Commit Graph
100 Commits
Author SHA1 Message Date
Connor McLaughlin 7eae5b91d6 Merge pull request #7882 from JMC47/SMGDefer
Enable Defer EFB Cache Invalidation for SMG1 and 2
2019-03-13 22:44:11 +10:00
Stenzek cce7ac43d4 FramebufferManager: Fix panic in VertexManager with large EFB depth poke batches 2019-03-12 18:26:07 +10:00
Connor McLaughlin 08b95c3fde Merge pull request #7868 from jordan-woyak/shutdown-crash-fix
WiimoteEmu: Fix a config change callback causing a crash on exit.
2019-03-10 11:13:02 +10:00
Stenzek 0e2397a1bc GameIni: Disable EFB CPU tile cache on F-Zero GX
In the Sand Ocean track, EFB peeks occur across the whole screen.
This leads to slow performance with the tile cache enabled, so disable it.
2019-03-10 01:24:05 +10:00
Stenzek 9293c82b24 DolphinQt: Add option for deferred EFB cache invalidation 2019-03-09 12:36:32 +10:00
Stenzek a218a794cb FramebufferManager: Implement deferred EFB cache invalidation 2019-03-09 12:24:04 +10:00
Stenzek 6bc4bfd26a FramebufferManager: Implement EFB tile cache
The new tile cache is dynamic in size and can be turned on/off.
2019-03-09 12:23:33 +10:00
Stenzek 65216c9e87 VideoConfig: Add SupportsPartialDepthCopies to backend info
D3D11 doesn't support partial copies of depth buffers via
CopySubResource(), so we need to use a different path for the EFB cache.
2019-03-09 12:19:53 +10:00
Connor McLaughlin 7d17163ce8 Merge pull request #7862 from spycrab/macos_vulkan_crash
VideoCommon/RenderBase: Don't destroy pipelines that are in use
2019-03-07 23:15:48 +10:00
Connor McLaughlin a59010fa29 Merge pull request #7851 from Tilka/efb_stats
VideoCommon: add EFB peek/poke stats
2019-03-04 15:28:22 +10:00
Connor McLaughlin 1d80ab33ad Merge pull request #7836 from Tilka/fix_xfb
TextureConversionShader: fix XFB decoding shader
2019-03-02 12:31:39 +10:00
Stenzek 8192c0dd48 TextureConversionShader: Fix XFB decoding shader for D3D
D3D has no mix() equivalent with a bool parameter. Compilers should be
able to optimize the ternary into a select anyway.
2019-02-28 20:43:50 +10:00
Stenzek 21d81f99ff VideoBackends: Fix GPU decoding of XFB buffers
Was using UNORM instead of UINT, resulting in invalid values.
2019-02-28 20:35:22 +10:00
Stenzek db6763019d TextureCache: Fix GPU decoding of XFB copies not falling back to CPU 2019-02-28 20:19:37 +10:00
Stenzek 7f0111b022 TextureCache: Fix EFB2RAM copies at >1xIR sampling out-of-range 2019-02-28 20:11:46 +10:00
Stenzek f039149198 Move most backend functionality to VideoCommon 2019-02-19 16:57:54 +10:00
Stenzek 933f3ba008 TextureCache: Don't copy out-of-range rectangles when stitching textures
This can cause driver crashes or GPU hangs if we do.
2019-02-17 16:35:43 +10:00
Stenzek 2165523fdc TextureConverterShader: Write EFB2Tex XFB copies with alpha value of 1
This way we don't end up with artifacts of the EFB's alpha values in
frame dumps. XFB copies loaded from RAM also set the alpha to 1, so this
will match.
2019-02-17 16:35:43 +10:00
Stenzek 50bdcb8d9c TextureCache: Bind textures/samplers after loading all textures
Since loading textures can result in rendering, e.g. partial copies, we
don't want to disturb partially-bound GX state.
2019-02-17 16:35:43 +10:00
Connor McLaughlin b5c3881fe7 Merge pull request #7512 from stenzek/runtime-headless
DolphinNoGUI: Runtime selection of platform
2019-02-16 14:15:00 +10:00
Stenzek eabde77892 CMake: Add an ENABLE_NOGUI option 2019-02-15 18:40:46 +10:00
Stenzek 836f76da89 DolphinNoGUI: Runtime selection of platform 2019-02-15 18:40:46 +10:00
Stenzek f9869cb216 Vulkan: Support runtime selection of WSI 2019-02-15 18:40:46 +10:00
Stenzek a4c64e7964 Externals: Set target platform to 10.0.17134 for FreeSurround 2019-02-14 20:42:06 +10:00
Connor McLaughlin 326d72728c Merge pull request #5235 from LAGonauta/fs-dplii-decoder
Change FFDShow DPL2 decoder to FreeSurround
2019-02-14 18:38:12 +10:00
Stenzek cecefa2d97 ChunkFile: Don't access element zero of empty container
This was causing assertion failures in debug MSVC builds.
2019-02-10 13:28:50 +10:00
Stenzek ef3306e954 GLContext: Fix shared context creation error on Mesa
This was failing if the first version tried (4.6) didn't succeed.
2019-02-09 21:51:23 +10:00
Stenzek 31a5dd15a9 DolphinQt: Connect Host::RequestStop() to MainWindow::RequestStop()
The fact that this wasn't connected was causing fifoplayer to hang if
looping was disabled.
2019-02-02 13:36:46 +10:00
Connor McLaughlin 84794a6f0c Merge pull request #7749 from jordan-woyak/fix-anaglyph-pp-selection
DolphinQt: Fix selection of PP shader when using anaglyph 3D.
2019-01-28 11:01:17 +10:00
Stenzek 3b033bf3f0 Vulkan: Move clear shader from Renderer to ShaderCache 2019-01-27 13:07:35 +10:00
Stenzek e2cf238ec4 Vulkan: Move swapchain related members from Renderer to SwapChain 2019-01-27 12:59:57 +10:00
Stenzek bd66db049a Vulkan: Use device-local functions where possible
Avoids a call into the loader library, which may improve performance
ever-so-slightly.
2019-01-27 12:51:04 +10:00
Stenzek ce1cc2d9fa Vulkan: Don't execute command buffer before shutting down
We don't need to, and this was causing occasional crashes on Adreno.
2019-01-27 12:41:10 +10:00
Stenzek b01df8670f Renderer: Fix throttle-disable (TAB) hotkey when vsync is enabled 2019-01-27 12:31:12 +10:00
Connor McLaughlin ff5e296576 Merge pull request #7741 from Techjar/no-resume-on-stop
Qt/MainWindow: Don't unpause after confirming shutdown
2019-01-26 23:48:52 +10:00
Stenzek 3d8145af65 RenderWidget: Fix mouse position for imgui on hidpi screens 2019-01-26 01:31:58 +10:00
Stenzek 774480ba23 Vulkan: Set contents scale of Metal layer to screen factor
This gives us a native resolution framebuffer.
2019-01-26 00:02:04 +10:00
Connor McLaughlin af25b9aede Merge pull request #7731 from zackhow/point
Android: Fix pointer if game aspect ratio is larger than device's
2019-01-25 19:38:29 +10:00
Stenzek ee0fa548bc Vulkan: Don't bind last descriptor set if bounding box is unsupported
Fixes crash on a4xx/Vulkan.
2019-01-25 11:15:57 +10:00
Stenzek c6f151c4e1 Android: Use scaledDensity as backbuffer scale (for imgui) 2019-01-25 11:15:57 +10:00
Stenzek 82fd923a4e Android: Add getter method for NativeLibrary.sEmulationActivity
Also makes sEmulationActivity private.
2019-01-25 11:15:57 +10:00
Stenzek e9b02e7dd0 Vulkan: Remove unused UpdateUtilityUniformBuffer function 2019-01-25 11:15:57 +10:00
Stenzek 78588ce79d ShaderCache: Use imgui for shader compilation dialog 2019-01-25 11:15:57 +10:00
Stenzek e4b205c769 Decouple XFB scanout from presentation 2019-01-25 11:15:57 +10:00
Stenzek f1e7fb505b Renderer: Scale all imgui fonts by the backbuffer scale 2019-01-25 11:15:57 +10:00
Stenzek c9c0b85056 VideoBackends: Store a backbuffer 'scale'
This is a scaling factor, used for hi-dpi configurations.
2019-01-25 11:15:57 +10:00
Stenzek e03b8e899e Vulkan: Move texture upload buffer to ObjectCache 2019-01-25 11:15:57 +10:00
Stenzek 36ce47635b RenderWidget: Hook up to ImGui 2019-01-25 11:15:57 +10:00
Stenzek 63dd91628d Remove old RasterFont classes 2019-01-25 11:15:57 +10:00
Stenzek 600d1fc0bc Renderer: Use imgui for drawing debug text and OSD 2019-01-25 11:15:57 +10:00
Stenzek d1868d9475 RenderBase: Implement imgui rendering 2019-01-25 11:10:49 +10:00
Stenzek 396b7c2978 OGL: Invalidate tracked state when calling ResetAPIState()
Due to the current design, any of the GL state can be mutated after
calling this function, so we can't assume that the tracked state will
match if we call SetPipeline() after ResetAPIState().
2019-01-25 11:10:49 +10:00
Connor McLaughlin 224b23b979 Merge pull request #7729 from stenzek/adreno-sillyness
ShaderGen: Fix broken rendering on Adreno Vulkan drivers
2019-01-25 11:07:12 +10:00
Stenzek 1d61041985 ShaderGen: Don't use interface blocks on Vulkan without GS
Doing so causes the Adreno driver to choke and spew errors about
too many output locations/components, when clearly we're under
the limit.
2019-01-24 17:02:17 +10:00
Stenzek 68cb24172b ShaderGen: Omit some unused varyings when possible
Removes the clipPos varying unless slow-depth is used, and the
clipDistance varyings if geometry shaders are not used.
2019-01-23 18:34:22 +10:00
Stenzek 1070192165 TextureCache: Fix a possible crash when partial updating palette textures 2019-01-19 23:38:02 +10:00
Stenzek 84bcbef944 TextureCache: Don't partial copy to non-existant texture layers 2019-01-19 23:38:00 +10:00
Stenzek ade255a5ff TextureCache: Fix broken XFB stitching with stereoscopy is enabled 2019-01-19 23:23:21 +10:00
Stenzek 6bfe4c83a5 OGL: Fix broken stereoscopy geometry shader for EFB copies 2019-01-19 23:22:57 +10:00
Connor McLaughlin 5962316068 Merge pull request #7643 from weihuoya/texture-overlap
Texture: fx overlap src position
2019-01-16 08:49:36 +10:00
Connor McLaughlin c2afcb0f6b Merge pull request #7692 from zackhow/bboxadroid
Android/OGL: fix bounding box for OpenGL-ES
2019-01-10 12:17:33 +10:00
Connor McLaughlin 0da5929226 Merge pull request #7626 from weihuoya/vulkan-oom
Always clean cache on render swap
2019-01-08 21:57:25 +10:00
Stenzek 7afd5cc2fb Use main buffers for utility draws 2018-12-04 17:37:25 +10:00
Stenzek 5ca18ff04e Vulkan: Restore viewport/scissor state on RestoreAPIState 2018-12-04 17:36:08 +10:00
Stenzek b409a87d1a D3D: Clamp viewport to current framebuffer dimensions, not target 2018-12-04 17:36:08 +10:00
Stenzek fa8262fa4a Vulkan: Don't panic on missing color/depth buffer in config 2018-12-04 17:36:08 +10:00
Stenzek 2644e920cc Renderer: Add backbuffer format to base class 2018-12-04 17:36:08 +10:00
Stenzek 1adcd47dcb Renderer: Add a base Initialize() method to match Shutdown() 2018-12-04 17:36:08 +10:00
Stenzek 38479dd783 RenderBase: Force a pipeline flush when drawing the XFB to the host
Since we use the common pipelines here and draw vertices if a batch is
currently being built by the vertex loader, we end up trampling over its
pointer, as we share the buffer with the loader, and it has not been
unmapped yet. Force a pipeline flush to avoid this.
2018-12-04 17:36:08 +10:00
Connor McLaughlin c675ef148e Merge pull request #7604 from weihuoya/vulkan-index-buffer
Vulkan: fx index buffer reserve size
2018-12-03 21:32:45 +10:00
Stenzek e3708ea8c3 Externals: Add MoltenVK binary, copy to package on macOS 2018-12-01 14:35:45 +10:00
Connor McLaughlin 6388992f62 Merge pull request #7039 from stenzek/moltenvk
Vulkan: macOS support via MoltenVK
2018-11-30 21:55:30 +10:00
Connor McLaughlin e49e8d3ff8 Merge pull request #7595 from ymartel06/fix-minizip-compilation-vs2017
VS2017: update windows 10 sdk from 10.0.15063.0 to 10.0.17134.0 (for minizip)
2018-11-29 12:19:53 +10:00
Stenzek cfdbd45105 Externals: Add imgui 2018-11-26 20:40:34 +10:00
Stenzek 502c4c0e87 TextureCache: Recompute overlapping XFB copy hashes after copying to RAM 2018-11-13 12:48:27 +10:00
Stenzek a0653a1a34 Vulkan: Fix incorrect fence being assigned to staging texture 2018-11-12 01:02:32 +10:00
Stenzek 78056686fd TextureCache: Fix leaking TCacheEntry instances 2018-11-08 11:52:17 +10:00
Stenzek 0c0d66809d PixelShaderGen: Split bbox into seperate variables
The Metal shader compiler fails to compile the atomic instructions
when operating on individual components of a vector. Spltting it
into four variables shouldn't make any difference for other
platforms, as they are accessed independently.
2018-11-07 05:41:09 -08:00
Stenzek 673f1963a0 Vulkan: Support macOS via MoltenVK
The path to the MoltenVK library can be specified by the
LIBMOLTENVK_PATH environment variable, otherwise it assumes it is
located in the application bundle's Contents/MacOS directory.
2018-11-07 05:41:09 -08:00
Stenzek c7a2b1572b CMake: Build Vulkan backend on macOS 2018-11-07 05:12:20 -08:00
Stenzek 041b977523 Common: Use GCD semaphores on macOS
Unnamed semaphores are not supported.
2018-11-07 05:12:20 -08:00
Stenzek a1b9a9f519 DolphinQt: Add backend multithreading to graphics config 2018-11-07 05:12:20 -08:00
Stenzek 487ea5ab36 VideoBackend: Add a virtual PrepareWindow function
Executes backend-specific commands on the main thread.
2018-11-07 05:12:20 -08:00
Stenzek 7efdd1070b OGL: Fix crash when opening graphics window on another backend 2018-11-07 21:20:12 +10:00
Stenzek a45f977d26 Analytics: Add deferred EFB copies setting to graphics settings 2018-11-07 16:25:01 +10:00
Stenzek 71e3bc40a3 Android: Add defer EFB copies to settings 2018-11-07 16:25:01 +10:00
Stenzek 66b6e72c5e Vulkan: Submit fewer command buffers in deferred EFB copies mode 2018-11-07 16:25:01 +10:00
Stenzek 8e2c063d62 TextureCache: Implement deferred/batched EFB copies 2018-11-07 16:25:01 +10:00
Stenzek 6392be61eb Host: Also call ControllerInterface::ChangeWindow when window changes
This should prevent us from trying to poll against destroyed native
windows.
2018-10-29 11:46:06 +10:00
Stenzek cb6ba59a44 Host: Don't call ChangeSurface when handle hasn't changed
This was causing a deadlock when switching to fullscreen in
render-to-main-window mode.
2018-10-29 11:46:06 +10:00
Stenzek 52828901ef Core: Switch controller interface to render widget on booting
Previously, the Qt frontend would initialize the controller
interface on starting, resulting in the cursor position being
relative to the main window, instead of the render window.
2018-10-29 11:46:06 +10:00
Stenzek a7f334dc2a ControllerInterface: Don't crash on non-X11 QPA 2018-10-29 11:46:06 +10:00
Stenzek 7c4607a05a Vulkan: Add missing increment of draw call count 2018-10-28 11:32:26 +10:00
Stenzek 8c84e27155 Core: Fix display being passed as surface to ControllerInterface 2018-10-24 15:24:10 +10:00
Stenzek 1e8cdc02d1 CMake: Fix DolphinNoGUI build 2018-10-24 14:50:23 +10:00
Stenzek 2c6d96433c GLContext: Try GL versions 3.2-4.6 when getting a context
GLX previously was only creating a 4.0 context.
2018-10-20 21:11:34 +10:00
Stenzek c95802afeb CMake: Make X11 and EGL optional 2018-10-20 21:11:34 +10:00
Stenzek 0559311f92 GLContext: Runtime selection of EGL/GLX on Linux 2018-10-20 21:11:34 +10:00
Stenzek 025e909773 GLContext: Use destructor instead of Shutdown() to cleanup
Also uses the Initialize() method to make the context current.
2018-10-20 21:11:34 +10:00
Stenzek 4b8d1c2b42 GLContext: Combine shared context initialization and creation 2018-10-20 21:11:34 +10:00