Commit Graph
63 Commits
Author SHA1 Message Date
Chris Burgener bc555108bf Merge pull request #3919 from Catarax/master
GameIni: Force LLE Audio on Star Wars Rogue Squadron II & III
2016-06-22 23:19:42 -04:00
Chris Burgener 7de7bf34d4 Merge pull request #3917 from RisingFog/crisp_pixels
Change Mega Man 9/10 Scaled EFB from 2 to -1
2016-06-22 16:13:38 -04:00
Chris Burgener ca14fbc26c Change Mega Man 9/10 Scaled EFB from 2 to -1 2016-06-22 12:00:13 -04:00
Chris Burgener 09dbe2337c Merge pull request #3904 from dhustkoder/master
_DEFAULT_SOURCE flag added, and clang check version for IsTriviallyCopyable m…
2016-06-22 10:54:39 -04:00
Chris Burgener a0658d3184 Merge pull request #3914 from JosJuice/game-inis-2016-06-21
Game INI updates
2016-06-21 10:09:29 -04:00
Chris Burgener 879f3bf0d9 Merge pull request #3911 from phire/analytics_controller_info
analytics: Collect controller information.
2016-06-20 09:57:44 -04:00
Chris Burgener e813eed70b Merge pull request #3912 from Catarax/master
GameIni: Disable Broken Progressive Scan in BMX XXX
2016-06-20 09:40:02 -04:00
Chris Burgener bb15468c90 Merge pull request #3909 from phire/Adapter_name_for_opengl
analytics: Report OpenGL's adapter name too.
2016-06-20 09:07:41 -04:00
Chris Burgener 65f76cfc63 Merge pull request #3905 from delroth/analytics
Analytics reporting support
2016-06-18 21:58:04 -04:00
Chris Burgener f3f35d29bc Merge pull request #3906 from Catarax/master
Tony Hawk's American Wasteland (European Version) Crash Fix
2016-06-18 19:46:36 -04:00
Chris Burgener fd5d10005e Merge pull request #3901 from RisingFog/story_hour_ini
Force Real XFB and EFB2RAM for Story Hour: Adventures and Story Hour: Fairy Tales
2016-06-18 00:14:12 -04:00
Chris Burgener 08764c10e6 Merge pull request #3900 from leoetlino/oot-master-gameini
GameINI: Force EFB to RAM for OoT Master Quest (D43)
2016-06-17 11:14:06 -04:00
Chris Burgener bfc4a690d4 Force EFB2RAM for Story Hour: Adventures and Story Hour: Fairy Tales 2016-06-15 16:32:35 -04:00
Chris Burgener 76074d12f3 Force Real XFB for Story Hour: Fairy Tales 2016-06-15 09:08:41 -04:00
Chris Burgener 73495f0006 Force Real XFB for Story Hour: Adventures 2016-06-15 09:07:05 -04:00
Chris Burgener 34ac512f79 Force Virtual XFB for Hollywood Squares 2016-06-14 08:54:24 -04:00
Chris Burgener c2599b3e5f Add VC++2015 redistributable 2016-06-05 15:23:06 -04:00
Chris Burgener 347bae44a4 Update dolphin-emu.spec for 5.0 2016-06-05 15:11:28 -04:00
Chris Burgener 2507dc731c Prepare Windows Installer for 5.0 2016-06-05 15:10:00 -04:00
Chris Burgener 599db170e9 Re-add deleted Gecko Tag in Smash Netplay INI 2016-06-02 12:11:02 -04:00
Chris Burgener b149b0a143 Force Skip EFB Access from CPU off for Pikmin Wii 2016-06-01 21:36:09 -04:00
Chris Burgener 9a3df9c6c1 Add EnableJIT=True to INI files 2016-05-18 12:13:13 -04:00
Chris Burgener f1a8d52a22 Force Neo Geo games to use LLE Audio 2016-05-14 00:55:22 -04:00
Chris Burgener 6175dfb80a Set Medium Texture Cache for Fantastic Football Fan Party 2016-05-13 09:55:15 -04:00
Chris Burgener 02bfc62d1c Fix Windows build not copying certain files 2016-04-12 19:05:17 -04:00
Chris Burgener ab4c3314e7 Only copy relevant files for Windows builds
Fixes issue 9455: https://bugs.dolphin-emu.org/issues/9455
2016-04-12 12:20:23 -04:00
Chris Burgener 3140f9b226 Change GetStatePtr() Return to const 2016-04-05 12:45:48 -04:00
Chris Burgener 54eb8c09f9 Remove Unused Framestop Functions 2016-04-05 12:19:12 -04:00
Chris Burgener d3bc7a9481 Update Installer to delete old Install directory 2016-03-06 10:39:53 -05:00
Chris Burgener 7991605ad9 Fix savestates if a device is changed after a savestate is made 2016-03-01 09:28:04 -05:00
Chris Burgener b1c8198cec Move SetData logic to within SysConf.cpp 2016-02-28 19:42:15 -05:00
Chris Burgener 4a6e403edd Force Slow Depth on Suzumiya Haruhi no Heiretsu 2016-02-25 22:22:17 -05:00
Chris Burgener 4aa6f6c812 Apply Wii Settings on Movie Recording/Playback 2016-02-24 21:22:37 -05:00
Chris Burgener 5ba1a51660 Add Safe Texture Cache to Gunblade NY & LA Machineguns INI 2016-02-22 11:47:48 -05:00
Chris Burgener d39d193c0f Properly Handle Video Dumping from Power On 2016-02-19 22:53:58 -05:00
Chris Burgener 6fe3a3004d Rename Direct3D to Direct3D 11 2016-02-16 22:43:21 -05:00
Chris Burgener a7a744d33c Properly clear JIT cache on save states 2016-01-20 11:20:15 -05:00
Chris Burgener 66595b0ac9 Force XVID FourCC for MPEG4 output 2016-01-08 10:22:19 -05:00
Chris Burgener c34fb3edf0 Use ffmpeg for Windows Video Dumping instead of VFW 2016-01-07 18:37:58 -05:00
Chris Burgener bfcf7c791c Add ffmpeg externals 2016-01-05 18:00:41 +01:00
Chris Burgener fe4e99d6bf AVIDump Clean Up and Fixes 2016-01-03 18:39:52 -05:00
Chris Burgener 1ea9b36e3b Fix Frame Advance Hold Delay Changes
Fixes the issues of modifying the frame advance speed increase/decrease not actually doing anything
2015-11-23 13:53:14 -05:00
Chris Burgener 5edb2bfea1 Fix wxWidgets Error in About Window 2015-10-05 13:36:53 -04:00
Fog 471c835546 Add Frame Advance Hold Hotkey Functionality 2015-10-04 12:14:36 -04:00
Fog 10f50f33fb Fix random hangs when loading savestates with TAS Input 2015-07-03 21:56:14 -04:00
Fog 6e7fedd4d0 Add UI Support for up to 8x Internal Resolutions 2015-06-10 20:17:30 -04:00
Fog 519d2549dd Fix File Extension Search Being Case Sensitive 2015-06-08 21:39:00 -04:00
Fog c767813c0c Fix adding additional Disc 2 to certain multi-disc games 2015-05-27 11:08:57 -04:00
Fog 16081a23f1 Fix video dumping incorrect lengths for some games 2015-05-09 02:28:48 -04:00
Chris Burgener 5af98db8c3 Append Disc 2 to Titles for Multi-Disc Games
Fixes issue 5799

https://code.google.com/p/dolphin-emu/issues/detail?id=5799
2015-05-07 22:59:16 -04:00
Fog a94e31e476 Update About Dolphin Screen 2015-03-31 21:30:05 -04:00
Fog a20b576d86 Remove un-needed files 2015-01-23 20:22:09 -05:00
Fog 6cad635bd8 Use ffmpeg for Windows Video Dumping instead of VFW 2015-01-21 19:47:45 -05:00
Fog 467ab1a629 Moved Input Display to Movie Menu 2014-10-17 21:08:34 -04:00
Fog 108087bb68 Flipped Wave File Channels
This change was done because with the previous method of dumping audio, the mixer would handle switching the RL being emitted by the DSP to LR, and thus would provide the proper channel orientation. Because we're now dumping directly from PushSamples() and PushStreamingSamples(), it was writing the right channel to the left channel of the wave file and vice versa.
2014-10-15 23:16:48 -04:00
Fog f2ed533841 Start/Stop Audio Dump During Emulation 2014-10-15 20:50:38 -04:00
Fog 8d424b114a Move bDumpFrames to SConfig (and it's references) 2014-10-12 23:56:16 -04:00
Fog cd0c784d5a Changed Dump Frames References 2014-10-12 19:51:13 -04:00
Fog 432e89b68d Added Dump Frames/Audio to Movie Menu 2014-10-11 12:31:02 -04:00
Fog fc4125cdd1 Proper Audio/Video Dumping 2014-10-09 00:06:04 -04:00
Fog 250cc9d5a0 Fixed last tick count not being set on movie load 2014-07-24 20:56:27 -04:00
Fog 76c5fa084b Removed unused variable, added tick count check 2014-06-21 11:43:33 -04:00
Fog c6e1a19e61 Add Tick Count to Movie Files
Added tick count to .dtm movie files for more accurate time calculations
2014-06-19 12:11:09 -04:00