Commit Graph
100 Commits
Author SHA1 Message Date
JosJuice 57750f3d8f Translation resources sync with Transifex 2022-06-21 21:51:57 +02:00
JosJuice fafc78b9b5 Re-run code formatting after update to Android Studio 2022.2
Android Studio 2022.2 "Chipmunk" changes the code formatting rules a
little. Let's apply the new formatting in this PR so that the lint bot
doesn't take it out on innocent PRs.
2022-06-20 17:41:41 +02:00
JosJuice 107a928452 Merge pull request #10748 from tellowkrinkle/SDL22Fun
InputCommon: SDL 2.0.22 init crash workaround
2022-06-15 18:02:59 +02:00
JosJuice 82b0098c3b Merge pull request #10737 from Tilka/alignas
Common: replace std::aligned_storage_t with alignas
2022-06-13 18:11:48 +02:00
JosJuice ebd5904b38 Merge pull request #10736 from JMC47/UltiShootColl-INI
Add Medium Texture Cache setting to Ultimate Shooting Collection INI.
2022-06-11 19:40:34 +02:00
JosJuice dd0485389e AndroidManifest.xml: Re-add package="org.dolphinemu.dolphinemu"
Without this, debug builds of Dolphin fail to launch. The OS tries
to locate org.dolphinemu.dolphinemu.debug.DolphinApplication
but fails to find it because its actual name is
org.dolphinemu.dolphinemu.DolphinApplication.

Partially reverts 6b74907f9d.
2022-06-06 21:57:21 +02:00
JosJuice 5354f69d45 Merge pull request #10666 from AdmiralCurtiss/riivolution-error-001
IOS/DI: Fake the error 001 read when running DirectoryBlobs or Riivolution-patched games.
2022-05-22 09:28:23 +02:00
JosJuice 44ceba89ea Merge pull request #10651 from t895/dependencies
Android: Upgrade dependencies
2022-05-10 20:47:52 +02:00
JosJuice 001b05f889 Merge pull request #10649 from t895/gradle
Android: Upgrade gradle to 7.2.0
2022-05-10 18:05:43 +02:00
JosJuice e19b995a1c Merge pull request #10644 from shuffle2/hide-balloon
Qt: hide balloon tooltip when parent gets hidden
2022-05-08 17:46:12 +02:00
JosJuice 299d5c0141 Merge pull request #10591 from AdmiralCurtiss/memmap-state-crash
HW/Memmap: Refuse to load savestate if memory settings are different.
2022-05-08 14:49:11 +02:00
JosJuice 31232f8c23 Merge pull request #10608 from t895/theme-refactor
Android: Modernize theming system
2022-05-08 11:37:35 +02:00
JosJuice b6b7030482 PowerPC: Add HW_PAGE_MASK constant 2022-05-07 19:37:44 +02:00
JosJuice ed40b43960 PowerPC: Reorder code in ReadFromHardware
This refactorization is done just to match the order that I made
WriteToHardware use in 543ed8a. For WriteToHardware, it's important that
things like MMIO and gather pipe are handled before we reach a special
piece of code that only should get triggered for writes that hit memory
directly, but for ReadFromHardware we don't have any code like that.
2022-05-07 15:52:35 +02:00
JosJuice 3b3c60dc4c PowerPC: Check page crossing for non-translated reads
This fixes a problem where Dolphin could crash if a non-translated
read crossed the end of a physical memory region.

The same change was applied to WriteToHardware in ecbce0a.
2022-05-07 15:41:21 +02:00
JosJuice 16eb188f1d JitArm64: Implement low DCBZ hack
JitArm64 port of 76228fa.
2022-05-07 15:37:50 +02:00
JosJuice ded18ab61e Merge pull request #10631 from shuffle2/revert-pdbaltpath
Revert "msbuild: use pdbaltpath to strip dirname of pdb"
2022-05-03 20:58:25 +02:00
JosJuice dcf8bd7733 Translation resources sync with Transifex 2022-04-30 23:47:32 +02:00
JosJuice 260d3faba8 Merge pull request #10614 from t895/sharp-icons
Android: Sharpen icons
2022-04-27 18:11:14 +02:00
JosJuice 6abf367676 Merge pull request #10588 from JosJuice/jitarm64-psq-stxx-q0
JitArm64: Always lock Q0 in psq_stXX
2022-04-24 10:37:45 +02:00
JosJuice 13e2ddade0 Translation resources sync with Transifex 2022-04-24 10:06:44 +02:00
JosJuice e0afcb3b94 Merge pull request #10540 from nyanpasu64/fix-gcadapter-atomics
Remove atomic usage and fix mutex locking in GCAdapter code
2022-04-23 22:04:10 +02:00
JosJuice 14f9ffeb02 JitArm64: Add documentation comment for EmitBackpatchRoutine 2022-04-23 11:37:52 +02:00
JosJuice 69ca38d355 Merge pull request #10600 from t895/modern-card
Android: Modernize game card
2022-04-23 10:25:48 +02:00
JosJuice 342af6512c Android: Use AfterDirectoryInitializationRunner more comprehensively
Should fix the crash reported in https://bugs.dolphin-emu.org/issues/12885
2022-04-16 15:04:29 +02:00
JosJuice 2ef2d4778d JitArm64: Always lock Q0 in psq_stXX
Q0 is used as a scratch register by EmitBackpatchRoutine.

Fixes a vertex explosion in Spider-Man 2 that was uncovered by 20b2300.
2022-04-16 13:22:36 +02:00
JosJuice edbb0f4df7 Merge pull request #10581 from shuffle2/win-pch
windows: buildfix if pch not used
2022-04-12 21:40:31 +02:00
JosJuice abffa93a72 MoltenVK: Fix pixel shader typo 2022-04-10 20:51:20 +02:00
JosJuice 41a831de28 Translation resources sync with Transifex 2022-04-10 19:44:17 +02:00
JosJuice 7a33659e7b Merge pull request #10485 from JosJuice/real-ocol0-logic-ops
Shadergen: Use real_ocol0 workaround for shader logic ops
2022-04-07 21:00:24 +02:00
JosJuice 6a326a9f73 Merge pull request #10544 from AdmiralCurtiss/default-font-size-workaround
Qt: Set font size for default debug font.
2022-04-07 20:59:17 +02:00
JosJuice 17b17e3236 Merge pull request #10552 from Gamer64ytb/display-cutout
Android: Implement expand display cutout option.
2022-04-07 20:58:22 +02:00
JosJuice a8654e2c69 Merge pull request #10560 from JosJuice/android-wii-disc-update
Android: Implement installing system update from disc image
2022-04-07 20:58:09 +02:00
JosJuice e3ca3e7eba Merge pull request #10568 from Pokechu22/msbuild-WGInput
msbuild: Move WGInput to DolphinLib.props
2022-04-07 20:57:55 +02:00
JosJuice 4120870628 Android: Remove nonsense code from double tap setting dialog
The currentValue variable doesn't use InputOverlay.OVERLAY_
constants, it uses NativeLibrary.ButtonType constants.

Sigh, why do enums have to be so bad on Android that Google
recommends against using them :(

Anyway, simply not doing anything is a reasonable option here.
What happens then is that if the currently selected button is
invalid for the current controller, none of the available options
in the dialog will be pre-selected.
2022-04-05 19:08:58 +02:00
JosJuice cdff426d23 Android: Fix displaying the current value of double tap setting 2022-04-05 18:58:29 +02:00
JosJuice 57733ddc70 Android: Implement installing system update from disc image 2022-04-03 11:15:28 +02:00
JosJuice 0204b119e9 Merge pull request #10541 from t895/list-fix
Android: Fix games list padding
2022-03-28 17:55:48 +02:00
JosJuice 11c4385b36 Android: Mark MAIN_FALLBACK_REGION as not runtime editable
Trying to change it while a game is running does nothing.
DolphinQt already inactivates it while a game is running.
2022-03-27 18:45:01 +02:00
JosJuice f12681ba93 Merge pull request #10532 from t895/material3-migration
Android: Inherit from Material 3 themes and round corners on box art
2022-03-27 18:32:22 +02:00
JosJuice 56b5c677c0 Merge pull request #10533 from t895/adaptive-icon
Android: Create adaptive icon and refactor old icon usage
2022-03-26 20:35:56 +01:00
JosJuice e53c879337 Translation resources sync with Transifex 2022-03-25 22:17:01 +01:00
JosJuice c8f4800fb2 Merge pull request #10531 from iwubcode/opengl_objlabel_fix
VideoBackends: fix opengl object label identifier
2022-03-24 18:02:32 +01:00
JosJuice d0d27028a0 DolphinTool: Allow converting non-GC/Wii files
This was requested by a forum user, and I thought why not.
It's a simple change to make since DiscIO already supports it,
and I assume command-line users know roughly what they're doing.
2022-03-22 18:59:01 +01:00
JosJuice f1f02180fa VideoCommon: Remove redundant in qualifiers
ANGLE raises a compilation error otherwise.
2022-03-21 22:16:25 +01:00
JosJuice 9f606734c3 Merge pull request #10513 from JosJuice/android-update-dependencies
Android: Update dependencies
2022-03-19 20:29:41 +01:00
JosJuice c0f6aa7ab1 Android: Clarify what we mean by "user data" 2022-03-15 19:29:08 +01:00
JosJuice 479489c999 DiscIO: Don't return GameTDB ID for any Datel disc
DTLX01 can be either a Freeloader or Action Replay, so it's
inappropriate to always use the same title and cover for it.
2022-03-15 18:56:49 +01:00
JosJuice f9f561ced1 Android: Update dependencies 2022-03-15 18:19:28 +01:00
JosJuice f5b6cccd32 Android: Update Android Gradle Plugin 2022-03-15 18:19:07 +01:00
JosJuice 41adf3cd53 DiscIO: Treat game ID DTLX01 as a Datel disc
Needed for the disc mentioned in the previous commit.
2022-03-12 22:27:58 +01:00
JosJuice 6d1a344aab VolumeVerifier: Skip "lacks some data" check for Datel discs
Turns out there's some Freeloader disc for the GC that triggers this
despite being a good dump. This warning is mostly intended to catch
Wii games that have been truncated at the 4.00 GiB or 4.38 GiB mark
anyway, and if someone does have a Datel dump that has been truncated,
they'll still get the "unusual size" warning.
2022-03-12 22:24:38 +01:00
JosJuice 2e1f89025f Android: Only use getActionIndex for ACTION_POINTER_DOWN/ACTION_POINTER_UP
According to the documentation, getActionIndex should only be
used with ACTION_POINTER_DOWN and ACTION_POINTER_UP. We've had a
few crashes reported in the Play Console regarding invalid pointer
indices for getY, and I'm hoping this will help with that.
2022-03-12 21:20:00 +01:00
JosJuice 905e86d754 Merge pull request #10451 from JosJuice/skip-redundant-flushes
Jit: Skip redundant flushes
2022-03-12 12:32:02 +01:00
JosJuice 7a3c719739 Merge pull request #10453 from JosJuice/output-in-use
PPCAnalyst: Count outputs as being in use
2022-03-12 12:31:42 +01:00
JosJuice 9962b0bcaf Merge pull request #10504 from Pokechu22/info-logspam
Reduce logspam at info level
2022-03-12 11:46:51 +01:00
JosJuice da12ff02fc Android: Actually use a thread for DirectoryInitialization
`((Runnable) () -> init(context)).run()` is just a more complicated way
of writing `init(context)`, and doesn't on its own launch a thread.
2022-03-08 22:29:07 +01:00
JosJuice 1bc057614e Move parts of MappingCommon out of DolphinQt
Some of the functions in MappingCommon would be useful to use on
mobile in the future.
2022-03-06 14:30:49 +01:00
JosJuice 5446daaef9 Common: Make DynamicLibrary non-copyable
The default implementations of DynamicLibrary's copy and move
constructors and assignment operators are unsafe.
2022-03-05 23:40:41 +01:00
JosJuice bbb64ff993 Shadergen: Use real_ocol0 workaround for shader logic ops
Previously we were using this workaround when using framebuffer fetch
to emulate dual source blending, but it seems like we also need to use
it when using framebuffer fetch to emulate logic ops, otherwise some
Adreno devices get a crash when compiling OpenGL ES ubershaders.

Using the workaround in specialized shaders doesn't seem to be
necessary, but I've made the same change there for consistency.

This gets us closer to fixing https://bugs.dolphin-emu.org/issues/12791
but doesn't actually fix it.
2022-02-28 18:32:19 +01:00
JosJuice 608799f1e4 PixelShaderGen: Check uid_data for use_shader_logic_op
On devices which have hardware support for dual source blending
but not logic ops, this lets us skip performing the framebuffer
fetch in situations where the game isn't actually using logic ops.
2022-02-28 00:04:31 +01:00
JosJuice 8588272b3b Android: Set letterSpacing for savestate options
fbe7cf6 set this for most buttons in the in-game menu but missed
the savestate-related buttons and Unpause Emulation.
2022-02-27 22:45:21 +01:00
JosJuice 128fa8aec3 Merge pull request #10388 from Dentomologist/android-fix-unused-variable-warning
[Android] Fix unused variable warning
2022-02-20 18:56:50 +01:00
JosJuice 2273742f9e Android: Get rid of LegacyBooleanSetting 2022-02-20 14:00:48 +01:00
JosJuice 90c576e075 Use config changed callback to detect SD insertion/ejection
This saves the GUI from having to manually call SDIO_EventNotify.
With that out of the way, we can let users change the
"Insert SD Card" setting on Android while a game is running.
2022-02-20 10:55:55 +01:00
JosJuice 1b76171a27 Android: Get rid of LegacyIntSetting
The only settings that were using LegacyIntSetting are now in the new
config system, so there's no reason to have LegacyIntSetting anymore.
2022-02-18 22:17:39 +01:00
JosJuice aff45c91fc Port Wiimote source settings to the new config system
This lets us finally get rid of BootManager's ConfigCache!
2022-02-18 21:27:10 +01:00
JosJuice 9ebfdff6b4 Merge pull request #10423 from Pokechu22/improperly-exclusive-radio-buttons
Fix improperly exclusive radio buttons
2022-02-18 21:20:14 +01:00
JosJuice 35b436bd6b Merge pull request #10377 from Pokechu22/warning-fixes-jan-2022
Fix several compile warnings on GCC
2022-02-18 21:05:42 +01:00
JosJuice d9e0bf72dc Merge pull request #10456 from merryhime/rm-StringFromFormatV
JitRegister: Use fmt
2022-02-17 00:02:12 +01:00
JosJuice eba19988cf Merge pull request #10452 from AdmiralCurtiss/win7-unmap-view-of-file-ex
MemArena: Restore Windows 7 support.
2022-02-14 22:13:13 +01:00
JosJuice 20b2300ce1 PPCAnalyst: Count outputs as being in use
In a code block where a guest register is accessed at least twice and the
last access is a write and the register is not discardable immediately
after the second-to-last instruction (perhaps there is an instruction
in between that can cause an exception), currently Dolphin's JITs will
flush the register after the second-to-last instruction.

It would be better if we replaced the flush after the second-to-last
instruction with a flush that only happens if the exception path is
taken. This change accomplishes that by marking guest registers as
"in use" not just when they are used as inputs but also when they are
used as outputs, preventing the loop in DoJit from flushing the
register until after the last access.
2022-02-14 22:09:21 +01:00
JosJuice fd511a689f Jit: Skip redundant flushes
This makes codegen faster (by perhaps 10-20% in the case of Jit64,
I didn't measure too closely), which helps speed up NBA Live 2005
a little. But the game still has serious performance issues.
2022-02-14 19:17:59 +01:00
JosJuice 989bdb8d6d Common/CodeBlock: Call ResetCodePtr when decreasing region_size
Fixes https://bugs.dolphin-emu.org/issues/12827.

A description of what was going wrong:

JitArm64::Init first calls CodeBlock::AllocCodeSpace, after which
CodeBlock and Arm64Emitter consider us to have 96 MB of code space
available. JitArm64::Init then calls AddChildCodeSpace, which is
supposed to take 64 MiB of that space and give it to m_far_code.
CodeBlock's view of how much space there is gets updated from 96 MiB
to 32 MiB, but due to the missing call, Arm64Emitter keeps thinking
that it has 96 MiB of space available.

The last thing JitArm64::Init does is to call ResetFreeMemoryRanges.
This function asks Arm64Emitter how much code space is available and
stores a range of that size in m_free_ranges_near, meaning that
m_free_ranges_near ends up being backed by both nearcode and farcode!
This is a ticking time bomb; as soon as we grab memory from
m_free_ranges_near which is backed by farcode, we're in trouble.
The crash I ran into in my testing was caused by fastmem code being
allocated in farcode (our backpatch handler only handles accesses made
from nearcode), but you may as well get errors caused by code intended
for nearcode overwriting code intended for farcode or vice versa.

So why did NBA Live 2005 crash when most games had no problems,
and why was the bug bisected to the commit that increased the size
of far code from 16 MiB to 64 MiB? Well, as long as we're only
using the first 32 MiB of the big 96 MiB range, everything works.
What happens with NBA Live 2005 (I have not investigated exactly
through what mechanism this happens) is that at some point the range
in m_free_ranges_near gets split into two ranges, one which is
backed by nearcode and one which is backed by farcode. Dolphin
prefers to select the biggest range available (we don't want to
pick a tiny 1 KiB range that may not be able to fit the whole block
we're about to emit, after all), and after increasing the size of
farcode to 64 MiB, farcode is bigger than nearcode.
2022-02-12 17:51:32 +01:00
JosJuice 5dd07f73d4 Android: Fix the logic for getting the Riivolution path
There is a Load path setting, so the Load part can't just be hardcoded.
2022-02-09 21:43:52 +01:00
JosJuice 8aef3e4711 Android: Fix path traversal when importing user data 2022-01-31 21:02:26 +01:00
JosJuice e97fd2f19d Android: Include empty folders when exporting user data
I think users will have a hard time figuring out where to place
texture packs and Riivolution mods and so on without this.
2022-01-31 20:55:06 +01:00
JosJuice d3742c1555 Translation resources sync with Transifex 2022-01-30 23:51:17 +01:00
JosJuice bf5cd90088 Android: Add import/export options for user data
Apparently there are phones where accessing Dolphin's app-specific
directory isn't just annoyingly hard but actually impossible.
To give users of those phones at least some kind of way to manage
their data (even if it's a lot less convenient than if we were
allowed to let the user open the app-specific directory in a
file manager), I'm adding a way to export the directory to a
zip file and then import it back.
2022-01-30 22:47:55 +01:00
JosJuice b8a6fcb1a7 Android: Get rid of __cplusplus macro checks
These files cannot compile correctly as C, so there's no reason to have
ifdefs for C compatibility.

We switched to not checking the __cplusplus macro in our JNI code some
time ago, but it seems like I forgot to remove it from these two files.
2022-01-29 18:38:55 +01:00
JosJuice e101c5aaf3 Android: Fix incorrect include of PostProcessing.h 2022-01-29 18:30:11 +01:00
JosJuice 7f32057e91 Android: Call OnConfigChanged when resetting a setting
Otherwise the value of the setting won't be updated properly.
2022-01-29 15:49:03 +01:00
JosJuice c5c011dd12 Android: Fix swapped texture dumping description strings 2022-01-29 14:36:28 +01:00
JosJuice af5678ea75 Merge pull request #10403 from AdmiralCurtiss/iofile-seek
Minor IOFile cleanup.
2022-01-29 11:59:58 +01:00
JosJuice 07f2587e63 Android: Get rid of the boot timeout
We don't have a timeout like this on other platforms, and it doesn't
accomplish anything useful as far as I can tell. If you trigger it,
all that happens is that you don't get a working game and also can't
press Exit Emulation without Dolphin hanging (stuck in Core::Shutdown).
2022-01-29 11:15:04 +01:00
JosJuice fbe7cf675c Merge pull request #10402 from Simonx22/android-design-fixing
Android: Fix in-game menu font spacing and checkbox margin
2022-01-29 09:56:28 +01:00
JosJuice 4f292f5ade DriverDetails: Disable primitive restart on Adreno
Turning off primitive restart increases performance a lot on
Adreno for some reason. We're talking numbers like 50%-100% faster
in situations which are bottlenecked by rendering.
2022-01-28 20:25:18 +01:00
JosJuice 80771ec89e Merge pull request #10399 from Pokechu22/ubershader-fog-typo
UberShaderPixel: Fix typo in fog calculation
2022-01-27 22:59:49 +01:00
JosJuice 90f7565fcc Merge pull request #10385 from shuffle2/arm-buildfix
msvc/arm64: fix shadowed variable warning
2022-01-27 18:00:33 +01:00
JosJuice a8c5c9dffc Merge pull request #10361 from Simonx22/migrate-to-material-components
Android: improve app design
2022-01-26 22:39:09 +01:00
JosJuice 9d8c207aaf Android: Make texture cache accuracy level names match DolphinQt 2022-01-24 22:18:57 +01:00
JosJuice b237c7479e Merge pull request #10371 from lynxnb/android-ir
Android: add two QoL settings to IR pointer
2022-01-24 18:25:13 +01:00
JosJuice ff5b323a56 DiscIO: Delete an unused function declaration 2022-01-23 22:15:56 +01:00
JosJuice fbc71a28c3 Android: Add some missing license comments
I missed this in code review.
2022-01-23 22:14:51 +01:00
JosJuice a3f5d09a54 Don't create GBA saves dir when building without mGBA
Currently, disabling mGBA when building gets rid of the ability to
change the GBA saves directory in DolphinQt, but it doesn't actually
get rid of Dolphin loading and storing the setting and creating the
folder. If the setting is set to a path you don't want to use
(perhaps you are trying to turn Dolphin portable), this is annoying.

To avoid accidentally making mistakes like this in the future,
I'm gating the existence of the setting behind an ifdef.
2022-01-22 16:05:21 +01:00
JosJuice 7b8e846d0a Merge pull request #10367 from Pokechu22/fmt-8.1.1
Update to fmt 8.1.1
2022-01-20 21:14:41 +01:00
JosJuice 73bcf9c24b Translation resources sync with Transifex 2022-01-18 23:28:24 +01:00
JosJuice d445d2ad36 DolphinQt: Improve the earlier panic alert deadlock fix
If the purpose of calling SetFullscreen using RunAsCPUThread is
to make sure that the GPU thread is paused, the fix in ef77872
is faulty when dual core is used and a panic alert comes from
the CPU thread. This change re-adds synchronization for that case.
2022-01-13 22:19:54 +01:00
JosJuice 3367e5e026 DolphinQt: Fix the panic alert deadlock, GPU thread edition
The fix in ef77872 worked for panic alerts from
the CPU thread, but there were still problems with
panic alerts from the GPU thread in dual core mode.
This change attempts to fix those.
2022-01-13 22:19:54 +01:00
JosJuice 2ca37922dc Config: Use "Controls" section for PadType in game INIs
This matches BootManager.cpp's old behavior.

Note: The other settings of the "Controls" section (WiimoteSource
and WiimoteSourceBB) are still handled in BootManager.cpp.
2022-01-11 22:38:37 +01:00