Commit Graph
42 Commits
Author SHA1 Message Date
nitsuja 31ff1907a4 added an option to log to the attached Windows debugger (so e.g. NOTICE_LOG messages can show up in Visual Studio's output window) 2012-01-07 23:04:18 -08:00
nitsuja 9ab69febe5 fix for stack corruption caused by certain DSP LLE JIT ABI calls.
if you were getting crashes or freezes as a result of using the "DSP LLE on Thread" option, this might fix that.
2012-01-07 20:46:41 -08:00
nitsuja 57d1c87a2d Merge branch 'determinism-fixes' 2012-01-04 01:49:31 -08:00
nitsuja 39613a95a8 initialize the uninitialized 2012-01-04 01:36:09 -08:00
nitsuja 81a1efab8e fixed an issue where the CPU sometimes single-steps an extra time after pausing 2012-01-04 01:33:38 -08:00
nitsuja ced8ca7219 better support for RTC when recording 2012-01-04 01:33:35 -08:00
nitsuja c6ce58ab64 fixed a wii recording desync
(some remote init code was running in playback but not recording)
2012-01-04 01:17:11 -08:00
nitsuja fe5a82357a fix potential wiimote playback desync 2012-01-04 01:16:45 -08:00
nitsuja 88df9d25a1 fixed potential crash in wii fileio 2012-01-04 01:13:46 -08:00
nitsuja 0d9e87da18 prevent CLogWindow::UpdateLog from constantly burning through timer objects, because it was allocating memory a lot and making it hard to debug some things. I think this should be faster even in release builds, but any speedup is probably too tiny to measure. 2012-01-01 14:28:21 -08:00
nitsuja f0d7b8122f increased fault tolerance of shader cache files.
more specifically: if the emulator stops unexpectedly, it is quite possible that one of the shader cache files will have some bytes near the end that never got their values filled in. this change adds an index number at the end of each entry as extra verification that the entry is valid, so that invalid entries can be ignored (and eventually overwritten) instead of causing crashes.
2012-01-01 14:28:20 -08:00
nitsuja 6f1b2d7748 name all audio threads (that I know how to) for debugging, as suggested in response to revision d00b719966. 2012-01-01 14:28:19 -08:00
nitsuja 33f0f9fd9f fix ZWW intro music crackling with DSPHLE 2011-12-19 21:52:47 -08:00
nitsuja 3006d0696c fix the read-only menu item being disabled when emulation is paused (the hotkey was fine but I guess some people still use the menu) 2011-12-19 16:38:07 -08:00
nitsuja 3e773f093d fixed a freeze on emu shutdown in windows build 2011-12-19 15:13:26 -08:00
nitsuja 567e90bbd5 fix for an un-threadsafe call to UpdateGUI (oops) 2011-12-18 20:38:54 -08:00
nitsuja 4a88d5ae93 fix for wiimote dying if you use savesetates too fast
(by dying I mean all wiimote slots permanently disconnecting until emulation reset)
2011-12-18 19:47:11 -08:00
nitsuja d00b719966 give the audio thread a name (this doesn't really matter, but it was bugging me) 2011-12-18 02:25:50 -08:00
nitsuja d44fc0c820 small fixes for some recording-related menu items 2011-12-18 02:23:59 -08:00
nitsuja c88e4a097e update ui after savestate load (because loading a savestate can affect whether certain items should be grayed out in the menu) 2011-12-18 01:15:59 -08:00
nitsuja cfad00d6e0 added missing ExpansionInterface data to savestates, and related fixes (for savestate robustness) 2011-12-18 00:23:12 -08:00
nitsuja e5286e0406 improve the movie savestate load verification a bit more 2011-12-18 00:22:57 -08:00
nitsuja c6ea5f31f5 remove some suspect code in PowerPC::DoState which I think has already been supplanted by more correct code in CoreTiming::DoState 2011-12-18 00:22:31 -08:00
nitsuja 1e4e05fdc3 made ucode saving more reliable (especially for the case of loading across boundaries where the ucode changes). I think this is related to the occasional memory corruption I was seeing upon loading a savestate. 2011-12-18 00:22:21 -08:00
nitsuja c68c8c388c made savestate loads less fragile by adding some markers and rolling back on a mismatch.
This should make it so if you try to load an incompatible save, it simply doesn't load, instead of crashing dolphin. (I can't guarantee no crash but it's much less likely now)
2011-12-18 00:22:06 -08:00
nitsuja d2f61fa155 some movie playback fixes 2011-12-15 09:22:16 -08:00
nitsuja 1ad05f7440 Merge branch 'master' of https://code.google.com/p/dolphin-emu 2011-12-14 21:34:55 -08:00
nitsuja 9470f9545f many movie fixes (mainly for readonly mode), and some wii input display support 2011-12-14 21:26:42 -08:00
nitsuja f3325036be fixed hotkeys getting ignored after tab is pressed 2011-12-11 21:54:50 -08:00
nitsuja 2c2ef9a961 made frame advance act normal (so it advances 1 frame each time instead of waiting for further unpause commands), and did some minor improvements to the read-only command (making the UI behavior a little nicer, no actual changes to what read-only does at this point) 2011-12-11 21:08:26 -08:00
nitsuja- a4e338b379 fixed a couple of problems with UpdateFPSDisplay (DX9) (though it's a trivial fix somebody else was probably about to make)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6901 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-24 04:42:34 +00:00
nitsuja- 4f45b422a2 a little cleanup of dx9 depth conversion code that r6751 made unnecessary, and a question about D3DFMT_D24X8 checks, and (most importantly) spelled Stretch right in video config
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6757 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-06 02:24:03 +00:00
nitsuja- 72738bf2e7 clamp OGL depth clear value, this might fix a problem some people reported with r6678
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6704 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-01 00:16:02 +00:00
nitsuja- a55925af79 fixed crash when compressing 4+gb isos on some builds
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6700 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-31 10:40:49 +00:00
nitsuja- bb8918a2ca added/changed some graphics plugin tooltips, added some low-res framebuffer options for getting a speedup (in pixel-shader-limited situations) at the cost of quality but without needing to make the window tiny, and fixed a little crash with closing the dx9 settings window at a bad time
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6624 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-20 09:17:21 +00:00
nitsuja- 6492b84ca5 this probably doesn't fix anything noticeable, but, it seems like a bug that C_COLORMATRIX+4 overlapped with C_PLIGHTS
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6620 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-19 21:09:29 +00:00
nitsuja- 60d2d42525 made texture conversion shaders use less instructions
this is mainly so they fit within ps_2_0 limits, but I made this separate from my last checkin to make it easier to test separately in case it somehow causes problems

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6619 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-19 21:05:41 +00:00
nitsuja- 98fe8437ae reduced frequency of dx9 ps_2_0 pixel generation errors, and made dx9 efb depth peek of 16-bit depth buffer not use 24-bit adjustment factor. shouldn't affect other the plugins.
(probably nobody else cares, but I need at least one video plugin that actually works on this computer)

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6618 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-19 20:59:23 +00:00
nitsuja- b31042cb10 fixed a bug where events scheduled for the same time run in backwards order
simplified CoreTiming::AddEventToQueue
fixed emu.frameadvance and implemented emu.wait
fixed Lua script termination
brought over some luaconf customizations to fix issue 2245 in a better way and deal with certain other scripting problems

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5383 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-04-18 08:28:52 +00:00
nitsuja- 766818baa8 possible savestate memory leak fix in DoBuffer
made Lua run on the CPU thread to fix unreliable script execution issues
several fixes so the Lua savestate functions can actually work
added Lua function savestate.verify to help with catching desyncs
implemented FailVerifyAtFrameBoundary in Lua interface
added a Clear button to the LuaWindow

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5382 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-04-17 21:02:03 +00:00
nitsuja- fadbe78a59 dx9 savestate crash fix
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5380 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-04-17 20:14:38 +00:00
nitsuja- 22551a0a8a a few minor code fixes.
also added a user file that should simplify running from VS for newcomers

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5338 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-04-12 02:00:15 +00:00