Ryan Houdek
4c4eaaa1d6
Merge pull request #3570 from endrift/indtev-reduce-shifting
...
VideoBackend: Remove extraneous shifts from indirect texture lookups
2016-03-10 13:12:47 -05:00
Ryan Houdek
40931f5030
Merge pull request #3690 from aserna3/bikeshedding_bait
...
[Config UI] add "normal speed" to speed limit 100%
2016-03-05 11:55:06 -05:00
Ryan Houdek
8f75594de7
Merge pull request #3694 from degasus/arm
...
JitArm64: Small improvements.
2016-03-04 18:01:25 -05:00
Ryan Houdek
5b040ec67b
Merge pull request #3704 from Tsunamical/arm
...
[Android] Remove CPUHelper Class
2016-03-04 16:47:37 -05:00
Ryan Houdek
ff0aac82b5
Mark Mesa Intel Sandy Bridge geometry shaders not broken in Mesa 11.2
2016-03-04 10:45:13 -06:00
Ryan Houdek
e60f0b3cf0
Merge pull request #3551 from RisingFog/videodump_proper_delay
...
Properly Handle Video Dumping from Power On
2016-03-03 10:38:36 -05:00
Ryan Houdek
46b5b07883
Merge pull request #3703 from Sonicadvance1/android_case_insensitive
...
[Android] Make sure the file extension check isn't case sensitive
2016-03-03 09:44:00 -05:00
Ryan Houdek
b57cb30c41
[Android] Make sure the file extension check isn't case sensitive
2016-03-03 08:29:51 -06:00
Ryan Houdek
ee6104d1cd
Remove mbedtls header install target.
2016-03-01 17:14:09 -06:00
Ryan Houdek
36b476ed76
Merge pull request #3683 from Sonicadvance1/aarch64_fix_fcmp
...
[AArch64] Fix fcmp.
2016-03-01 09:29:56 -05:00
Ryan Houdek
344a4ddc9b
Merge pull request #3685 from degasus/arm
...
JitArm64: Optimize addi
2016-03-01 09:29:42 -05:00
Ryan Houdek
c9743c2f14
Merge pull request #3689 from degasus/EGL
...
EGL: Also check for higher GL versions.
2016-03-01 09:22:18 -05:00
Ryan Houdek
c82feb6c08
Merge pull request #3626 from Sonicadvance1/more_robust_gcadapter
...
Improve stability of the Wii U Gamecube Controller adapter under Android.
2016-02-29 09:54:01 -05:00
Ryan Houdek
9212f35b4c
Merge pull request #3681 from degasus/arm
...
JitArm64: Don't generate the carry if it's not used any more.
2016-02-28 16:23:04 -05:00
Ryan Houdek
abaa8fc24d
[AArch64] Fix fcmp.
...
Fixes Luigi's head vanishing. Was due to a mishandling of nans.
Confirmed fixed by hardware test.
2016-02-28 13:15:47 -06:00
Ryan Houdek
a0c51806ec
Merge pull request #3629 from degasus/arm
...
JitArm64: Single precision tracking.
2016-02-25 18:10:15 -05:00
Ryan Houdek
0e7401f350
Merge pull request #3639 from ASSympt0te/toggle-frame-limit-changes-fixes
...
Reword "Toggle Frame Limit" to better explain function
2016-02-24 12:15:11 -05:00
Ryan Houdek
6513062144
Merge pull request #3596 from Sonicadvance1/fix_android_crash
...
[Android] Fix crash when we don't have access to a folder.
2016-02-22 16:15:54 -05:00
Ryan Houdek
d4dfbbf214
Make sure to get the right function pointer for DSA+buffer_storage
2016-02-15 06:05:38 -06:00
Ryan Houdek
64cb57c5ee
Disable a few OpenGL 4.5 functions that AMD fails to expose.
2016-02-15 06:05:09 -06:00
Ryan Houdek
2685ebaed1
Add support for GL 4.3
2016-02-14 20:35:38 -06:00
Ryan Houdek
e253fafe42
Add support for GL 4.4
2016-02-14 20:16:33 -06:00
Ryan Houdek
87afa2c277
Add support for GL 4.5
2016-02-14 20:15:40 -06:00
Ryan Houdek
23787f709c
Change GL 4.2 defines over to the proper naming convention.
2016-02-14 20:01:02 -06:00
Ryan Houdek
cafc879b7c
Merge pull request #3617 from degasus/arm
...
JitArm64: Merge FP functions.
2016-02-13 18:57:01 -05:00
Ryan Houdek
6cc40b1235
Improve stability of the Wii U Gamecube Controller adapter under Android.
...
Under failure conditions of the GC Adapter, When interface count is zero and we can't open the device.
Then there were race conditions on shutdown of the threads which could result in crashing.
Make adapter opening more robust like the Mayflash DolphinBar.
Make shutdown more robust by making the read thread control the write thread.
Make sure that there is actual data to be written when kicking the write thread. So it doesn't attempt a write a shutdown.
Make a toast on screen to tell the user that the adapter needs to be unplugged and plugged back in again for it to work.
2016-02-13 08:17:20 -06:00
Ryan Houdek
1257ab49e4
Merge pull request #3621 from Sonicadvance1/support_static_ffmpeg
...
Extend libav check to find versions without pkg-config
2016-02-13 08:13:51 -05:00
Ryan Houdek
b2b0959f23
Geometry shader bug isn't fixed in 11.1.2 for Intel Sandy Bridge
2016-02-12 07:04:09 -06:00
Ryan Houdek
494938365f
Extend libav check to find versions without pkg-config
2016-02-11 15:34:34 -06:00
Ryan Houdek
cf6f9de350
Both Intel and Radeon Mesa geometry shader bugs are fixed in 11.1.2
2016-02-11 12:55:55 -06:00
Ryan Houdek
b8628433f2
Merge pull request #3603 from sigmabeta/android-wiimote
...
[Android] Add UI support for newly-implemented DolphinBar support
2016-02-09 00:31:33 -05:00
Ryan Houdek
32dcb4c37c
Merge pull request #3610 from Aestek/fix/netplay-ifaddr-segfault
...
Fix: segfault in NetPlayServer::GetInterfaceListInternal for ifa_addr-less interfaces
2016-02-08 16:27:50 -05:00
Ryan Houdek
35d7c2bc78
Merge pull request #3593 from Sonicadvance1/Android_Mayflash_adapter
...
[Android] Implement support for real Wiimotes with the DolphinBar
2016-02-07 15:51:33 -05:00
Ryan Houdek
fe53461611
[Android] Implement support for real Wiimotes with the DolphinBar
...
This is the only way to get Wiimotes working under Android now.
This, just like the Wii U Gamecube Controller Adapter, completely goes around Android's limitations and talks with the device directly through USBManager.
Couple notes.
Continuous scanning must be enabled otherwise the Wiimotes won't be seen.
The UI doesn't expose support for this yet. One must change the Wiimote source and continuous scanning settings manually.
Testing up to two wiimotes in Taiko No Tatsujin, no reason to believe all four won't work.
2016-02-07 05:31:48 -06:00
Ryan Houdek
36af9981c7
Merge pull request #3595 from Sonicadvance1/Android_headless
...
[Android] Headless support
2016-02-06 20:08:58 -05:00
Ryan Houdek
d5836dfd5b
Merge pull request #3600 from Sonicadvance1/remove_mbedtls_install
...
Remove mbedtls install target
2016-02-06 19:07:19 -05:00
Ryan Houdek
ab0091b156
Remove mbedtls install target
...
Fixes 5.0 blocker bug #9208
2016-02-06 02:43:50 -06:00
Ryan Houdek
07434e3a65
[Android] Fix crash when we don't have access to a folder.
2016-02-05 22:03:33 -06:00
Ryan Houdek
2f7e3ae58e
CMakeLists cleanup and enable Android headless building.
2016-02-05 11:24:11 -06:00
Ryan Houdek
6305f09467
Use cmake to determine if we are enabling the Android Controller Interface
2016-02-05 10:54:17 -06:00
Ryan Houdek
018625e54f
Rearrange GLInterface interface generation.
...
This will be important when we enable headless on Android
2016-02-05 10:53:32 -06:00
Ryan Houdek
38cb6ba6dc
Fix a bug in the Common CMakeLists file
...
We were overwriting the LIBS variable. Effectively dropping libiconv from the libs.
2016-02-05 10:51:56 -06:00
Ryan Houdek
19cd9ecf16
Fix a few missing includes
2016-02-05 10:50:08 -06:00
Ryan Houdek
2282651fdb
Merge pull request #3584 from sigmabeta/android-settings-text-fix
...
[Android] Change SettingsActivity label to "Settings" instead of "CPU Settings"
2016-02-01 10:26:15 -05:00
Ryan Houdek
31523b7e80
Merge pull request #3572 from Sonicadvance1/egl_support_headless
...
Egl support headless
2016-01-30 11:15:07 -05:00
Ryan Houdek
8e8e6f3234
Merge pull request #3581 from sigmabeta/android-input-config
...
[Android] Implement Gamecube Input setting screen
2016-01-30 10:55:11 -05:00
Ryan Houdek
f1ca95eec7
Merge pull request #3553 from Sonicadvance1/more_android_gc_adapter
...
Implement requesting permission for using the GC Wii U Adapter.
2016-01-29 23:12:37 -05:00
Ryan Houdek
5edc7705fe
Merge pull request #3550 from Sonicadvance1/egl_support_core_profile
...
Support the OpenGL core profile in EGL.
2016-01-29 19:37:24 -05:00
Ryan Houdek
c50efb17e5
Merge pull request #3546 from Sonicadvance1/egl_shared_context
...
Implement shared contexts in the EGL context.
2016-01-29 19:33:52 -05:00
Ryan Houdek
ea3a457091
Merge pull request #3573 from degasus/fifoplayer
...
Fifoplayer: Fix dual core
2016-01-29 16:39:32 -05:00
Ryan Houdek
e086928806
Merge pull request #3579 from Sonicadvance1/GLExtesions_gl_4_2
...
Implement support for GL 4.2 in GLExtensions
2016-01-28 19:25:17 -05:00
Ryan Houdek
88c232aa1b
Merge pull request #3580 from Tilka/fix_warnings
...
Fix warnings
2016-01-28 19:12:22 -05:00
Ryan Houdek
e1f21602fd
Merge pull request #3426 from Sonicadvance1/ES_fix_framedump
...
Add support for framedumping to OpenGL ES.
2016-01-28 18:24:32 -05:00
Ryan Houdek
b846ec084e
Implement requesting permission for using the GC Wii U Adapter.
2016-01-27 15:08:45 -06:00
Ryan Houdek
628e9bad92
Support a headless EGL option.
...
This is a new option to support completely headless running of Dolphin without X11 on systems that can properly support it.
2016-01-27 15:04:14 -06:00
Ryan Houdek
184a7a3e0d
Include the EGL defines we need for KHR_create_context ourselves.
...
This is because Google decided it was in their best interest to update eglext.h for android-21/arch-arm only and completely neglect all the other
architectures.
Sucks to suck.
2016-01-27 14:54:44 -06:00
Ryan Houdek
34d0e7835b
Support the OpenGL core profile in EGL.
...
This should make our Mesa EGL users happy.
2016-01-27 14:54:32 -06:00
Ryan Houdek
921c7139c5
Implement support for GL 4.2 in GLExtensions
2016-01-27 13:58:34 -06:00
Ryan Houdek
aed693eded
Implement shared contexts in the EGL context.
...
This is being implemented here first under EGL since the infrastructure is already in place for this due to the Android code requiring some bits.
The rest of the interfaces will come in a little bit.
This will be required for threaded shader compiling in the near future.
2016-01-27 13:15:02 -06:00
Ryan Houdek
6e13496d8d
Merge pull request #3554 from mathieui/netplay_devices
...
[netplay] Use the local type of each SI device
2016-01-23 16:03:25 -05:00
Ryan Houdek
1c3c36f285
Merge pull request #3533 from JosJuice/2x-resources
...
DolphinWX: Support 2x images for all resources
2016-01-23 12:52:05 -05:00
Ryan Houdek
a62a9b8161
Fix a bug in GCAdapter_Android where the payload size would end up being crazy values on the opposite thread
2016-01-23 11:40:33 -06:00
Ryan Houdek
df5bdbe279
Merge pull request #3547 from sigmabeta/android-config-rewrite
...
[Android] Rewrite settings UI.
2016-01-23 12:40:05 -05:00
Ryan Houdek
ae4c7661d6
Merge pull request #3212 from mickdermack/pr-recalc-flags
...
JIT x64: Recalculate flags after add/sub
2016-01-22 12:45:52 -05:00
Ryan Houdek
ba8dc2cef3
Merge pull request #3517 from sigmabeta/android-animation-refactor
...
[Android] Refactor animations
2016-01-22 06:24:57 -05:00
Ryan Houdek
7c3e4b34f3
Merge pull request #3541 from Sonicadvance1/fix_netplay_option_sending
...
Stops netplay clients from failing to send settings on game start
2016-01-21 08:51:11 -05:00
Ryan Houdek
1a20772ccd
Stops netplay clients from failing to send settings on game start
...
Clients have no need to send their configuration information on start and the server straight out ignores it.
Not to mention it shouldn't try sending a struct as a null terminated string.
Cleans up how the server sends the configuration slightly as well.
2016-01-21 07:20:21 -06:00
Ryan Houdek
70aa012fef
Allow multiple GC adapters on one PC to be used with multiple Dolphin instances.
...
Previously we would iterate through every GC adapter plugged in to the PC and steal ownership of it.
This causes issues all over the place in the implementation if this happens.
Break on the first adapter we can get access to.
2016-01-20 15:20:17 -06:00
Ryan Houdek
3dda36bc5b
Blacklist Sandy Bridge on mesa from using geometry shaders.
2016-01-20 12:13:21 -06:00
Ryan Houdek
f4c1801c64
Merge pull request #3537 from Sonicadvance1/socially_accepted_stripping
...
Strip the Android shared library file.
2016-01-20 11:43:46 -05:00
Ryan Houdek
c399eefdaa
Strip the Android shared library file.
...
This cuts down the shared library size from ~11MB to ~5.5MB
2016-01-20 10:40:42 -06:00
Ryan Houdek
d134858403
Merge pull request #3531 from Sonicadvance1/fix_exit_hotkey
...
Fix the Exit hotkey.
2016-01-19 03:08:54 -05:00
Ryan Houdek
abb4c64c8f
Fix the Exit hotkey.
...
We were constructing our wxCommandEvent incorrectly and using an ID as an event type instead of the ID.
Works properly now.
2016-01-19 02:04:45 -06:00
Ryan Houdek
7b9eeba168
Merge pull request #3479 from Sonicadvance1/fix_hotkeys
...
Fix hotkeys not reporting inputs.
2016-01-19 02:15:25 -05:00
Ryan Houdek
f73961663e
Fix a typo on the size passed in to the IPL descrambler.
...
Fixes issue #6081
2016-01-18 04:30:30 -06:00
Ryan Houdek
6754326c6b
Fix debugger address lookup search control.
...
The dumb wxAUI stuff isn't fully implemented for GTK. So the wxAuiToolBar doesn't properly deduce the size it needs to be when it contains a
wxSearchCtrl object.
Force the manager to set its minimum size to something reasonable.
2016-01-16 08:05:24 -06:00
Ryan Houdek
185d4dbc76
Merge pull request #3511 from Armada651/ini-default
...
IniFile: Initialize with default value if key does not exist.
2016-01-13 17:06:13 -05:00
Ryan Houdek
0271f05ab8
Merge pull request #3492 from sigmabeta/android-update-build-tools
...
[Android] Update build tools + support libraries
2016-01-13 16:35:52 -05:00
Ryan Houdek
d5d6226fbb
Merge pull request #3503 from sigmabeta/android-rotation-bugfix
...
[Android] Don't show screenshot on rotation events
2016-01-12 10:38:44 -05:00
Ryan Houdek
8709e8d2c7
Merge pull request #3497 from sigmabeta/android-log-refactor
...
[Android] Refactor logging
2016-01-12 10:05:51 -05:00
Ryan Houdek
bd31b1411b
Merge pull request #3493 from sigmabeta/android-tv-screenshot-bugfix
...
[Android] Minor refactor + bugfix
2016-01-11 16:04:56 -05:00
Ryan Houdek
78bb37b29f
Merge pull request #3494 from Sonicadvance1/android_rotation
...
[Android] Add support for rotation and minimizing the application
2016-01-11 01:18:37 -05:00
Ryan Houdek
77cef0c7bf
Merge pull request #3491 from sigmabeta/android-mvp-platform-fragment
...
[Android] Refactor PlatformGamesFragment to MVP architecture
2016-01-10 21:35:39 -05:00
Ryan Houdek
5a549ef663
[Android] Add support for rotation and minimizing the application
2016-01-10 13:00:32 -06:00
Ryan Houdek
6448e5e5ee
Add support to EGL to on the fly destroy the resulting surface
2016-01-10 12:28:05 -06:00
Ryan Houdek
d17bcbb489
[Android] Pause and resume emulation using proper functions
2016-01-10 12:23:40 -06:00
Ryan Houdek
6e676cad66
Merge pull request #3488 from sigmabeta/android-mvp-main-activity
...
[Android] Refactor Tv/Main Activities to MVP architecture.
2016-01-10 11:40:37 -05:00
Ryan Houdek
b4eb5d8e3f
Disable geometry shaders on mesa AMD/ATI drivers.
...
Causes misrenderings in games that uses them.
2016-01-09 15:09:37 -06:00
Ryan Houdek
8c37498230
Fix typo in GLExtensions
...
I had changed a variable name and forgot to update it everywhere.
Should fix Adreno devices.
2016-01-09 15:06:36 -06:00
Ryan Houdek
54e4d90b6d
Fix assert on reset button hit.
...
Fixes issue 9225.
2016-01-09 11:23:22 -06:00
Ryan Houdek
3f15aa4b57
Add support for framedumping to OpenGL ES.
2016-01-09 00:21:20 -06:00
Ryan Houdek
6862d7c7b2
Fix hotkeys not reporting inputs.
2016-01-08 23:25:36 -06:00
Ryan Houdek
74478addeb
Move Android JNI bits from DolphinWX to the Android folder.
2016-01-06 15:36:44 -06:00
Ryan Houdek
7fcb5a803b
Merge pull request #3359 from degasus/ini
...
VideoConfig: Use "GFX.ini" for both D3D and OGL.
2016-01-06 16:02:23 -05:00
Ryan Houdek
e3da564418
Merge pull request #3440 from Sonicadvance1/Android_WiiU_Adapter
...
[Android] Disable screen lock when a title is running.
2016-01-06 15:42:25 -05:00
Ryan Houdek
0a42a0ab1b
Merge pull request #3428 from Sonicadvance1/proper_glextensions
...
Make GLExtensions no longer require slghtly modified GL headers
2016-01-06 15:24:47 -05:00
Ryan Houdek
342496563d
Merge pull request #3455 from Sonicadvance1/GC_adapter_android
...
[Android] Add support for the Wii U Gamecube adapter under Android.
2016-01-06 15:07:09 -05:00
Ryan Houdek
b49683b2e8
Merge pull request #3357 from JosJuice/no-xpm
...
DolphinWX: Stop using XPM images
2016-01-06 13:37:03 -05:00
Ryan Houdek
adffa5fbec
Merge pull request #3457 from booto/si-sampling
...
[RFC] SI: Base SI sampling on VSync & horiz lines
2016-01-06 13:02:38 -05:00
Ryan Houdek
1a207b06ae
[Android] Fix enabling and disabling Gamecube controllers.
2016-01-06 11:54:46 -06:00