Commit Graph
100 Commits
Author SHA1 Message Date
Jules Blok 51a36f27e0 Merge pull request #3448 from Armada651/depth-epsilon
VertexShaderManager: Add an epsilon hack to the perspective projection.
2016-01-18 20:56:18 +01:00
Jules Blok 48b60649af Merge pull request #3495 from Armada651/d3d-float
D3D: Use a 32-bit floating point depth buffer.
2016-01-14 00:39:23 +01:00
Jules Blok d54291f2e8 Merge pull request #3506 from stenzek/odd-mips
TextureCacheBase: Change CalculateLevelSize to match D3D/OGL sizes
2016-01-13 23:10:18 +01:00
Jules Blok 55cb6675cc IniFile: Initialize with default value if key does not exist. 2016-01-13 22:51:53 +01:00
Jules Blok a307883069 Merge pull request #3505 from Armada651/invert-conversion
TextureConversionShader: Also invert color encoders if they're used to encode depth.
2016-01-13 12:58:44 +01:00
Jules Blok daabd88d69 TextureConversionShader: Also invert color encoders if they're used to encode depth. 2016-01-13 01:08:27 +01:00
Jules Blok 8158d291aa D3D: Use the full depth range for Z pokes. 2016-01-11 22:27:41 +01:00
Jules Blok 129975233f D3D: Use a 32-bit floating point depth buffer. 2016-01-11 22:27:40 +01:00
Jules Blok b56a084b0b Merge pull request #3470 from Armada651/stereo-msaa
FrameBufferManager: Fix typo in stereoscopic MSAA shader.
2016-01-07 20:15:06 +01:00
Jules Blok db551c55a2 FrameBufferManager: Fix typo in stereoscopic MSAA shader. 2016-01-07 20:05:12 +01:00
Jules Blok 1e111421e9 VideoConfig: Don't give warnings for per-game stereoscopy parameters. 2016-01-06 22:21:12 +01:00
Jules Blok 358e458a93 VertexShaderManager: Add an epsilon hack to the perspective projection. 2016-01-05 01:24:54 +01:00
Jules Blok 8c3108b354 Render: Clamp the z range to the full range. 2016-01-03 15:39:34 +01:00
Jules Blok 7ca9a438a8 Merge pull request #3385 from SMarioMan/master
Add StereoConvergence settings to various gameini files
2015-12-24 12:02:04 +01:00
Jules Blok 8bda12bcfd Revert "Merge pull request #3076 from void-ghost/stereo3d_presets"
This reverts commit 81414b4fa2, reversing
changes made to b926061f64.

Conflicts:
	Source/Core/DolphinWX/Frame.cpp
	Source/Core/VideoCommon/VideoConfig.cpp
	Source/Core/VideoCommon/VideoConfig.h
2015-12-23 00:35:19 +01:00
Jules Blok 7b4c4bfc5e VideoConfig: Fix stereoscopy preset settings.
PR #3076 looks to be pretty poor quality and should be reverted.
2015-12-22 23:24:05 +01:00
Jules Blok 2c5965be88 UserPreferences: Move all stereoscopy options to the stereoscopy section. 2015-12-22 23:16:28 +01:00
Jules Blok fa207ef8a0 VideoConfig: Move all stereoscopy options to the stereoscopy section. 2015-12-22 23:16:27 +01:00
Jules Blok 9a1b2f68cc ISOProperties: Replace the ConvergenceMinimum option by the Convergence option.
The ConvergenceMinimum was replaced by Convergence in the GameINI.
2015-12-22 23:16:27 +01:00
Jules Blok c49bb57e09 VideoConfig: Move all GameINI stereoscopy options to the stereoscopy section. 2015-12-22 23:16:27 +01:00
Jules Blok 3f7bf5ca93 VideoConfigDiag: Snap the convergence slider. 2015-12-13 22:58:38 +01:00
Jules Blok ee657c04fe VideoConfig: Change convergence setting to percentage value. 2015-12-13 22:58:16 +01:00
Jules Blok 99c08c89bb OGL: Invert Top-and-Bottom mode. 2015-09-10 22:22:26 +02:00
Jules Blok 9cfb411a93 Readme: Update issue tracker URL. 2015-09-07 22:01:19 +02:00
Jules Blok 5e652686f7 Merge pull request #2865 from SMarioMan/patch-1
Add stereoscopic options to tested gameini files
2015-08-17 16:57:41 +02:00
Jules Blok 7e266b080f TextureCache: Remove redundant floor(). 2015-08-15 15:30:50 +02:00
Jules Blok b01ca1794a Revert "VideoCommon: Clamp integer conversions."
This reverts commit 0f2c72f0f8.
2015-08-15 13:50:43 +02:00
Jules Blok 3801f89125 Merge branch 'stable' 2015-07-25 14:09:02 +02:00
Jules Blok 4d5f693d88 Merge pull request #2777 from Armada651/hotkey-down
HotkeyManager: Activate hotkey when key is pressed.
2015-07-25 14:08:03 +02:00
Jules Blok 3814b5b702 HotkeyManager: Activate hotkey when key is pressed.
As opposed to activating the hotkey when it is released.
2015-07-25 13:53:27 +02:00
Jules Blok 75fc213359 FrameTools: Disable hotkeys while a modal dialog is shown. 2015-07-25 13:05:00 +02:00
Jules Blok 0092f5207b Core: Don't return true on IsRunning() when stopping emulation. 2015-07-25 13:04:37 +02:00
Jules Blok 59eb7a864d Revert "Join the emu thread in Core::Stop. Get rid of Core::Shutdown which did that before."
This reverts commit ba664b3293.

Added documentation to Core::Shutdown() to prevent breaking changes.
2015-07-25 13:04:22 +02:00
Jules Blok dfe5ed54a4 Merge pull request #2770 from Armada651/modal-hotkeys
FrameTools: Disable hotkeys while a modal dialog is shown.
2015-07-25 13:02:13 +02:00
Jules Blok fbd5bb815c Merge pull request #2538 from Armada651/thread-revert
Revert "Join the emu thread in Core::Stop. Get rid of Core::Shutdown which did that before."
2015-07-25 13:02:04 +02:00
Jules Blok 8eee13e7af FrameTools: Disable hotkeys while a modal dialog is shown. 2015-07-23 09:09:01 +02:00
Jules Blok ed50d61287 Merge branch 'stable' 2015-07-23 08:12:57 +02:00
Jules Blok 2c7ae7787d Merge pull request #2768 from Armada651/focus-pause
CFrame: Ignore "Pause on Focus Lost" when not started.
2015-07-23 08:11:45 +02:00
Jules Blok 703b1e8654 CFrame: Ignore "Pause on Focus Lost" when not started. 2015-07-22 19:31:23 +02:00
Jules Blok 5535c5c54c Core: Don't return true on IsRunning() when stopping emulation. 2015-07-22 09:44:39 +02:00
Jules Blok b6c4d5792b Revert "Join the emu thread in Core::Stop. Get rid of Core::Shutdown which did that before."
This reverts commit ba664b3293.

Added documentation to Core::Shutdown() to prevent breaking changes.
2015-07-22 09:15:19 +02:00
Jules Blok 809e480973 Merge branch 'stable' 2015-07-20 16:04:18 +02:00
Jules Blok ccb56ddf97 CFrame: Claim all keyboard events on OS X. 2015-07-20 10:11:11 +02:00
Jules Blok bee7f19d76 Merge pull request #2682 from AdmiralCurtiss/libusb-fix-win-crash-without-drivers
GC Adapter: Do not attempt to claim_interface when libusb_open() fails.
2015-07-01 23:48:24 +02:00
Jules Blok c06342c3cf Merge branch 'stable' 2015-06-29 11:04:17 +02:00
Jules Blok 9a244f07fa Merge pull request #2673 from Armada651/cheat-crash
CheatSearchTab: Check Core state instead of checking a memory pointer.
2015-06-29 11:02:16 +02:00
Jules Blok 3f39e38372 CheatSearchTab: Check Core state instead of checking a memory pointer. 2015-06-28 18:28:55 +02:00
Jules Blok 1120132d26 Merge branch 'stable' 2015-06-28 13:28:23 +02:00
Jules Blok a71e81a143 Merge pull request #2659 from Armada651/openal-conv
OpenALStream: Fix sample conversion.
2015-06-27 00:13:02 +02:00
Jules Blok cff6d9f922 Merge pull request #2640 from AdmiralCurtiss/real-wiimote-crash-fix
WiimoteReal: Fix crash when switching a real Wiimote to a different slot or type during emulation.
2015-06-26 20:33:50 +02:00
Jules Blok da7ec75350 Merge pull request #2643 from comex/fix-do-file-search
Fix DoFileSearch returning the passed-in directories themselves.
2015-06-25 15:20:16 +02:00
Jules Blok 86dd81cf6b OpenALStream: Fix sample conversion.
Looks like it wasn't symmetric anymore.
2015-06-25 12:42:41 +02:00
Jules Blok 75a9740ab7 Merge branch 'stable' 2015-06-25 12:24:15 +02:00
Jules Blok 8fd5f249fa Merge pull request #2656 from Armada651/ogl-inv-depth
OGL: Allow inverted depth ranges.
2015-06-25 12:06:56 +02:00
Jules Blok 30eae0d258 Merge pull request #2657 from lioncash/screenshot
Render: Add an OSD notification for screenshot saving
2015-06-25 09:22:26 +02:00
Jules Blok dbfdbf7dbd D3D: Cosmetics.
Merge two cases which should've already been merged.
2015-06-24 23:16:53 +02:00
Jules Blok 743296f1c4 OGL: Allow inverted depth ranges. 2015-06-24 22:28:36 +02:00
Jules Blok 2a5dd69c72 Merge branch 'stable' 2015-06-24 19:34:16 +02:00
Jules Blok 6274cdb478 Merge pull request #2655 from mimimi085181/texturecache-iterator-fix
Quick fix for an invalid iterator
2015-06-24 19:27:08 +02:00
Jules Blok 519a7c4a29 Merge pull request #2652 from Tilka/ps_sum1
Jit64: fix pre-SSE4.1 fallback of ps_sum1 with AccurateNaNs=True
2015-06-24 18:28:33 +02:00
Jules Blok 21a70903ed Merge branch 'stable' 2015-06-23 20:16:55 +02:00
Jules Blok 4042945ee5 Merge branch 'stable' 2015-06-13 01:12:12 +02:00
Jules Blok d914c11ee5 Merge pull request #2595 from degasus/stable
Hotkeys: Fix translation array
2015-06-12 22:36:43 +02:00
Jules Blok dca19a71db Merge pull request #2588 from Armada651/geom-centroid
GeometryShaderGen: Don't use `centroid in` for input variables.
2015-06-11 09:53:02 +02:00
Jules Blok fd637030e4 GeometryShaderGen: Consistently use xfmem just as the vertex shader.
There are very rare conditions in which xfmem can actually desync from bpmem.
2015-06-10 16:13:54 +02:00
Jules Blok 4cbaddb7ad GeometryShaderGen: Don't use centroid in for input variables. 2015-06-10 16:04:32 +02:00
Jules Blok 8e3af04d0e Merge pull request #2585 from dolphin-emu/fix_d3d_ansiopathicness_the_sequel
Anisotropic Filtering option is now correct in D3D
2015-06-10 13:09:02 +02:00
Jules Blok c15b0b8cfc Merge branch 'master' into stable 2015-06-10 13:08:12 +02:00
Jules Blok 7dfced21a2 Merge branch 'master' into stable 2015-06-10 00:00:12 +02:00
Jules Blok 97e3c5302d Merge pull request #2578 from Armada651/cmake-stable
Don't display the branch name in the titlebar for the stable branch.
2015-06-09 22:28:54 +02:00
Jules Blok 35aa676fe7 Decide whether Dolphin is stable based on the branch name. 2015-06-09 21:07:33 +02:00
Jules Blok d5788f75a3 Merge pull request #2533 from degasus/syncgpu
Fifo: Rewrite SyncGPU
2015-06-09 09:43:26 +02:00
Jules Blok 58f9b05e7e Merge pull request #2471 from degasus/lighting_attn
Lighting Attenuation
2015-06-09 00:16:02 +02:00
Jules Blok 75fef8e26f D3D: Implement Z pokes. 2015-06-07 15:33:30 +02:00
Jules Blok cfc23560d9 D3D: Set the viewport to the full target size when doing EFB pokes. 2015-06-07 13:32:00 +02:00
Jules Blok b0afb08170 Merge pull request #2541 from Armada651/revert-revert
Revert "Revert "OGL: Switch depth buffers to GL_DEPTH_COMPONENT32F format.""
2015-06-07 00:26:01 +02:00
Jules Blok 026d07e7c9 D3D: Remove obsolete comment. 2015-06-06 23:26:52 +02:00
Jules Blok 37dc8661ab Revert "Revert "OGL: Switch depth buffers to GL_DEPTH_COMPONENT32F format.""
This reverts commit 9ef1ca4141.
2015-06-06 20:10:23 +02:00
Jules Blok 8cc271516d Revert "Revert "OGL: Change the depth buffer type to GL_FLOAT.""
This reverts commit 05d60f4fef.
2015-06-06 20:09:22 +02:00
Jules Blok 5650b9e970 Revert "OGL: Use floating point arithmetic to scale the depth value."
This reverts commit 05f42f94a0.
2015-06-06 20:07:49 +02:00
Jules Blok f9b5571ddd Merge pull request #2534 from Armada651/depth-clamp
VideoBackends: Allow the viewport to use the full depth range.
2015-06-06 12:32:56 +02:00
Jules Blok ef1dfa8bcb VideoBackends: Allow the viewport to use the full depth range. 2015-06-06 03:37:46 +02:00
Jules Blok 0b61a0dfc5 Merge pull request #2448 from Armada651/depth-inversion
D3D: Depth range inversion.
2015-05-26 15:39:50 +02:00
Jules Blok ca7801da44 D3D: Invert initial depth buffer clear. 2015-05-26 15:31:36 +02:00
Jules Blok e31982474c OGL: Depth range inversion. 2015-05-22 23:52:22 +02:00
Jules Blok 88cc91030e VertexShaderGen: Use correct depth output when glClipControl is supported. 2015-05-22 23:52:21 +02:00
Jules Blok 522e721830 OGL: Add glClipControl support. 2015-05-22 23:52:20 +02:00
Jules Blok 05f42f94a0 OGL: Use floating point arithmetic to scale the depth value. 2015-05-20 14:22:30 +02:00
Jules Blok 05d60f4fef Revert "OGL: Change the depth buffer type to GL_FLOAT."
This reverts commit 4b2e04b862.
2015-05-20 14:22:29 +02:00
Jules Blok 9ef1ca4141 Revert "OGL: Switch depth buffers to GL_DEPTH_COMPONENT32F format."
This reverts commit be810eb750.
2015-05-20 14:22:28 +02:00
Jules Blok ef78941042 VideoBackends: Clamp depth to uint24 range. 2015-05-18 23:22:28 +02:00
Jules Blok f7151a2a5c Revert "D3D: Use a 32-bit floating point depth buffer."
This reverts commit a224c604a3.
2015-05-16 22:16:31 +02:00
Jules Blok 1d745d632a PixelShaderGen: Clamp zCoord to the depth range. 2015-05-08 14:43:43 +02:00
Jules Blok d04af15ad4 TextureConversionShader: Use floating point values in clamp(). 2015-05-08 14:32:24 +02:00
Jules Blok 5dbb43ae1d PixelShaderGen: Use new multiplier everywhere and directly cast to int instead or rounding. 2015-05-08 14:32:23 +02:00
Jules Blok a224c604a3 D3D: Use a 32-bit floating point depth buffer. 2015-05-08 14:32:22 +02:00
Jules Blok 84a5f4abb0 VideoBackends: Use the new divisor when clearing the depth buffer. 2015-05-08 14:32:22 +02:00
Jules Blok 1a409a2e16 VideoBackends: Clamp Z peek values. 2015-05-08 14:32:21 +02:00
Jules Blok 0f2c72f0f8 VideoCommon: Clamp integer conversions. 2015-05-08 14:32:16 +02:00
Jules Blok b0770e2a0c VideoBackends: Floor depth values in depth copy shaders. 2015-05-08 14:29:30 +02:00