Commit Graph
100 Commits
Author SHA1 Message Date
Markus Wick a86865d1c4 Merge pull request #1740 from Armada651/stereo-xfb
Support stereoscopy with Virtual XFB
2014-12-26 13:25:33 +01:00
Markus Wick 5526b39320 Merge pull request #1748 from Armada651/stereo-format
FramebufferManager: Support stereoscopic EFB format changes.
2014-12-24 11:02:17 +01:00
degasus 01cd11a835 OGL: fix ssbo based bbox support 2014-12-22 19:10:35 +01:00
degasus 1efd00227d VertexLoader: Skip vertices with position index = -1 2014-12-21 14:29:44 +01:00
degasus 325e8e370e VertexLoader: Merge dummy functions 2014-12-21 14:13:04 +01:00
degasus 7c486a8c24 VertexLoader: Add a VertexLoader pointer to each function call 2014-12-21 14:13:04 +01:00
degasus 7edf6ec4e4 VertexLoader: Add a test loader which compares two vertex loaders 2014-12-21 14:13:04 +01:00
degasus 809117102e VideoCommon: split VertexLoaderBase from VertexLoader 2014-12-21 14:12:43 +01:00
degasus a71c8158d9 VertexLoader: remove inlined getters
They just blow up the code.
2014-12-21 13:47:43 +01:00
degasus 6e3b2712d2 VideoCommon: Move NativeVertexFormat cache to VertexLoaderManager 2014-12-21 13:47:43 +01:00
degasus 1281798992 VertexLoaderUid: remove operator<
Not needed for unordered map.
2014-12-21 13:47:43 +01:00
degasus ec28a80e00 VideoLoader: remove VAT_*_FRACBITS
They are used to remove the flush amounts, but as we don't
flush anymore on vertex loader changes (only on native
vertex format right now), this optimization is now unneeded.

This will allow us to hard code the frac factors within the
vertex loaders.
2014-12-21 13:47:42 +01:00
Markus Wick f8bf938f37 Merge pull request #1738 from degasus/master
OGL: Fix OGL3 with stereo enabled
2014-12-20 19:57:27 +01:00
degasus a858db1d27 OGL: move osd warning for not supported stereo mode into config validation 2014-12-20 19:54:00 +01:00
degasus ed9c14e0d5 OGL: Fix OGL3 with stereo enabled 2014-12-20 19:13:34 +01:00
Markus Wick 9122c868fe Merge pull request #1734 from Armada651/stereo-fixes
GeometryShaderManager: Set stereo parameters in a SetConstants() call.
2014-12-20 17:48:31 +01:00
degasus 3322c55484 OGL: don't clear the stencil buffer
We don't have one. This should remove some spamming of the nvidia driver.
2014-12-20 15:17:20 +01:00
degasus 3f9b52e555 OGL: draw shadows within rasterfont itself 2014-12-20 13:31:41 +01:00
degasus fb177ca04e VideoCommon: merge debug test generators 2014-12-20 13:06:29 +01:00
degasus ffa014dd48 VideoCommon: merge debug info generators 2014-12-20 12:25:10 +01:00
Markus Wick ca18e51450 Merge pull request #1715 from Armada651/geom-interface
VideoCommon: Add in/out qualifiers to centroid storage qualifier.
2014-12-19 12:41:10 +01:00
Markus Wick c7b809d46b Merge pull request #1669 from degasus/swvertexloader
Video Software Vertex Loader
2014-12-18 19:30:56 +01:00
degasus 5f322cc9e8 Jit: move constants out of class
This fixes a linking issues on debug builds.
2014-12-17 23:42:10 +01:00
Markus Wick 98292682fe Merge pull request #1709 from unknownbrackets/attributeless-fix
OGL: Attempt a larger buffer to workaround 7946
2014-12-17 14:20:54 +01:00
Markus Wick d3c4a8eda3 Merge pull request #1707 from magumagu/blend-and-logic-op
D3D+OGL: choose blendenable over logicopenable.
2014-12-16 12:27:04 +01:00
Markus Wick cb3a964730 Merge pull request #1695 from Armada651/stateman-setters
D3DState: Always update the m_pending members in the setters.
2014-12-14 03:01:34 +01:00
degasus d5eeb9b713 VideoSW: rewrite VertexLoader to use the VideoCommon one 2014-12-13 10:29:08 +01:00
degasus 1a5d791964 OGL: fix efb pokes 2014-12-12 16:11:17 +01:00
Markus Wick 4c139ca7cc Merge pull request #1609 from degasus/datareader
VideoCommon: Datareader
2014-12-10 06:53:11 +01:00
degasus bf65c49609 PixelShaderGen: merge OGL+D3D bbox 2014-12-09 19:32:24 +01:00
degasus e88e63adb3 UnitTests: fix VertexLoaderTest 2014-12-09 18:56:27 +01:00
degasus 3fc7e55cc4 VideoCommon: clean up VertexLoader 2014-12-09 18:56:27 +01:00
degasus 02cdb41d3d VideoCommon: Rename s_pCurBufferPointer 2014-12-09 18:56:27 +01:00
degasus 50de4238bb VertexLoader: Move the old Datareader function into VertexLoader 2014-12-09 18:56:27 +01:00
degasus 21970c4a2a VideoCommon: cleanup OpcodeDecoder 2014-12-09 18:56:27 +01:00
degasus 4b22885ed8 VideoCommon: fifo cleanups 2014-12-09 18:56:27 +01:00
degasus 27f984c02e VideoCommon: rewrite DataReader 2014-12-09 18:56:27 +01:00
Markus Wick ff4526b4a9 Merge pull request #1657 from Tinob/master
Add HW bounding Box support to d3d backend
2014-12-08 09:05:22 +01:00
Markus Wick d83f0308af Merge pull request #1664 from Sonicadvance1/GLES3_stereo
Enables stereo rendering with OpenGL ES 3.1 + AEP.
2014-12-07 12:53:14 +01:00
Markus Wick f00ad2e65c Merge pull request #1656 from kayru/orthographic_projection_epsilon
Moved projection epsilon back to g_fProjectionMatrix[15]
2014-12-05 17:34:50 +01:00
Markus Wick 02dae1d1ba VideoCommon: fix include order 2014-12-04 15:15:16 +01:00
degasus 94d9d138d9 Common: Add a built-in profiler 2014-12-03 00:50:41 +01:00
degasus c63a38088a OGL: require GL version >= 3.0
This "fix" a crash because of glVertexAttribI only available on gl3+ contexts.
2014-11-26 21:33:47 +01:00
degasus ed9f258b27 GeometryShader: Don't read from output variables 2014-11-23 14:30:12 +01:00
degasus 6670cacddc use GL_TEXTURE_2D_ARRAY for most of our textures 2014-11-23 14:22:22 +01:00
degasus 6f3e20ac42 OGL: disable bbox writes if not supported 2014-11-22 15:17:57 +01:00
degasus 36fe8ccf46 OGL: also show driver warnings on release builds 2014-11-22 15:07:52 +01:00
degasus ff942d44b5 OGL: fix buffer destruction
This buffer will be unbound in the StreamBuffer class itself, so no need to unbind them before.
2014-11-18 23:13:06 +01:00
degasus c211450b99 OGL: implement bounding box support with ssbo
This implemention tries to be as accurate as the old SW implemention, but it will remove the dependcy of our vertexloader on videosw.
2014-11-17 21:20:32 +01:00
degasus 90613a1bda OpcodeDecoder: Skip recursiv display lists 2014-11-15 16:24:06 +01:00
degasus cd9f0c34e4 VideoCommon: Remove GetPointer in fifo code 2014-11-01 12:24:43 +01:00
degasus ce9ef2c438 OGL: fix interpolation of PP shaders 2014-10-27 21:15:32 +01:00
degasus 7292ea6a04 OGL: force enable postprocessing 2014-10-23 00:21:52 +02:00
degasus 8f403696ea DriverDetails: mark intel buffer_storage bug as fixed 2014-10-16 22:51:32 +02:00
Markus Wick 1227bd2ba6 PixelShaderGen: replace multiplication with shift
iirc both nvidia and i965 doesn't optimize this
2014-10-14 12:34:37 +02:00
degasus 8b84ddce9a VideoCommon: rewrite frame skipping code 2014-09-04 18:07:39 +02:00
degasus ef6f6a7fa9 VideoCommon: remove XFReg copy optimization
This code is just ugly and I doubt there is a way that copying twice is faster.
2014-09-04 17:56:17 +02:00
degasus 8b0ad5daec glx: fix shutdown hang 2014-08-27 18:16:56 +02:00
degasus a64b0bf499 VertexLoader: cache NativeVertexFormat
This fix a performance regression of PR #672.
2014-08-16 12:58:52 +02:00
degasus 5205d7baa6 ogl: fix rasterfont 2014-07-31 19:03:18 +02:00
degasus 01fd96ab31 PixelShaderGen: fix indentation 2014-07-16 17:24:43 +02:00
degasus 7e79806efc remove unused globals
Also change globals into statics which are only used in one file
2014-07-11 16:10:20 +02:00
degasus 81ed17be53 avoid the extern keyword in .cpp files 2014-07-11 16:10:20 +02:00
degasus 6d3f249dcc mark all local variables as static 2014-07-11 16:10:20 +02:00
degasus 9560ecdbec CMake: warn on missing variable declarations 2014-07-11 16:07:23 +02:00
degasus 22e1aa5bb4 mark all local functions as static 2014-07-11 16:07:23 +02:00
degasus 3ff1c538ee CMake: warn on missing declarations 2014-07-11 16:07:22 +02:00
degasus e72b01caa1 ConfigManager: fix alignment 2014-07-06 11:05:16 +02:00
degasus bb2fc8ecbb VideoCommon: Cache native vertex formats
We are used to have a 1:1 mapping of GX vertex formats and the native (OGL + D3D) ones, but there are by far more GX ones.
This new cache maps them directly so that we don't flush on GX vertex format changes as long as the native one doesn't change.

The idea is stolen from galop1n.
2014-07-04 14:39:27 +02:00
degasus 02ac5e95c8 VideoCommon: normalize lighting direction.
It seems that the lighting direction must be normalized. This fixes lots of lighting issues mostly shown in the d3d backend.
2014-07-03 21:08:19 +02:00
degasus 7db5a4b22d Statistics: Reformat stats string 2014-06-27 09:36:50 +02:00
degasus f1ddd3c66a VideoCommon: remove unused stats 2014-06-27 09:35:26 +02:00
degasus 924ad1ee9f LightingShader: hard code const variable 2014-06-19 16:46:53 +02:00
degasus e456a5e64f PixelShader: remove the duplicated ppl constants 2014-06-19 16:33:33 +02:00
degasus d93f2973f7 PixelShader: use the vertex const buffer for ppl 2014-06-19 16:33:33 +02:00
degasus 027baad73b VideoCommon: use the Light struct in XF memory 2014-06-19 16:33:29 +02:00
degasus 9566dcf0da OGL: speed up the EFB cache
gcc doesn't optimize this loops with -O2, so using memset now.
A flag to skip the clear funktion was added as the cache is already cleared most of the time.
2014-06-05 14:53:09 +02:00
degasus d9eafd94a2 OGL-StreamBuffer: replace size_t with u32
Yes, this matters.
We align our buffer all the the time which needs a division. u64 divisions are just so slow.
2014-06-05 13:33:50 +02:00
degasus 606e46ba8d OGL-StreamBuffer: move alignment to caller
Only the caller know if alignment is needed at all, so it can be skipped now.
2014-06-05 13:32:13 +02:00
degasus 02a4e3d70f OGL-StreamBuffer: make the SLOT calculation much easier
The size of the buffer is now power of 2, so we can use a shift instead of a division.
This was at about 2% of the global CPU usage.
2014-06-05 13:32:13 +02:00
degasus d81d2e8915 OGL-StreamBuffer: allocate fences in StreamBuffer directly 2014-06-05 13:32:13 +02:00
degasus 0688cfdaef OGL-StreamBuffer: don't use coherent mapping
Coherent mapping seems to be much slower on fermi gpus.
2014-06-05 12:18:44 +02:00
degasus 541bfd071e Jit64: Don't flush the regcache on bcx 2014-06-02 18:12:54 +02:00
degasus 0cd9eea99e RegCache: make state clear optional on flushes 2014-06-02 18:12:53 +02:00
degasus 38c3812a60 RegCache: merge fpr+gpr BindToRegister 2014-06-02 18:12:53 +02:00
degasus 9e9b71fa87 RegCache: merge fpr+gpr StoreFromRegister 2014-06-02 18:12:53 +02:00
degasus fd9bfddde7 RegCache64: devirtualize RegCache::Start 2014-06-02 18:12:53 +02:00
degasus 8693e0abaa RegCache64: Use std::array 2014-06-02 18:11:26 +02:00
degasus 6089812482 RegCache64: move x?locks into register structs 2014-06-02 13:02:52 +02:00
degasus c800918fd8 RegCache64: remove unused functions 2014-06-02 09:53:44 +02:00
degasus 4545fa589d Jit64: remove unused FlushMode enum 2014-06-02 08:24:25 +02:00
degasus c1b6fcc00b ogl: pixel format shader without resolving
v2: Don't use std::to_string as this function is broken on android.
2014-05-19 09:29:40 +02:00
degasus e150d307a6 ogl: use ARB_texture_multisample for msaa 2014-05-19 09:21:44 +02:00
degasus fab78c2dff ogl: add ARB_texture_multisample 2014-05-19 09:21:44 +02:00
degasus 775858b6bc ogl: drop NV_framebuffer_multisample_coverage 2014-05-19 09:21:44 +02:00
degasus afea848e3b ogl: drop csaa support 2014-05-19 09:21:44 +02:00
degasus 7bb44199fd remove unused and unexported function 2014-05-16 14:33:00 +02:00
degasus 813e30ec2a ShaderGen: make uv readonly 2014-05-05 17:06:38 +02:00
degasus 6109958e68 ShaderGen: OGL: don't make a copy of "Normal" 2014-05-05 17:06:37 +02:00
degasus 0e0da8c8fd ShaderGen: make clipPos readonly 2014-05-05 17:06:37 +02:00