Commit Graph
8 Commits
Author SHA1 Message Date
mimimi085181 829fc3dc2d Quick fix for an invalid iterator 2015-06-24 19:12:46 +02:00
mimimi085181 0ed6b5623f Support partial texture updates via efb copies 2015-06-21 14:02:44 +02:00
mimimi085181 4d5fdb74be Code cleanup for FreeTexture after merging PR #2097 2015-06-09 21:45:09 +02:00
mimimi085181 bd5e55bc59 Fix line ending bug for downloaded gecko codes 2015-06-06 19:15:15 +02:00
mimimi085181 3b9020dc9b Search the texture cache for small textures by address and hash
This fixes issue 6563:
https://code.google.com/p/dolphin-emu/issues/detail?id=6563

This PR adds a 2nd map to texture cache, which uses the hash as key. Cache entries from this new map are used only if the address matches or if the texture was fully hashed. This restriction avoids false positive cache hits. This results in a possible situation where safe texture cache accuracy could be faster than the fast one.

Small textures means up to 1KB for fast texture cache accuracy, 4KB for medium, and all textures for safe accuracy.

Since this adds a small overhead to all texture cache handling, some regression testing would be nice. Games, which use a lot of textures the same time, should be affected the most.
2015-06-05 21:30:39 +02:00
mimimi085181 2f8e0c9bb9 Allow multiple texture cache entries for textures at the same address
This is the same trick which is used for Metroid's fonts/texts, but for all textures. If 2 different textures at the same address are loaded during the same frame, create a 2nd entry instead of overwriting the existing one. If the entry was overwritten in this case, there wouldn't be any caching, which results in a big performance drop.

The restriction to textures, which are loaded during the same frame, prevents creating lots of textures when textures are used in the regular way. This restriction is new. Overwriting textures, instead of creating new ones is faster, if the old ones are unlikely to be used again.

Since this would break efb copies, don't do it for efb copies.

Castlevania 3 goes from 80 fps to 115 fps for me.

There might be games that need a higher texture cache accuracy with this, but those games should also see a performance boost from this PR.

Some games, which use paletted textures, which are not efb copies, might be faster now. And also not require a higher texture cache accuracy anymore. (similar sitation as PR https://github.com/dolphin-emu/dolphin/pull/1916)
2015-02-18 23:54:40 +01:00
mimimi085181 f6c9b8243e GetCRC32: Fix the hash for the last byte(s)
This fixes issue 8227
https://code.google.com/p/dolphin-emu/issues/detail?id=8227
2015-02-18 14:26:28 +01:00
mimimi085181 56e93f8fdd Update size_in_bytes of texture cache entries when copying efb to ram 2015-01-10 13:47:52 +01:00