Jordan Woyak
224e678cf8
WiimoteEmu: Fix a config change callback causing a crash on exit.
2019-03-09 06:51:37 -06:00
Jordan Woyak
1cae9b9b39
DolphinQt: Fix ElidedButton (MappingButton) from growing with long text.
2019-03-03 17:41:48 -06:00
Jordan Woyak
bbc6bf5294
Common/Config: Add a utility class to suppress config change callbacks.
2019-03-03 17:35:22 -06:00
Jordan Woyak
031149cc1d
DolphinQt: Prevent contents of device and profile dropdowns from throwing off layout.
2019-03-03 16:09:24 -06:00
Jordan Woyak
4db4840d7c
WiimoteEmu: Reimplement tilt/swing/camera/orientation data using matrix math.
2019-03-03 12:43:25 -06:00
Jordan Woyak
2cec5d0a08
DolphinQt: Fix invalid error message when trying to save a zero-sized game config.
2019-03-02 21:23:39 -06:00
Jordan Woyak
ecb67cf815
ControllerEmu: Deadzone math fix.
2019-03-01 17:40:10 -06:00
Jordan Woyak
4b830ddc26
WiimoteEmu: Fix turntable effect dial mapping.
2019-02-25 15:54:36 -06:00
Jordan Woyak
d64f29d234
WiimoteEmu: Minor IR Camera behavior accuracy fix.
2019-02-23 16:40:47 -06:00
Jordan Woyak
58f1ff3773
WiimoteEmu: Minor accuracy fixes.
2019-02-20 17:44:55 -06:00
Jordan Woyak
3c77b4aa4b
WiimoteEmu: Change speaker pan to use "constant power pan law" and change UI setting max value from 127 to 100.
2019-02-10 17:55:11 -06:00
Jordan Woyak
0064f70c8a
DolphinQt/ControllerEmu: Replace Input Radius/Shape settings with an input calibration "wizard".
2019-02-10 07:55:47 -06:00
Jordan Woyak
64c3c52ef3
DolphinQt: Make the mapping window clear button use ControllerEmu's clear functionality.
2019-02-06 17:40:58 -06:00
Jordan Woyak
69b617ce76
WiimoteEmu: Remove redundant Matrix library and use the one in Common.
2019-02-03 12:02:02 -06:00
Jordan Woyak
b9a00a40a9
Common: Move Matrix classes out of MathUtil into their own files and make their interface more friendly.
2019-02-03 11:35:31 -06:00
Jordan Woyak
9c1a8891e5
WiimoteEmu: Code cleanups.
2019-02-02 19:40:31 -06:00
Jordan Woyak
3945aa6242
WiimoteEmu: Fix battery level handling and remove old comments.
2019-02-02 19:40:31 -06:00
Jordan Woyak
6c0902ab0a
WiimoteEmu: Add logic for enabling/disabling M+ and force it disabled for now.
2019-02-02 19:40:31 -06:00
Jordan Woyak
0d1fbe7bbc
WiimoteEmu: Major renaming and cleanup.
2019-02-02 19:40:31 -06:00
Jordan Woyak
b1f350ab1c
WiimoteEmu: Cleanups, Kill some now-redundant constants.
2019-02-02 19:40:30 -06:00
Jordan Woyak
6e5847a790
WiimoteEmu: Fix wiimote pan setting from keeping center at half volume.
2019-02-02 19:40:30 -06:00
Jordan Woyak
d3906e548d
WiimoteEmu: Cleanup ack handling. Improve accuracy of report handling with unusual values. Eliminated outdated comments.
2019-02-02 19:40:30 -06:00
Jordan Woyak
3a889c35ad
WiimoteEmu: Cleanups, Kill more magic numbers and use some enum classes.
2019-02-02 19:40:30 -06:00
Jordan Woyak
86c94b8b22
WiimoteEmu: Motion plus now works half of the time in Wii Sports Resort.
2019-02-02 19:40:30 -06:00
Jordan Woyak
0b4329e077
Implement the rest of the wiimote input reports.
2019-02-02 19:40:30 -06:00
Jordan Woyak
10c2101e72
WiimoteReal: Unbreak.
2019-02-02 19:40:30 -06:00
Jordan Woyak
42b9392784
WiimoteEmu: Cleanups and work towards making motion plus functional.
2019-02-02 19:40:30 -06:00
Jordan Woyak
a25e8cb516
Advance save state version.
2019-02-02 19:40:30 -06:00
Jordan Woyak
a0721b256f
WiimoteEmu: Cleanup, kill some magic numbers, and unbreak wiimote speaker pan setting.
2019-02-02 19:39:29 -06:00
Jordan Woyak
372b12c67f
WiimoteEmu: Emulated motion plus is detected by game now.
2019-02-02 19:39:29 -06:00
Jordan Woyak
ba936923bd
WiimoteEmu: Tweak the i2c bus code to better support motion plus and its passthrough port.
2019-02-02 19:39:29 -06:00
Jordan Woyak
84d32f6645
WiimoteEmu: Fix usage of ReportFeatures in TAS related code.
2019-02-02 19:39:29 -06:00
Jordan Woyak
4dc0aa6f8e
WiimoteEmu: Process wiimote read data requests like they are on a real wiimote. It's not a queue. New requests are ignored and input is suppressed while processing a request. This simplifies the save state code greatly.
2019-02-02 19:39:29 -06:00
Jordan Woyak
ec460da36d
WiimoteEmu: Add wiimote speaker logic to i2c bus. Temporarily break the "pan" setting.
2019-02-02 19:39:29 -06:00
Jordan Woyak
62b66580c3
WiimoteEmu: Unbreak wiimote extensions.
2019-02-02 19:39:29 -06:00
Jordan Woyak
ebc2e58fa4
WiimoteEmu: Partially emulate i2c bus to more closely simulate the real thing. Transfer most of IR camera logic to the i2c bus. Temporarily break everything else.
2019-02-02 19:39:29 -06:00
Jordan Woyak
6c40c47472
WiimoteEmu: Remove some remnants of hybrid wiimote.
2019-02-02 19:39:28 -06:00
Jordan Woyak
3bc4968c11
ControllerEmu: Round input floats instead of casting to prevent almost-neutral values from being rounded down.
2019-02-02 15:12:07 -06:00
Jordan Woyak
552392e4f6
HW: SI_Device_GCSteeringWheel: Fix handling of force commands.
2019-02-01 06:47:17 -06:00
Jordan Woyak
b0cb100958
SI: Device change logic fix.
2019-02-01 06:43:24 -06:00
Jordan Woyak
cb9896618f
HW: SI_Device_GCAdapter: Restore calibration behavior for real gamecube controllers.
2019-01-31 08:38:25 -06:00
Jordan Woyak
c54cc3fa38
HW: SI_Device_GCController: Minor cleanup. Remove a member/state variable that should just be a local variable.
2019-01-31 06:30:06 -06:00
Jordan Woyak
159d2b1cc3
HW/Wiimote: Don't reconnect wiimotes on ChangeWiimoteSource when the source hasn't actually changed.
2019-01-29 10:01:35 -06:00
Jordan Woyak
4bc576472c
WiimoteDevice: Update UI when wiimote connection status changes to keep check marks in the menu bar accurate.
2019-01-29 07:57:51 -06:00
Jordan Woyak
efd5c36773
DolphinQt: Display game list file sizes with an asterisk when file-size differs from volume-size (e.g. when they are compressed).
2019-01-28 14:44:25 -06:00
Jordan Woyak
3db904baba
DolphinQt: Reduce the padding between gamelist items.
2019-01-27 14:00:22 -06:00
Jordan Woyak
c386a6a875
DolphinQt: Fix selection of PP shader when using anaglyph 3D.
2019-01-27 13:23:42 -06:00
Jordan Woyak
3cd3e84486
SI_DeviceGCController: Calibrate pad origin on boot to perfect neutral values instead of initial input state.
2019-01-22 15:33:04 -06:00
Jordan Woyak
6cc8775510
ControllerInterface: evdev: Replace unclear bool parameter with enum class.
2019-01-17 12:10:50 -06:00
Jordan Woyak
52aa39991c
ControllerInterface: evdev: Cleanup rumble effect processing so effects aren't removed and re-uploaded with every SetState() call. Split the "LeftRight" output into separate "Strong" and "Weak" outputs. Other minor cleanups.
2019-01-17 12:10:50 -06:00
Jordan Woyak
b425f86121
ControllerInterface: Allow hotplug callbacks to be unregistered and don't reload the entire config from the ini file on hotplug, just update the control references. This should fix a crash on shutdown on Android.
2019-01-10 18:32:16 -06:00
Jordan Woyak
a7c45fb49e
DirectInput: Use more than 8 bits of precision on axis inputs.
2019-01-06 08:14:37 -06:00
Jordan Woyak
a995e2f5ba
ControllerInterface: Set DInput FF effect parameters sanely. This fixes a crash with periodic effects and my GCPad adapter (probably a divide by zero behind the scenes).
2019-01-05 13:00:04 -06:00
Jordan Woyak
25d43ffd98
ControllerInterface: Shutdown order and race condition fix.
2019-01-02 08:19:42 -06:00
Jordan Woyak
88e588673b
Qt Game List: Sort game titles "naturally". e.g. 10 comes after 9.
2019-01-01 06:06:02 -06:00
Jordan Woyak
df43fd9472
ControllerEmu: Killed the Buttons group threshold setting.
2018-12-31 08:35:31 -06:00
Jordan Woyak
7efa96eda9
ControllerEmu: code cleanup.
2018-12-30 10:52:45 -06:00
Jordan Woyak
1c24bef594
MappingUI: Organize some color constants and hide IR adjusted Z value when cursor is hidden.
2018-12-30 09:50:22 -06:00
Jordan Woyak
7a00f55cfa
ControllerEmu::Cursor: Add input radius/shape settings to IR Cursor mappings to allow use of round inputs in absolute mode. Make relative input option obey the center/width/height settings. Make the mapping indicator pretty and actually show what the relative/center/w/h settings are doing.
2018-12-30 09:10:32 -06:00
Jordan Woyak
247fa8c628
WiimoteEmu: Remove redundant threshold setting from hotkeys button group.
2018-12-29 16:19:28 -06:00
Jordan Woyak
c3dc3c106c
ControllerEmu: Reorganize stick reshaping code and use it for emu wiimote tilt as well. Also make the tilt mapping indicator pretty.
2018-12-29 16:06:03 -06:00
Jordan Woyak
6a6195f53c
ControllerEmu: Implement dead zone setting for triggers.
2018-12-29 13:56:35 -06:00
Jordan Woyak
def5c6e573
Mapping UI: Reorganize wiimote extension layouts a bit so things fit better.
2018-12-29 12:59:47 -06:00
Jordan Woyak
970073084a
Mapping UI: Make the mixed trigger indicator styling match that of the analog sticks.
2018-12-29 12:46:05 -06:00
Jordan Woyak
2765475e7b
HW: DK Bongos actual fix
2018-12-28 15:15:29 -06:00
Jordan Woyak
c614f5f534
ControllerEmu: Allow analog stick input radius greater than one. Useful for rounded-square inputs of xbox controllers.
2018-12-27 19:16:37 -06:00
Jordan Woyak
da9bcf83ef
InputCommon: Simplified StickGate interface and moved class into its own file. Changed default input radius to perform no resizing. Tweaked the indicator colors a bit to improve visibility. Cleaned up some math and code.
2018-12-27 18:31:46 -06:00
Jordan Woyak
ceb28a2302
Add ability to reshape analog sticks from square/circle to octagon and make the analog stick mapping indicator pretty.
2018-12-27 18:31:46 -06:00
Jordan Woyak
a464025bba
IniFile: Minor cleanup. Removed unused function. Improved template usage.
2018-12-26 20:15:32 -06:00
Jordan Woyak
43f5d4973e
Fix wiimote/nunchuk acceleration value clamping (off-by-one).
...
Add in shaking acceleration rather than overwritting it so it doesn't look like the device is in free-fall. This fixes shaking in "Batman: TBATB". It appears the game only detects shaking along the z-axis and expects gravity to exist.
2018-12-25 12:10:31 -06:00
Jordan Woyak
56256d8624
HW: DK Bongos clap fix and cleanup
2018-12-25 11:24:09 -06:00
Jordan Woyak
0f19c4a40f
ControllerInterface: DInput: Update force feedback effects in a thread. This should prevent slowdowns experienced by a handful of users.
2018-12-24 19:40:58 -06:00
Jordan Woyak
d5df56c677
ControllerInterface: Make CoalesceExpression not set the inactive child's value (rumble) to 0. This caused rumble to not enable when a control expression was both a valid "bareword" and "complex" expression.
2018-12-22 11:17:05 -06:00
Jordan Woyak
a8d0afe219
Reduce input mapping detection time to 3 seconds because 5 seconds was ridciculously long and output (rumble) testing time to 2 seconds because 5 seconds was annoyingly long.
2018-12-22 10:58:34 -06:00
Jordan Woyak
3a145aeae4
ResetRumble on emu pause/stop regardless of presence of DInput/Xinput as that's not relevant. All the backends would like to stop rumbling.
2018-12-22 07:31:36 -06:00
Jordan Woyak
79eb065cf3
Reduce emulated shaking frequency to 6hz. (something more humanly possible) (was ~13hz)
2018-12-15 10:36:22 -06:00
Jordan Woyak
a8a6bdcdd2
Compute emulated classic controller calibration data instead of having hardcoded values.
2018-12-15 10:27:06 -06:00
Jordan Woyak
6848812a31
Produce emulated nunchuk calibration data.
2018-12-15 10:27:06 -06:00
Jordan Woyak
122ce28786
Present an error message when failing to open a file that should exist.
...
This could happen with savestate loads, permission issues, or use by other processes.
Prior to this Dolphin assumed any existing file could be opened and crashes from invalid variant access.
Failing to open a file during savestate load will likely still crash but at least the user will know why.
2018-12-03 19:07:42 -06:00
Jordan Woyak
fae368d2ee
Fix spurious error logs for conversions of empty strings on Windows.
2018-11-22 06:50:11 +01:00
Jordan Woyak
3805c4967f
Fix ISO Directory extraction.
2014-06-29 14:22:06 -05:00
Jordan Woyak
516369594f
Store ini sections in a std::list (rather than vector) to prevent unexpected pointer invalidation with use of GetOrCreateSection.
2014-06-24 12:37:38 -05:00
Jordan Woyak
7ecc32f87f
Fix InputConfigDiag crash on Windows. (GCode issue 7384)
2014-06-19 19:58:55 -05:00
Jordan Woyak
d841e5176f
Fix game list size display.
2014-05-18 12:17:56 -05:00
Jordan Woyak
635dbd0ff9
Possibly an OSX buildfix.
2014-05-11 23:05:34 -05:00
Jordan Woyak
9af18d1b96
Remove SDL from Externals.
2014-05-04 19:41:02 -05:00
Jordan Woyak
4321951987
Disable SDL input on Windows.
2014-05-04 19:09:51 -05:00
Jordan Woyak
d6f6672522
Kill auto usage in CISOBlob.cpp per request.
2014-02-13 16:09:58 -06:00
Jordan Woyak
cec8ac20fc
Fixed issue 7020. CISO >4GB failure. Caused by integer overflow.
2014-02-13 15:47:42 -06:00
Jordan Woyak
8230da26fe
Fixed issue 6245. (ISO Path's "Remove" button not being disabled when it should be)
2013-12-27 17:16:28 -06:00
Jordan Woyak
620bf0b304
Eliminate some Wiimote acceleration logic redundancy.
...
Yeah, I eliminated a total of 3 LSB of accel data in the process, but no one will notice.
2013-12-27 16:35:11 -06:00
Jordan Woyak
c5695c987b
Revert "Reading shake force from calibration rather than a constant"
...
It didn't make sense. The math was nonsensical. Calibration data was somehow applied twice. I don't even.
This reverts commit 4dad640d5f .
Fixed issue 6702.
2013-12-27 16:00:59 -06:00
Jordan Woyak
4d1f113ab1
Fix some emulated wiimote turntable stupidness (DJ Hero controller). Happy Christmas!
...
Fixed issue 6865.
2013-12-25 15:33:33 -06:00
Jordan Woyak
ef1d33647f
Improve the ArraySize function a bit now that c++11 isn't forbidden there. Error messages should be friendlier now.
2013-09-12 12:57:13 -05:00
Jordan Woyak
0fc1ca0169
Make Bochs_disasm not depend on Common.
2013-09-12 12:26:59 -05:00
Jordan Woyak
fde3815d34
Replace ARRAYSIZE macro with another ugly macro. At least this will throw an error for a non-array and won't conflict with Windows macro names.
2013-09-11 19:19:36 -05:00
Jordan Woyak
ce49964dfe
Fix "modifier" button functionality et al.
2013-09-11 17:48:04 -05:00
Jordan Woyak
a279001472
Remove "-0" from stable version numbers in a more foolproof manner for vs and cmake builds.
2013-08-10 17:19:19 -05:00
Jordan Woyak
951d8e356a
Remove some non-catastrophic IPC_HLE wiimote related PanicAlerts. We have logging for this.
...
Fixed issue 6464.
2013-08-10 16:50:12 -05:00
Jordan Woyak
b30c5b0048
NetPlay: Updated the "Alert" text. Removed the "?" button as it was useless. Sorted the game lists. Made wider the player list.
2013-04-09 22:04:55 -05:00