Commit Graph
58 Commits
Author SHA1 Message Date
rog da5e61b45b Fix another sorting bug. 2012-12-24 13:04:57 -05:00
rog 14a31d9b3a Fix sorting bug. 2012-12-24 12:48:14 -05:00
rog d66dd970cd Implement select audio backend CLI option.
Fixes issue 4920.
2012-12-22 18:25:52 -05:00
rog 16ac7803f1 Add support for recording bongos. 2012-12-18 23:20:26 -05:00
rog 4c7b63cf0e Save secondary list sorting.
Allow sorting by platform ascending.

Fixes issue 5774.
2012-12-17 06:08:45 -05:00
rog 330ea74d19 Allow input displays to work without an active movie. 2012-12-10 06:20:06 -05:00
rog 43d673b576 Save game list sorting.
Fixes issue 5771.
2012-12-08 23:53:50 -05:00
rog 30718230b2 Fix some warnings. 2012-12-06 20:25:07 -05:00
rog bbf7c3a4d0 Fix a save state crash in some situation. 2012-12-05 17:11:19 -05:00
rog 47aaca89eb Fix error message about state undo backup always appearing when no movie is active. 2012-12-02 02:08:43 -05:00
rog aaeeef48da Compile fix for linux. 2012-11-26 23:36:47 -05:00
rog c0bb7aa8f3 Turns out you have to actually commit a change before merging if you want it to be included. 2012-11-26 18:17:07 -05:00
rog 15f49c9b61 Merge branch 'movie-fixes' 2012-11-26 17:07:35 -05:00
rog db458a234a Merge branch 'desync-fixes' into movie-fixes 2012-11-26 12:40:56 -05:00
rog 38e0d06e8c Whoops, was calling GetMD5() twice. 2012-11-26 12:29:36 -05:00
rog 3d9712a99e Remove more unused code. 2012-11-26 03:48:04 -05:00
rog c2146921f9 Call InputUpdate() for wii games when using gc controller but not wiimote. 2012-11-26 03:04:17 -05:00
rog 97f5b1665f what is this even... 2012-11-26 02:11:52 -05:00
rog 0903e20817 Expand input buffer as needed, instead of hardcoding it at 40 MiB.
Patch (mostly) by Ilari.
2012-11-25 22:41:48 -05:00
rog 1917f83244 Cleanup and misc movie fixes. 2012-11-25 19:26:37 -05:00
rog 0c6dad6a37 Clear unneeded variables upon stopping emulation. 2012-11-24 18:27:20 -05:00
rog d26c7fea17 Remove old, unused code. 2012-11-24 01:40:34 -05:00
rog f251704df2 The trick to multithreaded emulation is to include thread.h more than once.
Also, rewords some awkardly written messages.
2012-11-24 01:15:26 -05:00
rog a374f9f049 Check md5 when recording from save state too. 2012-11-23 22:47:32 -05:00
rog ca650d4435 Record md5 of game file to .dtm, and check it when playing back. 2012-11-23 22:23:58 -05:00
rog 69e8942dac Fixes pausing movies for some 30 fps games, in some situations.
Thanks abahbob for testing.
2012-11-18 01:07:48 -05:00
rog 3a8e8af2d5 Merge movie-fixes. 2012-11-16 12:07:22 -05:00
rog 101de62c86 Remove an old TODO, and add a new one. 2012-11-16 12:03:51 -05:00
rog 25a1979b22 Merge https://code.google.com/r/xtrafear-dolphin-emu 2012-11-14 17:27:46 -05:00
rog 14aa7150d9 Add option for author name for movies. Also, minor cleanup for previous options i've added. 2012-11-14 16:23:20 -05:00
rog f5a3379d71 Add config option for mac address. Fixes issue 5694. 2012-11-14 14:28:38 -05:00
rog 8fe5aa4ee8 movie cleanup 2012-11-12 20:40:11 -05:00
rog 8eb6f9002e Fixes interpreter when not recording or playing back a movie. 2012-11-12 20:20:34 -05:00
rog a5d210129d Add an on screen lag counter. 2012-11-11 17:57:06 -05:00
rog 35e5a1e592 Add an option to pause on the last frame of a movie. 2012-11-10 21:57:31 -05:00
Rog e8c0fea16e Retain dsp JIT setting when switching to HLE. Fixes issue 5691. 2012-11-09 12:08:56 -05:00
Rog ab48e1154b Stop saving undo buffer (and associated .dtm, and .sav) when starting playing back a movie from save state. This is completely useless, and just wastes time copying save states around. 2012-11-08 23:25:55 -05:00
rog 95d55ed1c7 fixes for backing up wii saves when playing a movie 2012-10-26 20:04:06 -04:00
rog 8921fe0d09 move wii saves to a backup if playing a movie that starts with no save 2012-10-26 17:36:18 -04:00
rog 0bc2021284 save if a wii game's save data exists when starting recording. Probably not the best way to do this, and could result in a false negative if banner.bin exists, but the actual save file doesn't, but this should work well enough. 2012-10-25 03:15:54 -04:00
rog 8dfb12da3e stuff 2012-10-24 23:21:34 -04:00
rog 76a6917fdf Check game ID against what is recorded to the .dtm 2012-10-24 19:42:04 -04:00
rog 7ee455ce3b When beginning recording, check settings in Init() instead of just in BeginRecordingInput(), since it's called after bootmanager.cpp reads the game's config. 2012-10-24 18:44:26 -04:00
rog 7006cd1217 i'm still not using a branch to fix the name of a variable 2012-10-24 15:32:02 -04:00
rog 4358f8384f readd memory card detection for movie code. I deleted this before, intending to move it elsewhere, but never did 2012-10-24 15:16:41 -04:00
rog a1186d84df update state version 2012-10-23 02:31:16 -04:00
rog 5133ac551b merge relevant changes from bc61dbdf58a8 in otu0001-desync-fix clone 2012-10-23 02:10:49 -04:00
rog aece5310f3 more movie cleanup. Removes the remaining globals that didn't need to be global, rearranges some code to make more sense, and removes some redundant code. 2012-10-21 23:20:28 -04:00
rog 9070e7ff8c misc movie cleanup and fixes 2012-10-20 22:26:40 -04:00
rog 92d2f5dee2 keeping padding right is so hard 2012-10-20 15:58:29 -04:00
rog a6028b055b Save disc changes to .dtm, and load the full movie header every time it's loaded. 2012-10-20 14:40:16 -04:00
rog 0384f61af3 re-rearrange movie code so it actually works all of the time 2012-10-19 19:43:03 -04:00
rog b1dee5fc23 small fix for undo load state while not recording 2012-10-18 04:40:56 -04:00
rog 79692a6c78 save settings necessary for syncing a movie to the .dtm, and load them upon playback 2012-10-18 04:18:40 -04:00
rog 783409c765 clear the save state loaded from a previous movie when starting emulation 2012-10-18 04:14:25 -04:00
rog 6b99b746c8 fix undo load state and load last overwritten state while recording 2012-10-18 04:11:14 -04:00
rog 7f624cda10 fix recording from save state 2012-10-18 04:03:12 -04:00
rog a366521d13 Correct the hotkey labels for undo load state, and load last overwritten state buttons 2012-10-18 03:30:44 -04:00