Commit Graph
100 Commits
Author SHA1 Message Date
JosJuice ae4d52c838 Android: Fix overlay d-pad not working until finger moves
A switch case fallthrough was overlooked when translating from Java to
Kotlin.
2023-06-13 20:37:59 +02:00
JosJuice c961c6c35a Android: Fix pressing up on overlay d-pad 2023-06-13 20:37:59 +02:00
JosJuice fee86e8536 Android: Check file name extensions locale-independently
A very minor bug that became more obvious when this code was translated
to Kotlin.
2023-06-11 19:03:49 +02:00
JosJuice bcd6e2e6dc Merge pull request #11921 from t895/kotlin-fragments
Android: Convert "fragments" package to Kotlin
2023-06-11 18:57:45 +02:00
JosJuice f561bd4285 Merge pull request #11910 from lioncash/construct
PowerPC/ConditionRegister: Mark PPCToInternal() as constexpr
2023-06-08 21:26:07 +02:00
JosJuice 71ac6ec239 InputCommon: Don't treat two analog inputs as a spurious trigger combo
I've received a report from an Android user with a gamepad (a "BSP-D3")
where one physical trigger is controlling two analog axes at the same
time. This was causing RemoveSpuriousTriggerCombinations to delete both
axes, which is clearly not a desireable outcome.

With this change, now the axis with the greatest smoothness is kept,
or both in case they have the same smoothness.
2023-06-06 22:07:14 +02:00
JosJuice 5d40871dd4 Merge pull request #11894 from t895/interface-fix
android: Fix compilation error from Kotlin changes
2023-06-06 19:07:08 +02:00
JosJuice 361171fce0 Android: Temporarily disable host thread check
Very broken. Will investigate, but let's revert it for the time being.
2023-06-06 18:39:32 +02:00
JosJuice 6bd5473d56 Core: Declare emu thread as CPU thread while shutting down
Fixes https://bugs.dolphin-emu.org/issues/13274.
2023-06-06 18:04:21 +02:00
JosJuice 2d56daf1bb Merge pull request #11873 from AdmiralCurtiss/pause-and-lock-host
Core: Assert that only the Host thread may call PauseAndLock().
2023-06-06 13:50:20 +02:00
JosJuice 83b4af86b6 Merge pull request #11892 from t895/kotlin-adapters
Android: Convert "adapters" package to Kotlin
2023-06-06 13:06:56 +02:00
JosJuice 04fab7f2b2 Merge pull request #11884 from t895/kotlin-overlay
Android: Convert InputOverlay to Kotlin
2023-06-06 13:03:39 +02:00
JosJuice 36ca747d55 Merge pull request #11886 from t895/kotlin-ui
Android: Convert "ui" package to Kotlin
2023-06-06 13:03:02 +02:00
JosJuice ce2b63dcc0 Merge pull request #11887 from t895/kotlin-activities
Android: Convert "activities" package to Kotlin
2023-06-05 21:33:34 +02:00
JosJuice 3a81463e68 Android: Fix submenus for Wii Remote 2-4
Accessing any of the submenus "Buttons", "Motion Simulation" or
"Motion Input" for Wii Remotes 2-4 would actually lead to the
corresponding submenu for Wii Remote 1.
2023-06-01 20:17:50 +02:00
JosJuice 6743ca8e09 Merge pull request #11861 from shuffle2/qt
Revert "Revert "DolphinQt: use default dpi rounding mode (passthrough)""
2023-05-30 20:33:20 +02:00
JosJuice 8a78538b2d Android: Don't show analytics dialog for destroyed activity
Should fix one of the reported crashes on Google Play. The issue can
happen if you leave the activity during directory initialization.
2023-05-22 11:10:13 +02:00
JosJuice 11768e3dd3 Merge pull request #11829 from lioncash/strutil
Common/StringUtil: Move some utilities into the Common namespace
2023-05-17 09:13:36 +02:00
JosJuice 192081d2f1 DiscIO: Improve comments in WIARVZFileReader::Convert
Just some clarifications and typo fixes.
2023-05-16 18:58:07 +02:00
JosJuice dadbeb4bae Translation resources sync with Transifex 2023-05-11 23:02:30 +02:00
JosJuice f78e5f3c03 Merge pull request #11811 from JosJuice/revert-dpi-passthrough
Revert "DolphinQt: use default dpi rounding mode (passthrough)"
2023-05-11 23:00:00 +02:00
JosJuice 82f70cdf94 ControllerInterface/Android: Add some missing DeleteLocalRef calls 2023-05-07 18:44:43 +02:00
JosJuice 24a697514e ControllerInterface/Android: Use InputEvent.getDeviceId
Instead of InputEvent.getDevice followed by InputDevice.getId.
Should hopefully fix https://bugs.dolphin-emu.org/issues/13237,
while also being simpler.
2023-05-07 18:40:28 +02:00
JosJuice 2319210d85 Merge pull request #11810 from lioncash/jitreg
Common/JitRegister: Move interface into Common namespace
2023-05-03 17:43:01 +02:00
JosJuice c6510f2bf4 Merge pull request #11812 from lioncash/jitacc
JitInterface: Remove global system accessor
2023-05-03 17:42:48 +02:00
JosJuice 20e14aab06 Revert "DolphinQt: use default dpi rounding mode (passthrough)"
This reverts commit cfe3683668.

On Windows systems with 125% DPI scaling, this was causing both icons
and the OSD to be upscaled by 25% using nearest neighbor scaling, which
looks really bad. shuffle2 has said that this will be improved later,
but we should revert it for now for the sake of the upcoming beta build.
2023-05-02 20:18:56 +02:00
JosJuice ddce941bf1 Translation resources sync with Transifex 2023-05-02 20:11:25 +02:00
JosJuice 6d8cabac49 Merge pull request #11771 from lioncash/linear
Common/LinearDiskCache: Move interface into Common namespace
2023-04-19 17:45:43 +02:00
JosJuice 969318ff66 Merge pull request #11761 from lioncash/mathrev
Common/MathUtil: Move remaining utilities into MathUtil namespace
2023-04-18 18:05:12 +02:00
JosJuice 4c80c992eb Merge pull request #11741 from AdmiralCurtiss/ppc-class
PowerPC: Refactor to class, move to System.
2023-04-10 15:38:19 +02:00
JosJuice 424d136740 Readme: Update Transifex URL
The old URL redirects to the new URL for now, but apparently it will
stop doing that in a few months. Let's update it in the Readme.
2023-04-09 09:04:58 +02:00
JosJuice 6b73a4772b Merge pull request #11744 from AdmiralCurtiss/ios-di-registers
IOS/DI: Remove RegisterWrapper.
2023-04-09 08:55:07 +02:00
JosJuice 6089310c80 Add Finnish translation
A lot of progress has been made on the Finnish translation over on
Transifex recently. Let's add it.
2023-04-02 11:33:42 +02:00
JosJuice 450ca0b69e Merge pull request #11700 from AdmiralCurtiss/mmu-class
PowerPC/MMU: Refactor to class, move to System.
2023-04-01 18:02:04 +02:00
JosJuice 1bf593f65a Jit: Change argument order for InvalidateICacheLine(s)FromJIT 2023-04-01 14:34:30 +02:00
JosJuice 7de01597c6 Merge pull request #11686 from t895/index-fix
Android: Ignore input from invalid pointer identifier
2023-03-24 17:57:19 +01:00
JosJuice e0c9dfe67c Translation resources sync with Transifex 2023-03-24 17:26:25 +01:00
JosJuice 66e414133e Merge pull request #11680 from t895/long-press-fix
Android: Long press leanback game card fix
2023-03-22 17:39:59 +01:00
JosJuice 002a96adb0 Merge pull request #11662 from t895/kotlin-settings
Android: Convert Settings to Kotlin
2023-03-19 17:15:22 +01:00
JosJuice 8e363c0995 Android: Translate C++ "w" to ParcelFileDescriptor "wt"
Previously we were translating "w" to "w", which unlike in C++ doesn't
truncate. See https://issuetracker.google.com/issues/180526528, and for
reference, https://en.cppreference.com/w/cpp/io/c/fopen and
https://en.cppreference.com/w/cpp/io/basic_filebuf/open.

This issue was brought to my attention by the recently published issue
CVE-2023-21036 in the screenshot editing tool on Pixel phones. I'm not
aware of any code in Dolphin that actually uses "w" with an existing
file on Android (when we ask the user for a location to save to using
SAF, a new file is always created), but still, best to fix this.
2023-03-18 13:44:01 +01:00
JosJuice d179acef38 Core: Refactor InitializeDeterministicWiiSaves
Some simple deduplication.
2023-03-16 22:49:46 +01:00
JosJuice 9e7409e71e Core: Fix starting movie recording with existing Wii save
A change made in 0d095b4 didn't take into account that the movie system
doesn't set sync_titles.
2023-03-16 22:45:40 +01:00
JosJuice 6b545eaada Merge pull request #11659 from JosJuice/android-after-dirinit-runner-cleanup
Android: Clean up AfterDirectoryInitializationRunner
2023-03-16 17:12:58 +01:00
JosJuice fe8be906f3 Android: Use LifecycleOwner instead of subtype 2023-03-14 23:03:13 +01:00
JosJuice 846f5f6671 Android: Clean up outdated comment in AfterDirectoryInitializationRunner 2023-03-14 23:03:13 +01:00
JosJuice 5818685911 Android: Fix per-game profile setting off-by-one 2023-03-13 18:30:55 +01:00
JosJuice 019bde6afc Merge pull request #11645 from K0bin/document-provider-authority-fix
Android: Use $applicationId for DocmentProvider authority
2023-03-12 15:43:08 +01:00
JosJuice 804b94ee9e Merge pull request #11524 from K0bin/document-provider
Android: Implement DocumentProvider
2023-03-11 19:24:19 +01:00
JosJuice 08334015f9 Android: Remove SettingsActivityView parameters from Settings
No longer used for anything.
2023-03-11 18:49:43 +01:00
JosJuice 99600ef781 Android: Rework the "global" settings functions
getXGlobal() is now identical to getX(), and setXGlobal(int, X) is now
identical to setX(int, X) in the cases where setX(int, X) exists.
We can remove/rename them.
2023-03-11 18:49:43 +01:00
JosJuice 58fc347f8d Android: Don't require Settings object for reading a setting
Made unnecessary by the previous commit.
2023-03-11 18:49:43 +01:00
JosJuice 68fd133057 Android: Remove support for the old config system
All settings that we care about from an Android perspective are now
supported by the new config system, so we can remove all the Android code
for the old config system. This should have no impact on users.
2023-03-11 17:51:59 +01:00
JosJuice 53e7090f55 Migrate game INI profile setting to new config system 2023-03-11 17:51:58 +01:00
JosJuice 62ff2f1030 Merge pull request #11385 from JosJuice/android-input-overhaul
Android input overhaul
2023-03-11 12:37:44 +01:00
JosJuice 4d34f86121 DolphinQt: Add MotionPlus support to TAS input
Will manually controlling both an accelerometer and a gyroscope at the
same time be reasonable to do? No idea. Was this easy to implement
thanks to the input override system? Yes.

Fixes https://bugs.dolphin-emu.org/issues/12443.
2023-03-10 19:36:17 +01:00
JosJuice 0300b44d23 DolphinQt: Rework TAS input threading, part 2 (analog inputs) 2023-03-08 17:49:03 +01:00
JosJuice 11e4d46927 DolphinQt: Remove unneeded out parameters in TASInputWindow
IIRC we needed this before the input override system was added.
2023-03-08 17:49:03 +01:00
JosJuice 3eac1fc284 DolphinQt: Rework TAS input threading, part 1 (buttons)
This gets rid of a blocking operation, improving performance and fixing
https://bugs.dolphin-emu.org/issues/12893.

This also makes us no longer directly access the state of certain UI
elements from the CPU thread, which probably wasn't thread-safe but
doesn't seem to have caused any observable issues so far.
2023-03-08 17:49:02 +01:00
JosJuice 75fb1a7edf Android: Disable input device sensor input due to crash 2023-03-07 17:39:34 +01:00
JosJuice 1788a797e7 Android: Add "more settings" button to overlay control setting dialog
Some people might wonder where the ability to select an extension
and the Sideways Wii Remote went. This button will take them to the
general settings, which is where those settings now live.

At some point in the future, we should probably move everything to the
general settings. But this pull request is already big enough as it is!
2023-03-07 17:39:34 +01:00
JosJuice 6b5f82c12f Android: Change how the overlay controller setting works, part 2
The previous commit wasn't enough for getting inputs to work for
controllers 2-4.
2023-03-07 17:39:34 +01:00
JosJuice 1b55d7c594 Android: Change how the overlay controller setting works
Up until now, there have been two settings on Android that stored the
selected Wii Remote extension: the normal one that's also used on PC,
and a SharedPreferences one that's used by the overlay controls to
determine what controls to show. It is possible for these two to end up
out of sync, and my input changes have made that more likely to happen.

To fix this, let's rework how the overlay controller setting works.
We don't want it to encode the currently selected Wii Remote extension.
However, we can't simply get rid of the setting, because for some Wii
games we need the ability to switch between a GameCube controller and a
Wii Remote. What this commit does is give the user the option to select
any of the 4 GameCube controllers and any of the 4 Wii Remotes. (Before,
controllers 2-4 weren't available in the overlay.) Could be useful for
things like the Psycho Mantis fight in Metal Gear Solid. I'm also
switching from SharedPreferences to Dolphin.ini while I'm at it.
2023-03-07 17:39:34 +01:00
JosJuice 4c326f2030 Android: Remove the in-emulation IR sensitivity options
This too can be set in the normal controller settings now.
2023-03-07 17:39:34 +01:00
JosJuice ee2c7dc24b Android: Remove the in-emulation motion control options
You can set this in the normal controller settings now.
2023-03-07 17:39:34 +01:00
JosJuice 9b9b6d97bc Config: Simplify IsSettingSaveable's handling of Android section
The Android-specific controller mapping system is now gone,
so IsSettingSaveable can be greatly simplified.
2023-03-07 17:39:34 +01:00
JosJuice 32cb41007b Android: Allow changing controller settings during emulation 2023-03-07 17:39:34 +01:00
JosJuiceandCharles Lombardo c2779aef06 Android: Add the advanced input mapping dialog
It's missing a lot of features from the PC version for now, like
buttons for inserting functions and the ability to see what the
expression evaluates to. I mostly just wanted to get something in
place so you can set up rumble.

Co-authored-by: Charles Lombardo <[email protected]>
2023-03-07 17:39:30 +01:00
JosJuice 42943672bb Android: Add selecting input profile per game 2023-03-03 22:28:25 +01:00
JosJuiceandCharles Lombardo 1eeded23df Android: Add input profile management
Co-authored-by: Charles Lombardo <[email protected]>
2023-03-03 22:28:25 +01:00
JosJuiceandCharles Lombardo 7ef229d908 Android: Show warning when using old pre-defined controller INIs
Co-authored-by: Charles Lombardo <[email protected]>
2023-03-03 22:28:25 +01:00
JosJuice 8b78f73e80 Android: Add Default and Clear actions for controllers 2023-03-03 22:28:25 +01:00
JosJuice ea3200d4ba Android: Prevent showing mapping dialog with no device selected 2023-03-03 22:28:25 +01:00
JosJuice a1cc19f443 Android: Add "Create mappings for other devices" 2023-03-03 22:28:24 +01:00
JosJuice 2b1dd52750 Android: Add input device selection 2023-03-03 22:28:24 +01:00
JosJuice 2113bf5e3a Android: Implement enabling/disabling control groups
All this code for just a single checkbox... Ah well, it has to be done
2023-03-03 22:28:24 +01:00
JosJuice a78dca5fb0 Android: Move Sideways Wii Remote setting one submenu up
A slight departure from DolphinQt, but I think it makes sense, because
it will make the important Sideways Wii Remote setting easier to find.
2023-03-03 22:28:24 +01:00
JosJuice e7530a1cb9 Android: Split Wii Remote settings into submenus
Too much stuff on one screen otherwise. This split matches DolphinQt.
2023-03-03 22:28:24 +01:00
JosJuice 0dd8bbbbbb Android: Add extension selection 2023-03-03 22:28:24 +01:00
JosJuice 1c26a85e35 Android: Add NumericSetting support 2023-03-03 22:28:24 +01:00
JosJuice 2c529b9db1 Android: Add new input mapping implementation 2023-03-03 22:28:24 +01:00
JosJuice dd8976f18d Android: Remove old input mapping implementation
This old code is of no use now that ButtonManager is gone.
2023-03-03 22:28:24 +01:00
JosJuice 304d898966 Android: Remove copyAsset's overwrite parameter
Because of the previous commit, this is no longer needed.
2023-03-03 22:28:24 +01:00
JosJuice 93657cce54 Android: Stop extracting pre-defined controller INIs 2023-03-03 22:28:24 +01:00
JosJuice 9a8a395560 GCPadEmu/WiimoteEmu: Reorder control groups
This way, Android (which will show groups in the order they're defined)
will show groups in a more logical order similar to DolphinQt.

The main thing that was annoying me was how early Rumble was for
Wii Remotes. Some of the other changes I'm making in this commit,
like the order of Shake/Tilt/Swing, are more arbitrary and were
made for consistency with DolphinQt. But there are also places
where I didn't go all the way with matching DolphinQt. Most notably,
DolphinQt puts sticks before buttons, but I don't see any reason
to do that for Android.
2023-03-03 22:28:24 +01:00
JosJuice e0562abb7d ControllerEmu: Add default mappings for Android
Unlike PCs, Android doesn't really have any input method (not counting
touch) that can reasonably be expected to exist on most devices.
Because of this, I don't think shipping with a default mapping for the
buttons and sticks of GameCube controllers and Wii Remotes makes sense.
I would however like to ship default mappings for a few things:

1. Mapping the Wii Remote's accelerometer and gyroscope to the device's
   accelerometer and gyroscope. This functionality is useful mainly
   for people who use the touchscreen, but can also be useful when
   using a clip-on controller. The disadvantage of having this mapped
   by default is that games disable pointer input if the accelerometer
   reports that the Wii Remote is pointed at the ceiling.

2. Mapping GC keyboards for use with a physical keyboard, like on PC.
   After all, there's no other way of mapping them that makes sense.

3. Mapping rumble to the device's vibrator.

Aside from the GC keyboards, this approach is effectively the same as
what we were doing before the input overhaul.
2023-03-03 22:28:23 +01:00
JosJuice 8e33458f48 ControllerInterface/Android: Implement rumble 2023-03-03 22:28:23 +01:00
JosJuice 065481d989 ControllerInterface/Android: Automatically suspend sensors
This is a battery-saving measure. Whether a sensor should be suspended
is determined in the same way as whether key events and motion events
should be handled by the OS rather than consumed by Dolphin.
2023-03-03 22:28:23 +01:00
JosJuice 36acb17700 ControllerInterface/Android: Implement sensor input for InputDevices
This functionality was added in Android 12 to let apps get motion data
for gamepads.
2023-03-03 22:28:23 +01:00
JosJuice 5e51b56d72 ControllerInterface/Android: Implement sensor input 2023-03-03 22:28:23 +01:00
JosJuice 104ea09892 ControllerInterface/Android: Implement hotplug 2023-03-03 22:28:23 +01:00
JosJuice d6af294a23 ControllerInterface/Android: Return whether input was handled
When Android presents an input event to an app, it wants the app to
return true or false depending on whether the app handled the event or
not. If the event wasn't handled by the app, it will be passed on to
the system, which may decide to take an action depending on what kind
of input event it is. For instance, if a B button press is passed on to
the system, it will be turned into a Back press. But if an R1 press is
passed on to the system, nothing in particular happens.

It's important that we get this return value right in Dolphin. For
instance, the user generally wouldn't want a B button press to open
the EmulationActivity menu, so B button presses usually shouldn't be
passed on to the system - but volume button presses usually should be
passed on to the system, since it would be hard to adjust the volume
otherwise. What ButtonManager did was to pass on input events that are
for a button which the user has not mapped, which I think makes sense.
But exactly how to implement that is more complicated in the new input
backend than in ButtonManager, because now we have a separation between
the input backend and the code that keeps track of the user's mappings.

What I'm going with in this commit is to treat an input as mapped if
it has been polled recently. In part I chose this because it seemed
like a simple way of implementing it that wouldn't cause too many
layering violations, but it also has two useful side effects:

1. If a controller is not being polled (e.g. GameCube controllers in
   Wii games that don't use them), its mappings will not be considered.
2. Once sensor input is implemented in the Android input backend,
   we will be able to use this "polled recently" tracking to power down
   the sensors at times when the game is using a Wii Remote reporting
   mode that doesn't include motion data. (Assuming that the sensor
   inputs only are mapped to Wii Remote motion controls, that is.)
2023-03-03 22:28:23 +01:00
JosJuice ca508e4503 ControllerInterface/Android: Handle input events
Android doesn't let us poll inputs whenever we want. Instead, we
listen to input events (activities will have to forward them to the
input backend), and store the received values in atomic variables
in the Input classes. This is similar in concept to how ButtonManager
worked, but without its homegrown second input mapping system.
2023-03-03 22:28:23 +01:00
JosJuice 792cb62195 ControllerInterface/Android: Implement device population 2023-03-03 22:28:23 +01:00
JosJuice 68ebb5c33e Android: Remove old rumble implementation 2023-03-03 22:28:23 +01:00
JosJuice 9e7a2ee0fb Android: Remove old motion input implementation 2023-03-03 22:28:23 +01:00
JosJuice 0150f521f7 ControllerInterface/Android: Rip out ButtonManager
ButtonManager is very different from how a normal input backend works,
and is making it hard for us to improve controller support on Android.
The following commits will add a new input backend in its place.
2023-03-03 22:28:23 +01:00
JosJuice 95ce41ac56 Merge pull request #11399 from JosJuice/jit-one-stack
Jit: Don't use a second stack
2023-03-03 22:27:16 +01:00
JosJuice 96deb2d897 Android: Hide controller mappings button when controller type is None
Also removed the make_sure_continuous_scan_enabled message.
It doesn't make sense with the new UX.
2023-03-02 18:25:10 +01:00
JosJuice c5e00b085e Merge pull request #11613 from t895/import-fix
Android: Initialize TaskViewModel earlier in User Data Activity
2023-03-01 17:53:59 +01:00
JosJuice b6256a57ef Jit: Move stack handling code to JitBase
Deduplication between Jit64 and JitArm64.
2023-02-28 20:30:06 +01:00