Chris Burgener
bc555108bf
Merge pull request #3919 from Catarax/master
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GameIni: Force LLE Audio on Star Wars Rogue Squadron II & III
2016-06-22 23:19:42 -04:00
Chris Burgener
7de7bf34d4
Merge pull request #3917 from RisingFog/crisp_pixels
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Change Mega Man 9/10 Scaled EFB from 2 to -1
2016-06-22 16:13:38 -04:00
Chris Burgener
ca14fbc26c
Change Mega Man 9/10 Scaled EFB from 2 to -1
2016-06-22 12:00:13 -04:00
Chris Burgener
09dbe2337c
Merge pull request #3904 from dhustkoder/master
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_DEFAULT_SOURCE flag added, and clang check version for IsTriviallyCopyable m…
2016-06-22 10:54:39 -04:00
Chris Burgener
a0658d3184
Merge pull request #3914 from JosJuice/game-inis-2016-06-21
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Game INI updates
2016-06-21 10:09:29 -04:00
Chris Burgener
879f3bf0d9
Merge pull request #3911 from phire/analytics_controller_info
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analytics: Collect controller information.
2016-06-20 09:57:44 -04:00
Chris Burgener
e813eed70b
Merge pull request #3912 from Catarax/master
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GameIni: Disable Broken Progressive Scan in BMX XXX
2016-06-20 09:40:02 -04:00
Chris Burgener
bb15468c90
Merge pull request #3909 from phire/Adapter_name_for_opengl
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analytics: Report OpenGL's adapter name too.
2016-06-20 09:07:41 -04:00
Chris Burgener
65f76cfc63
Merge pull request #3905 from delroth/analytics
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Analytics reporting support
2016-06-18 21:58:04 -04:00
Chris Burgener
f3f35d29bc
Merge pull request #3906 from Catarax/master
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Tony Hawk's American Wasteland (European Version) Crash Fix
2016-06-18 19:46:36 -04:00
Chris Burgener
fd5d10005e
Merge pull request #3901 from RisingFog/story_hour_ini
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Force Real XFB and EFB2RAM for Story Hour: Adventures and Story Hour: Fairy Tales
2016-06-18 00:14:12 -04:00
Chris Burgener
08764c10e6
Merge pull request #3900 from leoetlino/oot-master-gameini
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GameINI: Force EFB to RAM for OoT Master Quest (D43)
2016-06-17 11:14:06 -04:00
Chris Burgener
bfc4a690d4
Force EFB2RAM for Story Hour: Adventures and Story Hour: Fairy Tales
2016-06-15 16:32:35 -04:00
Chris Burgener
76074d12f3
Force Real XFB for Story Hour: Fairy Tales
2016-06-15 09:08:41 -04:00
Chris Burgener
73495f0006
Force Real XFB for Story Hour: Adventures
2016-06-15 09:07:05 -04:00
Chris Burgener
34ac512f79
Force Virtual XFB for Hollywood Squares
2016-06-14 08:54:24 -04:00
Chris Burgener
c2599b3e5f
Add VC++2015 redistributable
2016-06-05 15:23:06 -04:00
Chris Burgener
347bae44a4
Update dolphin-emu.spec for 5.0
2016-06-05 15:11:28 -04:00
Chris Burgener
2507dc731c
Prepare Windows Installer for 5.0
2016-06-05 15:10:00 -04:00
Chris Burgener
599db170e9
Re-add deleted Gecko Tag in Smash Netplay INI
2016-06-02 12:11:02 -04:00
Chris Burgener
b149b0a143
Force Skip EFB Access from CPU off for Pikmin Wii
2016-06-01 21:36:09 -04:00
Chris Burgener
9a3df9c6c1
Add EnableJIT=True to INI files
2016-05-18 12:13:13 -04:00
Chris Burgener
f1a8d52a22
Force Neo Geo games to use LLE Audio
2016-05-14 00:55:22 -04:00
Chris Burgener
6175dfb80a
Set Medium Texture Cache for Fantastic Football Fan Party
2016-05-13 09:55:15 -04:00
Chris Burgener
02bfc62d1c
Fix Windows build not copying certain files
2016-04-12 19:05:17 -04:00
Chris Burgener
ab4c3314e7
Only copy relevant files for Windows builds
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Fixes issue 9455: https://bugs.dolphin-emu.org/issues/9455
2016-04-12 12:20:23 -04:00
Chris Burgener
3140f9b226
Change GetStatePtr() Return to const
2016-04-05 12:45:48 -04:00
Chris Burgener
54eb8c09f9
Remove Unused Framestop Functions
2016-04-05 12:19:12 -04:00
Chris Burgener
d3bc7a9481
Update Installer to delete old Install directory
2016-03-06 10:39:53 -05:00
Chris Burgener
7991605ad9
Fix savestates if a device is changed after a savestate is made
2016-03-01 09:28:04 -05:00
Chris Burgener
b1c8198cec
Move SetData logic to within SysConf.cpp
2016-02-28 19:42:15 -05:00
Chris Burgener
4a6e403edd
Force Slow Depth on Suzumiya Haruhi no Heiretsu
2016-02-25 22:22:17 -05:00
Chris Burgener
4aa6f6c812
Apply Wii Settings on Movie Recording/Playback
2016-02-24 21:22:37 -05:00
Chris Burgener
5ba1a51660
Add Safe Texture Cache to Gunblade NY & LA Machineguns INI
2016-02-22 11:47:48 -05:00
Chris Burgener
d39d193c0f
Properly Handle Video Dumping from Power On
2016-02-19 22:53:58 -05:00
Chris Burgener
6fe3a3004d
Rename Direct3D to Direct3D 11
2016-02-16 22:43:21 -05:00
Chris Burgener
a7a744d33c
Properly clear JIT cache on save states
2016-01-20 11:20:15 -05:00
Chris Burgener
66595b0ac9
Force XVID FourCC for MPEG4 output
2016-01-08 10:22:19 -05:00
Chris Burgener
c34fb3edf0
Use ffmpeg for Windows Video Dumping instead of VFW
2016-01-07 18:37:58 -05:00
Chris Burgener
bfcf7c791c
Add ffmpeg externals
2016-01-05 18:00:41 +01:00
Chris Burgener
fe4e99d6bf
AVIDump Clean Up and Fixes
2016-01-03 18:39:52 -05:00
Chris Burgener
1ea9b36e3b
Fix Frame Advance Hold Delay Changes
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Fixes the issues of modifying the frame advance speed increase/decrease not actually doing anything
2015-11-23 13:53:14 -05:00
Chris Burgener
5edb2bfea1
Fix wxWidgets Error in About Window
2015-10-05 13:36:53 -04:00
Fog
471c835546
Add Frame Advance Hold Hotkey Functionality
2015-10-04 12:14:36 -04:00
Fog
10f50f33fb
Fix random hangs when loading savestates with TAS Input
2015-07-03 21:56:14 -04:00
Fog
6e7fedd4d0
Add UI Support for up to 8x Internal Resolutions
2015-06-10 20:17:30 -04:00
Fog
519d2549dd
Fix File Extension Search Being Case Sensitive
2015-06-08 21:39:00 -04:00
Fog
c767813c0c
Fix adding additional Disc 2 to certain multi-disc games
2015-05-27 11:08:57 -04:00
Fog
16081a23f1
Fix video dumping incorrect lengths for some games
2015-05-09 02:28:48 -04:00
Chris Burgener
5af98db8c3
Append Disc 2 to Titles for Multi-Disc Games
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Fixes issue 5799
https://code.google.com/p/dolphin-emu/issues/detail?id=5799
2015-05-07 22:59:16 -04:00
Fog
a94e31e476
Update About Dolphin Screen
2015-03-31 21:30:05 -04:00
Fog
a20b576d86
Remove un-needed files
2015-01-23 20:22:09 -05:00
Fog
6cad635bd8
Use ffmpeg for Windows Video Dumping instead of VFW
2015-01-21 19:47:45 -05:00
Fog
467ab1a629
Moved Input Display to Movie Menu
2014-10-17 21:08:34 -04:00
Fog
108087bb68
Flipped Wave File Channels
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This change was done because with the previous method of dumping audio, the mixer would handle switching the RL being emitted by the DSP to LR, and thus would provide the proper channel orientation. Because we're now dumping directly from PushSamples() and PushStreamingSamples(), it was writing the right channel to the left channel of the wave file and vice versa.
2014-10-15 23:16:48 -04:00
Fog
f2ed533841
Start/Stop Audio Dump During Emulation
2014-10-15 20:50:38 -04:00
Fog
8d424b114a
Move bDumpFrames to SConfig (and it's references)
2014-10-12 23:56:16 -04:00
Fog
cd0c784d5a
Changed Dump Frames References
2014-10-12 19:51:13 -04:00
Fog
432e89b68d
Added Dump Frames/Audio to Movie Menu
2014-10-11 12:31:02 -04:00
Fog
fc4125cdd1
Proper Audio/Video Dumping
2014-10-09 00:06:04 -04:00
Fog
250cc9d5a0
Fixed last tick count not being set on movie load
2014-07-24 20:56:27 -04:00
Fog
76c5fa084b
Removed unused variable, added tick count check
2014-06-21 11:43:33 -04:00
Fog
c6e1a19e61
Add Tick Count to Movie Files
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Added tick count to .dtm movie files for more accurate time calculations
2014-06-19 12:11:09 -04:00