Michael M
14f22ad829
Qt Mapping*: make logic around setting/loading settings more consistent
...
Changes:
- signal for widget value changed: sets controller setting, saves
settings
- Update(): only updates widget from existing controller setting
- Clear(): sets controller setting, saves settings, and calls Update()
2017-11-05 11:32:23 -08:00
Michael M
cb47857e8a
Rename GCPadWiiU -> GCPadWiiUConfigDialog
...
This name better reflects its new standalone functionality.
2017-11-05 08:04:16 -08:00
Michael M
a8b5eab4c4
Qt GCPadWiiU: standalone dialog, not subclass of MappingWidget
...
It uses none of the functionality of MappingWidget or the parent MappingWindow, and complicates the definition of the MappingWidget interface.
2017-11-05 08:04:16 -08:00
Michael M
27e1577da9
Qt MappingWindow: move controller type into constructor
2017-11-05 08:04:16 -08:00
Michael M
1b1dd1d749
EmulatedController: encapsulate default device behind getters/setters
2017-11-04 17:08:55 -07:00
Michael M
82129d30c9
TextureCache: don't create texture decoding resources if not enabled
2017-10-21 23:06:44 -07:00
Michael M
b031d3316c
SoundStream: rename Clear(mute) to SetRunning(running)
2017-10-21 16:28:04 -07:00
Michael M
d6985fc3e8
AudioCommon: rename ClearAudioBuffer(mute) to SetSoundStreamRunning(running)
2017-10-21 16:28:04 -07:00
Michael M
7bcdd1a46a
SoundStream: remove unused m_muted and IsMuted
2017-10-21 16:28:04 -07:00
Michael M
aa40c4a7ce
Externals: update cubeb to kinetiknz/cubeb@c2bd582
...
A bunch of changes, looks mainly like bug fixes and code cleanup.
Notable changes:
- `cubeb_get_min_latency`'s signature was changed to take params via
pointer, requiring Dolphin code to be tweaked in two places.
- A fix for kinetiknz/cubeb#320 , as reported by @shuffle2
- Fixed build on FreeBSD (kinetiknz/cubeb#344 ), as contributed by @endrift
2017-10-21 14:28:39 -07:00
Michael M
6abd1c8c99
NullSoundStream: don't call Mixer->Mix
2017-10-21 13:32:33 -07:00
Michael M
77a6003b87
CMake: don't use -std=c++1z
...
Some toolchains provide enough of C++17 to conflict with Dolphin's
included backport of std::variant and std::optional. Specifically,
the recently-released macOS 10.13 SDK does not provide the <optional>
or <variant> headers, but does provide `in_place_t` in the <utility>
header.
2017-09-27 16:06:15 -07:00
Michael M
806a8a7f32
MappingWindow: store profile filename in QComboBox userdata
2017-09-27 21:04:34 +02:00
Michael M
9245210c49
Qt: bold graphics settings on ConfigChanged, not EmulationStateChanged
...
EmulationStateChanged is functionally correct right now, but
ConfigChanged expresses more semantically why the config setting gets
re-read and the widgets updated.
2017-09-25 21:48:13 +02:00
Michael M
a334ec3daa
Qt: add ConfigChanged signal to Settings
2017-09-25 21:46:23 +02:00
Michael M
7f812a7a03
RunOnObject: accept pointers to member functions
2017-09-15 10:36:33 -07:00
Michael M
1e27e87d93
QueueOnObject: accept pointers to member functions
2017-09-15 10:36:32 -07:00
Michael M
6191f04524
Settings: register the Core::State type with Qt
2017-09-15 10:35:38 -07:00
Michael M
4ea8166b93
Qt: Advanced config pane
2017-09-15 10:35:01 -07:00
Michael M
738acb6c07
FifoRecorder: move function definitions out of header
2017-09-14 17:28:39 -07:00
Michael M
a47ce0d625
FifoRecorder: remove use of volatile
2017-09-14 17:28:39 -07:00
Michael M
60cba5722c
Qt: use translations
2017-09-14 17:15:21 -07:00
Michael M
bdcd6df459
InterfaceConfigPane: remove unneeded comment
...
It notes that using "no" for Norwegian is not allowed by wxWidgets, but
"nb" is the correct code for Norwegian Bokmål anyways.
2017-09-14 17:15:21 -07:00
Michael M
b22ed9683d
InterfacePane: add all interface languages
2017-09-14 17:15:21 -07:00
Michael M
294b1895ef
ExpressionParser: std::move() tokens vector to parser
2017-09-14 12:53:36 -07:00
Michael M
31f1c06226
ControlReference: don't reparse expression when references are updated
2017-09-14 12:53:35 -07:00
Michael M
c332580b83
ControlReference/ExpressionParser: separate parsing from binding
2017-09-14 12:53:35 -07:00
Michael M
ba87a50338
ExpressionParser: add FallbackExpression node type
2017-09-14 12:53:35 -07:00
Michael M
7e74961eb1
ExpressionParser: expose ExpressionNode directly
2017-09-14 12:53:35 -07:00
Michael M
85301e2bae
ParseStatus: replace NoDevice with EmptyExpression
2017-09-14 12:53:35 -07:00
Michael M
754efd75c5
ExpressionParser: remove DummyExpression
2017-09-14 12:53:35 -07:00
Michael M
f1ff1e3d08
ExpressionParser: clean up ControlExpression
2017-09-14 12:53:35 -07:00
Michael M
3df945f8d0
ExpressionParser: replace bare pointers with unique_ptrs
2017-09-14 12:53:35 -07:00
Michael M
c33e391d26
InputConfigDiag: don't use entire ExpressionParse namespace
2017-09-14 12:53:35 -07:00
Michael M
bbb7c17235
ExpressionParser: use internal ParseResult struct instead of out-params
2017-09-14 12:53:35 -07:00
Michael M
d2821e14fa
ParseExpression: return a std::pair
2017-09-14 12:53:34 -07:00
Michael M
3e1072b24d
Qt: use Settings::EmulationStateChanged
2017-09-13 17:30:18 -07:00
Michael M
8e805dcbf4
Core: SetOnStoppedCallback -> SetOnStateChangedCallback
2017-09-13 17:30:18 -07:00
Michael M
22a9a08b24
Add Core::State::Starting
2017-09-13 17:30:18 -07:00
Michael M
d217e797f2
move Movie::DoFrameStep to Core::DoFrameStep
2017-09-13 17:30:18 -07:00
Michael M
b58f8d19ab
Rename Common::FifoQueue to Common::SPSCQueue
...
Since all queues are FIFO data structures, the name wasn't informative
as to why you'd use it over a normal queue. I originally thought it had
something to do with the hardware graphics FIFO.
This renames it using the common acronym SPSC, which stands for
single-producer single-consumer, and is most commonly used to talk about
lock-free data structures, both of which this is.
2017-08-23 17:00:52 -07:00
Michael M
d00ecb7231
GameFile: remove unused m_company
2017-08-22 12:18:49 -07:00
Michael M
5f30ebed23
GameFile: don't store file path parts
2017-08-21 23:55:45 -07:00
Michael M
e88b5f4254
GameFile: add missing include for QFileInfo
2017-08-21 23:55:45 -07:00
Michael M
061da1300a
GameFile: handle missing banners in UI instead
...
Currently, GameFile returns a generic banner if the file didn't have one
available (either because the file format doesn't support it, or because
it's a Wii file without an associated save).
It makes more sense to handle the lack of banner in the UI layer. The
game list will use the generic missing banner explicitly (no change from before), and the game info window now omits the banner display entirely if the file didn't have one (since it's not useful to display/allow the user to save the "missing banner" banner).
2017-08-21 18:00:04 -07:00
Michael M
8c13e0230c
GameTracker: use WorkQueueThread
2017-08-20 14:40:56 -07:00
Michael M
de9378bf63
Common: add WorkQueueThread
2017-08-20 14:40:56 -07:00
Michael M
1a59ea3adb
GameFile: don't assign English long name for ELF/DOLs
2017-08-20 13:50:24 -07:00
Michael M
f3ab974bc6
GameListModel: fallback to file name if long name is empty
2017-08-20 13:50:24 -07:00
Michael M
6bfb280cec
GameListModel: make UpdateGame take a const ref
2017-08-20 13:46:49 -07:00
Michael M
f724a06108
GameListModel: make UpdateGame update existing files as well
2017-08-20 13:46:49 -07:00
Michael M
623026f420
Connect to Settings::PathAdded/Removed directly in GameListModel
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It no longer makes sense to connect these signals in GameList, since
GameListModel is now owned by Settings.
2017-08-19 15:59:40 -07:00
Michael M
7d9ad88bc5
Add initial paths to GameTracker after construction
...
It's strange to see GameTracker add its own initial paths in
construction, because you might expect a race condition where the
GameLoaded signal is emitted before it gets connected to in
GameListModel.
In fact, this doesn't happen, but only because of how it abuses the Qt
signals mechanism to load files asynchronously: GameLoader emits a
GameLoaded signal which gets forwarded to the GameTracker::GameLoaded
signal _after_ control returns to the event loop, at which point
GameListModel has connected.
This commit moves the logic of adding initial paths out of GameTracker
to a point after the signals are connected, which is more obvious and
doesn't rely on how GameTracker implements concurrency.
2017-08-19 15:59:40 -07:00
Michael M
abf55be70d
RunOnObject: add missing QThread include
2017-08-17 16:41:35 -07:00
Michael M
fc306faad8
CMake: use miniupnpc target instead of global vars
2017-08-17 13:15:02 -07:00
Michael M
26f5d500b9
FindMiniupnpc: expose imported library target
2017-08-17 13:15:02 -07:00
Michael M
bd29183d76
miniupnpc: expose namespaced target alias
2017-08-17 13:15:02 -07:00
Michael M
b8ead9b8a9
miniupnpc: use correct include dirs for cmake
2017-08-17 13:15:02 -07:00
Michael M
1ade08c607
Fix two small lint errors
2017-08-13 19:06:10 -07:00
Michael M
4c92d8c81e
Tools/lint.sh: lint all of Source, not just Core
2017-08-13 19:04:56 -07:00
Michael M
7d791cb6f6
BitUtilsTest: update to pass clang-format
2017-08-13 19:04:56 -07:00
Michael M
8702ffccc3
UPnP: use value-initialization instead of std::memset
2017-08-13 18:50:53 -07:00
Michael M
0e51082bbb
UPnP: move variable declaration to where it's used
2017-08-13 18:50:52 -07:00
Michael M
7ce9f1f984
UPnP: remove unneeded vector in InitUPnP()
2017-08-13 18:50:52 -07:00
Michael M
b5d070b0cf
NetPlayServer: handle port forwarding in constructor
2017-08-13 18:50:52 -07:00
Michael M
4b50e77a26
NetPlayClient/Server: apply Parameter Object pattern to traversal parameters
2017-08-13 18:50:52 -07:00
Michael M
fdb5828d62
Qt MainWindow: clean up Netplay settings logic
2017-08-13 18:50:52 -07:00
Michael M
a09f8744b9
UPnP: cleanup variable name desc_xml
2017-08-13 18:50:52 -07:00
Michael M
ff1d1a7a4d
UPnP: use std::to_string
2017-08-13 18:50:52 -07:00
Michael M
862e0bec79
UPnP: cleanup function names
2017-08-13 18:50:52 -07:00
Michael M
281f90efc3
UPnP: coalesce s_our_ip and cIP
2017-08-13 18:50:51 -07:00
Michael M
106ae9636e
UPnP: cleanup variable names
2017-08-13 18:50:51 -07:00
Michael M
3386543a9c
Common: extract UPnP namespace from NetPlayServer
2017-08-13 18:50:51 -07:00
Michael M
9afb2ff40e
Common/CMakeLists: sort source files
2017-08-13 18:50:51 -07:00
Michael M
3c002f0213
GameList: make GetSelectedGame a pointer to GameFile
2017-08-10 13:22:35 -07:00
Michael M
fcb1eb9d3b
dsp_rom: skip bootucode_ax when running from entrypoint
...
This could cause the first branch of the bootucode procedure, which
takes its parameters from the AX registers, to run during the ROM init
sequence. Since the ROM doesn't set any of the AX registers, the values
aren't meaningful, and can cause bad DMA transfers and crashes.
2017-08-10 10:53:12 -07:00
Michael M
6faacbeea5
TraversalClient: make FailureReason an enum class
2017-08-08 15:29:56 -07:00
Michael M
9e81fec816
NetPlayServer: encapsulate m_upnp_inited in initUPnP()
2017-08-07 11:35:13 -07:00
Michael M
6a8c0ca70b
NetPlayServer: actually set m_upnp_inited
2017-08-07 11:35:13 -07:00
Michael M
2abf13ae36
NetPlayServer: remove goto statements
2017-08-06 23:06:38 -07:00
Michael M
7bdfd862d7
Qt: register MsgAlertHandler
...
This is the thing that pops up a message box when something goes wrong,
or when you want to override a previously dumped file, etc.
2017-08-03 13:29:59 -07:00
Michael M
737651f298
MsgHandler: small cleanup
2017-08-03 13:29:59 -07:00
Michael M
76459d88bf
QtUtils: add RunOnObject
2017-08-03 13:29:59 -07:00
Michael M
dde3471b62
WX: make Netplay use new-style config
2017-08-03 13:16:17 -07:00
Michael M
f8fea83e67
NetPlayLauncher: store window geometry in native wxConfig
2017-08-03 13:16:17 -07:00
Michael M
9867677211
WxUtils: add WxStrToUL
2017-08-03 13:16:17 -07:00
Michael M
7d509a7a94
Config/Section: support u16 values
2017-08-03 13:16:16 -07:00
Michael M
0437f4c486
IOWindow: use BlockUserInputFilter
2017-07-26 10:30:02 -07:00
Michael M
c624ef43f0
MappingButton: use BlockUserInputFilter
2017-07-26 10:30:02 -07:00
Michael M
7d438da911
QtUtils: Add BlockUserInputFilter
2017-07-26 10:30:01 -07:00
Michael M
2c03cfacc2
Qt WiiUpdate: use QueueOnObject instead of Core::QueueHostJob
2017-07-25 17:44:07 -07:00
Michael M
734c9e1459
QtUtils: add QueueOnObject
2017-07-25 17:44:07 -07:00
Michael Maltese
aafb61c187
DolphinQt2: Remove 'slots:' syntax from headers
...
With Qt5's new connection syntax, method pointers and functors are
connected directly. There's no need to declare slots.
2017-07-23 15:07:49 -07:00
Michael Maltese
f0fd38698e
DolphinQt2: use new connection syntax instead of old syntax
2017-07-23 15:07:49 -07:00
Michael Maltese
a365686956
GameList: fix Decompress slot typo
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There is no such `DecompressISO` slot.
2017-07-23 15:07:49 -07:00
Michael Maltese
5316df9130
gettextize: extract arguments to QT_TR_NOOP
2017-07-23 02:03:24 -07:00
Michael Maltese
03f26ec5b3
Remove CFBundleLocalizations from Info.plist
...
It's only needed for apps that don't use .lproj folders.
2017-07-22 23:15:14 -07:00
Michael Maltese
4776fdc130
Qt/AboutDialog: remove literal UTF-8 characters
2017-07-22 22:35:25 -07:00
Michael Maltese
e9328e5fa0
gettextize: extract arguments to Qt's tr
2017-07-22 22:35:25 -07:00
Michael Maltese
6939590598
Tools/lint.sh: turn on Bash 'strict mode'
...
Now fails if any commands fail. I noticed that on the buildbot, the
arguments to this script can be incorrect (somehow?) which can result in
no lint checks happening but the buildbot still passing.
2017-07-18 15:36:15 -07:00