Commit Graph
100 Commits
Author SHA1 Message Date
JosJuice aff4d18d59 Move the code for the show internal resolution setting
fb4ff3e put all the code for the show internal resolution setting right
next to the code for the show FPS setting, presumably because an earlier
version of that commit had them next to each other in the GUI. It makes
more conceptual sense to put the code next to the code for the show
statistics settings, matching what the GUI looks like now.
2026-07-05 09:50:13 +02:00
JosJuice 6f72de3579 VideoCommon: Show internal resolution stats below VPS
It looked a bit out of place wedged in between the FPS and VPS.
2026-07-05 09:50:13 +02:00
JosJuice c958dbc46c VideoCommon: Use XFB for internal resolution stats
fb4ff3e added a statistics option to show the internal resolution, but
it just showed the total size of the EFB (which is always 640x528) times
the IR scale, so it didn't convey any useful information.

This commit instead makes the option use the size of the last XFB copy
(not multiplied by the IR scale), which changes based on the game's
rendering resolution.
2026-07-05 09:50:13 +02:00
JosJuice 5f372d6b1d VideoCommon: Reduce padding in PresentInfo
This makes the struct 8 bytes smaller.
2026-07-05 09:50:13 +02:00
JosJuice 39ef77c716 Merge pull request #14710 from JosJuice/android-netplay-fix
Android: Fix release build
2026-06-30 19:00:06 +02:00
JosJuice b1d81af9cb Android: Fix release build
We don't need to see Compose previews when making a release build, but
androidx.compose.ui.tooling.preview.Preview is referenced in the source
code nonetheless, so the build system needs to know what it is.
2026-06-29 18:47:10 +02:00
JosJuice 2aba483a05 State: Use proper path encoding conversion for OSD messages
Otherwise Windows will use the system code page.
2026-06-28 15:18:31 +02:00
JosJuice d034d41fcc Merge pull request #14572 from jordan-woyak/ult-spider-man-imm-xfb
GameSettings: Don't force immediate XFB off in Ultimate Spider-Man.
2026-06-28 12:11:53 +02:00
JosJuice f2dd20ca40 Merge pull request #14577 from jordan-woyak/fight-for-ny-ini
GameSettings: Disable fast depth calc to fix missing text and allow immediate XFB in Def Jam: Fight for NY.
2026-06-28 12:11:32 +02:00
JosJuice 8038496a07 Merge pull request #14589 from Dentomologist/merge_tooltips_for_disabled_settings_into_balloontips
HacksWidget: Merge tooltips for disabled settings into balloontips
2026-06-28 12:10:54 +02:00
JosJuice 37d6f29e06 Merge pull request #14615 from Dentomologist/code_widgets_allow_mass_enabled_toggling
ARCodeWidget/GeckoCodeWidget: Add button to enable/disable all codes
2026-06-28 11:45:05 +02:00
JosJuice c560a510e2 Merge pull request #14610 from SuperSamus/tlzww-prerelease-demo-gameini
GameSettings: Add Wind Waker pre-release demo
2026-06-28 11:43:37 +02:00
JosJuice afdee595f6 Merge pull request #14198 from JosJuice/jit64-cmpxx-rb-comparand
Jit64: Improve cmpXX imm handling
2026-06-28 11:14:47 +02:00
JosJuice 9416eb9537 Merge pull request #14599 from naari3/fix/directoryblob-gc-triforce-alignment
DirectoryBlob: fix data alignment for GC/Triforce and skip Triforce DIMM memory range
2026-06-28 11:03:03 +02:00
JosJuice 02bacff51f Merge pull request #14278 from JosJuice/ppcanalyst-split-read-write
PPCAnalyst: Split "in use" analysis into reads and writes
2026-06-28 10:58:11 +02:00
JosJuice 6d796f7863 Merge pull request #14646 from linkmauve/pi-regs
HW/ProcessorInterface: Add support for all known registers
2026-06-28 10:36:43 +02:00
JosJuice b8222da6ca Merge pull request #14650 from JoshuaVandaele/sdl-3.4.8
Externals: Update SDL to release-3.4.8
2026-06-28 10:31:00 +02:00
JosJuice 321f878bb6 Merge pull request #14676 from SuperSamus/jit-dcbx-fixup
JitArm64: Fix uninitialized use of register in dcbx
2026-06-28 10:29:54 +02:00
JosJuice 63121d11fc Merge pull request #14683 from SuperSamus/idle-loop-nop-fix
PPCAnalyst: In `IsBusyWaitLoop`, ignore `nop`
2026-06-28 10:28:52 +02:00
JosJuice c23b4f4f3a Merge pull request #14626 from ChaseParate/approve-xenoblade-chronicles-60-fps-gecko-code
Gecko/RetroAchievements: Approve Xenoblade Chronicles 60 FPS Gecko code
2026-06-28 10:28:15 +02:00
JosJuice 64a73e5636 Android: Fix mixup between Vibrator id and index
This fixes https://bugs.dolphin-emu.org/issues/14076. The issue report
more or less already says it all, but to provide a shorter summary:
We were fetching a list of vibrator IDs, but instead of passing the
vibrator ID to the vibrator manager, we passed the index of the ID in
the list. This happened to work fine on many devices, including all
devices that use DolphinVibratorManagerCompat, due to the only Vibrator
having both an index and ID of 0. But on some devices, it failed due to
the ID of the Vibrator being 1.

This fix makes us correctly pass the ID to the vibrator manager. We
still use indices in controller INI files, both for compatibility with
the controller mappings shipped with Dolphin (which use index 0) and for
backwards compatibility with older controller INI files.
2026-06-26 22:10:16 +02:00
JosJuice 0dd29f2493 Merge pull request #14697 from JoshuaVandaele/llvm-build-fix
TAPServerConnection: Fix builds with LLVM toolchain
2026-06-24 21:28:08 +02:00
JosJuice 8230647205 Merge pull request #14696 from JoshuaVandaele/alpine-pagesize-collision
ICCardReader: Fix macro collision
2026-06-23 23:32:09 +02:00
JosJuice 53dad6f230 VolumeVerifier: Remove SystemNotAvailable
We had some code in VolumeVerifier to catch the error message that
Redump.org used to show when trying to access the Wii datfile without
logging in. This restriction was removed from Redump.org around the
start of 2022, and the code has been unnecessary ever since.
2026-06-22 08:36:50 +02:00
JosJuice 47040a1834 Don't send Dolphin version in user agent to Redump
When we added the RetroAchievements integration, we had a discussion
about whether sending version information in the user agent was fine
from a privacy standpoint. We reached the conclusion that it was okay,
but it was conditional on the website having a privacy policy. Neither
incarnation of Redump has that, and Redump also never asked us to send
version information like RetroAchievements did, so let's use a user
agent that just says "Dolphin" when connecting to Redump.
2026-06-22 08:36:44 +02:00
JosJuice d202fd07d2 Use redump.info instead of redump.org
All the staff of Redump (except the absentee sysadmin) have decided to
start a new version of the website at redump.info. It has every disc
from the old site, it has HTTPS, it isn't buckling under the load of AI
scrapers, and moving forward, all adding and verifying of discs is going
to be happening on the new website only. Let's move over.

I've taken the unusual step of updating the translation files manually.
This is because we're very close to a release and because the change is
simple enough that I feel confident about making the change to languages
I don't speak. (I double checked that the Korean translation doesn't
ever follow "Redump.org" by a particle that has a different form
depending on whether there's a final consonant.)
2026-06-22 08:28:51 +02:00
JosJuice 5f011709b7 Translation resources sync with Transifex 2026-06-21 21:48:44 +02:00
JosJuice 21f12fdc77 Merge pull request #14692 from JosJuice/netplay-memory-safety
NetPlay: Fix memory safety issues
2026-06-21 21:44:22 +02:00
JosJuice 6bdf00ed21 Merge pull request #14691 from JosJuice/bba-memory-safety
EXI/BBA: Fix tx_fifo memory safety issues
2026-06-21 21:43:50 +02:00
JosJuice 79322e77b0 Merge pull request #14668 from JosJuice/state-nand-path-traversal
IOS/FS: Rewrite NAND savestating
2026-06-21 14:56:09 +02:00
JosJuice 5aed26fb11 NetPlay: Fix chunked data buffer overflow
Reported by MrSynAckster.
2026-06-20 15:15:36 +02:00
JosJuice 747e1e0d92 NetPlay: Fix Wii save banner buffer overflow
Reported by MrSynAckster.
2026-06-20 15:15:36 +02:00
JosJuice 95f3f8c6df EXI/BBA: Add null check in CEXIETHERNET::DirectFIFOWrite
Just in case. DMAWrite calls DirectFIFOWrite with the result of a
GetPointerForRange call without first checking if it's null.
2026-06-20 15:15:28 +02:00
JosJuice 31eaf1d67c EXI/BBA: Fix tx_fifo memory safety issues
Reported by MrSynAckster.
2026-06-20 15:15:28 +02:00
JosJuice 32eaf7961f NetPlayClient: Check for invalid pad indices
Like 29e577d but for the client instead of the server.
2026-06-14 14:47:17 +02:00
JosJuice 107169bfd8 Merge pull request #14677 from doldol22312/netplay-validate-controller-packet-indices
NetPlayServer: Fix remote crash via invalid pad index
2026-06-14 13:51:46 +02:00
JosJuice d35fe1b78b IOS/FS: Rewrite NAND savestating
This makes us savestate the NAND using the same APIs the guest uses
instead of directly touching the host files. This solves several
problems:

* If the user loaded a malicious savestate, it could use path traversal
  to overwrite arbitrary files on the host file system. (Reported by
  MrSynAckster.)
* Metadata (UID, GID, attribute, modes) wasn't being savestated.
* NAND redirects weren't handled, except for NAND redirects at the root
  of where the savestate was being done. (This only possibly matters if
  TASing a Riivolution patch. The root of the savestate is at /tmp when
  not TASing, and the only case where we do a NAND redirect is inside
  /title if requested by a Riivolution patch.)
2026-06-10 21:21:30 +02:00
JosJuice 1bc93fd16d Merge pull request #14672 from AdmiralCurtiss/recursive-nand
NANDImporter: Abort extraction if a NAND FST entry is visited more than once
2026-06-10 17:38:48 +02:00
JosJuice e0f091b096 GameSettings: Add Game Boy Interface 2026-06-02 21:37:26 +02:00
JosJuice a6278030c2 JitArm64: Fix twx
The conditions were in reverse order (maybe someone was reading the
PowerPC manual and forgot about IBM's bit numbering), and additionally
the two conditions for unsigned comparison were wrong.

Fixes https://bugs.dolphin-emu.org/issues/14054.
2026-05-31 11:49:34 +02:00
JosJuice 2faa9760d3 Prevent path traversal in NANDImporter::ProcessEntry
Reported by MrSynAckster. A specifically crafted NAND dump could use
path traversal to overwrite files on the host file system.

This is also an accuracy fix for importing NAND dumps that contain
file names that Dolphin is supposed to escape. Some games' save files
are affected.
2026-05-30 11:51:14 +02:00
JosJuice 3abadcd507 Rework NANDImporter::GetPath slash handling
GetPath has two special cases where it doesn't add a slash.

The first is for the root entry's special name "/". The next commit will
be neater if we can skip calling GetPath for the root entry, because '/'
is one of the characters that Common::EscapeFileName replaces with an
escape sequence. Let's check for entry number 0 instead.

The second is for parent paths that already end in a slash. There's no
actual need to check for this - double slashes are harmless, and for
comparison, NANDImporter::ExtractCertificates already appends slashes
without checking if there already is one. Let's remove this check.
2026-05-30 11:51:14 +02:00
JosJuice 635fa74b4c Fix uninitialized variable warning in ZeldaAudioRenderer::ApplyReverb
If CopyFromEmuSwapped considers the address to be invalid, nothing will
be written to the passed-in pointer.
2026-05-29 22:09:13 +02:00
JosJuice f820b22147 Translation resources sync with Transifex 2026-05-27 20:01:23 +02:00
JosJuice 85ca4a0784 Translation resources sync with Transifex 2026-05-24 11:24:12 +02:00
JosJuice 57f1dc97e0 Merge pull request #14655 from tom-pratt/gradle-sync-windows-fix
Fix android gradle sync error on windows
2026-05-21 18:28:10 +02:00
JosJuice 0f72b69dc7 PPCAnalyst: Split "in use" analysis into reads and writes
If the last write to a register comes before the last read of it,
we can write the register to ppcState after the last write instead of
after the last read. This will hopefully help spread out m_ppc_state
writes across a code block, improving pipelining. Also, if there's a
conditional branch that's after the last write but before the last read,
instead of needing to emit one m_ppc_state write on each side of the
branch, we now only need to emit one m_ppc_state write.

A note about the changes made to stmw and mfcr: These instructions don't
write to any GPRs or CRs respectively – they only read from them.
With this commit, there are no longer any cases where registers get
written back to m_ppc_state after an instruction that just reads from
them, so we can get rid of all STP logic from these two instructions.
lmw still needs its STP logic, since that one does write to registers.
2026-05-12 14:38:53 +02:00
JosJuice 4470534dc5 Android: Move alert message log from Kotlin to C++
For some reason, NativeLibrary.kt calling Log for the alert message text
makes Dolphin die with a JNI error. Supposedly the jstring passed to the
logging function is invalid. I don't understand why, because the dialog
that we show right afterwards is able to read the string just fine. The
error happens even if I pass the string directly to Log without
prepending any extra text.

There's no real downside to having the logging in C++ instead of Kotlin,
so let's move it to C++ to avoid the JNI error.
2026-05-08 10:56:51 +02:00
JosJuice f09a736f14 Merge pull request #14645 from Dentomologist/msghandler_use_more_suitable_log_levels
MsgHandler: Use LogLevel matching MsgType for alerts
2026-05-07 11:07:41 +02:00
JosJuice 058c7021b8 JitArm64: Fix DR check in MSRUpdated
TBZ takes the index of the bit to test, not a LogicalImm.
2026-05-01 10:23:59 +02:00
JosJuice c73dde2193 Android: Remove HostThreadLock
Follow-up to 068947e. HostThreadLock no longer serves a purpose.
2026-04-29 18:55:18 +02:00
JosJuice a992245aa2 VolumeVerifier: Add extra validity checks for ticket and TMD
This fixes VolumeVerifier potentially calling TMDReader::GetIOSId for
invalid TMDs.

VolumeVerifier also has a call to TMDReader::GetContent that doesn't
check if the TMD is valid. In practice, this can't get called with an
invalid TMD because the previous commit made it so GetContentOffsets
returns an empty vector if the TMD is invalid, but I've added a check
inside TMDReader::GetContent just to be on the safe side.

I also made VolumeVerifier show a specifically worded problem if the
ticket or TMD is invalid. Before, invalid TMDs in Wii discs and WADs
and invalid tickets in WADs would show a more generic problem.
2026-04-20 20:26:31 +02:00
JosJuice 97fff931fd DiscIO: Add extra IsValid checks for VolumeWAD::m_tmd
Plus an IsValid check inside TMDReader::GetContents, which is called by
VolumeWAD.

Fixes https://bugs.dolphin-emu.org/issues/14032.
2026-04-20 20:18:36 +02:00
JosJuice 74bb80544e Merge pull request #14565 from SuperSamus/cpp-argument-move-reference
Improve usage of std::move and const references parameters
2026-04-18 21:02:30 +02:00
JosJuice 5f2641ba4d Merge pull request #14580 from jordan-woyak/more-imm-xfb-gamesettings
GameSettings: Add comments with the reason for disabling ImmediateXFB for many games.
2026-04-18 20:57:07 +02:00
JosJuice cc01a60347 GCAdapter: Automatically start and stop thread
This keeps the logic encapsulated inside GCAdapter.cpp so callers don't
have to think about it.
2026-04-18 19:40:25 +02:00
JosJuice 4aaecbb148 Android: Add page table fastmem to Debug settings 2026-04-18 08:42:34 +02:00
JosJuice 97a9c46a9d DolphinQt: Add page table fastmem to JIT menu
This can be useful for experimenting with how a game behaves with and
without page table fastmem. As with everything in the JIT menu, this is
only available if Dolphin's debugger is enabled.

I didn't add this in 989a95a when I added the setting itself because we
were under a string freeze for Dolphin 2603a at the time.
2026-04-18 08:42:34 +02:00
JosJuice 6d43b55b27 Merge pull request #9952 from Dentomologist/wiimotereal_remove_unused_isready_functions
WiimoteReal: Remove unused IsReady and IsScannerReady functions
2026-04-17 19:10:09 +02:00
JosJuice dd9c44b48c GameSettings: Set safe texture cache accuracy for Game Boy Player
For the HP bars in games like Pokémon Emerald, not even 2048 is enough.
Let's go all the way to Safe.
2026-04-11 18:38:35 +02:00
JosJuice cae765b5cb Merge pull request #14573 from jordan-woyak/CheckExternalExceptions-cleanup
Core/PowerPC: Minor code cleanup to CheckExternalExceptions function.
2026-04-11 13:10:26 +02:00
JosJuice c0e0b685f3 Merge pull request #14493 from LillyJadeKatrin/retroachievements-resident-evil-fix
Remove AchievementManager ChangeDisc call from Eject
2026-04-09 17:22:52 +02:00
JosJuice 5fcdb6f8f9 DolphinQt: Hide buttons for read-only game config
The Open in External Editor button makes editing a game INI file easy,
and the Refresh button is only useful if you edit the game INI. You're
not supposed to edit read-only game INIs, so let's not show these two
buttons for read-only game INIs.

I implemented this by hiding the buttons instead of not creating them in
the first place so we don't have to branch on whether the buttons exist
in GameConfigEdit::ConnectWidgets.
2026-04-06 18:02:24 +02:00
JosJuice 7e98245ca4 DolphinQt: Remove Presets from GameConfigEdit
Back in 2018, a Presets system was added to DolphinQt's GameConfigEdit.
Presets was a dropdown menu where you could select a particular setting
to add to your custom game INI. Only a small number of settings were
made available, with the intent that more would be added over time.

8 years later, the set of available settings hasn't been expanded at
all, and I don't know of anyone who uses these presets. On top of this,
we have now made good progress in exposing per-game settings
graphically. I think the Presets system is best off removed.

In place of the Presets menu, we now have "Refresh" and "Open in
External Editor" buttons. These more useful actions were previously
hidden away in the Presets menu.
2026-04-06 17:23:40 +02:00
JosJuice 85e2149907 Merge pull request #14551 from Dentomologist/breakpointwidget_fix_globally_disabled_icon
BreakpointWidget: Fix drawing of icon when breakpoints are disabled
2026-04-06 12:27:00 +02:00
JosJuice b083ce5912 HW/GBPlayer: Use u32 in SampleToPWM
`value` contains 16 bits of data and `remainder` contains 11 bits of
data. When they're added together, we may end up with 17 bits of data,
so the result should be stored as u32 rather than u16.

This fixes `y` being set to 0 (minimum amplitude) when it should be set
to 32 (maximum amplitude).
2026-04-05 22:07:47 +02:00
JosJuice ef997d0d82 Improve Game Boy Player audio conversion to PWM
In the PWM audio we output, instead of each group of 512 bits consisting
of a run of ones followed by a run of zeroes, now each group of 32 bits
consists of a run of ones followed by a run of zeroes. This gets rid of
noise that was previously present.

Doing this for every group of 8 bits instead makes the Game Boy Player
Start-Up Disc not start correctly for some reason. Game Boy Interface
works fine, though.

I also made us not discard the bottom 7 bits of each PCM sample.
According to Extrems, a real GBA doesn't actually output that many bits,
but doing it in this way makes the code simpler anyway.
2026-04-05 09:17:28 +02:00
JosJuice 4f0219d08c PageTableHostMappingTest: Fix copypaste error in misaligned+hole test
Because of this mistake, HoleInMaskMisalignedPageTable was testing the
same thing as MisalignedPageTable, which wasn't the intent.
2026-04-04 22:56:00 +02:00
JosJuice 3fe5df474b PageTableHostMappingTest: Fix alignment for misaligned+hole test
Mistakenly, MISALIGNED_HOLE_MASK_PAGE_TABLE_BASE was aligned and
MISALIGNED_HOLE_MASK_PAGE_TABLE_BASE_ALIGNED was misaligned. It should
be the other way around.

These variables are unused due to a separate mistake which is corrected
in the next commit.
2026-04-04 22:55:23 +02:00
JosJuice f3adef75ed Core: Raise PI interrupt when accessing unmapped memory
Unmapped on the physical level, not the MMU level.

Fixes booting Game Boy Interface. Previously, Game Boy Interface thought
it was running on a Wii because accessing MEM2 didn't raise a PI
interrupt, and as a result tried to exit to the Homebrew Channel in a
way Dolphin's HLE doesn't recognize. (Dolphin's HLE catches jumps to
0x80001800, but GBI is running without address translation at this point
and therefore jumps to 0x00001800 instead.)
2026-04-04 17:45:17 +02:00
JosJuice 15dee871f3 Merge pull request #14548 from Dentomologist/tasinput_let_stickwidget_and_irwidget_shrink
TASInput: Let StickWidget and IRWidget shrink
2026-04-04 15:28:28 +02:00
JosJuice f7b9c1f034 Jit: Move dcbx ENABLE_IF
INSTRUCTION_START is supposed to be before anything else in the
function. The difference only matters if INSTRUCTION_START gets
redefined, though.
2026-04-02 11:14:39 +02:00
JosJuice 904ed4b785 Jit64: Use dcbz slow path with accurate dcache
Jit64::dcbz's fast path bypasses the dcache, so we shouldn't use it if
accurate dcache is turned on. This fixes the graphical corruption that
would occur in Mario Kart Wii's menu FMVs with accurate dcache.

JitArm64 never had this problem, because it implements dcbz in a
different way. It calls EmitBackpatchRoutine, which already has a check
for accurate dcache.
2026-04-02 11:06:28 +02:00
JosJuice c00808e52b GameSettings: Set medium texture cache accuracy for Game Boy Player
Some games are showing frame flickering, e.g. Pokémon games when only
the text at the bottom of the screen is updating. GB/GBC games are
apparently especially affected, presumably due to the extra border.
2026-04-01 09:03:18 +02:00
JosJuice 99531cf509 Don't call OpenModeToAndroid in GBACore
`OpenModeToAndroid("r")` is conceptually wrong, since we're opening a
binary file. It should be either `OpenModeToAndroid("rb")` or just
`"r"`. But either way it evaluates to `"r"`, so this doesn't affect
behavior.
2026-04-01 08:19:53 +02:00
JosJuice 51e83dd7a1 Merge pull request #14535 from jordan-woyak/gbplayer
HW: Implement Game Boy Player.
2026-04-01 07:25:47 +02:00
JosJuice 5167adc8df Android: Add GBA settings
The following settings were excluded:

* Port 1-4 ROM: We're only supporting Game Boy Player for now
* Save in Same Directory as the ROM: Implementation nightmare due to SAF
2026-03-31 23:40:54 -05:00
JosJuice c542279595 Android: Add SAF support for GBA ROM and BIOS files
SAF for save files is a huge can of worms because they're managed in a
more complicated way than asking the user to select an existing file,
so I won't be touching save files for now.
2026-03-31 23:40:54 -05:00
JosJuice 606bcbe3ed CMakeLists: Enable mGBA on Android 2026-03-31 23:40:54 -05:00
JosJuice 134f709f59 UICommon: Create User/Logs/ at startup
We used to create User/Logs/ as a side effect of creating
User/Logs/Mail/, but the creation of User/Logs/Mail/ was removed in
8cbfee2, so now nothing is creating User/Logs/ anymore. Let's explicitly
create it.
2026-03-30 20:04:58 +02:00
JosJuice ff4a7c8a95 Reword the invalid read/write panic alert
Some users seem to be under the impression that the panic alert is
saying that enabling MMU will fix the issue, but that's not what it
actually says. Let's try to make this a bit clearer.
2026-03-24 22:25:01 +01:00
JosJuice cfa6ec806e Merge pull request #14504 from Simonx22/android/agp-r8-bug
Android: Pin R8 9.1.34 to fix release minify crash
2026-03-24 21:39:05 +01:00
JosJuice f2055fe0b8 Remove "please report it to the developers" from unknown opcode message
I think we've gotten all the useful reports we can get from this now.
Nowadays we're just getting repeated reports of issues we already know
about, like https://bugs.dolphin-emu.org/issues/12321.
2026-03-22 14:23:46 +01:00
JosJuice 5af4fedd92 Fix default GBA Select binding on Linux 2026-03-22 13:51:01 +01:00
JosJuice 726f5f8897 Merge pull request #14494 from TellowKrinkle/NoMipsFix
VideoCommon: Fix no mips hack
2026-03-21 09:27:22 +01:00
JosJuice 12935d5b25 Merge pull request #14445 from JosJuice/llm-policy
Contributing.md: Add policy on LLM contributions
2026-03-20 22:41:39 +01:00
JosJuice 6fdd45ddf6 RetroAchievements: Block loading discs that don't match current title 2026-03-17 19:58:28 +01:00
JosJuice 3564a256bf Merge pull request #14478 from JosJuice/wii-menu-headache
Move achievements code out of DVDInterface::SetDisc
2026-03-17 19:07:41 +01:00
JosJuice f509481cbf Disable page table fastmem for TimeSplitters: Future Perfect
TimeSplitters: Future Perfect is crashing if page table fastmem is
enabled. The reason hasn't been analyzed yet. For the time being, let's
use GameSettings to bring back the old behavior of not having page table
fastmem.

Fixes https://bugs.dolphin-emu.org/issues/14000.
2026-03-17 19:05:29 +01:00
JosJuice 989a95a177 Core: Add INI-only setting for page table fastmem 2026-03-17 18:27:05 +01:00
JosJuice e123962bca Move achievements code out of DVDInterface::SetDisc
This should stop AchievementManager::LoadGame from being called for the
default ISO when CBoot::BootUp is booting something other than a disc or
IPL (most notably, the Wii Menu), while still detecting all disc changes
that happen while a disc game is running.
2026-03-17 09:07:34 +01:00
JosJuice 8ac767e032 Merge pull request #14474 from Dentomologist/fifoplayer_fix_screenshot_hang_during_playback
FifoPlayer: Fix hang when taking screenshot during FIFO log playback
2026-03-16 18:47:25 +01:00
JosJuice 94b6251d99 Merge pull request #14473 from Simonx22/android/proguard-keep-rules
Android: Add ProGuard keep rules for classes and methods referenced in IDCache
2026-03-16 18:22:05 +01:00
JosJuice 30a735aa6f Translation resources sync with Transifex 2026-03-09 22:57:38 +01:00
JosJuice 4602199f60 Contributing.md: Add policy on LLM contributions 2026-03-09 18:25:36 +01:00
JosJuice a3b37c041a Core: Optimize RemoveHostPageTableMappings
This switches from an O(log(N) * M) algorithm to an O(N * log(M))
algorithm. This is advantageous because N, the size of `mappings`, is
usually much smaller than M, the size of `m_page_table_mapped_entries`.

RemoveLargePageTableMapping already did something similar, so we can
even deduplicate some code between it and RemoveHostPageTableMappings.

Speeds up Rogue Squadron 3 by roughly 3% on my PC.
2026-03-07 12:56:36 +01:00
JosJuice d25ef67d6f DolphinQt: Save when closing settings window
If Dolphin crashes, changes that have been made to settings are often
lost. This has been a minor annoyance for me when developing, but it has
become a much bigger issue recently due to the problem where Dolphin
freezes on shutdown for ROG Ally users.

Instead of saving the config when certain arbitrary settings are
changed, let's save the config when the user closes the settings window.
2026-03-04 22:26:25 +01:00
JosJuice 792601120c Merge pull request #14429 from TellowKrinkle/DSUCheckUnwrapIP
DSU: Don't crash on bad hostname
2026-03-01 11:00:04 +01:00
JosJuice 5a914e5247 Android: Use DeleteLocalRef more in WiimoteAndroid
Doesn't matter a lot, but we're supposed to do this to be nice citizens.
2026-02-28 16:13:36 +01:00
JosJuice faa861f1ab Android: Fix Wii Remote connection crashes
Users are reporting a crash at the point where WiimoteAndroid::IORead
tries to use m_java_wiimote_payload. This commit solves the problem by
making m_java_wiimote_payload a global reference.

The code for setting up m_java_wiimote_payload has also been moved to
the constructor just because that way it's impossible for it to run
twice. (If the code as written were to run a second time, the old global
reference would be leaked. ConnectInternal should only run once, so this
is just to be on the safe side.)

Fixes https://bugs.dolphin-emu.org/issues/13960.
2026-02-28 16:10:58 +01:00