Commit Graph
100 Commits
Author SHA1 Message Date
Pokechu22 83aabbbece docs/DSP: Clarify LRS note
$acS.h was a typo, which has been replaced with $acD.h.
2022-05-29 15:00:09 -07:00
Pokechu22 ce4aba7d5e docs/DSP: Rename CMPAR to CMPAXH 2022-05-27 18:22:38 -07:00
Pokechu22 8d880cd86e DSPSpy: Add CMPAXH test 2022-05-27 18:22:38 -07:00
Pokechu22 d307c34af1 DSP LLE: Rename CMPAR to CMPAXH 2022-05-27 18:22:38 -07:00
Pokechu22 87e56267ac Add more line-ending commits to .git-blame-ignore-revs 2022-05-26 18:32:39 -07:00
Pokechu22 2341ff00ab NetPlay: Make messages about non-matching games clearer 2022-05-24 23:20:45 -07:00
Pokechu22 ea9b0bff08 NetPlay: Delete NetPlayClient::GetPlayerList
It's been unused since DolphinWX was removed in 44b22c90df.  Prior to that, it was used in Source/Core/DolphinWX/NetPlay/NetWindow.cpp.  But the new equivalent in Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp uses NetPlayClient::GetPlayers instead.  Stringifying (or creating a table, as is done now) should be done by the UI in any case.
2022-05-24 14:44:28 -07:00
Pokechu22 bd3173e344 DSPAssembler: Rework errors and warnings
Among other things, this trims trailing newline characters. Before (on windows) the \r would corrupt the output and make them very hard to understand (as the error message would be drawn over the code line, but part of the code line would peek out from behind it).
2022-05-23 20:27:17 -07:00
Pokechu22 db3d457e5f DSPDisassembler: Remove redundant definition of CW
CW is used as a fallback to write a full instruction as hex, but we already declare it in DSPTables.h for the assembler.
2022-05-23 19:36:47 -07:00
Pokechu22 b06d38389b DSP: Remove some magic numbers for register IDs 2022-05-23 19:36:47 -07:00
Pokechu22 8b52c7315b DSP: Fix assembling x8/x9/xA/xB conditions
The assembler upper-cases the mnemonic internally, so it never would match the lower-case x.
2022-05-23 19:36:47 -07:00
Pokechu22 e7f6e19c61 DSPAssembler: Slightly improve readability of AssemblePass
This should result in no behavior differences.
2022-05-23 19:36:47 -07:00
Pokechu22 c34a738b4c DSPSpy: Add missing jumps to end_of_test
Without this, execution continues beyond the end of the function, into the great unknown (probably eventually falling into either code left from a previous test, or the start of the DSP ROM). end_of_test is just an infinite loop to stop executing until the DSP is reset.
2022-05-23 19:36:47 -07:00
Pokechu22 1c4a5d9fc9 GameList: Work around Qt bug regarding clicking in the background not setting the position used by page down/end 2022-05-21 23:33:46 -07:00
Pokechu22 0531e51e39 docs/DSP: Fix "ILLR" typo in Instruction Memory section 2022-05-21 22:59:04 -07:00
Pokechu22 2d50ba0ca2 GameList: Have home/end keys move to first/last row 2022-05-21 18:11:24 -07:00
Pokechu22 8b3517a9f9 Merge pull request #10686 from Tilka/pikmin_demo
DSPHLE: handle crc of Pikmin 1 GC US Demo
2022-05-21 17:30:31 -07:00
Pokechu22 863cb591fe MainSettings: Make MAIN_CUSTOM_RTC_VALUE default value less magical 2022-05-20 20:35:53 -07:00
Pokechu22 151119cece DSPInterpreter: Fix typo in isOverflow comment 2022-05-19 16:36:39 -07:00
Pokechu22 2aa0ae097b Merge pull request #10672 from Pokechu22/xf-invtxspec
Show panic alerts if the CP configuration doesn't match the XF configuration
2022-05-19 13:13:53 -07:00
Pokechu22 8baeb75bd2 Merge pull request #10669 from Pokechu22/adapter-change-aa-mode-list-reload
Fix antialiasing modes being determined from the wrong graphics adapter
2022-05-19 13:13:22 -07:00
Pokechu22 5f9212dd84 Common/LogManager: Remove old printf-style logging functions 2022-05-19 12:41:58 -07:00
Pokechu22 0637c17b59 VideoCommon/FrameDump: printf-format messages before logging them 2022-05-19 12:41:58 -07:00
Pokechu22 35cb5c8f75 EXI_DeviceEthernet: Replace INFO_LOG with INFO_LOG_FMT 2022-05-19 12:41:58 -07:00
Pokechu22 2f5e69a94e JitArm64: Replace WARN_LOG with WARN_LOG_FMT 2022-05-19 12:41:57 -07:00
Pokechu22 642a1c1348 MainWindow: Replace WARN_LOG with WARN_LOG_FMT 2022-05-19 12:41:57 -07:00
Pokechu22 0faf0b80ad TAPServer_Apple: Use fmt logging 2022-05-19 12:41:57 -07:00
Pokechu22 a86fb9b475 Core/WGInput: Use fmt logging and include HRESULT in messages 2022-05-19 12:12:19 -07:00
Pokechu22 8df55b492c Show a panic alert if the CP matrix indices don't match the XF matrix indices
This almost certainly never happens, but if it does we want to know.
2022-05-18 14:43:14 -07:00
Pokechu22 38a75f6a49 Show a panic alert if the CP vertex config doesn't match the XF vertex config
This probably isn't triggered by real games, but it's possible to accidentally do it with libogc (which results in freezes on real hardware).
2022-05-18 14:43:14 -07:00
Pokechu22 46bcdc4372 Rename CP and XF normal component count enums and update their descriptions 2022-05-18 14:43:14 -07:00
Pokechu22 736466a5d9 XFMemory: Rename hostinfo to invtxspec 2022-05-18 14:43:14 -07:00
Pokechu22 3949698acf Verify graphics config validity after populating the backend info
... and refresh the config before populating the backend info, as the config (specifically iAdapter) needs to be set to correctly populate the backend info.

Before, the list of valid antialiasing modes was always determined from the first adapter on the list on startup, regardless of the adapter the user selected.
2022-05-16 16:59:57 -07:00
Pokechu22 3950bc4620 Treat changing the graphics adapter the same as changing the backend
This results in the list of available antialiasing modes being updated; before, it would only show the modes available for the adapter that was selected when the graphics window was opened (or the backend was last changed).

The list of available modes is updated by `GraphicsWindow::OnBackendChanged`'s call to `VideoBackendBase::PopulateBackendInfoFromUI`, and then `EnhancementsWidget::LoadSettings` updates the UI.  Both of these are connected to the `GraphicsWindow::BackendChanged` signal.
2022-05-16 16:59:31 -07:00
Pokechu22 b8cca8f598 ProcessorInterface: Implement PI_FIFO_RESET
Fixes unknown opcodes 0x0f and 0xff when resetting titles, e.g. https://bugs.dolphin-emu.org/issues/12492
2022-05-13 14:20:14 -07:00
Pokechu22 61a144ba06 Show a panic alert if movie is missing its starting savestate 2022-05-09 13:32:38 -07:00
Pokechu22 8e7c848425 Merge pull request #10601 from Pokechu22/vulkan-shader-compile-error
Vulkan: Improve shader compile error handling
2022-04-24 11:43:10 -07:00
Pokechu22andScott Mansell 784079853d VideoCommon: Add comment explaining why only the first normal gets normalized
Co-authored-by: Scott Mansell <[email protected]>
2022-04-22 16:54:38 -07:00
Pokechu22 2a5c77f43f VideoCommon: Handle emboss texgen with only a single normal
Fixes a large number of effects in Rogue Squadron 2 and 3.
2022-04-22 16:54:38 -07:00
Pokechu22 39b2854b98 VertexLoader: Convert count register to remaining register
This more accurately represents what's going on, and also ends at 0 instead of 1, making some indexing operations easier.  This also changes it so that position_matrix_index_cache actually starts from index 0 instead of index 1.
2022-04-22 16:54:38 -07:00
Pokechu22 97d0ff58c8 Convert vertex loader position cache to std::array 2022-04-22 16:54:38 -07:00
Pokechu22 f722bdf7f1 VertexLoaderX64: Refactor so that zfreeze is only in one place
(Specifically, the copy for VertexLoaderManager::position_cache.  The position matrix index happens elsewhere, and the float path still has special logic to copy to scratch3.)
2022-04-22 16:54:38 -07:00
Pokechu22 6f1350ae51 VertexLoaderARM64: Fix z-freeze position matrix index
Before, it would always write to index 0 (which is unused).  Now it writes to the correct index.
2022-04-22 16:54:38 -07:00
Pokechu22 04fdadd9d5 VideoCommon: Rename norm0/norm1/norm2 to normal/tangent/binormal 2022-04-22 16:54:36 -07:00
Pokechu22 88134a6786 VertexShaderGen: Simplify normal calculation
This is a readability change; there should be no functional or performance differences.
2022-04-22 16:51:58 -07:00
Pokechu22 0f92ab380e Vulkan: Include the info log in the shader compile error panic alert
The other backends do this, and it is helpful for quickly identifying errors during development.
2022-04-22 16:38:35 -07:00
Pokechu22 7ae71e643e Vulkan: Close the output stream on shader compile error before showing the panic alert
This fixes the file showing up as 0 bytes in Windows Explorer (although the file would still display properly when opened).
2022-04-22 16:37:43 -07:00
Pokechu22 f3eff70e2f Implement ImGui window for scissor rectangles
This is mainly for debugging, and is only exposed by manually editing the configuration.
2022-04-16 12:35:00 -07:00
Pokechu22 4d1e1db3c5 Software: Fix scissor rectangle always being block-aligned 2022-04-16 12:35:00 -07:00
Pokechu22 8745d84949 Software: Disable clipping based on xfmem
This fixes https://bugs.dolphin-emu.org/issues/12562, and is also needed for a hardware test of mine.
2022-04-16 12:35:00 -07:00
Pokechu22 925ceab82f Software: Use new scissor logic
Unlike the hardware backends, the software renderer can use multiple scissor rectangles (though this will result in extra rasterization).
2022-04-16 12:34:58 -07:00
Pokechu22 076392a0f6 VideoCommon: Rework scissor handling
This increases accuracy, fixing the white rendering in Major Minor's Majestic March.  However, the hardware backends can only have one viewport and scissor rectangle at a time, while sometimes multiple are needed to accurately emulate what is happening.  If possible, this will need to be fixed later.
2022-04-16 10:26:11 -07:00
Pokechu22 4595b89ad8 VideoCommon: Remove bSupportsOversizedViewports
I think this is a relic of D3D9.  D3D11 and D3D12 seem to work fine without it.  Plus, ViewportCorrectionMatrix just didn't work correctly (at least with the viewports being generated by the new scissor code).
2022-04-16 10:26:11 -07:00
Pokechu22 b85b35d5ea VideoCommon: Create dedicated structs for scissor pos/offset 2022-04-16 10:26:10 -07:00
Pokechu22 9994363aa8 Apple M1: Fix "Building and running unit tests" message
For {arch} to be converted, the string needs to be an f-string.
2022-04-14 15:34:52 -07:00
Pokechu22 1f4df1dabf Merge pull request #10576 from JosJuice/moltenvk-curlies
MoltenVK: Fix pixel shader typo
2022-04-10 12:51:17 -07:00
Pokechu22 59f299d5d6 Software: Fix zfreeze with CullMode::All 2022-04-08 20:05:32 -07:00
Pokechu22 164e0f742d Software: Store offset in Slope
This is needed since we need a separate offset for zfreeze to work correctly.  It also makes the code a bit less jank.
2022-04-08 20:05:32 -07:00
Pokechu22 3a742e99bb Software: Remove config to disable ZComploc and ZFreeze
These aren't particularly useful, and make the code a bit more confusing.  If for some reason someone wants to test what happens when these functions are disabled, it's easier to just edit the code that implements them.  They aren't exposed in the UI, so one would need to restart Dolphin to do it anyways.
2022-04-08 20:05:32 -07:00
Pokechu22 d7709d4122 Merge pull request #10398 from Pokechu22/viewport-rounding
Round viewport coordinates when vertex rounding is enabled
2022-04-08 19:17:35 -07:00
Pokechu22 4e9a314776 Round viewport coordinates when vertex rounding is enabled
This should fix https://bugs.dolphin-emu.org/issues/9105
2022-04-08 18:30:59 -07:00
Pokechu22 dbb857b175 VertexShaderManager: Use g_ActiveConfig.UseVertexRounding() 2022-04-08 18:30:59 -07:00
Pokechu22 f6ab317374 Fix typo (GFX_HACK_VERTEX_ROUDING -> GFX_HACK_VERTEX_ROUNDING) 2022-04-08 18:30:59 -07:00
Pokechu22 120208ae03 Merge pull request #10543 from Minty-Meeo/initmmio-combine
Combine InitMMIO and InitMMIOWii
2022-04-08 14:35:03 -07:00
Pokechu22 6e83e36beb msbuild: Move WGInput to DolphinLib.props
It was accidentally put into the main DolphinLib.vcxproj in #7614.
2022-04-07 11:37:12 -07:00
Pokechu22 af316f7bfe Software: Implement pixel engine alpha read mode 2022-03-29 15:34:43 -07:00
Pokechu22 8882eb040a PixelEngine: Convert to BitField and enum class 2022-03-29 15:34:43 -07:00
Pokechu22 45b8ebeb25 PixelEngine: Remove old comment
This comment was added in 76d24f2c0d (the link was updated in 5799824b22, but both are dead now).  An archived version is at https://web.archive.org/web/20090830050441/http://developer.nvidia.com/object/General_FAQ.html#t6 but it's about the number of available texture units, which doesn't seem relevant to PixelEngine.
2022-03-29 15:34:43 -07:00
Pokechu22 72c7977c72 Externals: Use Common ASSERT for IM_ASSERT
This does introduce a dependency on common and on fmt from imgui, but gives a better experience.
2022-03-25 10:37:20 -07:00
Pokechu22 9e19d10f9d Externals: Enable IMGUI_DISABLE_OBSOLETE_FUNCTIONS 2022-03-25 10:24:07 -07:00
Pokechu22 30a34d06c1 RenderBase: Add call to IMGUI_CHECKVERSION() 2022-03-25 10:24:07 -07:00
Pokechu22 37806472e1 GCAdapter: Defer initialization until MainWindow::InitControllers
If libusb fails to initialize, an assertion fails, but if that happens before the main window is created, then Dolphin just dies.  Now, the panic alert is properly shown and the user can ignore it.
2022-03-10 10:35:45 -08:00
Pokechu22 0f3832dec6 Common/FileUtil: Change logging to debug level
These messages hid other, more important, ones often.  I have left AttemptMaxTimesWithExponentialDelay and GetSysDirectory/SetSysDirectory as info, since those are called infrequently and can be useful to the end-user.
2022-03-08 14:07:37 -08:00
Pokechu22 c657b80996 Software/EfbInterface: Remove logspam for RGB565_Z16 being unsupported
This message would be logged, usually multiple times, for EVERY. SINGLE. PIXEL. That's pretty much useless and just makes the log unreadable. Plus, the current support (which acts as RGB8) is close enough that for end-user purposes, it's fine.  I don't think the hardware backends support RGB565_Z16 and its antialiasing functionality correctly either, but they don't have similar logspam.
2022-03-08 13:59:55 -08:00
Pokechu22 7d76eea4ea OGLRender: Log video backend info, in addition to showing it via OSD
This is mainly intended for debugging fifo.ci.
2022-02-23 18:30:02 -08:00
Pokechu22 5b3b6a7f1d Merge pull request #10471 from Pokechu22/flush-efb-pokes-before-peeking
FramebufferManager: Flush pending EFB pokes in PopulateEFBCache
2022-02-22 17:09:34 -08:00
Pokechu22 23cbd570a1 FramebufferManager: Flush pending EFB pokes in PopulateEFBCache
I.e. flush pokes before running an EFB peek, if the cache tile isn't present.  If the cache tile is present, then EFB pokes should have been written to the cache tile and thus don't need to be flushed.
2022-02-21 13:23:22 -08:00
Pokechu22 a81b44f697 Fix menu bar becoming desynced when Pause at End of Movie is disabled
Previously, when Pause at End of Movie was disabled, the game would continue running as it should, but the menu bar would think the game was paused, showing the play button instead of the pause button.  To make things worse, clicking the play button would then restart the game, instead of pausing or doing nothing.  F10 paused/unpaused as normal, though.

The old behavior was essentially to enable stepping/pause mode (via `CPU::Break()`) and then if Pause at End of Movie was disabled, to un-pause on the host thread (via `CPU::EnableStepping(false)`).  For reasons which aren't entirely clear to me, the first one notified the menu bar (through the `Host::UpdateDisasmDialog` callback, not the `Settings::EmulationStateChanged` one), and the second did not.  In any case, this approach does not particularly make sense; I don't see any reason to pause and unpause if Pause at End of Movie is disabled; instead, we should only pause when Pause at End of Movie is enabled.

This behavior was probably introduced in c1944f623b, though I haven't tested it.
2022-02-16 11:07:12 -08:00
Pokechu22 68d987bbee CommandProcessor: Add FIFO_BP_LO/HI to directly_mapped_vars
directly_mapped_vars was added in #69 (4129b30494), but for some reason FIFO_BP_LO/HI were split out from it in in #885 (65af90669b).  As far as I can tell, this code (and the code that existed at the time) is identical, so there's no reason to have it handled separately.
2022-02-15 22:34:31 -08:00
Pokechu22 d2ebbfb91a GDB Stub: Make s_socket_context static 2022-02-13 14:38:59 -08:00
Pokechu22 50d9349926 Fix integer sign difference comparison warnings 2022-02-13 14:38:59 -08:00
Pokechu22 5f9e04be1d DSPJit: Suppress offsetof conditionally-supported warnings
The DSP JIT only applies on x64, so if it doesn't work on esoteric compilers then that's not a problem.  (And if it fails to compile, then it'll still produce an error on that platform, just no warnings on other platforms)
2022-02-13 14:38:59 -08:00
Pokechu22 15f80f7234 MathUtil: Mark lo in SaturatingCast as [[maybe_unused]]
It's unused in the case that T is unsigned and dest is signed (e.g. SaturatingCast<int, size_t> which appears SetIsoPaths in MainSettings.cpp)
2022-02-13 14:38:59 -08:00
Pokechu22 a6d516dc94 Fix shadowing variables in labmdas
GCC generates warnings about these, although the variable being shadowed is not captured by the lambda.
2022-02-13 14:38:59 -08:00
Pokechu22 0e23dfbb25 FifoDataFile: Stop ignoring size
The size variable started to be unused when I created std::array variants of ReadArray, but we should follow it in case any files have fewer registers stored than they should (otherwise the remaining registers would end up with garbage data from later in the fifolog).  Though, there probably aren't many fifologs where this is relevant.
2022-02-13 14:38:59 -08:00
Pokechu22 a720596771 GDB Stub: Fix typo mixing ppcState.spr and ppcState.sr
This resulted in an out-of-bounds array access, since sr is only 16 entries long and SPR_IBAT0U evaluates to 528.
2022-02-13 14:38:59 -08:00
Pokechu22 3b5faf90f3 FifoAnalyzer: Fix "enumeration value ‘NotPresent’ not handled in switch" warning 2022-02-13 14:38:59 -08:00
Pokechu22 edec1d5e3a Work around false SLOTS defined but not used warning on GCC
See https://gcc.gnu.org/bugzilla/show_bug.cgi?id=80351
2022-02-13 14:38:53 -08:00
Pokechu22 7c91acb000 Merge pull request #10449 from Pokechu22/unknown-opcode-log
CommandProcessor: Move unknown opcode log message before the panic alert and log ignored unknown opcodes at warn level
2022-02-13 14:37:06 -08:00
Pokechu22 07578d8f1d CommandProcessor: Log ignored unknown opcodes at warn level
Large amounts of logging can have an impact on performance, so moving the ones that have been determined to not matter to the warn level gives a way to hide those messages without hiding actual errors (and also gives a fast visual way of distinguishing between ignored and non-ignored ones due to the different colors).
2022-02-13 14:16:05 -08:00
Pokechu22 4ea9287a09 CommandProcessor: Move unknown opcode log message before the panic alert
This way, the extra information is already in the log by the time the panic alert appears, which is slightly more convenient for debugging.
2022-02-13 14:15:54 -08:00
Pokechu22 97482a61c6 CommandProcessor: Ignore unknown opcode for 0x3f 2022-02-12 23:38:20 -08:00
Pokechu22 68cdceb4be CommandProcessor: Log PC and LR on unknown opcodes 2022-02-12 23:38:20 -08:00
Pokechu22 095803d1e9 CommandProcessor: Move contents of second unknown opcode panic alert to the log
This way, the information is always available, and users don't have to deal with a wall of meaningless information.
2022-02-12 23:38:19 -08:00
Pokechu22 1c74867c71 GPFifo: Make s_gather_pipe size new constant GATHER_PIPE_EXTRA_SIZE 2022-02-12 23:38:19 -08:00
Pokechu22 55f8aa9921 VideoCommon/Fifo: Use GPFifo::GATHER_PIPE_SIZE instead of magic 32 2022-02-12 23:38:19 -08:00
Pokechu22 9ffe9d3dc1 CommandProcessor: Remove redundant GATHER_PIPE_SIZE constant 2022-02-12 16:17:03 -08:00
Pokechu22 ce52ea35ec Jit: Replace magic 32 with GPFifo::GATHER_PIPE_SIZE 2022-02-12 16:14:05 -08:00
Pokechu22 f2f9df7541 Remove unused includes of QButtonGroup 2022-02-12 11:40:53 -08:00
Pokechu22 0daee4fe9f CheatSearchFactoryWidget: Set QButtonGroup's parent 2022-02-12 11:40:53 -08:00