Ryan Houdek
f2a1dd91fe
Merge pull request #693 from Sonicadvance1/PP-shaders-improvement
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Improved system for post processing shaders.
2014-08-13 02:41:15 -05:00
Ryan Houdek
287758f15d
Add the configuration dialog for post processing configuration options.
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Only enables the config button when the shader options available to it
2014-08-13 01:05:15 -05:00
Ryan Houdek
32fe37d834
Change all the post processing shaders to the new system.
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Removes the README.txt file in favour of a new wiki page I'm going to generate.
2014-08-13 01:05:15 -05:00
Ryan Houdek
cced3b4a18
Change OpenGL's post processing to use the new VideoCommon PP object.
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Let's OpenGL's PostProcessing namespace be changed to a class inheriting from VideoCommon's PostProcessing class.
2014-08-13 01:05:15 -05:00
Ryan Houdek
b8a21b3744
Add the PostProcessing class object to RenderBase in VideoCommon.
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Backends will initialize this variable with their own inherited PostProcessing class object.
2014-08-13 01:05:14 -05:00
Ryan Houdek
6bdc32c54a
Add the VideoCommon PostProcessing class.
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This class loads all the common PP shader configuration options and passes those options through to a inherited class that OpenGL or D3D will have.
Makes it so all the common code for PP shaders is in VideoCommon instead of duplicating the code across each backend.
2014-08-13 01:05:10 -05:00
Ryan Houdek
3a657fe33c
Add TryParseVector to StringUtil.
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Adds a nice way to have options be in a vector for results
2014-08-12 23:45:14 -05:00
Ryan Houdek
88934fdef8
Merge pull request #751 from FioraAeterna/fixsignext
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JIT64: correctly sign-extend immediate RC values
2014-08-06 20:50:35 -05:00
Ryan Houdek
ee7b861ffc
Merge pull request #727 from delroth/flags-opt
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Jit64: Fix immediates being zero-extended to cr_val instead of sign-extended.
2014-08-03 18:09:10 -05:00
Ryan Houdek
0c24e1dcf2
Remove the rest of x86_32 support from Common.
2014-08-03 13:49:46 -05:00
Ryan Houdek
a70fad4dcb
Removes x86_32 from Visual Studio Base properties.
2014-08-03 13:48:53 -05:00
Ryan Houdek
e004c8ff2d
Remove x86_32 from x64MemTools
2014-08-03 13:48:53 -05:00
Ryan Houdek
8a123b4d75
Remove x86_32 from the JIT block "profiler."
2014-08-03 13:48:53 -05:00
Ryan Houdek
e357fea279
Remove x86_32 from JitCommon.
2014-08-03 13:48:53 -05:00
Ryan Houdek
f2457bbe9d
Remove x86_32 from Jit64IL.
2014-08-03 13:47:56 -05:00
Ryan Houdek
1d5281068d
Remove x86_32 from Jit64.
2014-08-03 13:45:54 -05:00
Ryan Houdek
d9b5482840
Remove x86_32 from VertexLoader.
2014-08-03 13:44:37 -05:00
Ryan Houdek
35bebe9ce0
Remove x86_32 from the DSP JIT.
2014-08-03 13:44:37 -05:00
Ryan Houdek
21ee61d7fc
Remove x86_32 from DolphinWX.
2014-08-03 13:44:37 -05:00
Ryan Houdek
7e83a0ea9b
Merge pull request #700 from jimbo1qaz/master
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Fix D3D Real XFB texture sampling.
2014-08-01 22:57:44 -05:00
Ryan Houdek
842f8888f8
Merge pull request #706 from degasus/master
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ogl: fix rasterfont
2014-07-31 12:08:54 -05:00
Ryan Houdek
33450c80c3
Fixes a check for what mmap returns.
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On error mmap returns MAP_FAILED(-1) not null.
FreeBSD was checking the return correctly, Linux was not.
This was noticed by triad attempting to run Dolphin under valgrind and not getting a memory space under the 2GB limit(Because -1 wraps around on
unsigned obviously)
2014-07-31 00:53:00 -05:00
Ryan Houdek
fda2190a37
Support the 64bit CR flags in the ARM JIT.
2014-07-30 21:41:18 -07:00
Ryan Houdek
3627bd21f1
Remove JitArmIL files from the project.
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Due to how the new CR-flags work, it isn't possible without some hefty work in the JITIL backend to support this on 32bit systems.
2014-07-30 21:41:17 -07:00
Ryan Houdek
91647f5944
Merge pull request #697 from lioncash/unused-android
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Android: Remove an unused variable from MainAndroid.cpp
2014-07-29 20:08:06 -05:00
Ryan Houdek
e91db62f1b
Merge pull request #663 from moshekaplan/patch-1
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Prevent potential buffer overflow in sscanf
2014-07-23 10:00:49 -05:00
Ryan Houdek
bc9ef95643
Support Sampler binding in the shader.
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In the cases where we support the binding layout keyword, use it for more than binding UBO location.
This changes it so it is supported for samplers as well.
Instances when this is enabled is if a device supports GL_ARB_shading_language_420pack, or if it supports GLES 3.10.
2014-07-18 17:04:03 -05:00
Ryan Houdek
11a0f5ddc5
Merge pull request #636 from SeannyM/android-filter
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[Android] Enable filtering onscreen buttons
2014-07-16 19:37:53 -05:00
Ryan Houdek
4483b64bcb
Merge pull request #463 from degasus/vertex_format_cache
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VideoCommon: Cache native vertex formats
2014-07-06 05:26:42 -05:00
Ryan Houdek
aae1630949
Merge pull request #533 from Anti-Ultimate/master
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Fix OpenGL VSync
2014-06-28 11:06:57 -05:00
Ryan Houdek
d0ad84f69b
Merge pull request #503 from Sonicadvance1/PowerPC-downcount
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Move CoreTiming::downcount to PowerPC::ppcState.
2014-06-25 21:01:49 -05:00
Ryan Houdek
a40ae6883a
Move CoreTiming::downcount to PowerPC::ppcState.
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This isn't technically the correct place to have the downcount variable, but it is similar to what PPSSPP does to gain a bit of extra speed on ARM.
We access this variable quite a bit, with each exit in a block it is subtracted from.
On ARM this required four instructions to load and store the value, while now it only requires two.
This gives an average of 1FPS gain to most games.
Examples:
Crazy Taxi: 54FPS -> 55FPS
Luigi's Mansion: 20FPS -> 21FPS
Wind Waker(Save Screen): 27FPS -> 28FPS
This seems to average a 6mhz to 16mhz CPU core emulation improvement in the few games I've tested.
2014-06-26 01:48:00 +00:00
Ryan Houdek
a99ad2db7c
Merge pull request #499 from magumagu/ipchle-disk-channel
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ES_LAUNCH fixes for disk channel etc
2014-06-25 04:00:57 -05:00
Ryan Houdek
d62ae92b8f
Merge pull request #373 from sigmabeta/android-ui-cleanup
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Soften up some of the UI elements on Android
2014-06-19 19:25:52 -05:00
Ryan Houdek
afc4a37058
Merge pull request #502 from magumagu/video-common-small-cleanup
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VideoCommon: small cleanups.
2014-06-16 20:51:34 -05:00
Ryan Houdek
ee690fe401
Merge pull request #468 from RachelBryk/remove-exi-update
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Remove unused EXI update functions.
2014-06-16 16:36:13 -05:00
Ryan Houdek
7416b9cdb4
Merge pull request #496 from Sonicadvance1/fix-subfic-round2
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Fix ARM Jit's subfic when d != a.
2014-06-15 11:25:39 -05:00
Ryan Houdek
78d2322aa0
Fix ARM Jit's subfic when d != a.
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Missed this path previously, Crazy Taxi hits it.
2014-06-15 15:37:17 +00:00
Ryan Houdek
83157ba350
Fix the ARM JIT's subfic implementation.
2014-06-15 09:40:31 -05:00
Ryan Houdek
27b41c1f64
Merge pull request #489 from Sonicadvance1/Fix-NonX86
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Fix the vertexloader on non-x86 targets.
2014-06-13 13:40:24 -05:00
Ryan Houdek
f87b913f0e
Fix the vertexloader on non-x86 targets.
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When I dropped ARM from a generic target, this caused the vertexloader to try using the JIT path.
Instead of !_M_GENERIC, check for _M_X86 instead. Since it is only for the x86 target
2014-06-13 18:36:54 +00:00
Ryan Houdek
679f57eb1f
Merge pull request #487 from Sonicadvance1/Fix-Conditional-branch
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Fix conditional branching on x86_64.
2014-06-13 13:04:24 -05:00
Ryan Houdek
2152e812fc
Fix conditional branching on x86_64.
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The register cache can be filled to the point that when dumping them the FixupBranch goes over the maximum size of 0x80.
Force them to use the "5byte" variant of the jump.
If we were able to determine if the length we had to jump was <0x80 in the future this could be a slight optimization.
This has to be done in bcctrx, bclrx, and twx. It was already done in bcx before.
This fixes issue 7378.
2014-06-13 12:41:50 -05:00
Ryan Houdek
5a66ded081
Merge pull request #482 from RachelBryk/remove-item-hang-patch
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Remove fix item hang patch for wind waker.
2014-06-11 04:31:09 -05:00
Ryan Houdek
1db93db474
Merge pull request #474 from Sonicadvance1/conditional-branch
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Support conditional register cache flushing on ARMv7.
2014-06-10 07:21:07 -05:00
Ryan Houdek
be4b544bf6
Merge pull request #479 from Sonicadvance1/x86-regcache
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Jit64 RegCache cleanup
2014-06-10 07:20:55 -05:00
Ryan Houdek
5147e721ae
Revert "PPCAnalyst now detects internal branches better"
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This reverts commit 31ec57ab81 .
2014-06-10 04:58:56 -05:00
Ryan Houdek
c2b6a41e6b
Fix a few code style remarks.
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Removes some casting of size_t to int.
2014-06-10 02:52:15 -05:00
Ryan Houdek
b4ec70f0ac
Add conditional register cache flushing to JIT64's twx instruction.
2014-06-10 02:46:10 -05:00
Ryan Houdek
06e8c7d7c9
Add conditional register cache flushing to JIT64's bcx instruction.
2014-06-10 02:45:04 -05:00
Ryan Houdek
b99edd6202
Add conditional register cache flushing to JIT64's bcctrx conditional route.
2014-06-10 02:44:16 -05:00
Ryan Houdek
5e1a465d50
Change register cache to using an enum to determine flush mode.
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This is easier to identify what the flush is doing rather than a "true" as argument.
2014-06-10 02:42:00 -05:00
Ryan Houdek
2989ccff79
Support conditional register cache flushing on ARMv7.
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Similar to PR #451 , but for ARM as well.
2014-06-09 06:08:13 -05:00
Ryan Houdek
2ae3609a7b
Merge pull request #476 from RachelBryk/wtf-is-this
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Remove a useless ini file set.
2014-06-08 23:25:28 -05:00
Ryan Houdek
4cfeeee5e9
Merge pull request #472 from Sonicadvance1/ARM-is-not-generic
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Make it so ARMv7 isn't a generic target.
2014-06-08 09:30:57 -05:00
Ryan Houdek
6e1d312091
Make it so ARMv7 isn't a generic target.
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Rearranges a bit of code so that ARM isn't a generic build anymore. Because it obviously isn't
2014-06-07 20:26:31 -05:00
Ryan Houdek
103d9008d6
Merge pull request #391 from RachelBryk/netplay-flash-on-join
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Flash netplay window when someone joins if the window doesn't have focus...
2014-06-07 06:33:54 -05:00
Ryan Houdek
b778b43992
Merge pull request #404 from magumagu/jitcache-cleanup
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JitCache cleanup
2014-06-07 01:49:07 -05:00
Ryan Houdek
7d12a31cc2
Merge pull request #395 from RachelBryk/race
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Fix a couple race conditions.
2014-06-07 01:10:51 -05:00
Ryan Houdek
b591184e4b
Merge pull request #437 from lioncash/netplay
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Minor netplay server cleanup
2014-06-07 01:08:52 -05:00
Ryan Houdek
b7519fdde1
Merge pull request #337 from Tilka/lto
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Fix LTO with GCC 4.9
2014-06-07 00:54:28 -05:00
Ryan Houdek
28c8802515
Merge pull request #469 from Sonicadvance1/GLES-version-detect-fix
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Fix OpenGL ES version detection.
2014-06-06 21:26:03 -05:00
Ryan Houdek
d2e4c2fc50
Fix OpenGL ES version detection.
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Mesa report GLES version as "3.0" not "3.00"
Spec mandates X.Y versioning scheme, doesn't say how long the decimal place must be.
2014-06-06 21:21:35 -05:00
Ryan Houdek
b6db0d0ab8
Merge pull request #457 from Tilka/jcc
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x64Emitter: J_CC: use 32 bit offset automatically
2014-06-06 20:53:50 -05:00
Ryan Houdek
c118632cde
Merge pull request #450 from Tilka/fmrx
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Jit64: revert fmrx revert
2014-06-06 20:53:21 -05:00
Ryan Houdek
db08f7bf4a
Merge pull request #371 from quarnster/patch-1
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PPCAnalyst now detects internal branches better
2014-06-06 02:45:24 -05:00
Ryan Houdek
3a06907653
Merge pull request #455 from lioncash/arm-cpudetect-fix
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Stringify ArmCPUDetect.cpp.
2014-06-02 20:10:39 -05:00
Ryan Houdek
b5a12dd7a2
Merge pull request #454 from Sonicadvance1/fix-android-crash
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[Android] Fix potential crash in Video Settings.
2014-06-02 19:39:32 -05:00
Ryan Houdek
7dc31fbd1a
Fix potential crash in Video Settings.
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When Shaders folder didn't exist it would cause crash.
2014-06-02 17:57:23 -05:00
Ryan Houdek
e0a60a40a5
Remove unused mojs array from ppcState.
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This was some unused array just sitting in our global ppcState struct.
I've got no idea what its use was /supposed/ to be used for if ever implemented.
2014-06-02 01:39:07 -05:00
Ryan Houdek
5d3382fb56
Fix a crash in ARM's CPUDetect on a malformed /proc/cpuinfo.
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If a CPU string was incapable of being found we would return a null pointer, which would crash with strncpy.
Also if we couldn't get a CPU implementer we would call free() to a null pointer.
In addition, detect 64bit ARM running.
2014-06-01 23:55:38 -05:00
Ryan Houdek
87e671404a
Make MemoryUtil.cpp use the correct x86_64 define.
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MemoryUtil.cpp was incorrectly using the old __x86_64__ define when it should be using _M_X86_64.
It was also using _ARCH_64 when it shouldn't have which was causing an errant PanicAlert to come up in my development.
2014-06-01 23:45:44 -05:00
Ryan Houdek
8fae3d9c23
Merge pull request #412 from SeannyM/Android-Multitouch
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Android: add multitouch support
2014-05-30 21:34:25 -05:00
Ryan Houdek
28e643c384
Add a Cmake generic build option and remove x86_32 build capabilities.
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Adds the ability to build our generic build option without manually enabling it in the cmake file.
If trying to build on a x86_32 host, throw a fatal error but say that a binary can be built as a generic build if one wants.
2014-05-25 20:52:52 -05:00
Ryan Houdek
d710e3af82
Fixes build if the build path has spaces in it.
2014-05-23 18:24:08 -05:00
Ryan Houdek
db96f862d2
Merge pull request #378 from delroth/interrupts-comments
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CheckExceptions: add TODO and remove a wrong comment
2014-05-17 18:04:34 -05:00
Ryan Houdek
a4bb0dafb4
Removes ZeroFrog's "optimized" memcpy and memcmp functions.
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These were only compiled in on Windows and x86_32.
They provided "optimized" copies and compares based on blocksizes for the AMD Athlon and Duron CPU families.
The code was taken from something that AMD provides with a as-is license.
Just get rid of this crap.
2014-05-17 18:03:31 -05:00
Ryan Houdek
454919bfbf
Merge pull request #358 from SeannyM/Android-strings
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Add japanese strings
2014-05-11 00:32:23 -05:00
Ryan Houdek
15ce648b0d
Merge pull request #341 from lioncash/pragma
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Move the header guard before the includes in VideoCommon's Statistics.h
2014-05-10 23:21:53 -05:00
Ryan Houdek
878740b43d
Merge pull request #349 from Sonicadvance1/Android-Default-Config
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[Android] Change default EFB copy method from disabled to texture.
2014-05-10 23:19:43 -05:00
Ryan Houdek
fcc7b6e56d
Merge pull request #346 from Sonicadvance1/Android-PewPewShaders
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Adds support for the PP shaders in the Android UI.
2014-05-10 22:51:28 -05:00
Ryan Houdek
cf71047c03
Merge pull request #348 from Sonicadvance1/PPShader-GLES3
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Fixes our post processing shaders so they work under OpenGL ES 3.0
2014-05-10 22:48:54 -05:00
Ryan Houdek
004af614cf
Merge pull request #335 from Tilka/twx
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Jit64: implement tw/twi more accurately
2014-05-10 22:26:02 -05:00
Ryan Houdek
cdec575bef
Fixes games that use the MMU to page in code(Rogue Leader).
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The issue was that on memory exception we wouldn't call in to PPCAnalyst and our code_block would retain the previous blocks information.
This would cause us to compile the previous blocks instructions in prior to the exception exit.
2014-05-09 09:10:45 -05:00
Ryan Houdek
aa30f5a6cb
Change Android's default EFB configuration to texture instead of disabled.
2014-05-05 17:13:04 -05:00
Ryan Houdek
0bfec024e9
Merge pull request #330 from LPFaint99/GCMemcard_addsave_fix
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GCMemcard: fix edge case of adding to a fragmented memcard.
2014-05-05 16:31:33 -05:00
Ryan Houdek
34bc14e75d
Fixes our post processing shaders so they work under OpenGL ES 3.0
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Most of our shaders relied on implicit int->float conversions.
This fixes the assumption that this is allowed
2014-05-05 15:59:49 -05:00
Ryan Houdek
33bdc0f985
Adds support for the PP shaders in the Android UI.
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Copies over the PP shaders to the APK's assets and installs them on run.
Exposes them via the video settings UI.
This is in anticipation of dropping the workaround for rotated blits on Adreno and instead forcing shader usage by the user.
2014-05-05 13:44:08 -05:00
Ryan Houdek
2f92b82b29
Merge pull request #345 from Sonicadvance1/Qualcomm-textureSize
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Enables usage of GLSL textureSize on Qualcomm v66.
2014-05-05 11:41:40 -05:00
Ryan Houdek
8bb8446e34
Enables usage of GLSL textureSize on Qualcomm v66.
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Qualcomm's v66 drivers have a working textureSize() function now.
Enable usage of it.
2014-05-05 08:50:13 -05:00
Ryan Houdek
a1374dd4ba
Merge pull request #329 from Tilka/rounding
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Small FPU settings changes
2014-05-02 12:11:09 -05:00
Ryan Houdek
c5d506142f
Merge pull request #305 from magumagu/movie-scanf
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Movie: don't use "hh" scanf modifier.
2014-04-30 20:01:27 -05:00
Ryan Houdek
2d8cfb89d7
Changes posmtx vertex attribute to integer.
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This makes it so we don't need to do some dumb casting from float to integer in our shaders.
Only tested in OpenGL, needs to be tested in D3D.
2014-04-30 19:11:06 -05:00
Ryan Houdek
99338daa8f
Fixes glVertexAttribIPointer on GLES.
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We need to pull in function pointers for OpenGL 3.0 in order to use glAttribIPointer.
This isn't too big of an issue, and this code will be gone in the future when we change over to libepoxy.
Just need to push code upstream to libepoxy to support Android with GLES and GL first.
2014-04-30 19:11:06 -05:00
Ryan Houdek
7f00cae2b6
Merge pull request #320 from SeannyM/Android-Theme
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Make the Android UI more like the desktop UI
2014-04-30 19:00:41 -05:00
Ryan Houdek
c4221e8f68
Merge pull request #323 from Sonicadvance1/newer-ppcanalyst
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[RFC] New PPCAnalyst class.
2014-04-30 18:59:24 -05:00
Ryan Houdek
1b581b7c27
Merge pull request #62 from degasus/log_truncate_path
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Truncate the path on logging
2014-04-30 18:57:59 -05:00
Ryan Houdek
8e1dfef14c
Remove the old PPAnalyst::Flatten function that is no longer in use.
2014-04-30 10:49:39 -05:00
Ryan Houdek
c794dc8085
Move the JitWindow debugging window over to using the new PPCAnalyzer class.
2014-04-30 10:49:39 -05:00
Ryan Houdek
6949087ee1
Missed the analyzer object not named correctly.
2014-04-30 10:49:39 -05:00