOS) load and run as
before; a REV:PANIC trace line still satisfies --expect-panic.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
ARMCore::SetMMUFaultsEnabled(true) makes the Starlet core deliver the
faults of the ARM926EJ-S MMU instead of the identity fallback:
- translation (section 0x5, page 0x7), domain (0x9, 0xb) and permission
(0xd, 0xf) faults from the descriptors, the DACR (no access and the
reserved value fault; manager skips AP) and AP with the S and R bits;
ARMv5 has no execute permission, so a fetch needs read permission;
- data aborts (vector 0x10, LR = instruction + 8 in both states) set the
FSR and the FAR (the MVA); prefetch aborts (vector 0x0c, LR + 4) set the
IFSR (c5 opcode2 1) and leave the FAR unchanged;
- alignment faults (0x1) when control bit A is set;
- base-restored data aborts: the first faulting access ends the
instruction's bus traffic and its register results are undone; words
stored before the fault stay written;
- LDRT/STRT/LDRBT/STRBT check User permissions in any mode;
- the TLB keeps each granule's domain and AP, never caches a faulting
walk, and c8 single-entry operations drop only the page that maps the
MVA, so an entry stays stale until the guest invalidates it;
- MRC/MCR to CP15 from User mode is an undefined instruction.
The JIT stays usable: with the option on, every block entry goes through
C++, which checks the fetch under the current mode and DACR, and only
instructions that touch neither memory, CP15, the PSRs nor the exception
model run natively; the rest use the interpreter.
Off by default. The IOS LLE path keeps its identity fallback, its
savestate format (the option and the IFSR are not serialized) and its
idle-loop fast-forwarding; the only change there is that the data
accessors read one abort flag that stays clear.
20 StarletARMCoreMMUFaults tests, each run in the interpreter and the
JIT; the existing Starlet tests pass unchanged.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
SMLAxy, SMLAWy, SMULWy, SMLALxy, SMULxy, QADD, QSUB, QDADD and QDSUB were
decoded as compare data processing that writes no register; the ARM926EJ-S
implements them. The interpreter now executes them with the Q flag and the
JIT leaves them to it. Adds ARMv5TEEnhancedDSPInstructions.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
Recover 16 modified and 6 previously untracked integration files. All 22 source SHA-256s match the pre-publication StarletOS snapshot. Add handoff instructions, byte-preserving attributes and private backup exclusion. This commit publishes existing behavior; it does not claim a new full build or hardware qualification. The two preceding local commits and staged files were screened before publication.
Add opt-in AX88772 Ethernet with libslirp NAT, pinned Windows runtime setup and USB/network regressions. Correct Hollywood DI/reset interrupt routing and physical SRAM DMA for AES, SHA, NAND, SDIO and OHCI. Keep aligned Thumb bus accesses inside native JIT blocks.
Validated: 164 targeted tests pass. User confirmed Wii Shop connection and channel-list navigation at 100% speed / 59.96 FPS on 2026-09-12. Downloads and general channel performance remain unvalidated; local firmware, keys and runtime data are excluded.
Save the remaining ARM JIT and MMU/cache optimizations, accurate Starlet timer and Wiimote report cadence, opt-in PPC event tracing, and full texture hashing in the LLE launcher. Include regression coverage and exclude local profiling artifacts.
Validation: 127 targeted tests from 15 suites passed, with one disabled test. Includes the current user-tested source state following the persistent NAND milestone.
Keep the source dump immutable and replay checksummed copy-on-write transactions from the active user profile. Persist program, erase, pairing and restored snapshot writes. Preserve interrupted tails before recovery and reject corrupt journals or concurrent writers.
Validated in the current build with 127 targeted tests and a user-confirmed channel deletion surviving process exit and restart; 2944 saved NAND pages reloaded successfully.
Retain ARM926 FCSE translations, accelerate common Starlet JIT blocks and cache sparse Hollywood register reads. Inline the hot Broadway write-back cache path while preserving exact cache miss, locking and split-access behavior.
Boot original Wii firmware through boot0, boot1, boot2 and IOS on an emulated ARM Starlet. Model the required IPC, memory, SD, USB and Bluetooth hardware behavior, including IOS reload into IOS58, and add focused tests, launch utilities and architecture documentation.
We already had code to close open host files when reading or writing a
savestate, but due to d35fe1b we also need to close open guest files
when reading a savestate, otherwise DoStateRead fails to delete them.
I was considering an alternative solution where instead of copying and
clearing m_handles, we just set `handle.opened = false;` for each handle
before reading a savestate (but not before writing a savestate).
However, this wouldn't solve the problem of DoStateWriteOrMeasure's
calls to OpenFile failing due to all handles being open. I'm not aware
of any games that have that many handles open, though.
Dolphin now uses the simulated memory size defined in `bi2.bin` to
adjust the memory size in the emulated console automatically.
If **Enable Emulated Memory Size Override** has been enabled by the
user, the fixed memory size specified for **MEM1** and **MEM2** are
still used as they were before.
Most retail games do not define the simulated memory size (Wii or
Triforce games), or define it to a value that matches the default 24 MiB
(GameCube games), so, in the general case, there is no behavior change.
One game that sets the simulated memory to a non-default value is the
debug build of _Mario Kart: Double Dash!!_, where the value is set to
48 MiB.
This enhancement is focused mainly to the modding community. Prior to
these changes, modded games with extended memory requirements would
fail to launch in Dolphin [with no indication of what the problem is] if
the user failed to set the emulated memory override to the correct
value. Now, modding tools can specify the simulated memory size in the
`bi2.bin` file to produce extended games that _just work_ in Dolphin,
without cumbersome instructions that can be overlooked by the user.
Mistakenly, MISALIGNED_HOLE_MASK_PAGE_TABLE_BASE was aligned and
MISALIGNED_HOLE_MASK_PAGE_TABLE_BASE_ALIGNED was misaligned. It should
be the other way around.
These variables are unused due to a separate mistake which is corrected
in the next commit.
APPROVED_LIST_HASH is moved to a separate file, making tests compilation faster after changing it.
The error message prints the hash in a way that it can be directly copy-pasted (though it still needs clang-format).
Yellow squiggly lines begone!
Done automatically on .cpp files through `run-clang-tidy`, with manual corrections to the mistakes.
If an import is directly used, but is technically unnecessary since it's recursively imported by something else, it is *not* removed.
The tool doesn't touch .h files, so I did some of them by hand while fixing errors due to old recursive imports.
Not everything is removed, but the cleanup should be substantial enough.
Because this done on Linux, code that isn't used on it is mostly untouched.
(Hopefully no open PR is depending on these imports...)
This fixes a build error when `-DENABLE_TESTS=ON` and `-DUSE_RETRO_ACHIEVEMENTS=OFF` are both set together, since AchievementManager is also behind an ifdef.
Refactors the PatchAllowlistTest to streamline the experience for developers. Instead of a textual description of what needs to change in ApprovedInis.json for RetroAchievements compatibility, the test will now generate a replacement file and instruct the coder where to copy it in their local branch, and what to update APPROVED_LIST_HASH to. The result should be easier and more instructive for developers to make changes, while still maintaining that allowed codes cannot be added or modified without recompiling Dolphin.
As ApprovedInis.json no longer needs to be user-readable for this process, it no longer contains titles or pretty formatting and as such is updated in this commit, hash included.