Commit Graph
100 Commits
Author SHA1 Message Date
JosJuice d0da689eeb DolphinQt: Add i18n comments for strings containing the word "watches"
These new strings could use the same clarification as we have for
the existing string "&Delete Watch".
2023-01-23 20:49:22 +01:00
JosJuice 716dabde96 Merge pull request #11447 from t895/save-state-fix
Android: Fix large strings in save/load savestate fragment
2023-01-16 19:09:37 +01:00
JosJuice 59b276ea87 Merge pull request #11448 from t895/nav-fix-api-26
Android: Fix navigation bar buttons appearing invisible on API 26
2023-01-16 18:45:06 +01:00
JosJuice 8f88297122 Revert "MenuBar: Tweak string for open user folder option"
This reverts commit 6788bda6c9.

The user folder can be either global or local. If it is local,
we shouldn't call it global.

See also da0be24b2f.
2023-01-16 18:31:16 +01:00
JosJuice 4fa9fa997e Core: Allocate 2 GiB of guard pages below fastmem area
See the comment added by this commit. We were previously guarding against
overshooting in address calculations, but not against undershooting.
Perhaps someone assumed that the displacement of an x86 loadstore was
treated as unsigned?

Note: While the comment says we can undershoot by up to 2 GiB, in
practice Jit64 as it currently behaves won't actually undershoot by more
than 0x8000 if my analysis is correct. But address space is cheap, so
let's guard the full 2 GiB.
2023-01-14 20:35:50 +01:00
JosJuice 9c90b31e6a Memmap: Remove some remnants from the 32-bit JITs 2023-01-14 11:46:37 +01:00
JosJuice 9d350fd56b Merge pull request #11437 from t895/grid-options-fix
Android: Fix grid options text borders
2023-01-14 09:42:56 +01:00
JosJuice 9d81c84db0 Merge pull request #11427 from UltraHDR/patch-1
Set LSApplicationCategoryType to games
2023-01-10 19:00:26 +01:00
JosJuice 4b6d6883f8 Merge pull request #11428 from t895/cheats-fix-2
Android: Ignore workaround view height if 0
2023-01-10 18:57:14 +01:00
JosJuice 558e3b5b15 Merge pull request #11425 from t895/expose-frame-time-toggle
Android: Expose "Log Render Time to File" toggle
2023-01-10 09:56:30 +01:00
JosJuice acafb07707 Merge pull request #11421 from t895/disable-header-focus
Android: Disable focus on non-actionable UI
2023-01-09 21:40:18 +01:00
JosJuice 1af8602530 Merge pull request #11411 from t895/managed-device-update
Android: Update managed device for baseline profile generation
2023-01-08 13:37:41 +01:00
JosJuice dcded04719 Merge pull request #11410 from t895/fullscreen-fix
Android: Fix use of fullscreen modes on Cheats Activity
2023-01-07 19:27:30 +01:00
JosJuice 710d7e3637 Merge pull request #11414 from Pokechu22/msvc-dsp-jit-x64-only
Move x64 DSP JIT into DolphinLib.x64.props
2023-01-07 09:37:25 +01:00
JosJuice 24d7cf12a5 Android: Move FPS-related settings to a submenu
Back when this was just the FPS setting, having it in the top level
of the graphics settings was reasonable. But now it's seven settings.
Let's add a new submenu for them.
2022-12-29 17:34:23 +01:00
JosJuice cc768b1ea3 Merge pull request #11357 from t895/elevate-ingame-fragment
Android: Elevate ingame menu fragment with color
2022-12-28 10:25:36 +01:00
JosJuice b3a368ae06 Android: Add VectorToJObjectArray utility function 2022-12-27 22:59:42 +01:00
JosJuice 0b9351c194 Android: Make more meticulous use of DeleteLocalRef
If we're in a function that isn't just going to immediately return to
Java, leaking local references can lead to problems eventually.
2022-12-27 22:03:44 +01:00
JosJuice cf16f49068 PowerPC: Fix theoretically possible infinite loop in WriteToHardware
`em_address + size` can overflow and become 0. It shouldn't happen with
the kinds of memory mappings games use in practice, though.
2022-12-25 12:29:13 +01:00
JosJuice e0fba20f1f Merge pull request #11360 from shuffle2/vs
msvc: remove workaround for arm64 sha1 compiler bug
2022-12-24 22:55:47 +01:00
JosJuice c744ff4934 JitArm64: Implement breakpoints
Plus two miscellaneous debugger features that I found along the way when
reading Jit64's code for comparison: bJITNoBlockLinking and tracing.

Fixes https://bugs.dolphin-emu.org/issues/13127.
2022-12-24 13:24:01 +01:00
JosJuice 0659827485 Jit64: Check for breakpoint without disabling block link
Small optimization. By not calling WriteExit, the block linking system
never finds out about the exit we're doing, saving us from having to
disable block linking.
2022-12-24 13:01:29 +01:00
JosJuice 494b041b34 DolphinQt: Add settings to GBA TAS input window
We should expose Enable Controller Input and the turbo settings for
GBA just like we do for GameCube controllers and Wii Remotes.
I just forgot about it when implementing the GBA TAS input window.
2022-12-24 11:30:25 +01:00
JosJuice 582d6b738b Merge pull request #11358 from t895/close-soft-keyboard
Android: Close soft keyboard on panel close
2022-12-24 11:21:56 +01:00
JosJuice 4d6ab73416 Merge pull request #11359 from t895/android-docs
Bring Android documentation up-to-date
2022-12-24 11:21:04 +01:00
JosJuice 71f1b1db34 Boot: Fix handling of M3U file paths containing backslashes
Previously, if a user on Windows launched Dolphin from the command line
and specified a path to an M3U file and included backslashes in this path,
Dolphin would fail to resolve relative paths in the M3U file.
2022-12-24 11:13:27 +01:00
JosJuice b3bc9c41ea Merge pull request #11369 from t895/switch-fix
Android: Allow users to interact with switches in settings
2022-12-24 09:09:17 +01:00
JosJuice 54a6c4a90d Translation resources sync with Transifex 2022-12-24 08:59:53 +01:00
JosJuice 3611045a6c DolphinQt: Add more i18n comments 2022-12-24 08:32:49 +01:00
JosJuice 547d956278 Common: Use C++20 <bit> header in BitSet.h 2022-12-18 16:51:32 +01:00
JosJuice 9f4d9994bc Merge pull request #11347 from t895/cheats-background-fix
Android: Use colorSurface attribute for cheats activity background
2022-12-18 12:41:15 +01:00
JosJuice 19db7a87a3 Merge pull request #11343 from t895/kotlin-clean
Android: Introduce Kotlin support
2022-12-11 20:12:47 +01:00
JosJuice fdd5190b4c Merge pull request #11340 from merryhime/USE_SIGACTION_ON_APPLE
MachineContext: Fix USE_SIGACTION_ON_APPLE on arm64
2022-12-11 20:12:18 +01:00
JosJuice 701ba7cd43 JitArm64: Improve pipelining of lmw/stmw
The calculation of each address in lmw/stmw currently has a dependency
on the calculation of the previous address. By removing this dependency,
the host CPU should be able to pipeline the loads/stores better. The cost
we pay for this is up to one extra register and one extra MOV instruction
per guest instruction, but often nothing.

Making EmitBackpatchRoutine support using any register as the address
register would let us get rid of the MOV, but I consider that to be too
big of a task to do in one go at the same time as this.
2022-12-11 17:08:12 +01:00
JosJuice 82e87cf7b9 Merge pull request #9944 from JosJuice/android-nonsquare-buttons
Android: Allow non-square overlay control images
2022-12-11 12:10:55 +01:00
JosJuice 454537d53e Replace BitUtils with C++20: RotateLeft/RotateRight
Now that we've flipped the C++20 switch, let's start making use of
the nice new <bit> header.

I'm planning on handling this move away from BitUtils.h incrementally
in a series of PRs. There may be a few functions remaining in
BitUtils.h by the end that C++20 doesn't have any equivalents for.
2022-12-11 08:59:18 +01:00
JosJuice 1fd8d476e8 Merge pull request #11325 from t895/extra-dark
Android: Add black backgrounds toggle
2022-12-10 21:09:26 +01:00
JosJuice 2b7b3c3942 Merge pull request #11335 from t895/baseline-profile
Android: Baseline profile generation
2022-12-10 21:09:18 +01:00
JosJuice 932926a4aa Merge pull request #11329 from t895/elevation-bar
Android: Use ElevationOverlay for app bar elevation color
2022-12-10 20:33:56 +01:00
JosJuice 64bc150b8c Revert "JitArm64: Optimize a few tail calls"
This reverts commit 351d095fff.

In hindsight, my attempted optimization messes with the return
predictor, unlike real tail calls. So I think it does more bad than
good.
2022-12-10 11:35:52 +01:00
JosJuice b5b8871bce Arm64Emitter: Fix SHRN/SHRN2
The "vector shift by immediate" category encodes the shift amount for
right shifts as `size - amount`, whereas left shifts use `amount`.

We're not actually using SHRN/SHRN2 anywhere, which is why this has gone
undetected.
2022-12-10 11:20:23 +01:00
JosJuice 61c10a5644 Merge pull request #11332 from t895/upgrade-dependencies
Android: Upgrade dependencies
2022-12-09 22:11:05 +01:00
JosJuice abf08b5869 Merge pull request #11309 from t895/agp-upgrade
Android: Upgrade AGP to 7.3.1
2022-12-08 19:57:59 +01:00
JosJuice 2a23aab254 Merge pull request #11327 from t895/settings-animation
Android: New settings fragment animations
2022-12-06 22:11:38 +01:00
JosJuice d34c4c67c8 Merge pull request #11328 from t895/string-aggregation
Android: Migrate all strings to strings.xml
2022-12-06 21:41:05 +01:00
JosJuice 6abcaadd5a Merge pull request #11314 from t895/menu-cutout-padding
Android: Pad menu fragment when expanding to cutout area
2022-12-04 18:59:32 +01:00
JosJuice 3a7ecc851b Merge pull request #11324 from t895/back-fix
Android: Fix cheats layout
2022-12-04 18:51:43 +01:00
JosJuice 8bad821019 Translation resources sync with Transifex 2022-12-04 15:21:13 +01:00
JosJuice eeef5363e4 Jit64: Correctly handle NaNs for ps_maddsX 2022-12-03 21:05:05 +01:00
JosJuice 06e60ac327 JitArm64: Implement accurate NaNs
For quite some time now, we've had a setting on x86-64 that makes Dolphin
handle NaNs in a more accurate but slower way. There's only one game that
cares about this, Dragon Ball: Revenge of King Piccolo, and what that game
cares about more specifically is that the default NaN (or "generated NaN"
as I believe it's called in PowerPC documentation) is the same as on
PowerPC. On ARM, the default NaN is the same as on PowerPC, so for the
longest time we didn't need to do anything special to get Dragon Ball:
Revenge of King Piccolo working. However, in 93e636a I changed how we
handle FMA instructions in a way that resulted in the sign of NaNs
becoming inverted for nmadd/nmsub instructions, breaking the game.
To fix this, let's implement the AccurateNaNs setting, like on x86-64.
2022-12-03 19:41:32 +01:00
JosJuice 5c41d3b602 JitArm64: Refactor temp reg handling in fp_arith/ps_arith 2022-12-03 19:08:27 +01:00
JosJuice 2f1a8ee1b9 Jit64: Skip HandleNaNs for operations that can't generate NaN
Operations that have two operands and can't generate a default NaN,
i.e. addition and subtraction, already have the desired NaN handling
on x86. We just need to make sure to not reverse the operands.

This fixes ps_sum0/ps_sum1 outputting NaNs in cases where they shouldn't.
(HandleNaNs assumes that a NaN in a ps0 input always results in a NaN in
the ps0 output, and correspondingly for ps1.)
2022-11-27 11:30:10 +01:00
JosJuice cbceae9176 Jit64: Correctly handle NaNs for ps_mulsX 2022-11-27 11:30:10 +01:00
JosJuice d3180e3516 Jit64: Refactor HandleNaNs operand passing 2022-11-27 11:30:05 +01:00
JosJuice 332d187252 Translation resources sync with Transifex 2022-11-26 22:08:53 +01:00
JosJuice f45d3a6a2c JitArm64: Optimize ps_mergeXX
1. In some cases, ps_merge01 can be implemented using one instruction.
2. When we need two instructions for ps_merge01, it's best to start with
   a MOV to avoid false dependencies on the destination register.
3. ps_merge10 can be implemented using a single EXT instruction.
2022-11-26 18:14:58 +01:00
JosJuice ddf63bacb9 Merge pull request #11296 from t895/tv-game-details-fix
Android: Fix GameDetailsDialog on leanback
2022-11-23 22:06:49 +01:00
JosJuice 8ac8d5afb6 Merge pull request #11295 from t895/onlayout-fix
Android: Fix condition where we set grid span too early
2022-11-22 23:20:31 +01:00
JosJuice d64c3dc267 Arm64Emitter: Add MOVPage2R utility function
This new function is like MOVP2R, except it masks out the lower 12 bits,
returning them instead of writing them to the register. These lower
12 bits can then be used as an offset for LDR/STR. This lets us turn
ADRP+ADD+LDR sequences with a zero offset into ADRP+LDR sequences with
a non-zero offset, saving one instruction.
2022-11-21 23:24:06 +01:00
JosJuice 40571cf13c DolphinQt: Add GBA TAS input window
When emulated GBAs were added to Dolphin, it was possible to control them
using the GC TAS input window. (Z was mapped to Select.) Unaware of this,
I broke the functionality in b296248.

To make it possible to control emulated GBAs using TAS input again,
I'm adding a proper TAS input window for GBAs, with a real Select button
and no analog controls.
2022-11-21 19:16:30 +01:00
JosJuice 4b6bad2f9e Jit64: Use MOV instead of ADD for updating imm Ra
The old code would first MOV the old imm into Ra and then do an ADD.
We can skip the ADD and just MOV the new imm.
2022-11-20 10:50:25 +01:00
JosJuice c8705f014d Merge pull request #11290 from AdmiralCurtiss/phys-mem-region-init
Memmap: Fix initialization of PhysicalMemoryRegion.
2022-11-18 17:53:00 +01:00
JosJuice 0fec70733b Merge pull request #11287 from t895/spacing-fix
Android: Adjust card_width
2022-11-16 22:12:43 +01:00
JosJuice 9766238649 Merge pull request #11267 from t895/smooth-keyboard
Android: Use smooth keyboard animation in cheats activity
2022-11-16 20:48:20 +01:00
JosJuice cecd4d15fe Merge pull request #11254 from t895/adaptive-grid
Android: Dynamically adapt grid span to card_game size
2022-11-16 20:47:59 +01:00
JosJuice 7ce2be9386 Merge pull request #11256 from t895/animate-focus-change
Android: Animate covers on focus change
2022-11-16 20:47:16 +01:00
JosJuice f614f94568 Merge pull request #11272 from t895/tv-update-fix
Android: Use progress bar that does not inherit from AppCompat on leanback
2022-11-13 21:01:56 +01:00
JosJuice 2340a7eea6 Merge pull request #11248 from t895/offload-unmangle
Android: Offload cover path unmangling to another thread
2022-11-13 14:59:00 +01:00
JosJuice 1e80bcbd57 Merge pull request #11265 from t895/dialog-ripple-color
Android: Change alert dialog button ripple color for default theme
2022-11-13 09:16:06 +01:00
JosJuice f28e5607fe Merge pull request #11263 from tellowkrinkle/NoMipsOption
VideoCommon: Add option to disable mipmaps
2022-11-11 17:55:45 +01:00
JosJuice bf69a0bfe0 Merge pull request #11266 from t895/alert-dialog-cancel
Android: Change system update dialog title/message when cancelling
2022-11-11 17:52:57 +01:00
JosJuice dca51f3ab0 Merge pull request #11260 from t895/text-alignment
Android: Fix list_item_cheat text
2022-11-07 18:52:27 +01:00
JosJuice 982afec040 Android: Disable SD card conversion while emulation is running 2022-11-06 18:27:04 +01:00
JosJuice de93b4dc13 DolphinQt: Disable SD card conversion while emulation is running 2022-11-06 17:48:55 +01:00
JosJuice 1a5110791c Merge pull request #11251 from t895/notouch-fix
Android: Use FrameLayout as root for notouch emulation layout
2022-11-06 09:10:47 +01:00
JosJuice fb916a4c33 Boot: Load DOL/ELF after memory setup
I recently talked to a homebrew developer who was trying to add exception
handlers at link time but found out that Dolphin was overwriting their
exception handlers. I figure that's not the usual way to do exception
handlers, but... making us load the executable after setting up memory
rather than before is easy, and matches what we do when booting discs,
so I suppose there's no reason not to do it. It also matches the intent
of why Dolphin is writing default exception handlers – we're writing
them because some homebrew relies on exception handlers being left
around from whatever program was running before it (see 3dd777be70).
2022-11-05 13:55:17 +01:00
JosJuice dc046a2470 Merge pull request #11237 from t895/grid-fix
Android: Add more game grid sizes for long displays
2022-11-01 19:00:53 +01:00
JosJuice d3718b1b81 Translation resources sync with Transifex 2022-10-30 22:39:29 +01:00
JosJuice aeb0fcb8ab Merge pull request #11092 from t895/view-binding
Android: Use view binding
2022-10-29 17:20:08 +02:00
JosJuice 7d55e9f9c7 Merge pull request #11202 from t895/androidx-prefs
Android: Use androidx preference manager
2022-10-29 16:08:48 +02:00
JosJuice 431ee1c48a JitArm64: Improve register handling for MMIO loadstores
Because of the previous commit, `regs_in_use` must not include `dest_reg`
when calling MMIOLoadToReg. There are also some other registers we can
skip including in regs_in_use just for efficiency's sake.

The `addr_reg_set = false` statements that I've added in this commit are
technically redundant – if `mmio_address` is non-zero then `addr_reg_set`
is already false – but it's just a coincidence that that's the case.
2022-10-29 14:16:53 +02:00
JosJuice 0660f12da4 JitArm64: Move MMIO handler result before popping stack
Otherwise we might throw the result away.
Fixes https://bugs.dolphin-emu.org/issues/13083.
2022-10-29 14:16:43 +02:00
JosJuice 5ee7a55588 Merge pull request #11217 from JMC47/nsmbwvertexrounding
Disable Vertex Rounding in New Super Mario Bros. Wii
2022-10-27 20:48:27 +02:00
JosJuice 59c8358e40 Merge pull request #11215 from JMC47/wiiplayvertexrounding
Disable Vertex Rounding in Wii Play
2022-10-27 20:32:05 +02:00
JosJuice a988b6ab34 Translation resources sync with Transifex 2022-10-23 22:12:53 +02:00
JosJuice 7437d2d9ad WiimoteEmu: Change Shinkansen Start/Select to START/SELECT
For consistency with GameCube controllers and GBAs. I missed this
when reviewing the PR.

Also adding some i18n comments while I'm at it.
2022-10-23 21:50:54 +02:00
JosJuice 063c2739b3 Merge pull request #11135 from AdmiralCurtiss/ppcanalyst-unused-stats
PPCAnalyst: Remove unused variables and methods in BlockStats and BlockRegStats.
2022-10-23 21:22:54 +02:00
JosJuice d442f3f2e0 Merge pull request #11079 from t895/system-windows
Android: Do not fit system windows
2022-10-23 21:20:06 +02:00
JosJuice 7743afddac Merge pull request #11163 from t895/convert-layout
Android: Replace spinners with dropdown menus
2022-10-23 20:00:18 +02:00
JosJuice 7f2c78f345 Merge pull request #11198 from shuffle2/bump
Updater: clarify a string
2022-10-23 10:58:41 +02:00
JosJuice 100121c0b1 Merge pull request #11197 from shuffle2/updater
WinUpdater: fix renaming of Updater
2022-10-23 10:44:24 +02:00
JosJuice c1c3ecacac Android: Add "Prefer VS for Point/Line Expansion" to GUI
This adds PR 10890's new setting to the Android GUI. I'm curious to see
if any Android users might get a performance improvement from it.

Due to how our settings work on Android, I haven't implemented disabling
the checkbox when the graphics backend doesn't support both GS and VS
for point/line expansion, but I don't think that's critical to have.
2022-10-23 10:14:23 +02:00
JosJuice 812067ab7c JitArm64: Move ps instructions from fp_arith to ps_arith
This lets us simplify fp_arith without making ps_arith much more
complicated.

No behavior change.
2022-10-22 11:15:41 +02:00
JosJuice 554a2fd332 JitArm64: Merge ps_mulsX and ps_maddXX
They have a lot of shared code, most notably the code for rounding c.

No behavior change.
2022-10-22 11:12:19 +02:00
JosJuice 4dbf0b8e90 JitArm64: Reimplement Force25BitPrecision
The previous implementation of Force25BitPrecision was essentially a
translation of the x86-64 implementation. It worked, but we can make a
more efficient implementation by using an AArch64 instruction I don't
believe x86-64 has an equivalent of: URSHR. The latency is the same as
before, but the instruction count and register count are both reduced.
2022-10-22 10:03:52 +02:00
JosJuice 84375a91d9 Arm64Emitter: Combine immh and immb for Emit(Scalar)ShiftImm
This simplifies the callers of EmitShiftImm and EmitScalarShiftImm.
2022-10-19 20:20:39 +02:00
JosJuice 09f9a58859 Jit64: Add dispatcher_no_timing_check jump target
The new `dispatcher_no_timing_check` is the same as `dispatcher_no_check`
except it includes the "stepping check" in debug mode. This lets us avoid
the `m_enable_debugging ? dispatcher : dispatcher_no_check` dance.
2022-10-16 11:22:34 +02:00
JosJuice 351d095fff JitArm64: Optimize a few tail calls
Maybe "tail call" isn't quite the right term for what this code
is doing, since it's jumping to the dispatcher rather than
returning, but it's the same optimization as for a tail call.
2022-10-15 21:45:44 +02:00
JosJuice 2a5f4a2390 Jit64: Don't use fregsIn in HandleNaNs
fregsIn will include FD for double-precision instructions, since for
dependency tracking purposes the instruction does read the upper
half of FD. This is not what we want in HandleNaNs.

The consequence of this bug is that if an instruction was supposed to
output a NaN and FD happens to contain a NaN and FD happens to be the
same register as an unused register in the instruction encoding, the
NaN in FD could get used as the output instead of the correct NaN.
This isn't known to affect any games, which isn't especially surprising
considering that there's only one game that needs AccurateNaNs anyway.
2022-10-15 18:11:40 +02:00
JosJuice ec6a4115eb Jit64: Jump to dispatcher_no_check from InitializeSpeculativeConstants
Jumping to `dispatcher` requires first subtracting the downcount,
otherwise `dispatcher` may unpredictably jump to CoreTiming::Advance,
which could break determinism compatibility with JitArm64. We should
jump to `dispatcher_no_check` instead.
2022-10-15 17:21:38 +02:00