hrydgard
|
494c859cbe
|
Build fix. Please clarify what is going on, what was this code doing here?
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1316 8ced0084-cf51-0410-be5f-012b33b47a6e
|
2008-11-27 21:09:50 +00:00 |
|
hrydgard
|
5c49095069
|
Oops, broke the original texture cache :p fixed.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1299 8ced0084-cf51-0410-be5f-012b33b47a6e
|
2008-11-26 00:00:23 +00:00 |
|
hrydgard
|
d0a48f654a
|
Improve safe texture cache - now using sparse CRC to identify textures. Far less video glitches - metroid intro looks good.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1298 8ced0084-cf51-0410-be5f-012b33b47a6e
|
2008-11-25 23:56:57 +00:00 |
|
hrydgard
|
a95e804681
|
fix jit bug causing the "not so simple" error message
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1297 8ced0084-cf51-0410-be5f-012b33b47a6e
|
2008-11-25 23:19:05 +00:00 |
|
hrydgard
|
72af432491
|
Put the vertex loop inside the JITted code in the vertex loader. Small (yeah, small) speedup.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1296 8ced0084-cf51-0410-be5f-012b33b47a6e
|
2008-11-25 21:57:02 +00:00 |
|
hrydgard
|
30a5c91c99
|
GL: Safer vertex loading (should fix the new zelda crash), added vertex format logging to "show some statistics"
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1295 8ced0084-cf51-0410-be5f-012b33b47a6e
|
2008-11-25 21:15:31 +00:00 |
|
hrydgard
|
06aeab0414
|
Added an option for "Safe texture cache". Prevents Metroid Prime 1 from caching but can cause texture glitches.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1291 8ced0084-cf51-0410-be5f-012b33b47a6e
|
2008-11-24 20:04:51 +00:00 |
|
hrydgard
|
b9c6f7cb89
|
Hacky fix for weird video hangs in Metroid Prime 1. May think of something better later.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1290 8ced0084-cf51-0410-be5f-012b33b47a6e
|
2008-11-24 19:31:49 +00:00 |
|
hrydgard
|
b19859450e
|
Vertexloader cleanup/fixing: Don't use floating point copies unless necessary, don't allow scale factors for floating point texture coordinates.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1282 8ced0084-cf51-0410-be5f-012b33b47a6e
|
2008-11-23 23:54:52 +00:00 |
|
hrydgard
|
5c58227702
|
Optimize vertex loader with a mini JIT (only first step, more optimizations may follow). Some various error message and warning fixes.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1276 8ced0084-cf51-0410-be5f-012b33b47a6e
|
2008-11-23 17:46:14 +00:00 |
|
hrydgard
|
464185a04e
|
Make copy hex function in the debugger do so correctly
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1275 8ced0084-cf51-0410-be5f-012b33b47a6e
|
2008-11-23 17:44:06 +00:00 |
|
hrydgard
|
ac970f100e
|
Same hack for Metroid Prime 2 US
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1274 8ced0084-cf51-0410-be5f-012b33b47a6e
|
2008-11-23 16:51:17 +00:00 |
|
hrydgard
|
a65917f93d
|
Added similar speed hack for Metroid Prime 1 US
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1273 8ced0084-cf51-0410-be5f-012b33b47a6e
|
2008-11-23 14:24:30 +00:00 |
|
hrydgard
|
7dfbc574ae
|
Increase default JIT cache size to 16MB. Tweak the mp2 pal speed hack.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1272 8ced0084-cf51-0410-be5f-012b33b47a6e
|
2008-11-23 13:09:10 +00:00 |
|
hrydgard
|
f87c709aa9
|
Added speed hack engine (way to make block take more cycles). Added example speed hack for Metroid Prime 2 PAL. (Speedhacking is only useful on games with really stupid idle loops, like the Metroids).
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1271 8ced0084-cf51-0410-be5f-012b33b47a6e
|
2008-11-23 12:59:10 +00:00 |
|
hrydgard
|
117a05fa64
|
Some JIT cleanup. Have not been able to figure out the "dirty-flag" mystery yet :(
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1269 8ced0084-cf51-0410-be5f-012b33b47a6e
|
2008-11-23 12:33:02 +00:00 |
|
hrydgard
|
cb8c12591a
|
Just a little bit of cleanup in the gl plugin
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1263 8ced0084-cf51-0410-be5f-012b33b47a6e
|
2008-11-23 00:12:44 +00:00 |
|
hrydgard
|
cf2c225b88
|
Delete about dialog from DSP_HLE plugin
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1262 8ced0084-cf51-0410-be5f-012b33b47a6e
|
2008-11-23 00:06:33 +00:00 |
|
hrydgard
|
0c8cb3683d
|
Delete unused/no-effect settings from DSP_HLE plugin.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1261 8ced0084-cf51-0410-be5f-012b33b47a6e
|
2008-11-23 00:01:56 +00:00 |
|
hrydgard
|
a534971d15
|
Remove "Cant delete temp folder" error message.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1251 8ced0084-cf51-0410-be5f-012b33b47a6e
|
2008-11-22 20:44:02 +00:00 |
|
hrydgard
|
7c1bd6bc6c
|
fix for silly crash in wii mode
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1117 8ced0084-cf51-0410-be5f-012b33b47a6e
|
2008-11-10 23:21:05 +00:00 |
|
hrydgard
|
48bce5a05a
|
Map ARAM to MEM2 on Wii the way I think it works. If this breaks stuff or is wrong, please tell me or revert.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1116 8ced0084-cf51-0410-be5f-012b33b47a6e
|
2008-11-10 21:54:11 +00:00 |
|
hrydgard
|
475daf0331
|
struct fix
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1105 8ced0084-cf51-0410-be5f-012b33b47a6e
|
2008-11-09 20:17:07 +00:00 |
|
hrydgard
|
ee3dae4952
|
More AX
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1104 8ced0084-cf51-0410-be5f-012b33b47a6e
|
2008-11-09 19:54:51 +00:00 |
|
hrydgard
|
35e8951f99
|
oops, left logging on
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1103 8ced0084-cf51-0410-be5f-012b33b47a6e
|
2008-11-09 18:48:40 +00:00 |
|
hrydgard
|
8a0fea72e6
|
More AX Wii work - ax parsing corrected (hopefully), still no sound :p
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1102 8ced0084-cf51-0410-be5f-012b33b47a6e
|
2008-11-09 18:38:15 +00:00 |
|
hrydgard
|
860ffe9541
|
Some preparations for Wii AX (much work remains)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1101 8ced0084-cf51-0410-be5f-012b33b47a6e
|
2008-11-09 16:19:30 +00:00 |
|
hrydgard
|
530fb9ba3d
|
Assorted warning fixes, small mixer improvement when both DTK and HLE audio are used
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1100 8ced0084-cf51-0410-be5f-012b33b47a6e
|
2008-11-09 13:17:17 +00:00 |
|
hrydgard
|
8684b734e8
|
cleaner cpu string, a better error message
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1097 8ced0084-cf51-0410-be5f-012b33b47a6e
|
2008-11-08 14:28:28 +00:00 |
|
hrydgard
|
6568a0e8aa
|
sorry, forgot this too..
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1012 8ced0084-cf51-0410-be5f-012b33b47a6e
|
2008-10-29 22:50:52 +00:00 |
|
hrydgard
|
61ea15cfa6
|
fix idle skipping in wario shake dimension
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1011 8ced0084-cf51-0410-be5f-012b33b47a6e
|
2008-10-29 22:43:27 +00:00 |
|
hrydgard
|
e36ca4705d
|
oops forgot this one
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1010 8ced0084-cf51-0410-be5f-012b33b47a6e
|
2008-10-29 22:29:25 +00:00 |
|
hrydgard
|
39abe6a9a3
|
Fix the palette loading fix to not crash MP2
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1009 8ced0084-cf51-0410-be5f-012b33b47a6e
|
2008-10-29 22:28:57 +00:00 |
|
hrydgard
|
9399c2223c
|
fix bad palettes in wii games
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1006 8ced0084-cf51-0410-be5f-012b33b47a6e
|
2008-10-29 21:05:07 +00:00 |
|
hrydgard
|
9e23e6aec4
|
32-bit build fix, proper fix for lfd. THP glitches are gone! (at least in the games I tried)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@997 8ced0084-cf51-0410-be5f-012b33b47a6e
|
2008-10-28 23:04:28 +00:00 |
|
hrydgard
|
9e14b2575d
|
Random grab-bag of stuff: Finer grained JIT disabling (jpeterson's debug tool), show activated cheats, some comments, one more jitted instruction, support in backpatcher for writes, currently disabled because Beyond Good and Evil crashes when using it. yes this change should be split but i'm just too lazy, sorry.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@996 8ced0084-cf51-0410-be5f-012b33b47a6e
|
2008-10-28 22:38:53 +00:00 |
|
hrydgard
|
2899ebc84c
|
Disable lfd in JIT for now - it appears to be the cause for the random glitches in THP videos and other weird stuff.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@995 8ced0084-cf51-0410-be5f-012b33b47a6e
|
2008-10-28 22:32:06 +00:00 |
|
hrydgard
|
6a2bacac8c
|
really turn the vertex format jit off, when it's off
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@994 8ced0084-cf51-0410-be5f-012b33b47a6e
|
2008-10-28 21:38:55 +00:00 |
|
hrydgard
|
22e1ecbb51
|
Make it possible to turn off the tiny vertex format setup JIT, may help macosx compatibility work (pretty useless, a jit for the actual vertex loading would have been much more useful)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@993 8ced0084-cf51-0410-be5f-012b33b47a6e
|
2008-10-28 21:04:14 +00:00 |
|
hrydgard
|
30ebbe9e6c
|
build fix in non-debug
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@984 8ced0084-cf51-0410-be5f-012b33b47a6e
|
2008-10-27 22:27:26 +00:00 |
|
hrydgard
|
5129341a9c
|
Aligned all vertex components to 4 byte boundaries - maybe ATI likes that? Renamed and reorganized misc things.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@981 8ced0084-cf51-0410-be5f-012b33b47a6e
|
2008-10-27 21:38:30 +00:00 |
|
hrydgard
|
d35fb4e2b0
|
Small codewindow tweaks
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@980 8ced0084-cf51-0410-be5f-012b33b47a6e
|
2008-10-27 21:27:23 +00:00 |
|
hrydgard
|
85145cb2dd
|
roll back accidental disabling of fullscreen shortcut
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@968 8ced0084-cf51-0410-be5f-012b33b47a6e
|
2008-10-26 08:16:39 +00:00 |
|
hrydgard
|
d3da9a67d7
|
savestates work better in Metroid Prime 2 (can jump ingame from intro screens with no graphics corruption)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@962 8ced0084-cf51-0410-be5f-012b33b47a6e
|
2008-10-25 17:09:06 +00:00 |
|
hrydgard
|
5247f6661b
|
JIT a few more instructions. Very minor speed boost in a few games.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@961 8ced0084-cf51-0410-be5f-012b33b47a6e
|
2008-10-25 15:59:09 +00:00 |
|
hrydgard
|
f77624147d
|
Cachable vertex loaders. Not a very big speedup in itself, but makes it easier to speed up vertex loading in the future.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@960 8ced0084-cf51-0410-be5f-012b33b47a6e
|
2008-10-25 15:53:43 +00:00 |
|
hrydgard
|
2f6d41e413
|
Move moving things around and preparing for the next step (cached vertexloaders).
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@957 8ced0084-cf51-0410-be5f-012b33b47a6e
|
2008-10-25 13:27:28 +00:00 |
|
hrydgard
|
bc79d22f5e
|
Move pipeline back into VertexLoader. Started work on VertexLoaderManager, which will cache VertexLoaders. (yep, the design plan changed a little bit).
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@956 8ced0084-cf51-0410-be5f-012b33b47a6e
|
2008-10-25 12:35:55 +00:00 |
|
hrydgard
|
f14fca914d
|
OpenGL - Don't cache pointer to compiled code - cache pointer to NativeVertexFormat instead.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@950 8ced0084-cf51-0410-be5f-012b33b47a6e
|
2008-10-25 09:59:00 +00:00 |
|
hrydgard
|
63793c7f4f
|
Missed this one
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@949 8ced0084-cf51-0410-be5f-012b33b47a6e
|
2008-10-24 23:36:12 +00:00 |
|
hrydgard
|
72d8c3344b
|
Code movin' and cleanup again, in the GL plugin. Planning to turn NativeVertexFormat into something cachable, instead of locked to each VertexLoader.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@948 8ced0084-cf51-0410-be5f-012b33b47a6e
|
2008-10-24 23:08:46 +00:00 |
|
hrydgard
|
4d169987c2
|
Fix debug mode build, fix some profile stuff to not get compiled when profiling is off, cleaned a bit.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@941 8ced0084-cf51-0410-be5f-012b33b47a6e
|
2008-10-22 22:35:29 +00:00 |
|
hrydgard
|
4b2c7310b7
|
Move more stuff out of Globals.h in gl plugin. Changed gl plugin precompiled header to a new stdafx.h, you may have to Build->Clean after updating to this rev.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@940 8ced0084-cf51-0410-be5f-012b33b47a6e
|
2008-10-22 21:23:40 +00:00 |
|
hrydgard
|
85781409e4
|
Remove OpenGL stuff from Globals.h. Stuff that doesn't use GL shouldn't include it.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@939 8ced0084-cf51-0410-be5f-012b33b47a6e
|
2008-10-22 21:02:37 +00:00 |
|
hrydgard
|
39df6c5624
|
Move out Cg shader generators to VideoCommon (hope to use this in the DX plugin in the future). Also move out stats code. Comment a lot and cleanup. Kill DX9 Globals.cpp.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@938 8ced0084-cf51-0410-be5f-012b33b47a6e
|
2008-10-22 20:54:40 +00:00 |
|
hrydgard
|
32820d2036
|
Backport Donko's hackfix to DX9 plugin. Move some code around. Add a couple of sanity checks.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@937 8ced0084-cf51-0410-be5f-012b33b47a6e
|
2008-10-22 18:39:46 +00:00 |
|
hrydgard
|
1538fd050d
|
Revert bad bugfix :p wasn't a bug at all
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@931 8ced0084-cf51-0410-be5f-012b33b47a6e
|
2008-10-21 21:45:13 +00:00 |
|
hrydgard
|
58e3c8df8f
|
Readability, comments, tiny typo bugfix in gl gfx plugin (fix is on line 322 in pixelshadermanager)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@930 8ced0084-cf51-0410-be5f-012b33b47a6e
|
2008-10-21 20:34:56 +00:00 |
|
hrydgard
|
e1baf2ead4
|
clip audio correctly in gigaherz' resampler
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@929 8ced0084-cf51-0410-be5f-012b33b47a6e
|
2008-10-21 20:27:37 +00:00 |
|
hrydgard
|
326d97315c
|
Fix build error in debug mode.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@903 8ced0084-cf51-0410-be5f-012b33b47a6e
|
2008-10-17 21:05:23 +00:00 |
|
hrydgard
|
7bbd6fda63
|
more gl plugin cleanup, code moving
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@900 8ced0084-cf51-0410-be5f-012b33b47a6e
|
2008-10-17 12:08:28 +00:00 |
|
hrydgard
|
dcbc8e78d4
|
Massive style & comment cleanup of (mostly) GL plugin - also split some large files. A minor speedup for BP writes - merged the two switch()-es.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@899 8ced0084-cf51-0410-be5f-012b33b47a6e
|
2008-10-17 11:30:14 +00:00 |
|
hrydgard
|
6b93b05b91
|
oops, didn't mean to turn off stack optimizations
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@895 8ced0084-cf51-0410-be5f-012b33b47a6e
|
2008-10-16 23:33:40 +00:00 |
|
hrydgard
|
21b0d596e4
|
Kill lots of old outdated comments. Some new comments added. Misc style fixes. No effect on emulation.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@894 8ced0084-cf51-0410-be5f-012b33b47a6e
|
2008-10-16 22:06:06 +00:00 |
|
hrydgard
|
caf0d58047
|
Further tiny XFB speedup: baked the bias constants into the R tables, and switched to aligned writes, and made sure efb_buffer is aligned.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@890 8ced0084-cf51-0410-be5f-012b33b47a6e
|
2008-10-16 08:11:03 +00:00 |
|
hrydgard
|
b5b0a4efcb
|
Fix mirrored XFB problem properly.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@887 8ced0084-cf51-0410-be5f-012b33b47a6e
|
2008-10-15 23:58:13 +00:00 |
|
hrydgard
|
db3a5e3822
|
More XFB speedup. It's all SSE now.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@886 8ced0084-cf51-0410-be5f-012b33b47a6e
|
2008-10-15 22:22:54 +00:00 |
|
hrydgard
|
34a4fee1c5
|
Substantial XFB speedup. There's more to get though, for example by using a shader for color conversion instead - but i like having a fast CPU implementation too. Also adds some sanity checks. PAL games still have problems.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@885 8ced0084-cf51-0410-be5f-012b33b47a6e
|
2008-10-15 21:29:44 +00:00 |
|
hrydgard
|
e13ca7e384
|
Fix Action Replay properly (i hope :P).. some misc code cleanup
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@851 8ced0084-cf51-0410-be5f-012b33b47a6e
|
2008-10-13 19:21:25 +00:00 |
|
hrydgard
|
fdba232644
|
Revert part of Omega's change - ctaxi works again
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@846 8ced0084-cf51-0410-be5f-012b33b47a6e
|
2008-10-12 21:18:10 +00:00 |
|
hrydgard
|
cb61bb5005
|
Submit action replay docs. Good reading for anyone wanting to add the missing AR opcodes.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@845 8ced0084-cf51-0410-be5f-012b33b47a6e
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2008-10-12 20:46:07 +00:00 |
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hrydgard
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7139fb4356
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Little bit of zelda ucode comments
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@824 8ced0084-cf51-0410-be5f-012b33b47a6e
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2008-10-10 11:26:13 +00:00 |
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hrydgard
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627891520c
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misc ax comments
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@804 8ced0084-cf51-0410-be5f-012b33b47a6e
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2008-10-08 22:41:15 +00:00 |
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hrydgard
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f1f1d554cc
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More DSP commentary.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@803 8ced0084-cf51-0410-be5f-012b33b47a6e
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2008-10-08 21:37:44 +00:00 |
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hrydgard
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52a0a3e4a6
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annotate some calls in ctaxi dsp
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@801 8ced0084-cf51-0410-be5f-012b33b47a6e
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2008-10-08 20:50:50 +00:00 |
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hrydgard
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77899058e9
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Fix some project settings (set SECURE_SCL=0 more consistently). Should prevent crash when playing with symbols in Win32 Release build, and maybe others.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@800 8ced0084-cf51-0410-be5f-012b33b47a6e
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2008-10-08 20:15:05 +00:00 |
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hrydgard
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71193449d4
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oops, forgot to submit vcproj.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@799 8ced0084-cf51-0410-be5f-012b33b47a6e
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2008-10-08 19:31:59 +00:00 |
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hrydgard
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bdab2ad126
|
wave loggin for LLE plugin too.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@798 8ced0084-cf51-0410-be5f-012b33b47a6e
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2008-10-08 19:02:52 +00:00 |
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hrydgard
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49534ca586
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Added AI FIFO wave logging to HLE plugin. Same for LLE plugin is coming soon. Plus some extra critical section locks in LLE plugin.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@797 8ced0084-cf51-0410-be5f-012b33b47a6e
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2008-10-08 18:57:33 +00:00 |
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hrydgard
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e94820ea7d
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Beginnings of a new Docs folder - for RE stuff only! Don't go posting leaked things or anything like that here.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@795 8ced0084-cf51-0410-be5f-012b33b47a6e
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2008-10-08 17:27:43 +00:00 |
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hrydgard
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3d475abf2b
|
Hook up sound output in the LLE plugin. Some AX games actually produce some icky scratchy "sound" sometimes :D
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@761 8ced0084-cf51-0410-be5f-012b33b47a6e
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2008-10-04 00:16:19 +00:00 |
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hrydgard
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d162fa6ade
|
Added comment that Addr__AXOutSBuffer_2 contains the destination address for mixing in RAM.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@758 8ced0084-cf51-0410-be5f-012b33b47a6e
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2008-10-03 18:59:57 +00:00 |
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hrydgard
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655bc23322
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fix some comments, some files with mixed line endings, some warnings.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@757 8ced0084-cf51-0410-be5f-012b33b47a6e
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2008-10-03 17:22:35 +00:00 |
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hrydgard
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a2e0cdcbc1
|
style fixup
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@749 8ced0084-cf51-0410-be5f-012b33b47a6e
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2008-10-02 21:50:35 +00:00 |
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hrydgard
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65f8c4bca1
|
unbreak DX9 build.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@747 8ced0084-cf51-0410-be5f-012b33b47a6e
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2008-10-02 19:59:50 +00:00 |
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hrydgard
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fb79bc9224
|
Disable screen saver in the gfx plugin window management too.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@720 8ced0084-cf51-0410-be5f-012b33b47a6e
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2008-09-28 17:47:44 +00:00 |
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hrydgard
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68ae5ac070
|
Fix tiny bug, submit project change too :p
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@719 8ced0084-cf51-0410-be5f-012b33b47a6e
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2008-09-28 17:35:57 +00:00 |
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hrydgard
|
48c9333c0f
|
Switch audio fifo queue to a faster non-STL one.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@718 8ced0084-cf51-0410-be5f-012b33b47a6e
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2008-09-28 17:34:40 +00:00 |
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hrydgard
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b2c619da61
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Submit all kind of misc little changes and cleanup so I get a clean slate. There should be nothing in here that really changes anything important, except fixing some types in the filesystemgc stuff.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@717 8ced0084-cf51-0410-be5f-012b33b47a6e
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2008-09-28 16:49:58 +00:00 |
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hrydgard
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60c65b53a5
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Attempt to prevent screensaver from starting when Dolphin is running in the foreground. Can someone test? (only works in Windows)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@716 8ced0084-cf51-0410-be5f-012b33b47a6e
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2008-09-28 16:08:48 +00:00 |
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hrydgard
|
6af08837da
|
Really fix DTK audiostream from compressed iso
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@675 8ced0084-cf51-0410-be5f-012b33b47a6e
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2008-09-24 22:02:47 +00:00 |
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hrydgard
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f7b6298e77
|
Break out BIOS emulation code into its own file. Remove BOOT_BIN support (who still uses that?). assorted warning fixes.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@674 8ced0084-cf51-0410-be5f-012b33b47a6e
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2008-09-24 21:14:23 +00:00 |
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hrydgard
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08e81eddb9
|
Protect dvdread with a critical section, should fix crashes when running ikaruga from a compressed iso. Some coding standard stuff.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@672 8ced0084-cf51-0410-be5f-012b33b47a6e
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2008-09-24 20:47:11 +00:00 |
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hrydgard
|
e4785df7a2
|
Ban compression of Wii images until it has been tested. All sorts of minor cleanup.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@669 8ced0084-cf51-0410-be5f-012b33b47a6e
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2008-09-24 19:10:56 +00:00 |
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hrydgard
|
0ffc909969
|
Fix random memory overwrite bug in DSP plugin.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@616 8ced0084-cf51-0410-be5f-012b33b47a6e
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2008-09-22 22:49:09 +00:00 |
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hrydgard
|
87f42c9237
|
Add a way to sprinkle heap integrity checks over Dolphin without breaking the linux build
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@613 8ced0084-cf51-0410-be5f-012b33b47a6e
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2008-09-22 21:27:47 +00:00 |
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hrydgard
|
b74e161a5a
|
remove annoying message.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@612 8ced0084-cf51-0410-be5f-012b33b47a6e
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2008-09-22 20:41:20 +00:00 |
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hrydgard
|
cca92d4e38
|
constification, code style, changed vector<FileInfo*> to vector<FileInfo> for less allocs and more speed in debug mode
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@611 8ced0084-cf51-0410-be5f-012b33b47a6e
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2008-09-22 20:35:44 +00:00 |
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hrydgard
|
38f04809f1
|
Reduce the use of string objects slightly. Add Delete ISO feature.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@610 8ced0084-cf51-0410-be5f-012b33b47a6e
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2008-09-22 19:48:12 +00:00 |
|
hrydgard
|
5c6407b805
|
Set some stray WarnAsError=false
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@601 8ced0084-cf51-0410-be5f-012b33b47a6e
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2008-09-21 18:15:59 +00:00 |
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