Ryan Houdek
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db93b516b0
|
[ARM] Missed flushing our register caches in mtmsr. This would cause a buttload of problems, including the suspected ori being wrong issue. So flush caches and reenable ori.
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2013-08-05 02:15:25 +00:00 |
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Ryan Houdek
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bafed349e8
|
[ARM] dcbst implementation.
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2013-08-04 17:44:59 +00:00 |
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Ryan Houdek
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522d38d080
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[ARM] Implement cmpl
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2013-08-04 17:33:43 +00:00 |
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Ryan Houdek
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f690be3e94
|
[ARM] Disable ori since it breaks Wind Waker.
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2013-08-04 17:05:53 +00:00 |
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Ryan Houdek
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cf8e8c91b6
|
[ARM] Implement lha and fix lfs.
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2013-08-03 00:48:45 +00:00 |
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Ryan Houdek
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ca7fb9f38e
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[ARM] Fix VCVT F32<->F64 encoding.
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2013-08-03 00:48:44 +00:00 |
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Ryan Houdek
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7d187dc597
|
Change a glClear in the OpenGL renderer to improve performance on Mali chips.
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2013-08-02 23:19:16 +00:00 |
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Ryan Houdek
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ab0f42636d
|
[ARM] Push new ArmEmitter changes from PPSSPP. Mostly Fixes a few VFP/NEON instruction encodings.
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2013-08-02 23:18:44 +00:00 |
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Ryan Houdek
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5d38a9c91e
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[Android] Some minor cleanup.
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2013-07-27 15:09:33 -05:00 |
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Ryan Houdek
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4aba0135e1
|
[Android] Qualcomm Swap hack isn't needed anymore due to the new StreamBuffer type.
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2013-07-26 21:49:48 -05:00 |
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Ryan Houdek
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952aa714fd
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[Android] Another check for OpenGL ES 3.
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2013-07-26 21:07:17 -05:00 |
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Ryan Houdek
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b6e9a75bdf
|
Good Job Windows. Fixes compiling...
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2013-07-27 00:53:53 +00:00 |
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Ryan Houdek
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bab2534c36
|
Didn't mean to disable hacked buffer.
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2013-07-27 00:51:26 +00:00 |
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Ryan Houdek
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8db9b61be6
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Enable the shader cache on GLES3 now that the shaders compile fine on Mali and Adreno.
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2013-07-27 00:42:20 +00:00 |
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Ryan Houdek
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f786f0f0c6
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Remove the broken buffers bug on Mali hardware since it isn't needed anymore using the glBufferData route in the StreamBuffer class.
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2013-07-27 00:41:38 +00:00 |
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Ryan Houdek
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319e29e7d0
|
Add the new glBufferData stream buffer type to the streambuffer class which is hugely more efficient on Mali drivers.
|
2013-07-27 00:40:16 +00:00 |
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Ryan Houdek
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a9ebd7d3e5
|
Fix Android Build.
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2013-07-26 15:02:03 +00:00 |
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Ryan Houdek
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6887a0c341
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Change from using glDrawElements/glDrawElementsBaseVertex to glDrawRangeElements/glDrawRangeElementsBaseVertex. On Mali, this reduces a internal function usage from 8% to off the charts.
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2013-07-26 14:51:04 +00:00 |
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Ryan Houdek
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4deea2bcae
|
Revert "[Android] Use equals to compare GL version string instead of contains. This should really be some sort of sscanf check so we can check if version > 3.0 but we'll worry about that when OpenGL ES 4.0 is released."
This reverts commit bc58e7f42f.
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2013-07-25 19:35:01 +00:00 |
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Ryan Houdek
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bc58e7f42f
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[Android] Use equals to compare GL version string instead of contains. This should really be some sort of sscanf check so we can check if version > 3.0 but we'll worry about that when OpenGL ES 4.0 is released.
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2013-07-25 18:45:40 +00:00 |
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Ryan Houdek
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3e697b363e
|
Fix an issue where TextureConverter.cpp was creating a renderbuffer with the wrong format. Also a few minor shader issues where they were using integers in place of floats.
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2013-07-25 18:39:00 +00:00 |
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Ryan Houdek
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e0a5f7842e
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Fix Mali-T604 shader compilation
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2013-07-25 16:13:33 +00:00 |
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Ryan Houdek
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672871b3be
|
Add in the Mali driver bug so we can call glFlush every flush. It seemingly is quicker calling flush every time instead of every n times.
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2013-07-25 05:44:20 +00:00 |
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Ryan Houdek
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82f7b20b91
|
There. Fix all the issues where we are using integers when we should be using floats in the texture conversion shaders.
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2013-07-21 12:00:20 +00:00 |
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Ryan Houdek
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83a79c28ca
|
Continuation of the previous commit. I missed a integer.
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2013-07-21 11:27:26 +00:00 |
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Ryan Houdek
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6194234a54
|
Fix a issue in the texture conversion shaders that was multiplying an integer with a float.
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2013-07-21 11:17:21 +00:00 |
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Ryan Houdek
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a3e289e802
|
[ARM] Reenable FMRX, it seems to work fine.
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2013-07-17 04:29:17 -05:00 |
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Ryan Houdek
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86826b28dc
|
[ARM] Implement LFD. Reorder VFP register allocation a bit.
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2013-07-17 04:23:38 -05:00 |
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Ryan Houdek
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dc66b3d474
|
Add Read_F32 and Read_F64 helper functions to MemmapFunctions.
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2013-07-17 04:22:47 -05:00 |
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Ryan Houdek
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5147e5167b
|
[ARM] Implement xorx
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2013-07-17 02:34:20 -05:00 |
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Ryan Houdek
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b30a697355
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[ARM] Disable mfmsr. Implement stb and subfx.
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2013-07-17 02:25:21 -05:00 |
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Ryan Houdek
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5899013876
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[ARM] Implement MFTB
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2013-07-17 01:35:07 -05:00 |
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Ryan Houdek
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fc6e06cb72
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[ARM] Implement mfmsr
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2013-07-17 01:25:06 -05:00 |
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Ryan Houdek
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bab3032185
|
On ARM Hosts, increase the instruction run count to 64bit. 32bit is /very/ quickly overflown.
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2013-07-16 22:20:18 -05:00 |
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Ryan Houdek
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f4b414a9c1
|
Fix encoding issue with VADD(Integer)
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2013-07-16 22:18:15 -05:00 |
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Ryan Houdek
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a1b9a4dc5e
|
[Android] Oops. Keep the screenOrientation setting to landscape.
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2013-07-16 09:08:41 -05:00 |
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Ryan Houdek
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bd6218685f
|
[Android] Folder Browser a fragment as well. Removes the menu item for selected path, because it was just a confusing mechanic anyway. People just tap on the ISO in the browser anyway.
|
2013-07-16 06:59:07 -05:00 |
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Ryan Houdek
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d1baa8edd9
|
[Android] Change input configuration to a fragment.
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2013-07-16 06:30:50 -05:00 |
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Ryan Houdek
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ee26564c65
|
[Android] In the About pane, show if the phone supports OpenGL ES 3. Makes it less confusing for users.
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2013-07-16 05:43:45 -05:00 |
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Ryan Houdek
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023922cd5b
|
[Android] Start making it so the side pane is visible on all activities by converting them to fragments. Only Browse Folder and Gamepad Config remain. Fix a issue that Lioncash introduced where no games would show up in the folder browser or the game list.
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2013-07-16 05:32:14 -05:00 |
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Ryan Houdek
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fbd67325a6
|
[Android] If one wants to use Android Studio. They can import the folder themselves.
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2013-07-16 03:47:45 -05:00 |
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Ryan Houdek
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9123f58bd5
|
Check for IDIVA/IDIVT correctly. Cortex-A5 parts would have had this set since it supports VFPv4 but not IDIVA. Qualcomm Krait/Krait 300 still doesn't report in the kernel that it supports this.
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2013-07-16 01:22:25 -05:00 |
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Ryan Houdek
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c86480d082
|
[Android] Fix a null pointer exception.
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2013-07-14 16:31:47 -05:00 |
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Ryan Houdek
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ea146627e6
|
[Android] Enable OpenGL ES 3 by default. Add in a modified GLES3/gl3.h header for supporting it.
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2013-07-13 18:42:04 -05:00 |
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Ryan Houdek
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737df2a68c
|
Patch from Degasus that removes the last of the the GL_TEXTURE_RECTANGLE usages. This is needed to have GLES3 support.
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2013-07-13 17:24:23 -05:00 |
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Ryan Houdek
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52cb398804
|
[Android] Actually push the library file to the correct location.
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2013-07-13 10:32:23 -05:00 |
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Ryan Houdek
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95d4dc92c1
|
[Android] Show the OpenGL ES 3 backend video option only on devices that support it.
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2013-07-11 11:22:02 -05:00 |
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Ryan Houdek
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e1f641424d
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[Android] Show JIT cores based on host arch.
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2013-07-11 10:18:03 -05:00 |
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Ryan Houdek
|
e24a551515
|
[Android] MIPS support...lol
|
2013-07-11 09:10:44 -05:00 |
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Ryan Houdek
|
6e74d4b21d
|
[Android] Disable x64MemTools' backpatching. It isn't available on x86 anyway.
|
2013-07-11 09:00:08 -05:00 |
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Ryan Houdek
|
012c32c14c
|
[Android] Undefine the swaps in Android completely, not just on ARM Android.
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2013-07-11 08:58:10 -05:00 |
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Ryan Houdek
|
33ca010115
|
[Android] Derp Squad. Show compressed files in the browse folder dialog. Show in red text and if one clicks on it. Say we don't support compressed file formats.
|
2013-07-11 03:57:24 -05:00 |
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Ryan Houdek
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379a15ba3b
|
Make confirm on stop default enabled.
|
2013-07-08 02:56:40 -05:00 |
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Ryan Houdek
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d584150851
|
Remove a warning from ARM includes already defining PAGE_SIZE and a warning in the FPR cache.
|
2013-07-05 20:56:17 -05:00 |
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Ryan Houdek
|
7d6b36bf73
|
Fix most ARM warnings
|
2013-07-05 19:56:15 -05:00 |
|
Ryan Houdek
|
cdfd7905a0
|
[Android] Copy over DSP roms and font assets on build and first runs.
|
2013-07-05 19:18:33 -05:00 |
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Ryan Houdek
|
c19858ca87
|
[Android] Instead of wiping shared preferences, set the default values so the settings are actually selected when going in to the settings menu.
|
2013-07-05 18:49:59 -05:00 |
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Ryan Houdek
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a610cdac8b
|
[Android] Fix Android 4.0 gamepad input.
|
2013-07-05 06:29:01 -05:00 |
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Ryan Houdek
|
72257d5f69
|
[Android] Support clicking on games in the folder browser to add the folder currently in. Mostly for derps that keep trying to run the game from the folder browser.
|
2013-06-27 04:47:39 -05:00 |
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Ryan Houdek
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9edfb5c710
|
[Android] Disable OpenGL ES 3 EGL bit. This is due to drivers complaining(Which they should do) when they don't support GLES3. Qualcomm drivers don't care about it being ES2 or ES3 bit anyway. Intel drivers are untested in this code path, but GLES3 is untested entirely in desktop anyway.
|
2013-06-26 08:19:01 -05:00 |
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Ryan Houdek
|
0037acbbaa
|
[Android] Actually copy Dolphin.ini correctly...
|
2013-06-26 05:32:56 -05:00 |
|
Ryan Houdek
|
06d721984d
|
[Android] Make the navigation drawer not so blindingly dark.
|
2013-06-26 04:58:34 -05:00 |
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Ryan Houdek
|
fc0f347cea
|
[Android] Open the navigation drawer by clicking on the button. Woops, didn't realize that gmail did this as well.
|
2013-06-25 14:36:52 -05:00 |
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Ryan Houdek
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143d2eccb4
|
[Android] Open drawer if there isn't anything in the game list, instead of on first run.
|
2013-06-24 12:17:31 -05:00 |
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Ryan Houdek
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5f91998302
|
[Android] Add default Android config file
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2013-06-24 01:42:35 -05:00 |
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Ryan Houdek
|
852698ceef
|
[Android] On first run, open up the navigation drawer so people realize that there is a drawer.
|
2013-06-24 01:42:35 -05:00 |
|
Ryan Houdek
|
ae395639b0
|
[Android] Fix drawing on screen control setting being derpy at times.
|
2013-06-24 01:42:34 -05:00 |
|
Ryan Houdek
|
06b98225e7
|
[Android] 0.6 Release
|
2013-06-24 01:42:34 -05:00 |
|
Ryan Houdek
|
eb579e4264
|
Merge in JP's change to fix audio stuttering with OpenAL.
|
2013-06-23 02:46:45 -05:00 |
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Ryan Houdek
|
6bb7cc5fea
|
[Android] Add an about screen that shows build revision.
|
2013-06-22 22:54:36 -05:00 |
|
Ryan Houdek
|
d86185ca54
|
[Android] Fix ant build?
|
2013-06-22 08:06:39 -05:00 |
|
Ryan Houdek
|
2b9f79dff3
|
[Android] Remove SimonVT menudrawer library. Move to Google's support library for their navigation drawer support. Overall cleanup.
|
2013-06-22 07:45:05 -05:00 |
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Ryan Houdek
|
02cbcc8ec4
|
[Android] When running OpenGL ES 3 backend, we've got to switch the screen coordinates or bad things happen. Adds a Driver bug that causes swap every single flush. Hard requirement currently to see /anything/ on screen.
|
2013-06-18 12:44:06 -05:00 |
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Ryan Houdek
|
9c32c923bc
|
Remove saturate function define in GLSL since we use clamp everywhere instead. Change the function defines over to just regular defines since Qualcomm can't handle function defines at all it seems.
|
2013-06-18 12:42:14 -05:00 |
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Ryan Houdek
|
6143594db6
|
[Android] Qualcomm glGetShaderInfoLog returns a max of 1024 bytes(tested) for the log, and glGetShaderiv with GL_INFO_LOG_LENGTH /always/ returns 0 on compile failure.
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2013-06-18 10:24:36 -05:00 |
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Ryan Houdek
|
7df8a9cae8
|
Partial revert of 0247b2a97a. I'll add a work around for Qualcomm in a bit. Qualcomm shader compiler failing was only due to floating suffixes not whole function defines. Qualcomm video driver devs seem to have a good response time when it comes to OpenGL ES 3 issues.
|
2013-06-18 07:52:36 -05:00 |
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Ryan Houdek
|
7223778520
|
[Android] Gamepad input. Refactor JNI native functions to all pull from a single class instead of everywhere willy-nilly
|
2013-06-18 07:09:38 -05:00 |
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Ryan Houdek
|
448e0900d1
|
Revert "Adding Travis CI script"
This reverts commit 3763021136.
Reason: No.
|
2013-06-16 19:58:30 -05:00 |
|
Ryan Houdek
|
3ddd24872b
|
Merge branch 'GLES3'
Conflicts:
Source/Android/.idea/workspace.xml
|
2013-06-12 03:29:18 -05:00 |
|
Ryan Houdek
|
fa4ad82878
|
Fix Windows Compiling?
|
2013-06-12 03:14:13 -05:00 |
|
Ryan Houdek
|
e4a3919a2b
|
[Android] 0.5 Release.
|
2013-06-12 03:11:59 -05:00 |
|
Ryan Houdek
|
baf16a72b6
|
[Android] Back to enforcing ICS or above limitation. Tired of this nonsense.
|
2013-06-11 08:45:31 -05:00 |
|
Ryan Houdek
|
ab6151a5ba
|
Build Fix 2x
|
2013-06-11 08:41:30 -05:00 |
|
Ryan Houdek
|
9df3dbe13c
|
Build Fix
|
2013-06-11 08:38:45 -05:00 |
|
Ryan Houdek
|
703a51e4c0
|
[Android] Start of *working* GLES3 support. Needs to be able to compile in Windows still.
|
2013-06-11 08:33:56 -05:00 |
|
Ryan Houdek
|
1bea76a6e0
|
[Android] Remove artificial limitation to not leave the sdcard directory in the folder browser as well.
|
2013-06-11 08:25:15 -05:00 |
|
Ryan Houdek
|
fcf86f112a
|
[Android] Remove artificial limitation to not leave the sdcard directory. Keep screen on while running.
|
2013-06-11 08:24:23 -05:00 |
|
Ryan Houdek
|
8efdbcda9e
|
[Android] Fix drawn buttons causing rendering issues.
|
2013-06-11 08:23:32 -05:00 |
|
Ryan Houdek
|
2697b8c04f
|
Create our OGL context on the same thread in the OpenGL backend. Same issue with Qualcomm not working with threading correctly.
|
2013-05-26 22:30:38 -05:00 |
|
Ryan Houdek
|
f06fc78814
|
[Android] Properly open the navigation drawer when pressing menu or back in the game list.
|
2013-05-26 22:29:40 -05:00 |
|
Ryan Houdek
|
0bd8aaf9d4
|
[Android] 0.3 Release
|
2013-05-25 23:16:47 -05:00 |
|
Ryan Houdek
|
4a3bbf6165
|
[Android] Drop minimum Android version support to 2.3 since there is a /bunch/ of people asking for it.
|
2013-05-25 23:00:30 -05:00 |
|
Ryan Houdek
|
92bea77e56
|
[Android] Disable OpenGL in the settings menu since it doesn't work yet. Change some theme settings so the back button shows up on screen where needed.
|
2013-05-25 22:20:34 -05:00 |
|
Ryan Houdek
|
61aa272bfb
|
[Android] Qualcomm drivers require that the EGL context is created on the same thread that the OpenGL commands are run on. Crappy driver limitation since eglMakeCurrent should work to let it be on a different thread.
|
2013-05-25 22:20:34 -05:00 |
|
Ryan Houdek
|
2effab9a9f
|
[Android] Make it less stupid to add a folder to the search list. Now just hit the menu button and select 'Add current folder'
|
2013-05-22 05:29:47 -05:00 |
|
Ryan Houdek
|
f8a5d05c07
|
[Android] Redo the Settings menu, Can now change the CPU Core, dual core setting, and video backend in the settings"
|
2013-05-20 02:59:12 -05:00 |
|
Ryan Houdek
|
252edb942d
|
[Android] Beginning of setting menu, doesn't do anything yet.
|
2013-05-19 05:25:02 -05:00 |
|
Ryan Houdek
|
10018cfe9a
|
[Android] Add in the Android Studio project files so one can use Android Studio instead of ADT.
|
2013-05-18 04:04:07 -05:00 |
|
Ryan Houdek
|
2c7f9b1b78
|
[Android] Copy over the Dolphin shared library to the Android APK build directory so it doesn't need to be manually copied each time.
|
2013-05-18 03:56:45 -05:00 |
|
Ryan Houdek
|
39c9516197
|
[Android] Qualcomm driver has a bug where it returns an invalid length for GL_INFO_LOG_LENGTH with glGetShaderiv. Qualcomm drivers seem to max out at ~512bytes returned from glGetShaderInfoLog so this is a reasonable max.
|
2013-05-17 21:13:02 -05:00 |
|