hrydgard
c4f27aaae1
Avoid GetCR/SetCR in the cr bitwise ops
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1597 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-19 22:46:28 +00:00
hrydgard
347fc18542
misc cleanup, bugfix for x86 display in jit window
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1596 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-19 22:21:29 +00:00
hrydgard
cd62fc5c0c
Some stats for the jit window.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1595 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-19 21:35:57 +00:00
hrydgard
104acd5bc1
Turn the X86 emitter into a class, so the code pointer is no longer a global, yay! Created XCodeBlock that derives from XEmitter, and the Jit now derives from XCodeBlock so it can call all ADD SUB JNZ etc without having to prefix them with "emit.". I think someone's gonna like this.
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There's some cleanup still to be done, but hey, it works. There shouldn't be a noticable speed difference.
I hope GCC doesn't have a problem with the "member function pointers" I used.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1594 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-19 21:24:52 +00:00
hrydgard
b8f619550d
add ppc disassembly to jit results viewer windowTurn the JIT into a class. Indentation cleanup will be in a separate CL, and the block cache will later be split out into its own class. Cannot detect any speed difference whatsoever - the games spend 99.9% of their time in already jitted code anyway. I have a good reason for doing this - see upcoming changes.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1585 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-18 13:21:02 +00:00
hrydgard
772a29df28
add ppc disassembly to jit results viewer window
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1583 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-18 11:09:03 +00:00
hrydgard
8cba6d933c
remove a useless #define
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1582 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-18 10:52:55 +00:00
hrydgard
50d72c1e59
Remove global state from PPCAnalyst.cpp. Little bit of cleanup.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1580 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-18 10:44:03 +00:00
hrydgard
feb8dc7e6b
fix 64-bit build
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1579 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-18 10:42:37 +00:00
hrydgard
af501556b3
Comment out slightly annoying error message - not even sure that creating a directory that exists should be called an error.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1558 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-17 00:57:55 +00:00
hrydgard
7b4f6ba255
remove annoying error message when state saving
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1554 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-16 00:44:50 +00:00
hrydgard
b3fc3b16da
small ps bugfix and another couple of instructions implemented
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1553 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-16 00:21:17 +00:00
hrydgard
a4fc0da8cc
activate code reordering for better branch merging... it seems to work :P let me know if this breaks something.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1552 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-15 23:11:42 +00:00
hrydgard
3de4df29a3
merge cmp/branch when possible. smaller than expected (nearly unnoticable) speedup :P slightly bigger if you enable line 291 in ppcanalyst.cpp, but that's not fully tested yet.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1551 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-15 22:57:11 +00:00
hrydgard
060523a805
Consolidate all jit integer compare ops into one function.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1550 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-15 21:05:37 +00:00
hrydgard
a44c421d01
Somewhat faster CR flag storage. Doesn't really make that much of a difference - but opens a possibility to merge cmp instructions with their following conditional branches in an efficient way.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1549 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-15 20:41:59 +00:00
hrydgard
5c831a934b
More CR usage cleanup.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1548 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-15 19:40:12 +00:00
hrydgard
866d4e6bc8
Consolidate some compare instructions in JIT, preparations for separate CR flag storage, misc other cleanup in cpu core.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1547 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-15 19:22:34 +00:00
hrydgard
7790afb1f3
add (disabled) instruction reordering pass to PPCAnalyst. intent is to move cmp instructions towards their conditional branches, and merge them wherever possible.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1544 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-14 23:22:56 +00:00
hrydgard
31ef2be0e0
more ppcdisasm bugfixes
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1543 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-14 23:15:57 +00:00
hrydgard
a46392f243
linux build fix, hopefully
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1541 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-14 21:55:10 +00:00
hrydgard
1a8cbd7b95
Cleanup AOSoundStream, fix audio pitch in linux
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1536 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-14 20:18:21 +00:00
hrydgard
64a74c2ba4
Only initialize the Wiimote plugin if booting in Wii mode.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1535 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-14 20:01:01 +00:00
hrydgard
0412d0811a
Fastmem for linux. Not yet activated, Cg goes nuts, for some reason.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1534 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-14 18:25:33 +00:00
hrydgard
bddc78383e
Fullscreen option temporarily removed from Linux build since it doesn't actually work.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1533 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-14 17:37:59 +00:00
hrydgard
7eefb7743b
Get the "MemTools" and backpatching code to build on linux. Not yet activated.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1532 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-14 17:29:13 +00:00
hrydgard
f3eda7d85a
GL: Don't create a new texture every time the contents of one is updated. Probably not a noticable speed boost, but still .. it's good to be nice to GL :P
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1531 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-14 14:28:41 +00:00
hrydgard
162351d832
Fix a number of bugs in the ppc disassembler, causing valid instructions to show up as (ill). Also fix some broken indentation. Plus a panicalert for illegal instructions in ppctables. Remove some deprecated compiler flags.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1528 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-14 11:57:35 +00:00
hrydgard
f225f92f4d
Tatsunoko has DVD trouble. This prevents it from corrupting RAM. This doesn't make the game work, though.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1523 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-13 19:55:04 +00:00
hrydgard
522752c77d
small speedup of logmanager, minor logging improvements, misc code standard improvements, replace a crash with an error message in ppcanalyst
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1521 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-13 16:58:06 +00:00
hrydgard
4355c37397
make "illegal instructions" visible in disassembly
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1520 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-13 15:07:23 +00:00
hrydgard
0d424e109c
might fix up nJoy, thanks sl1nk3
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1516 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-12 20:35:46 +00:00
hrydgard
4e1e220e71
Cleanup, some BOOL removal. tested to work, unlike a certain other change :p
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1515 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-12 17:59:33 +00:00
hrydgard
537cf69cce
Revert 1513
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1514 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-12 17:36:12 +00:00
hrydgard
c26c92cffd
Fix some silly BOOL confusion
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1492 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-10 23:05:57 +00:00
hrydgard
0ad52a4fee
Workaround for StringFromFormat-under-linux problem, random cleanup.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1491 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-10 22:36:26 +00:00
hrydgard
4d013ec5df
Fix some sprintf warnings.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1489 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-10 21:24:07 +00:00
hrydgard
ff776ce7cf
Some fixes to nJoy. No more trying to read non-existing buttons (dunno about axes, but i got warnings about the buttons),
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Also some code standard cleanup.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1488 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-10 21:23:15 +00:00
hrydgard
6384f9b420
Remove unnecessary "something" from the SConstruct. Fixes build on Ubunto 8.10 for me.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1487 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-10 21:21:58 +00:00
hrydgard
7fd4a530ac
Fire Emblem Wii speedhack.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1471 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-09 23:29:02 +00:00
hrydgard
0e47a7986d
Fix filesize computation broken by XtraKrazzy in R1405
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1468 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-09 22:54:57 +00:00
hrydgard
e450578710
TLB hack plus some project changes. I only get a Konami logo though in MGS. Sonic1, plz fix :p
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1467 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-09 22:20:50 +00:00
hrydgard
f51a08c604
fix nogui build
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1466 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-09 22:08:40 +00:00
hrydgard
d01e05b7b5
make all disassembler calls threadsafe .. hopefully.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1462 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-09 21:24:12 +00:00
hrydgard
6bf333c893
Remove WX stuff from core (boo!)
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1461 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-09 20:33:40 +00:00
hrydgard
b3421467ad
add support for all seek modes (wii nand file i/o)
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1451 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-08 22:02:06 +00:00
hrydgard
356f57baec
revert loop_counter to memory - might fix the 32-bit crashes
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1363 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-01 08:20:34 +00:00
hrydgard
20b8277ee8
reorganize the vertex normal loader tables a little.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1353 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-01 00:02:36 +00:00
hrydgard
df37685ffb
some more control structure merging
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1352 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-11-30 22:57:55 +00:00
hrydgard
dbc57ca08e
make vertex format compiler less confusing (no more duplicated work).
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1351 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-11-30 22:47:06 +00:00
hrydgard
47088d882e
paper mario minor speedhack
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1345 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-11-30 15:13:22 +00:00
hrydgard
d2c2bd52ef
forgot to update the SConscript
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1344 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-11-30 15:06:34 +00:00
hrydgard
cb63a96dae
Fire Emblem GC US speedhack, helps ~10-15%
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1343 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-11-30 14:59:35 +00:00
hrydgard
bebd135b7d
Show iso filename in title of properties window
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1342 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-11-30 14:22:47 +00:00
hrydgard
c541f3c335
Aniso filter setting working in GL, some code moving around, spelling fixes
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1341 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-11-30 14:15:34 +00:00
hrydgard
9ed23af1c2
Tweak some strings.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1340 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-11-30 14:11:16 +00:00
hrydgard
148aa7c326
warning fixes
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1339 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-11-30 14:02:48 +00:00
hrydgard
278d54f0df
forgot this one in 1275
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1338 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-11-30 14:02:07 +00:00
hrydgard
6ccf90bbba
release mode build fix in wii_ipc_hle
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1329 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-11-29 11:55:06 +00:00
hrydgard
494c859cbe
Build fix. Please clarify what is going on, what was this code doing here?
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1316 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-11-27 21:09:50 +00:00
hrydgard
5c49095069
Oops, broke the original texture cache :p fixed.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1299 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-11-26 00:00:23 +00:00
hrydgard
d0a48f654a
Improve safe texture cache - now using sparse CRC to identify textures. Far less video glitches - metroid intro looks good.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1298 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-11-25 23:56:57 +00:00
hrydgard
a95e804681
fix jit bug causing the "not so simple" error message
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1297 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-11-25 23:19:05 +00:00
hrydgard
72af432491
Put the vertex loop inside the JITted code in the vertex loader. Small (yeah, small) speedup.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1296 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-11-25 21:57:02 +00:00
hrydgard
30a5c91c99
GL: Safer vertex loading (should fix the new zelda crash), added vertex format logging to "show some statistics"
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1295 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-11-25 21:15:31 +00:00
hrydgard
06aeab0414
Added an option for "Safe texture cache". Prevents Metroid Prime 1 from caching but can cause texture glitches.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1291 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-11-24 20:04:51 +00:00
hrydgard
b9c6f7cb89
Hacky fix for weird video hangs in Metroid Prime 1. May think of something better later.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1290 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-11-24 19:31:49 +00:00
hrydgard
b19859450e
Vertexloader cleanup/fixing: Don't use floating point copies unless necessary, don't allow scale factors for floating point texture coordinates.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1282 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-11-23 23:54:52 +00:00
hrydgard
5c58227702
Optimize vertex loader with a mini JIT (only first step, more optimizations may follow). Some various error message and warning fixes.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1276 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-11-23 17:46:14 +00:00
hrydgard
464185a04e
Make copy hex function in the debugger do so correctly
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1275 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-11-23 17:44:06 +00:00
hrydgard
ac970f100e
Same hack for Metroid Prime 2 US
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1274 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-11-23 16:51:17 +00:00
hrydgard
a65917f93d
Added similar speed hack for Metroid Prime 1 US
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1273 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-11-23 14:24:30 +00:00
hrydgard
7dfbc574ae
Increase default JIT cache size to 16MB. Tweak the mp2 pal speed hack.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1272 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-11-23 13:09:10 +00:00
hrydgard
f87c709aa9
Added speed hack engine (way to make block take more cycles). Added example speed hack for Metroid Prime 2 PAL. (Speedhacking is only useful on games with really stupid idle loops, like the Metroids).
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1271 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-11-23 12:59:10 +00:00
hrydgard
117a05fa64
Some JIT cleanup. Have not been able to figure out the "dirty-flag" mystery yet :(
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1269 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-11-23 12:33:02 +00:00
hrydgard
cb8c12591a
Just a little bit of cleanup in the gl plugin
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1263 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-11-23 00:12:44 +00:00
hrydgard
cf2c225b88
Delete about dialog from DSP_HLE plugin
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1262 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-11-23 00:06:33 +00:00
hrydgard
0c8cb3683d
Delete unused/no-effect settings from DSP_HLE plugin.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1261 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-11-23 00:01:56 +00:00
hrydgard
a534971d15
Remove "Cant delete temp folder" error message.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1251 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-11-22 20:44:02 +00:00
hrydgard
7c1bd6bc6c
fix for silly crash in wii mode
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1117 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-11-10 23:21:05 +00:00
hrydgard
48bce5a05a
Map ARAM to MEM2 on Wii the way I think it works. If this breaks stuff or is wrong, please tell me or revert.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1116 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-11-10 21:54:11 +00:00
hrydgard
475daf0331
struct fix
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1105 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-11-09 20:17:07 +00:00
hrydgard
ee3dae4952
More AX
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1104 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-11-09 19:54:51 +00:00
hrydgard
35e8951f99
oops, left logging on
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1103 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-11-09 18:48:40 +00:00
hrydgard
8a0fea72e6
More AX Wii work - ax parsing corrected (hopefully), still no sound :p
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1102 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-11-09 18:38:15 +00:00
hrydgard
860ffe9541
Some preparations for Wii AX (much work remains)
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1101 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-11-09 16:19:30 +00:00
hrydgard
530fb9ba3d
Assorted warning fixes, small mixer improvement when both DTK and HLE audio are used
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1100 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-11-09 13:17:17 +00:00
hrydgard
8684b734e8
cleaner cpu string, a better error message
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1097 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-11-08 14:28:28 +00:00
hrydgard
6568a0e8aa
sorry, forgot this too..
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1012 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-29 22:50:52 +00:00
hrydgard
61ea15cfa6
fix idle skipping in wario shake dimension
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1011 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-29 22:43:27 +00:00
hrydgard
e36ca4705d
oops forgot this one
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1010 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-29 22:29:25 +00:00
hrydgard
39abe6a9a3
Fix the palette loading fix to not crash MP2
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1009 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-29 22:28:57 +00:00
hrydgard
9399c2223c
fix bad palettes in wii games
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1006 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-29 21:05:07 +00:00
hrydgard
9e23e6aec4
32-bit build fix, proper fix for lfd. THP glitches are gone! (at least in the games I tried)
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@997 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-28 23:04:28 +00:00
hrydgard
9e14b2575d
Random grab-bag of stuff: Finer grained JIT disabling (jpeterson's debug tool), show activated cheats, some comments, one more jitted instruction, support in backpatcher for writes, currently disabled because Beyond Good and Evil crashes when using it. yes this change should be split but i'm just too lazy, sorry.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@996 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-28 22:38:53 +00:00
hrydgard
2899ebc84c
Disable lfd in JIT for now - it appears to be the cause for the random glitches in THP videos and other weird stuff.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@995 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-28 22:32:06 +00:00
hrydgard
6a2bacac8c
really turn the vertex format jit off, when it's off
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@994 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-28 21:38:55 +00:00
hrydgard
22e1ecbb51
Make it possible to turn off the tiny vertex format setup JIT, may help macosx compatibility work (pretty useless, a jit for the actual vertex loading would have been much more useful)
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@993 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-28 21:04:14 +00:00
hrydgard
30ebbe9e6c
build fix in non-debug
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@984 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-27 22:27:26 +00:00
hrydgard
5129341a9c
Aligned all vertex components to 4 byte boundaries - maybe ATI likes that? Renamed and reorganized misc things.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@981 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-27 21:38:30 +00:00