Ryan Houdek
d85b8afe58
Pass our signing information to gradle by argument.
...
Changes from using environment variables that the world can see to arguments.
So we don't have to expose our keys and aliases to people
2014-03-22 07:33:18 -05:00
Ryan Houdek
89efec6109
Merge pull request #167 from neobrain/ogl-efbpokes
...
Implement EFB pokes in the OpenGL backend.
2014-03-20 15:25:56 -05:00
Ryan Houdek
eac11b7625
Merge pull request #190 from lioncash/stream-final
...
Minor audio stream changes.
2014-03-18 13:51:20 -05:00
Ryan Houdek
027240da45
Merge pull request #188 from Sonicadvance1/clang-warnings
...
Fixes warnings that Clang 3.4 exposes on Android.
2014-03-17 20:19:11 -05:00
Ryan Houdek
484fb46390
Clang 3.4 exposes some warnings on Android.
...
Fixes all warnings on Android build except for what is in externals.
Removes a function from TextureDecoder_Generic since it is unused and generates a warning.
2014-03-17 18:17:12 -05:00
Ryan Houdek
3586ab1d4c
Fix the Android build when using clang 3.4
2014-03-17 17:56:22 -05:00
Ryan Houdek
adaf095229
Fix building the release APK with gradle.
...
In release build all warnings are errors, and lint has some obnoxious warnings.
2014-03-17 16:28:31 -05:00
Ryan Houdek
8ecb7524bc
Fix arch detection on x86.
2014-03-17 11:46:19 -05:00
Ryan Houdek
d4c53eed01
Fix arch detection on x86.
2014-03-17 11:36:27 -05:00
Ryan Houdek
a6ee74b58d
Fix arch detection on x86.
2014-03-17 11:33:11 -05:00
Ryan Houdek
7b86716c65
Due to the removal of our char* IniFile setters/getters this broke Android build which relied on that.
...
Convert our C-strings to std::strings before using
2014-03-15 12:09:49 -05:00
Ryan Houdek
22c989de9a
Provide our own dot functions in GLSL since GLSL doesn't provide integer versions of this function, even though AMD and Nvidia provide their own.
2014-03-14 22:26:27 +01:00
Ryan Houdek
3d927d577b
Merge pull request #133 from shuffle2/fix-ldmxscr-exception
...
commit 1a428de189 introduced a bug by usin...
2014-03-05 12:23:13 -06:00
Ryan Houdek
4dc2d71e34
OS X likes to be different. It reports the host processor type as i386 instead of x86 or x86_64 like a typical sane system.
2014-03-04 14:45:50 -06:00
Ryan Houdek
4f02132f93
Make our architecture defines less stupid.
...
Our defines were never clear between what meant 64bit or x86_64
This makes a clear cut between bitness and architecture.
This commit also has the side effect of bringing up aarch64 compiling support.
2014-03-04 09:36:59 -06:00
Ryan Houdek
c028513285
Merge pull request #121 from lioncash/remove-clamp
...
Remove another clamp function laying in the codebase and replace it with the one in MathUtil.h.
2014-03-02 13:40:10 -06:00
Ryan Houdek
b1e94cbbb5
Merge pull request #105 from degasus/vsyncFix
...
Fetch swapInterval function pointer after binding a context
2014-02-24 06:26:27 -06:00
Ryan Houdek
21bb722c93
Merge pull request #101 from delroth/remove-tests
...
Remove Source/{Unittests,TestSuite}.
2014-02-24 02:43:32 -06:00
Ryan Houdek
2bd1f99125
Fix the nogui build when building with EGL
2014-02-24 06:34:09 +00:00
Ryan Houdek
60a5d8900b
Merge pull request #60 from Sonicadvance1/Android-GLDetect
...
Fix the Android OpenGL About tab.
2014-02-22 22:29:57 -06:00
Ryan Houdek
1f750904af
Fix the OpenGL About tab.
...
Move EGLHelper to be local to the creation of the about GL/GLES tabs so we don't have 3 EGL contexts running at a time.
Fix issues with OpenGL context creation here so we show the correct information.
This requires adding an EGL function to the NativeLibrary since Android's JAVA bindings don't expose eglBindAPI.
2014-02-22 21:08:27 -06:00
Ryan Houdek
cf6e0b6015
Make it possible to build Dolphin for Android in OS X and also less of a pain with gradle.
2014-02-22 21:01:58 -06:00
Ryan Houdek
afba0d736d
Merge pull request #87 from RachelBryk/save-frame-skip
...
Save frame skipping option, and allow loading it from game ini too.
2014-02-19 01:11:05 -06:00
Ryan Houdek
6b5f6ddaa1
Merge pull request #82 from lioncash/vertical-alignment
...
Fix some vertical alignments
2014-02-16 19:12:42 -06:00
Ryan Houdek
eae9d47c3c
Change OpenGL extension initialization in to a big array
...
This is a reasonable chunk of changes and moves from multiple initialization functions in to an array initialization.
2014-02-16 17:40:34 -06:00
Ryan Houdek
bc0584ea52
Merge pull request #76 from Sonicadvance1/arbitrary-exit
...
Fix ARM build
2014-02-15 22:07:23 -06:00
Ryan Houdek
9b57292395
Fix ARM build
2014-02-15 22:05:12 -06:00
Ryan Houdek
77851edc1b
Fix the arbitrary exits. We have to make sure that the block links are cleared entirely.
2014-02-15 20:41:42 -06:00
Ryan Houdek
0a9fd93eda
On block unlinking, wipe the address from the valid links.
2014-02-15 20:23:01 -06:00
Ryan Houdek
d2a90e6eab
If block linking isn't enabled then make sure there isn't a performance hit from getting a block number.
2014-02-15 20:23:00 -06:00
Ryan Houdek
c5b8c65ddc
Initialize linkStatus to false in the ARM JIT cores as well.
2014-02-15 20:23:00 -06:00
Ryan Houdek
22b86e64f5
redo 'jit: change our linking module to be able to handle arbitrary exit addresses'
2014-02-15 20:22:59 -06:00
Ryan Houdek
b2c0d5d5e6
Merge pull request #71 from lioncash/jit-cleanup
...
Remove unused code in the JIT recompiler.
2014-02-14 23:11:06 -06:00
Ryan Houdek
8d25e12085
Merge pull request #54 from lioncash/cleanup
...
Cleanup mismatching struct/enum indentations.
2014-02-09 19:26:15 -06:00
Ryan Houdek
0030784cbf
Merge pull request #38 from Sonicadvance1/GLExt-lessfail
...
Cleanup GLExtensions on how it fails.
Fixes Mesa with buffer_storage patches and no direct_state_access.
2014-02-09 17:48:34 -06:00
Ryan Houdek
6a5cd02629
Cleanup GLExtensions on how it fails.
...
If there is an issue with a reported extension, disable it instead of failing out entirely.
Fixes an issue with buffer_storage that I had overlooked as well.
2014-02-08 19:50:12 -06:00
Ryan Houdek
56603b297a
Merge pull request #52 from Sonicadvance1/GLExt-compiletime
...
Improve GLExtensions compile time.
2014-02-08 15:51:02 -06:00
Ryan Houdek
9f91769def
Improve GLExtensions compile time.
...
This changes from using logical and to bitwise and, which causes the compile time to drop from an absurd amount of time to around five seconds on my
crappy laptop.
2014-02-08 15:04:17 -06:00
Ryan Houdek
3666178f85
Remove Cache DL option from Android UI
...
This option has been removed entirely from Dolphin, so remove the option from Android
2014-02-06 17:02:38 -06:00
Ryan Houdek
7a9f7bfa83
Fix a typo in EGL.h for setting mode.
...
Seems to have been a copy and paste issue where SetMode would always set to DETECT
This isn't right since mode should be set correctly by SetMode
2014-02-06 21:41:11 +00:00
Ryan Houdek
00089433a6
Merge pull request #31 from Sonicadvance1/slowmemfix
...
[JITARM] Fixes an issue in the slowmem path that causes grey THP movies,...
2014-02-04 12:55:43 -08:00
Ryan Houdek
57f86f7f52
[JITARM] Fixes an issue in the slowmem path that causes grey THP movies, and issues of games not working like Mario Kart being incapable of getting ingame. This was due to me forgetting an instruction.
2014-02-04 13:44:26 -06:00
Ryan Houdek
70f66ad325
Merge pull request #24 from lioncash/remove-ocl-references
...
Remove leftover references to OpenCL from the Visual Studio vcxproj file for VideoCommon.
2014-02-02 01:53:53 -08:00
Ryan Houdek
99b6c82ac3
[Android] Fix Adreno v53 development drivers rotating framebuffer
...
Older Qualcomm drivers rotated the framebuffer 90 degrees and this fix didn't work.
Now for some obscene reason it rotates a full 180 degrees.
This can at least be worked around by flipping around the image on our end.
2014-01-29 16:39:45 -06:00
Ryan Houdek
990be70eb7
[Android] Fix Android not calling eglSwapBuffers
...
This isn't the cleanup that GLInterface needs, but for now it makes it so it'll swap and not just black screen
A cleanup to GLInterface will be coming in a couple weeks.
2014-01-29 15:54:55 -06:00
Ryan Houdek
ac2ebd264d
Merge pull request #5 from lioncash/android-info-fix
...
[Android] Fix three limits in GLES2InfoFragment.java.
2014-01-29 04:46:01 -08:00
Ryan Houdek
fd8757a64b
Fix OpenGL 2.1 devices that support everything we need.
...
The only two devices that do this are Mesa software rasterizer and Intel Ironlake(With a few hacks).
Basically since it doesn't support OpenGL 3.0, it can't grab the version the new way.
So failing that, it sets to GL 2.1, and continues.
Further along, on Ironlake at least, it tries grabbing the extensions the new GL 3.0 way and fails.
So have a fallback that grabs the extensions string the old way, in probably the most elegant way possible.
2014-01-23 16:02:53 -06:00
Ryan Houdek
650bae12e1
Bit of a failure. Fixes 6964.
...
I was attempting to grab wglSwapIntervalEXT prior to having a valid WGL context.
This was doomed to fail.
2014-01-23 08:04:33 -06:00
Ryan Houdek
07db7520bf
[GLExt-Cleanup] This cleans up some extra bits unneeded in the extension headers
...
gl.h and glext.h provide most of the function pointer typedefs and defines for extensions and core features.
The only one it doesn't provide is GL 1.1 function typedefs, but this is to be expected.
If anything needs defines or typedefs in their header in the future, that's as easy as before.
2014-01-23 07:11:13 -06:00
Ryan Houdek
7e9b8d18a7
[android-about-menu-info] Add desktop OpenGL tab population.
...
Since showing every single limit that desktop OGL supports is crazy, Let's just show the basic information, and extensions.
2014-01-21 17:55:00 -06:00
Ryan Houdek
d3ccf1c7b5
[android-about-menu-info] Have information populate the GLES2 and GLES3 tabs.
...
There is a /lot/ of information in these tabs, we may have to think about changing how the information looks
OpenGL isn't done yet since there are a million limits on desktop GL, may just show a few things and extensions there.
2014-01-21 17:45:39 -06:00
Ryan Houdek
f28bf81db1
Revert "Modified project settings"
...
This reverts commit 6ad4c0efa6 .
Get out of my tree Matt_P!
2014-01-19 15:07:40 -06:00
Ryan Houdek
683dbc09ac
Stop building GLExtensions.cpp twice(One in GL, one in software). We don't need to build it twice, this'll save a bit of time in the build process.
...
Also a bit of spacing cleanup.
2014-01-19 11:37:37 -06:00
Ryan Houdek
5d26bf6d9d
Rename our GLInterface class function 'GetProcAddress' in order to not have clashing function names due to Windows.
2014-01-18 14:18:32 +00:00
Ryan Houdek
bea484e12f
Move Win32 specific function grabbing fallback to WGL.cpp. Fixes issue 6964.
2014-01-18 14:10:24 +00:00
Ryan Houdek
839df31347
Merge of GL-AutoChoose.
...
This branch is the final step of fully supporting both OpenGL and OpenGL ES in the same binary.
This of course only applies to EGL and won't work for GLX/AGL/WGL since they don't really support GL ES.
The changes here actually aren't too terrible, basically change every #ifdef USE_GLES to a runtime check.
This adds a DetectMode() function to the EGL context backend.
EGL will iterate through each of the configs and check for GL, GLES3_KHR, and GLES2 bits
After that it'll change the mode from _DETECT to whichever one is the best supported.
After that point we'll just create a context with the mode that was detected
2014-01-18 04:11:59 +00:00
Ryan Houdek
29e0a90b88
[GLExtensions] Rename internal GetProcAddress function since it clashes with the global Windows function. Fix Windows function pointer grabbing.
2014-01-17 16:06:46 +01:00
Ryan Houdek
cd145cb63e
[GLExtensions] Refix GLES3 build. Until we clean up the platform detection this'll need to be here.
2014-01-17 16:06:40 +01:00
Ryan Houdek
c744aca323
[GLExtensions] Move the include directory location for Externals/GL so no other library includes global GL folder first.
2014-01-17 16:06:35 +01:00
Ryan Houdek
3d4d3f6b11
[GLExtensions] Remove a bunch of unneeded headers. Fix Linux+EGL compiling. Move include to glx.h around to work around it including global GL/gl.h
2014-01-17 16:06:29 +01:00
Ryan Houdek
6cdb05b633
[GLExtensions] OpenGL 3.0 also added GL_ARB_map_buffer_range to core.
2014-01-17 16:06:23 +01:00
Ryan Houdek
a5ffe9932a
[GLExtensions] Future proof ourself by putting the default: instance on the top, so we'll grab extensions if they support something newer. Handle older GLVersions in the case they get that far.
2014-01-17 16:06:18 +01:00
Ryan Houdek
2a11fead5c
[GLExtensions] Populate the extension list for OpenGL implementations that don't show core extensions.
2014-01-17 16:06:13 +01:00
Ryan Houdek
0ea6718d99
[GLExtensions] Fix OS X build.
2014-01-17 16:06:08 +01:00
Ryan Houdek
34c9a33807
[GLExtensions] Remove AGL GetProcAddress. Change dlsym to using RTLD_NEXT. Enable dlsym fallback for OS X
2014-01-17 16:06:03 +01:00
Ryan Houdek
ca96274936
[GLExtensions] Make sure to link against libdl since we use it to grab GL function pointers in Linux/Android in the case the GLInterface->GetProcAddress fails.
2014-01-17 16:05:57 +01:00
Ryan Houdek
45dfa3a481
[GLExtensions] Missed a couple USE_GLES3 compile time differences.
2014-01-17 16:05:52 +01:00
Ryan Houdek
95ab2380c9
[GLExtensions] wxWidgets expects to statically link in to GL 1.1 functions like any sane project. Let them do this.
2014-01-17 16:05:47 +01:00
Ryan Houdek
97dc20d1be
[GLExtensions] Pull in all the function pointers for OpenGL 1.1, This removes the need for a couple compile time differences between GL and GLES3 mode.
2014-01-17 16:05:40 +01:00
Ryan Houdek
f308b878b2
[GLExtensions] Oops. Don't just outright disable these helper functions.
2014-01-17 16:05:34 +01:00
Ryan Houdek
cfb8b43b4a
[GLExtensions] Don't fail out loading funciton pointers in both ES2 and ES3 modes.
2014-01-17 16:05:25 +01:00
Ryan Houdek
fc1f8291d6
[GLExtensions] Make sure to initialize our function pointers with VideoSoftware as well.
2014-01-17 16:05:07 +01:00
Ryan Houdek
eba0c21b5a
[GLExtensions] Fix Windows build.
...
Conflicts:
Source/VSProps/Base.props
2014-01-17 16:04:05 +01:00
Ryan Houdek
17955fa025
[GLExtensions] Still had a GLEW lib hanging out in the CMake file for the software renderer.
2014-01-17 16:01:49 +01:00
Ryan Houdek
2a8ee1a7ff
[GLExtensions] Hopefully fix OS X build.
2014-01-17 16:01:35 +01:00
Ryan Houdek
10bd61a9d2
[GLExtensions] Dynamically pull in the GL 1.3 and 1.4 functions as well.
2014-01-17 15:56:54 +01:00
Ryan Houdek
d5a7ea2041
[GLExtensions] KHR_debug on OpenGL ES 3 has a KHR suffix on their function pointers. In Desktop OpenGL there is no suffix. So handle this correctly. Make the GrabFunction macro slightly less evil, so update the init_* to reflect it. Thanks Bh44L for the suggestion.
2014-01-17 15:56:28 +01:00
Ryan Houdek
d093276e93
[GLExtensions] Fix a typo in KHR_debug
2014-01-17 15:56:20 +01:00
Ryan Houdek
a024c515c8
[GLExtensions] Remove glew includes from wgl and agl.
2014-01-17 15:56:04 +01:00
Ryan Houdek
cf8865a6e5
[GLExtensions] Add ARB_buffer_storage to negate at least one null pointer instance.
2014-01-17 15:52:34 +01:00
Ryan Houdek
71681de81a
[GLExtensions] Initial code drop for GLExtensions. This drops GLEW entirely from the codebase. This has been tested on Android and Linux+ATI. Of course untested on Windows and Apple. Also untested with Linux + EGL but should be fine there. There are most likely a couple of extensions I'm missing which would result in null pointer runs but not bad for the initial commit.
...
Conflicts:
CMakeLists.txt
Externals/GLew/glew.vcxproj
Externals/GLew/glew.vcxproj.filters
Source/Core/VideoBackends/OGL/CMakeLists.txt
Source/Core/VideoBackends/OGL/GLFunctions.cpp
Source/Core/VideoBackends/OGL/GLFunctions.h
Source/Core/VideoBackends/OGL/GLUtil.h
Source/Core/VideoBackends/OGL/Render.cpp
Source/VSProps/Base.props
2014-01-17 15:50:51 +01:00
Ryan Houdek
e3d103f60c
Update some of the comments in DriverDetails.h for drivers that have fixed their bugs.
2014-01-11 07:31:47 -06:00
Ryan Houdek
67f099af33
Enable buffer_storage for Nvidia drivers 332.21 and above.
2014-01-09 12:06:12 -06:00
Ryan Houdek
b55a4bb087
Slight optimization in the pixel shader. We are using pow(2.0, X) in place of exp2(X). This can be faster in places that don't optimize a pow to a exp2 in this case.
...
Notice this from here: http://cgit.freedesktop.org/mesa/mesa/commit/?id=847bc36a38d42967ad6bf0492fe90a4892d9d799
Intel Haswell GPU is 24 cycles for POW and 14 cycles for EXP2.
Maybe other GPUs don't optimize this either. Just be safe.
2014-01-08 16:40:31 -06:00
Ryan Houdek
cdf69adcb0
Fix for previous commit. I was supposed to use GL_VERSION, not GL_RENDERER.
2014-01-07 19:35:06 -06:00
Ryan Houdek
d2e62796fc
Probe the GL_RENDERER string on Nvidia to grab the driver version.
2014-01-07 18:29:04 -06:00
Ryan Houdek
7acc64eb0a
[Android] Reenable the bug for dynamic UBO array member accesses.
...
Some information on this bug since this isn't quite true.
Seemingly with the v53 driver, Qualcomm has actually fixed this bug. So we can dynamically access UBO array members.
The issue that is cropping up is actually converting our attribute 'fposmtx' to an integer.
int posmtx = int(fpostmtx);
This line causes some seemingly garbage values to enter in to the posmtx variable.
Not sure exactly why it is failing, probably them just not actually converting the float to an integer and just handling the float directly as a integer.
So the bug is going to stay active with Qualcomm devices until we convert this vertex attribute from a float to a integer.
2014-01-07 07:56:30 -06:00
Ryan Houdek
0faf696be7
Merge Fail. We don't disable BaseVertex on broken pinned memory.
2014-01-01 17:20:09 -06:00
Ryan Houdek
d36355e45c
Merge branch 'buffer_storage'
2014-01-01 17:14:35 -06:00
Ryan Houdek
1118226f27
Merge branch 'master' into buffer_storage
2013-12-31 19:18:30 -06:00
Ryan Houdek
8d8b0fc884
Merge branch 'master' into buffer_storage
...
Conflicts:
Source/Core/VideoBackends/OGL/Src/Render.cpp
Source/Core/VideoCommon/Src/DriverDetails.cpp
Source/Core/VideoCommon/Src/DriverDetails.h
2013-12-31 15:41:50 -06:00
Ryan Houdek
6d63db96e9
Disable primitive restart on buggy OS X Intel HD 3000 drivers.
2013-12-30 18:26:55 -06:00
Ryan Houdek
a5bfdbf6cd
Free performance for AMD+Linux. Instead of disabling BaseVertex due to pinned_memory. Just disable pinned_memory for the ELEMENT_ARRAY_BUFFER type which has issues with baseVertex(ELEMENT_ARRAY_BUFFER)+pinned_memory. In my two tests with this, I went from 5FPS to 11FPS in one test, and 2FPS to 6FPS in another.
2013-12-28 08:00:44 -06:00
Ryan Houdek
0b31fc8f52
[buffer_storage] Temporary fix for Android/GLES3 just like how everything else is. Cleanup for this will be in a new branch.
2013-12-28 05:16:39 -06:00
Ryan Houdek
8fdcba0c06
[buffer_storage] Code formatting changes suggested by Bh44L
2013-12-28 05:15:43 -06:00
Ryan Houdek
935e1fdf99
[Android] Enable shader cache.
2013-12-28 04:55:39 -06:00
Ryan Houdek
c8cdc81ce3
[ARM] Implement tw/twi
2013-12-28 04:43:07 -06:00
Ryan Houdek
d8b7f4d73f
[Android] Support grabbing OpenGL extensions and a function for checking for support.
2013-12-28 01:08:52 -06:00
Ryan Houdek
e04edd89cc
Support grabbing whichever OpenGL mode we are running under from GLInterface. GLES or GL
2013-12-28 00:58:08 -06:00
Ryan Houdek
77ba051361
[buffer_storage] Add the CLIENT_STORAGE_BIT since we access the buffer more frequently on the client side than the server side. That is exactly what the hint is for.
2013-12-27 22:58:36 -06:00