Commit Graph
100 Commits
Author SHA1 Message Date
skidau 9f2d4ee53e Merge pull request #1124 from FioraAeterna/fixpsqx
JIT: fix indexed paired singles
2014-09-20 17:49:22 +10:00
skidau ae17d91992 Merge pull request #1096 from RachelBryk/save-slots
Add hotkeys to select save state slots
2014-09-20 15:45:02 +10:00
skidau bd740ae9c7 Merge pull request #1111 from Tilka/fix_gcpad_setmotor
Fix GCPad::SetMotor()
2014-09-19 13:26:05 +10:00
skidau 74eee70fad Merge pull request #1105 from FioraAeterna/pssel
JIT: fix regression in ps_sel
2014-09-18 14:55:47 +10:00
skidau 2c233c4976 Merge pull request #686 from FioraAeterna/fiora
JIT: Optimize JitAsmCommon, Float, and PS implementations
2014-09-17 14:06:14 +10:00
skidau 8361d2b1da Merge pull request #805 from FioraAeterna/storerefactor
JIT: support immediate stores
2014-09-16 13:31:39 +10:00
skidau 1458b59156 Merge pull request #1065 from Sonicadvance1/AArch64-fix-regcache
Fix all the current issues with the AArch64 register cache.
2014-09-15 13:02:16 +10:00
skidau da717bfce4 Merge pull request #1075 from phire/jitil-fastmem
Fix Fastmem in JitIL for massive speed gains.
2014-09-14 15:44:27 +10:00
skidau 8e2eaf46e2 Merge pull request #1047 from Linktothepast/master
Gameini cleanup.
2014-09-13 18:28:02 +10:00
skidau 64b21a4812 Merge pull request #1054 from comex/i-hate-warnings
Fix warnings.
2014-09-12 12:35:47 +10:00
skidau 4cb25633e1 Merge pull request #1048 from lioncash/discio
DiscIO: Minor changes to VolumeDirectory.
2014-09-12 11:31:29 +10:00
skidau 67f7e7e28b Merge pull request #1040 from RachelBryk/movie-cleanup
Movie cleanup
2014-09-11 11:47:55 +10:00
skidau 90a5171151 Merge pull request #1009 from FioraAeterna/removedeadmerge
JIT: remove op merging code that served no purpose
2014-09-10 11:13:53 +10:00
skidau d1439bc1db Merge pull request #1041 from RachelBryk/kill-g_CoreStartupParameter
Kill Core::g_CoreStartupParameter.
2014-09-10 11:00:42 +10:00
skidau e8d8713e03 Merge pull request #1017 from zhuowei/tw_fallback_if_constant_ra
Fix various issues with the twi/tw instructions
2014-09-09 15:16:25 +10:00
skidau 44c4bc134a Merge pull request #1046 from FioraAeterna/fixdebug
JIT: fix running in debug mode
2014-09-09 14:15:35 +10:00
skidau 0926f1d344 Merge pull request #897 from Sonicadvance1/AArch64-jit
Initial AArch64 JIT
2014-09-09 12:34:58 +10:00
skidau 4c9a2c6e22 Merge pull request #1031 from Sonicadvance1/update-polarssl
Update external polarssl to 1.3.8
2014-09-08 17:50:33 +10:00
skidau 9529667eae Merge pull request #1032 from FioraAeterna/fixnocc
JIT: fix conditional-continue=off
2014-09-08 17:34:28 +10:00
skidau dae162c2b5 Merge pull request #971 from TurboK234/EFB_copies_togglefix
Remove "EFB Copies Disabled" option from hotkey toggling cycle.
2014-09-08 17:05:52 +10:00
skidau 262fa1de02 Merge pull request #1026 from lioncash/str
DolphinWX: Use std::string over char arrays in MemoryView
2014-09-08 10:40:16 +10:00
skidau c70f31cca9 Merge pull request #1016 from lioncash/vardecl
Common: Inline declare some loop variables in ArmEmitter
2014-09-08 10:24:38 +10:00
skidau d12d4a558b Merge pull request #978 from skidau/emu-wiimote-speaker
Hooked up the emulated Wiimote speaker.
2014-09-07 15:54:21 +10:00
skidau 7863295555 Used a constant for the default high value. 2014-09-07 14:25:06 +10:00
skidau 8abe9622fd Route the wiimote speaker to the sound mixer (the host system's speakers). Emulated Wiimote speaker sounds will go to the host system's speakers. Real Wiimotes will continue to use their own speaker for Wiimote speaker sounds. All Wiimote speaker sound can be disabled by unchecking the "Enable Speaker Data" option.
Each emulated Wiimote can have its speaker routed from left to right via the "Speaker Pan" setting in the emulated wiimote settings dialog.  Use any value from -127 for leftmost to 127 for rightmost with 0 being the centre.

Added code in the InputConfig to use a spin control for non-boolean values.

Defaulted the setting of "Enable Speaker Data" to disabled.
2014-09-07 14:16:20 +10:00
skidau 3caab10df8 Hooked up the emulated Wiimote speaker.
The Wiimotes are positioned as follows:
Wiimote 0 = Center
Wiimote 1 = Left
Wiimote 2 = Right
Wiimote 3 = Center

The Wiimote speaker output can be disabled via the "Enable Speaker Data" checkbox in the Wiimote settings.
2014-09-07 14:16:20 +10:00
skidau b801c7f8f1 Merge pull request #1015 from zhuowei/update_debugger_menu_at_startup
Update debugger button states at startup to disable non-functional JIT menu items
2014-09-07 14:14:11 +10:00
skidau a21ad12f1e Merge pull request #1014 from RachelBryk/active-movie
Add an IsMovieActive function.
2014-09-07 14:05:59 +10:00
skidau 741c0e2d50 Merge pull request #587 from RachelBryk/recording-race
Don't allow starting recording in states that will cause a crash or othe...
2014-09-07 13:41:57 +10:00
skidau 213c9a6ba7 Merge pull request #1011 from zhuowei/remove_twi_spam
Downgrade the ERROR log printed when twi is executed in interpreter to DEBUG
2014-09-07 13:33:31 +10:00
skidau 28253f4538 Merge pull request #1013 from lioncash/string
AudioCommon: Use std::string for the filename parameter of StartLogAudio
2014-09-07 13:32:55 +10:00
skidau a8f724e7c2 Merge pull request #993 from phire/fix_getOpInfo
GetOpInfo: Assert on all invalid Ops.
2014-09-06 19:50:15 +10:00
skidau 9800252a28 Re-added the acc_end_reached logic for AXWii. 2014-09-06 11:57:37 +10:00
skidau 0154b8edfd Moved the loop check back to a post-loop condition in DSP HLE AX ucode. This brings DSP HLE in line with DSP LLE and fixes issue 7627. This effectively reverts ef501137be which is not needed as the loop check is now corrected. 2014-09-06 11:02:32 +10:00
skidau 73fc45db68 Merge pull request #967 from skidau/SyncGPU-SaveState
Added the EmuRunningState check to the GPU thread's FIFO loop
2014-09-05 11:24:46 +10:00
skidau b2c743157d Merge pull request #969 from lioncash/windows-stuff
Common: Remove unused header from Thread.cpp
2014-09-04 23:22:52 +10:00
skidau aa479cfd71 Merge pull request #968 from lioncash/core-statics
Core: Fix variable prefixing of statics in Core.cpp
2014-09-04 23:18:50 +10:00
skidau 86db0bf8c3 Added the EmuRunningState check to the GPU thread's FIFO loop so that the GPU thread services any waiting save states. This is needed for games that have the Sync GPU option enabled. 2014-09-04 22:02:21 +10:00
skidau e732f27e1a Merge pull request #953 from skidau/soundtouch-180
Updated SoundTouch library to 1.8.1 [r198]
2014-09-04 22:00:24 +10:00
skidau ba2bec1c0a Updated SoundTouch library to 1.8.1 [r198] 2014-09-04 20:41:45 +10:00
skidau 0da22d687d Added code to patch the codehandler's MMIO address to the currently running system. Added code to detect the location of where the code list should be. This allows any Gecko code handler to be used. Replace the codehandler.bin file with the code handler to be used (e.g. codehandleronly.bin). 2014-09-04 07:44:45 +10:00
skidau 08715167a8 Added code to patch the codehandler's MMIO address to the currently running system. Added code to detect the location of where the code list should be. This allows any Gecko code handler to be used. Replace the codehandler.bin file with the code handler to be used (e.g. codehandleronly.bin). 2014-09-04 00:48:52 +10:00
skidau a148d31718 Update OpenAL-soft to 1.16.0 2014-09-03 19:48:54 +10:00
skidau d287a278cf Merge pull request #880 from RachelBryk/log
Disable all logs by default.
2014-09-02 13:50:26 +10:00
skid 91a6962565 Take the size of the audio data into account when checking for the loop address. Fixes the static audio in the FMV of Megaman X Collection, Pac Man World 2, off pitched instruments in Skies of Arcadia and audio desync in the Taiko no Tatsujin series.
Fixes:
issue 7154
issue 7222
issue 7280
issue 7457
2014-09-01 21:43:33 +10:00
skid c2d7801ceb Removed the auto setting of SEQUENCE_MS because the synchronised audio code has made it unnecessary. 2014-09-01 20:28:29 +10:00
skidau 8b53385c54 Added a check for a redundant mov in the fastmem writes code.
Fixes issue 6905.
2014-01-13 22:18:19 +11:00
skidau efeb0096c9 Changed the DSP ROM warning from a panic alert to an on-screen message. 2013-11-22 14:55:25 +11:00
skidau 65404e7475 Removed duplicate definition of ibuild within JitIL.h. Fixes JitIL from hanging on x64/x86. 2013-11-01 12:33:29 +11:00
skidau 41f6f6adc9 Added memchecks when the MMU is enabled. Thanks to comex for the fix.
Fixes issue 6754.
2013-10-26 14:32:03 +11:00
skidau b4513313bb Increase the trampoline cache size to cater for fastmem writes.
Fixes issue 6722.
2013-10-16 09:26:08 +11:00
skidau 2b08172a45 Corrected the XMM0 processing for pairedStoreQuantized in the x86 build.
Updated the PC for the fifo writes processing in the less common case.
2013-10-06 16:31:34 +11:00
skidau 2d00c3a4f8 Added code to update the PC before doing a fastmem write. Fixes games with freezing and FIFO errors since r2a339c926e43c11f7b9acc8d3af202f0be54e2b0. 2013-10-05 23:23:49 +10:00
skidau 8324510d65 Removed the IOSVersion check (caused some Wii games like Battalion Wars 2 not to boot). 2013-10-05 13:07:40 +10:00
skidau b7d1c03c8a Added a check for the IOS version before overriding the OSGetResetCode() function.
Fixes issue 6700.
2013-10-05 12:41:59 +10:00
skidau 9a2c7df8dc Added a small disc access delay to fix the missing music in Super Monkey Ball 2. 2013-09-27 20:35:27 +10:00
skidau b2657f6a9b Re-added the HLE code that creates the cdb.vff file on first launch of the Wii sysmenu.
Revert "Remove HLE_IPC_CreateVirtualFATFilesystem as it no longer takes 3 minutes to LLE like the comment says."

This reverts commit 5d47fd1dde.
2013-09-05 21:29:04 +10:00
skidau c2dac38ca1 Removed the Sync GPU option from the F-Zero GX ini as it slows the game down by a great deal. Made Dual Core mode the default for this game. 2013-08-23 12:19:10 +10:00
skidau 1f3a0ff10b Merge branch 'OpenAL-sane-defaults'
* OpenAL-sane-defaults:
  Removed a redundant tooltip text.
  Changed the default audio latency to 2.  Made soft_oal.dll the default on Windows builds as the old OpenAL32.dll is outdated and contains bugs.
2013-08-23 12:15:39 +10:00
skidau c774fb4880 Removed a redundant tooltip text. 2013-08-18 17:09:01 +10:00
skidau 5cec914484 Changed the default audio latency to 2. Made soft_oal.dll the default on Windows builds as the old OpenAL32.dll is outdated and contains bugs. 2013-08-18 17:03:21 +10:00
skidau 0fddc49b21 Added FIFO reset bypass patch for the PAL version of Wallace and Gromit in Project Zoo.
Fixes issue 6357.
2013-06-10 23:40:20 +10:00
skidau 92fdc15aa3 Implemented field order detection for PAL games. Fixes the shaking of the screen when XFB is enabled with a PAL game.
Fixes issue 6316.
2013-06-08 14:05:02 +10:00
skidau 196d152ad7 Invalidate the texture cache using the GPU thread when the CPU thread makes a request.
Fixes issue 6350.
2013-06-08 11:28:54 +10:00
skidau 98e8f8d7d0 Forced an external exception check on DI interrupts. Fixes Summoner: A Goddess Reborn.
Fixes issue 6301.
2013-05-10 00:03:00 +10:00
skidau 719f18a122 Forced an exception check on short ARAM DMA transfers. 2013-05-04 00:19:02 +10:00
skidau 18b0556e0d Immediately process ARAM DMA transfers if they are 1 block in length. Fixes the teleportation in Beyond Good and Evil.
Fixes issue 6289.
2013-05-03 23:20:48 +10:00
skidau 8bcd9a74c8 Clear the texture cache when a new dol is loaded via ES_LAUNCH. Fixes the black screen in The House of the Dead 2.
Abbreviated some of the information in the window titlebar.
2013-05-01 23:51:43 +10:00
skidau e70a277af2 Added Dance Mat support for the Family Trainer/Active Life series.
Select the dance mat via Configure > Gamecube > Port 1 > Dance Mat

The dance mat is mapped to the GC Pad:

D-Pad Up = Blue Arrow Up
D-Pad Down = Blue Arrow Down
D-Pad Left = Blue Arrow Left
D-Pad Right = Blue Square
Y Button = Orange Arrow Up
A Button = Orange Arrow Down
X Button = Orange Arrow Right
B Button = Oranage Square
2013-04-30 23:36:46 +10:00
skidau a03c35eb70 Removed the old Accurate VBeam emulation setting from the game ini's. 2013-04-25 10:33:57 +10:00
skidau 3a6492d3a9 Tweaked the aram dma exception timing to fix the hang that occurred in Viewtiful Joe. 2013-04-18 23:11:18 +10:00
skidau f498686289 Merge branch 'VBeam-fix'
* VBeam-fix:
  Renamed the VBeam variable for clarity.
  Fixed VBeam emulation in interlaced mode, removing the hacks in the audio timing. Fixed VBeam emulation in progressive scan mode. Retained the old VBeam speed hack.  This option has now been switched so that the accurate behaviour is on by default and the speed hack (inaccurate behaviour) is enabled when the option is checked.
2013-04-16 21:21:40 +10:00
skidau 71828e02f7 Renamed the VBeam variable for clarity. 2013-04-16 21:18:53 +10:00
skidau 61c11284ea Fixed VBeam emulation in interlaced mode, removing the hacks in the audio timing.
Fixed VBeam emulation in progressive scan mode.
Retained the old VBeam speed hack.  This option has now been switched so that the accurate behaviour is on by default and the speed hack (inaccurate behaviour) is enabled when the option is checked.
2013-04-15 20:23:25 +10:00
skidau ef4d59a21e Refactored the SystemTimers to allow for per-UCode timing. Fixes issue 6237. 2013-04-12 12:08:05 +10:00
skidau b76c7cf4f3 Bumped up the LLE period to 12600 as it seemed to be a bit more stable. 2013-04-07 21:44:44 +10:00
skidau 52053f5d95 Forced an exception check after an interrupt is generated by the DSP. Changed the timing back to 3ms/5ms periods, fixing the slowdown and garbled AX audio.
Fixed Accurate VBeam emulation when DSP HLE audio is being used.
2013-04-07 16:27:46 +10:00
skidau 8a2109691a Quick fix to get Zelda: Wind Waker booting again. 2013-04-07 07:18:28 +10:00
skidau ecb4337209 Made the timing consistent between DSP HLE and DSP LLE. Fixes Lost Kingdoms II in DSP HLE mode. 2013-04-06 20:26:43 +11:00
skidau 518e7a7635 Adjusted the ARAM DMA transfer size again. Fixes the audio in the Sonic Mega Collection games. 2013-04-06 11:52:00 +11:00
skidau aaf6c3b753 Forced the exception check when the ARAM DMA transfer is between 32 and 320 blocks in size. Fixes Lost Kingdoms II. 2013-04-04 22:38:39 +11:00
skidau b2575c6280 Removed some redundant code introduced in the last commit. 2013-03-29 00:53:30 +11:00
skidau 9b7db5954f Rounded the loop addresses to the nearest 16bit value in the loop comparison.
Fixes issue 6160.
2013-03-29 00:43:41 +11:00
skidau e38e48923d Readded the tracking of the FIFO Writes.
Fixes issue 6165.
2013-03-28 19:36:37 +11:00
skidau 7784fa4c67 Merge branch 'master' into wii-network
# By Ryan Houdek (185) and others
# Via degasus (12) and others
* master: (625 commits)
  Revert "Don't open/close file for every file operation." as it was crashing PokePark in Windows builds.
  Array overrun fixed in VertexShaderCache for the DX11 plugin.
  Fixed DSPTool build.
  Windows build fix
  Go back to assuming every HID device is a wiimote on Windows. Fixed issue 6117. Unfixed issue 6031.
  VideoSoftware: Improve fog range adjustment by using less magic and more comments.
  revert RasterFont for VideoSoftware
  ogl: fix virtual xfb
  Windows build fix from web interface...
  Adjusted the audio loop criteria, using >= on the Wii and == on GC.  This fixes the audio static that occurred in Wii games after hours of play.
  Forced the exception check only for ARAM DMA transfers. Removed the Eternal Darkness boot hack and replaced it with an exception check.
  VideoSoftware: Implement fog range adjustment, fixing issue 6147.
  implement 4xSSAA for OGL
  move ogl-only settings into backend
  Fix description of disable fog, and move it to enhancements tab.
  Reverted rd76ca5783743 as it was made obsolete by r1d550f4496e4.
  Removed the tracking of the FIFO Writes as it was made obsolete by r1d550f4496e4.
  Forced the external exception check to occur sooner by changing the downcount.
  Mark the Direct3D9 backend deprecated.
  Prefer D3D11 and OpenGL over D3D9 by default.
  ...

Conflicts:
	CMakeLists.txt
	Source/Core/Common/Common.vcxproj.filters
	Source/Core/Common/Src/CommonPaths.h
	Source/Core/Core/Core.vcxproj.filters
	Source/Core/Core/Src/Core.cpp
	Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_FileIO.cpp
	Source/VSProps/Dolphin.Win32.props
	Source/VSProps/Dolphin.x64.props
2013-03-27 13:19:23 +11:00
skidau 5cea0d9def Revert "Don't open/close file for every file operation." as it was crashing PokePark in Windows builds.
This reverts commit efcb2abe9b.

Fixes issue 6098.
2013-03-27 13:06:15 +11:00
skidau d33c19b0cd Revert the threading of wii-network.
This rolls back to commit bca2cac640.
2013-03-27 12:58:04 +11:00
skidau b83be4875a Fixed DSPTool build. 2013-03-26 21:50:49 +11:00
skidau 6a6c086b50 Windows build fix 2013-03-26 18:48:57 +11:00
skidau 51290fd482 Adjusted the audio loop criteria, using >= on the Wii and == on GC. This fixes the audio static that occurred in Wii games after hours of play.
Fixes issue 5938.
Fixes issue 6067.
2013-03-26 08:31:20 +11:00
skidau b00201dcbd Merge branch 'Fast-EE'
* Fast-EE:
  Forced the exception check only for ARAM DMA transfers. Removed the Eternal Darkness boot hack and replaced it with an exception check.
  Reverted rd76ca5783743 as it was made obsolete by r1d550f4496e4.
  Removed the tracking of the FIFO Writes as it was made obsolete by r1d550f4496e4.
  Forced the external exception check to occur sooner by changing the downcount.
2013-03-26 08:24:21 +11:00
skidau 0ccaaee38c Forced the exception check only for ARAM DMA transfers.
Removed the Eternal Darkness boot hack and replaced it with an exception check.
2013-03-26 08:23:20 +11:00
skidau dfa1845ae1 Reverted rd76ca5783743 as it was made obsolete by r1d550f4496e4. 2013-03-25 01:01:29 +11:00
skidau 4fa61a1e7f Removed the tracking of the FIFO Writes as it was made obsolete by r1d550f4496e4. 2013-03-25 00:57:53 +11:00
skidau 1d550f4496 Forced the external exception check to occur sooner by changing the downcount.
Fixes issue 5825.
2013-03-25 00:47:44 +11:00
skidau a6249b5388 Properly set the DMAState flag while ARAM DMA transfers are underway.
Fixes issue 6118.
2013-03-19 23:03:38 +11:00
skidau afb6f9127a Corrected a typo. 2013-03-15 19:32:47 +11:00
skidau 808eaf7c49 Fixed the Windows 32bit debug build. 2013-03-14 22:18:13 +11:00
skidau 85eab1d262 Used the scheduler to generate the interrupt for IPC. Fixes the ES_LAUNCH games. 2013-03-13 22:23:59 +11:00
skidau 83fc5f4747 Merge branch 'FIFO-BP'
# By skidau (30) and Pierre Bourdon (1)
* FIFO-BP: (31 commits)
  Set g_bSignalTokenInterrupt on the main thread.  Fixes the random hang in Harry Potter: Prisoner of Azkaban.
  Used a scheduled event to generate the ARAM DMA interrupt if the DMA is greater than a certain size.  Fixes NFS:HP2 GC.
  Bumped up the disc transfer speed enough to prevent audio stuttering in Gauntlet: Dark Legacy.
  Enabled Synchronise GPU on "SPEED CHALLENGE - Jacques Villeneuve's Racing Vision".  Required to go in-game.
  Added direct GameCube controller commands to the Serial Interface emulation.  Fixes the controls in MaxPlay Classic Games Volume 1 and the Action Replay disc.
  Increased the FIFO buffer size to 2MB from 1MB.  Fixes Killer 7's Angel boss.
  Used an immediate GenerateDSPInterrupt when transferring data from ARAM to MRAM and a scheduled DSP interrupt when transferring data from MRAM to ARAM.
  Fixes the audio cutting in and out in the Resident Evil GC games using DSP HLE. Triggered the ARAM interrupt by the scheduler instead of directly in function.
  Implemented proper timing for the sample counter in the AudioInterface, removing the previous hack. Cleaned up some of the audio streaming code.
  Skipped the EE check if there is a CP interrupt pending.
  Disabled "Speed up disc transfer" from the ZTP GC game ini.
  Removed the disc seek times for GC games and removed the disc speed option on Wii games. Checked for external exceptions only in mtmsr.
  Delayed the interrupts in the EXI Channel.
  Merge aram-dma-fixes (r76a13604ef49b522281af75675f044d59a74e871)
  Added a patch that bypasses the FIFO reset code in Wallace and Gromit: Project Zoo, allowing it to go in-game.
  Made vertex loading take constant time.
  Increased the cycle time of the vertex command.  Fixes "Speed Challenge: Jacques Villeneuve's Racing Vision".
  Moved the setting of the Finish interrupt signal back to the main thread as it was causing Wii games like Resident Evil 4 (Wii) to hang.
  Profile stores, fp stores and ps stores only to the fifo write addresses list.  This should make the JIT a little faster as it will not be checking for external exceptions unnecessarily.
  ...

Conflicts:
	Source/Core/VideoCommon/Src/PixelEngine.cpp
2013-03-12 19:47:59 +11:00