Lioncash
e52109a356
DSPJitRegCache: Take DynamicReg instances by reference in FlushRegs()
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A DynamicReg instance is 80 bytes in size, so this just gets rid of some
unnecessary copy churn.
2024-02-28 10:27:35 -05:00
Lioncash
7bf77a56f4
VertexManagerBase: Initialize m_ticks_elapsed on construction
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Ensures that this always has a deterministic value on construction like
everything else in the class.
2024-02-28 10:21:08 -05:00
Mai
5a81916ee9
Merge pull request #12598 from mitaclaw/case-insensitive
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CodeWidget: Simplify Case-Insensitive Contains
2024-02-28 08:48:10 -05:00
Mai
aae61894f8
Merge pull request #12595 from LillyJadeKatrin/retroachievements-bugfix-2
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Clear active challenges when game closes
2024-02-27 02:30:34 -05:00
Mai
22d96ef5b5
Merge pull request #12590 from iwubcode/graphics_mod_action_factory_name
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VideoCommon: move factory names to be a static inside each action class
2024-02-18 17:13:03 -05:00
Mai
27415b0ba1
Merge pull request #12587 from AdmiralCurtiss/localtime
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Core: Fix crash when inspecting a savestate with a timestamp that causes localtime() to error out
2024-02-18 17:12:29 -05:00
Mai
cd9a7db4c1
Merge pull request #12589 from AdmiralCurtiss/ios-fs-logs
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IOS/FS: Display the invalid path in the ASSERT in BuildFilename().
2024-02-18 17:11:53 -05:00
Mai
21300bb21b
Merge pull request #12457 from iwubcode/asset_memory_limit
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VideoCommon: handle asset memory going over reserved limit correctly
2024-02-16 15:46:52 -05:00
Mai
946aa45abd
Merge pull request #12558 from AGuy27/patch-1
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Create Strike Force Bowling INI
2024-02-16 15:44:33 -05:00
Mai
a583526a1c
Merge pull request #12575 from n8pjl/werror-nonnull
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IOFile: avoid clearing errors on null file struct
2024-02-13 07:43:19 -05:00
Mai
9e6d701fbc
Merge pull request #12577 from iwubcode/mesh_for_asset_loader
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VideoCommon: make mesh asset data loadable by asset loader
2024-02-13 07:42:57 -05:00
Mai
3869694944
Merge pull request #12576 from AdmiralCurtiss/ax-accelerator-in-ctor
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Core/DSPHLE: Construct accelerator in AX and AXWii constructors.
2024-02-12 21:21:42 -05:00
Mai
aa66842172
Merge pull request #12574 from sepalani/exi-exit
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EXI: Don't kill Dolphin when receiving BBA_IOB
2024-02-11 20:32:33 -05:00
Mai
c62d1997dc
Merge pull request #12562 from iwubcode/mesh_asset
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VideoCommon: add functionality to prepare for a custom mesh asset to be used by graphics mods
2024-02-11 20:30:25 -05:00
Mai
80d77ac0b4
Merge pull request #12568 from noahpistilli/kd-register-default-id
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IOS/KD: Correctly handle registration of the default user ID
2024-02-11 13:52:40 -05:00
Mai
dd15c012f3
Merge pull request #12573 from JosJuice/android-wii-menu-download-size
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Android: Mention download size in the Wii Menu not installed message
2024-02-11 13:52:01 -05:00
Mai
9b3fdfb37b
Merge pull request #12572 from JosJuice/android-menu-init-guard
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Android: Don't check Wii Menu version before directory initialization
2024-02-11 13:51:30 -05:00
Mai
30ea51fdd1
Merge pull request #12571 from OatmealDome/mvk-1.2.7
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Externals: Update MoltenVK to 1.2.7
2024-02-11 13:50:08 -05:00
Mai
c61f9d92c7
Merge pull request #12570 from AdmiralCurtiss/system-ios
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Core: Move Emulation IOS instance to System.
2024-02-08 08:59:01 -05:00
Mai
ca81d8b8a6
Merge pull request #12565 from LillyJadeKatrin/retroachievements-bugfix
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Retain Save State Folder
2024-02-07 14:03:12 -05:00
Mai
a50ab40a5f
Merge pull request #12566 from JosJuice/arm64-add-imm-sp
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Arm64Emitter: Don't optimize ADD to MOV for SP
2024-02-06 17:53:17 -05:00
Mai
9240f579ea
Merge pull request #12561 from JosJuice/profile-consistency
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InputCommon: Fix profile path inconsistencies
2024-02-05 09:47:08 -05:00
Lioncash
4f40bdf501
VertexLoaderManager: Use fill() in Init()
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Same behavior, less code.
2024-02-01 23:04:40 -05:00
Lioncash
ea95c82a01
VertexLoaderManager: Remove unused entry struct
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This isn't used anywhere, so it can be removed.
2024-02-01 23:04:39 -05:00
Lioncash
db80abbadd
AchievementManager: Tidy up GetRichPresence()
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This can be a direct return.
2024-02-01 23:03:24 -05:00
Lioncash
c14414a151
AchievementManager: clear name in CloseGame()/LogOut()
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A little more idiomatic.
2024-02-01 23:03:24 -05:00
Lioncash
2d8af7b7f8
AchievementManager: Replace memsets where applicable
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We can just use brace initialization to zero these out. Smaller to
write and a little quicker to read.
2024-02-01 23:03:24 -05:00
Lioncash
184fe932ed
AchievementManager: std::move leaderboard info in FetchBoardInfo()
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Avoids churning some allocations.
2024-02-01 23:03:24 -05:00
Lioncash
76c381e6f7
AchievementManager: Ensure update callback is always valid
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This way we don't need to do any validity checking aside from the
initial setting of the callback. Also cuts down on line noise.
2024-02-01 23:03:23 -05:00
Lioncash
2b83cc739a
AchievementManager: Convert .compare() into equality operators
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These perform a default comparison, which is the same as using the
equality operators.
2024-02-01 23:03:23 -05:00
Lioncash
394418b415
AchievementManager: Remove unnecessary .get()
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Same behavior, less code.
2024-02-01 23:03:23 -05:00
Lioncash
161efff6c9
AchievementManager: Remove long qualifier
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We can remove the long qualifying on some ResponseType instances to
lessen the amount of reading.
2024-02-01 23:03:23 -05:00
Lioncash
7096f99f79
CustomPipeline: Mark arrays as constexpr
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Ensures that these go into the ro section.
2024-02-01 23:02:45 -05:00
Lioncash
59211589b9
CustomPipeline: Make use of emplace_back() in GlobalConflicts()
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We can use the string_view arguments to directly construct strings
inside of the global_result vector.
2024-02-01 23:02:45 -05:00
Lioncash
353ceedb50
CustomPipeline: Resolve unused variable warning
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We can just use holds_alternative here instead.
2024-02-01 23:02:45 -05:00
Mai
438f5c3412
Merge pull request #12548 from AdmiralCurtiss/dead-automatic-start
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Core/ConfigManager: Remove dead bAutomaticStart flag.
2024-01-31 17:42:24 -05:00
Lioncash
5ade2e39ef
Core/Movie: Remove lingering global system instance accessors
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The movie manager is already passed in a reference to the relevant
system, so we can use that instead.
2024-01-31 13:30:24 -05:00
Lioncash
16d8b6e6b3
Common/HookableEvent: std::move callback instance in Register()
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Potentially avoids reallocations if the capture buffer of the callback
is quite large.
2024-01-31 13:16:50 -05:00
Lioncash
cac66317aa
VideoCommon/Statistics: Remove global system accessor from s_after_frame_event
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Instead, we make the event take a reference to the system and then pass
it in when the event is triggered.
This does introduce two other accessors, but these are much easier to
refactor out over time, and without modification to the existing event
interface.
2024-01-31 13:12:09 -05:00
Lioncash
0dfefacdf4
VertexLoaderBase: Collapse std namespace for hash and mark noexcept
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Makes the hash specialization a little less noisy. Also we mark it
noexcept, since hashes shouldn't be throwing exceptions (and this can be
optimized on).
2024-01-31 12:43:00 -05:00
Lioncash
8e4b2565cd
TextureConfig: Collapse std namespace for hash
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Lets us collapse the namespacing and make the specialization a little
less noisy.
2024-01-31 12:41:33 -05:00
Lioncash
b63dcd504d
RenderState: Collapse std namespace for hash
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We can specify the namespace on the hash to make the specialization a
little less noisy.
2024-01-31 12:40:10 -05:00
Lioncash
5bfaa3a966
NativeVertexFormat: Collapse std namespace and mark hash noexcept
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We can just tag the std:: onto the end of the specialization to make it
less noisy.
Also mark it as noexcept, since hashes shouldn't throw exceptions.
2024-01-31 12:37:44 -05:00
Lioncash
40b050fe37
GraphicsModGroup: std::move graphics_mod in Load()
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The config object is quite heavyweight, so we should move this instead
of copying.
2024-01-31 12:27:43 -05:00
Lioncash
ccacda5e2c
GraphicsModGroup: Simplify try_add_mod()
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We can use contains() here, and also move the mod config if it's valid
instead of copying it, since it contains quite a bit of allocated data.
2024-01-31 12:23:21 -05:00
Lioncash
81aca79145
GraphicsModListWidget: Pass optional by const reference
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All we do is read from it, so we don't need to copy the string if we
happen to have one.
2024-01-31 12:09:35 -05:00
Lioncash
a1879ea099
GraphicsModGroup: Allow heterogenous lookup for GetMod()
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Allows using keys that aren't directly std::string as the key. This lets
us use std::string_view for the incoming path name, making it more
flexible with other string types.
2024-01-31 12:05:17 -05:00
Mai
30fdf25f8f
Merge pull request #12542 from AdmiralCurtiss/system-sconfig
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Migrate m_is_mios and bWii from SConfig to System.
2024-01-31 09:57:17 -05:00
Mai
e0828815e7
Merge pull request #12540 from mitaclaw/encode-reg-to-64
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Add Missing EncodeRegTo64 in JitArm64::dcbx
2024-01-30 13:08:03 -05:00
Mai
a553308775
Merge pull request #12443 from iwubcode/custom_pipeline_action_material_cubemap
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VideoCommon: update custom pipeline action to support a variety of texture samplers, support for materials, and more!
2024-01-26 12:39:37 -05:00
Lioncash
7a59ecc39d
GraphicsTarget: Reduce object churn a little
2024-01-24 23:00:01 -05:00
Lioncash
1b7da37114
GraphicsTargetGroup: Reduce object churn a little
2024-01-24 22:52:58 -05:00
Lioncash
24f952c12b
GraphicsModFeature: Reduce object churn a little
2024-01-24 22:48:53 -05:00
Lioncash
0385b40bd8
GraphicsModAsset: Reduce object churn a little
2024-01-24 22:47:22 -05:00
Lioncash
2253d9a95d
GraphicsModGroup: Mark move constructor and assignment as noexcept
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Allows containers to optimize off of std::move_if_noexcept
2024-01-24 22:41:30 -05:00
Lioncash
0327b11e0b
GraphicsModGroup: Reduce object churn
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We can emplace and move to avoid doing object copies.
2024-01-24 22:40:05 -05:00
Lioncash
e3e20df185
GraphicsMod: Avoid some object churn
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We have quite a bit of allocation churn going on here, so we can emplace
and move where appropriate to alleviate that a little.
2024-01-24 22:34:50 -05:00
Lioncash
7b6463ef1f
ShaderAsset: Emplace value instances when possible in ToJson()
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Constructs elements directly inside the container and also makes it
shorter to read in certain instances.
2024-01-24 18:47:44 -05:00
Mai
97160ddc83
Merge pull request #12531 from LillyJadeKatrin/retroachievements-bugfix
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Add host URL setting to achievements config
2024-01-24 16:17:17 -05:00
Lioncash
a65aaccd59
DolphinQt/MenuBar: Hide assembler option if debug UI is disabled
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Fixes a little visual inconsistency in the UI, where the assembler would
always be shown, but all other debug-related utilities would be hidden.
2024-01-23 18:57:23 -05:00
Lioncash
100242a380
GekkoSyntaxHighlight: Collapse cases for builtin color formats
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Same behavior, but without as much duplication.
2024-01-23 18:39:59 -05:00
Lioncash
e4fa5614d1
GekkoSyntaxHighlight: Fix FPR terminal highlighting being treated as GPRs
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Copy-paste error. Ultimately GPR and FPRs use the same highlighting
style anyway, so this is mostly just a correctness change.
2024-01-23 18:38:06 -05:00
Lioncash
6cb3389696
CodeTrace: Use std::set::lower_bound() over std::lower_bound()
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std::set's lower_bound() is optimized better than the generic
implementation of std::lower_bound()
std::lower_bound() works best on random access iterators, where the
number of comparisons can be logarithmic. However, since std::set's
iterators are bidirectional iterators, the comparisons will actually be
linear in practice when using std::lower_bound().
So, we can use std::set's version which is guaranteed to be logarithmic.
2024-01-23 17:21:22 -05:00
Lioncash
258161bab7
DolphinAnalytics: Use #ifdef instead of #if for platform testing
2024-01-23 16:51:31 -05:00
Lioncash
4ccc5178a6
PowerPC: Use #ifdef instead of #if for platform testing
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This way we don't assume these symbols are always defined.
2024-01-23 16:47:43 -05:00
Lioncash
f695ae5730
JitInterface: Use #ifdef instead of #if for platform testing
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\#if assumes the symbols will always be defined, but they aren't
depending on the platform.
2024-01-23 16:42:36 -05:00
Lioncash
a9f89a7d3b
WiimoteEmu: check for __APPLE__ with defined()
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This is only defined on certain platforms and isn't always defined.
2024-01-23 16:40:21 -05:00
Lioncash
3c64d030c5
FreeLookManager: check for __APPLE__ with defined()
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Previously this was treating the identifier as if it were always defined
by default
2024-01-23 16:40:10 -05:00
Lioncash
b06e1880b6
Jit64AsmCommon: Remove redundant m_jit member from CommonAsmRoutines
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We pass a JIT instance all the way down to EmuCodeBlock, which is
accessible under protected as well, so this isn't really necessary.
2024-01-23 16:27:02 -05:00
Lioncash
adb79d4e32
WiimoteReal: Explicitly break instead of fallthrough in IsBalanceBoard()
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Same behavior, no compiler warnings.
2024-01-23 16:22:10 -05:00
Lioncash
28e93827db
EXI_DeviceAGP: Annotate fallthrough with [[fallthrough]]
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Same behavior, but eleminates compiler warnings.
2024-01-23 16:19:23 -05:00
Lioncash
7ef0262f8a
PPCAnalyst: Merge duplicate expression in ReorderInstructionsCore()
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The type checking is duplicated here, which makes this seem a little
weird, so we can get rid of it.
2024-01-23 16:08:24 -05:00
Lioncash
6a86b35e88
State: Make use of re-entrant variant of localtime
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Makes this member function thread-safe. We can also unify the string
handling to make it easier to maintain.
2024-01-23 15:28:30 -05:00
Lioncash
1b3f61041a
Movie: Remove global system accessor from GetRTCDisplay()
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We can just use m_system instance reference instead.
2024-01-23 15:15:13 -05:00
Lioncash
763562357b
Movie: Mark getters as const
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These don't modify internal member state.
2024-01-23 15:15:13 -05:00
Lioncash
c0b0023b64
Movie: Use re-entrant variant of gmtime in GetRTCDisplay()
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Makes this member function thread-safe.
2024-01-23 15:15:10 -05:00
Lioncash
f03da37693
NetKDTime: Use re-entrant variants of gmtime
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Makes these implementations more thread-safe by design. These likely
won't be run on any other thread, but we may as well just use the
re-entrant variant if it's available.
2024-01-23 14:30:44 -05:00
Mai
0b1087e9c9
Merge pull request #12520 from iwubcode/material_serialize_to_json
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VideoCommon: add function to serialize MaterialAsset to json
2024-01-23 14:18:25 -05:00
Lioncash
5aeadb1ef8
PostProcessing: Don't potentially leak memory in BlitFromTexture()
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All release() does is relinquish the pointer, rather than free the
memory associated with it.
2024-01-23 13:34:40 -05:00
Lioncash
a3f9f2c7aa
PostProcessing: Remove unnecessary get() calls in BlitFromTexture()
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We can just use operator-> instead.
2024-01-23 13:34:16 -05:00
Mai
e12933f8dd
Merge pull request #12515 from iwubcode/shader_asset_helper_functions
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VideoCommon: add some helper functions for shader asset
2024-01-23 13:21:00 -05:00
Lioncash
49eadbb824
AchievementSettings: Move pragma once out of ifdef
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Makes the header a little more consistent with others (and also we
should still have a header guard be present at all times).
2024-01-23 11:56:50 -05:00
Lioncash
9f82efa3e2
Jit64/JitRegCache: Simplify GetAllocationOrder()
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Given we have fixed allocation orders, we can just directly return a
span instead of a pointer and a size via an out parameter.
Makes it a little more convenient, since we get both pieces of info at
once, and also have the ability to iterate directly off the span out of
the box.
2024-01-23 11:03:59 -05:00
Mai
713572e874
Merge pull request #12510 from JosJuice/android-revert-attach-early
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Revert "Android: Attach CPU thread to JVM early"
2024-01-21 10:23:15 -05:00
Mai
d64705d691
Merge pull request #12512 from JosJuice/assembler-dirty-flag
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DolphinQt: Rework dirty flag handling in AssemblerWidget::TabTextForEditor
2024-01-21 10:22:46 -05:00
Mai
6aacbc4c35
Merge pull request #12488 from JosJuice/jitarm64-psq-stxx-w0
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JitArm64: Remove unnecessary locking of W0 in psq_stXX
2024-01-15 15:14:59 -05:00
Mai
5534f510e0
Merge pull request #12498 from AdmiralCurtiss/globals-socket
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Core/IOS/Network/Socket: Avoid global system accessor.
2024-01-15 15:13:41 -05:00
Mai
e3d39fcc0d
Merge pull request #12502 from AdmiralCurtiss/globals-movie
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Core/Movie: Refactor to class, move to System.
2024-01-15 15:12:00 -05:00
Mai
c76dee7807
Merge pull request #12285 from iwubcode/serialize_graphics_mods
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VideoCommon: add ability to serialize graphics mod to json object
2024-01-13 14:15:14 -05:00
Mai
8760aca8ec
Merge pull request #12500 from AdmiralCurtiss/globals-fiforecorder
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FifoRecorder: Move instance to System.
2024-01-13 06:38:39 -05:00
Mai
d36baf633c
Merge pull request #12499 from AdmiralCurtiss/globals-mmiorw
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Core/HW/MMIO: Pass System through Read() and Write().
2024-01-13 06:37:49 -05:00
Mai
35a326a1e1
Merge pull request #12497 from AdmiralCurtiss/globals-fifoplayer
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Core/FifoPlayer: Avoid global System accessor.
2024-01-13 06:36:46 -05:00
Mai
6725c25600
Merge pull request #12494 from AdmiralCurtiss/globals-wiiipc
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Core/IOS/WiiIPC: Refactor to class, move to System.
2024-01-12 02:08:00 -05:00
Mai
ab3655fbea
Merge pull request #12496 from AdmiralCurtiss/globals-gba
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Core/HW/GBACore: Avoid global System accessor.
2024-01-12 02:05:57 -05:00
Lioncash
409d2ecad3
SI_Device: Remove global system accessors
...
We can pass the system timer instance through to avoid needing the
global accessor.
2024-01-08 11:03:26 -05:00
Lioncash
7398d0b6ef
SI_DeviceGBAEmu: Remove global system accessors
...
We can pass the system timer instance in from the existing system
instance instead of the global accessor.
2024-01-08 10:56:41 -05:00
Lioncash
c2adc3ffed
Externals: Update fmt to 10.2.1
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Keeps the tracked external up to date.
2024-01-08 10:45:07 -05:00
Mai
63453bda4d
Merge pull request #12485 from AdmiralCurtiss/globals-dsp
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Core/DSPHLE: Clean up global System access.
2024-01-08 04:48:30 -05:00
Mai
00fb709c74
Merge pull request #12487 from AdmiralCurtiss/globals-axaccel
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Core/DSPHLE: Deglobalize HLEAccelerator state in AX and AXWii UCodes.
2024-01-08 04:17:30 -05:00
Mai
180d053ec1
Merge pull request #12486 from AdmiralCurtiss/globals-aesndaccel
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Core/DSPHLE: Move AESndAccelerator instance into AESndUCode.
2024-01-07 20:36:01 -05:00