Jules Blok
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8571d7aceb
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RenderFrame: Set the background to black.
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2014-06-28 16:02:51 +02:00 |
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Jules Blok
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6c52ec93b7
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D3D: Reset viewport before drawing the OSD.
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2014-06-16 23:34:54 +02:00 |
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Jules Blok
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f408dc72e7
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Fix OpenGL video backend when using "render to main" on Windows.
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2014-06-15 14:59:25 +02:00 |
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Armada
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f2759ffe65
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Remove EmuWindow.
All it did was raise complexity.
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2014-06-15 00:49:49 +02:00 |
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Jules Blok
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2063eddfa3
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ForceFeedback: Fixed scoping bug
Previous code relied on a destroyed variable to still be valid.
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2014-02-09 17:04:05 +09:00 |
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Jules Blok
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992b91c082
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ForceFeedback: Don't depend on the force_type_name index.
Instead use a for-each loop, compare GUIDs and save the name pointers.
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2014-02-09 17:01:45 +09:00 |
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Jules Blok
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c6d650c058
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ForceFeedback: Add OSX rumble support
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2014-02-09 17:01:45 +09:00 |
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Jules Blok
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02a95c139e
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ControllerInterface: Move DInput ForceFeedback support to a seperate class
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2014-02-09 17:01:38 +09:00 |
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Jules Blok
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5d1db5d717
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Fix compilation
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2014-01-27 21:40:28 +09:00 |
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Jules Blok
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76019848a4
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Fix coding style
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2014-01-27 21:24:35 +09:00 |
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Armada
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9594cac42c
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Build fix: Android NDK doesn't support any locale switching.
Also, Mac OS X doesn't support DX9.
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2013-06-16 14:51:38 +02:00 |
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Armada
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fc7099a905
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Set the locale per-thread instead of globally when generating shaders. Add cross-compatible versions of newlocale, uselocale and freelocale.
This commit fixes a rare race condition when generating shaders because setlocale is global.
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2013-06-16 12:33:13 +02:00 |
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