shuffle2
3f67ec0d50
Merge pull request #611 from Tilka/clang_bug
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VideoCommon: version-check clang for workaround
2014-07-13 17:52:54 -07:00
shuffle2
3cabacde9d
Merge pull request #613 from lioncash/uninitialized
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Core: Fix potential uninitialized var usage in WII_IPC_HLE_Device_usb
2014-07-13 14:03:02 -07:00
shuffle2
5e8ff31eac
Merge pull request #612 from lioncash/typedef
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Core: Get rid of an unnecessary struct typedef in Boot.h.
2014-07-13 14:02:29 -07:00
shuffle2
15c1250d9d
Merge pull request #596 from delroth/master
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AVIDump: fix FFV1 encoding
2014-07-09 18:02:40 -07:00
shuffle2
d0201335c6
Merge pull request #300 from Sonicadvance1/Fix-AndroidInput
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[Android] Fixes a bunch of input bugs.
2014-05-30 15:32:08 -07:00
shuffle2
8fc83d8ffc
Merge pull request #334 from lioncash/use-std-minmax
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Remove the min/max functions in CommonFuncs.
2014-05-29 20:10:01 -07:00
shuffle2
7c09f07f36
Merge pull request #399 from magumagu/bsemu-bat
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BS2 emulation: set up a reasonable BAT during startup.
2014-05-29 15:36:28 -07:00
shuffle2
e9975cdd63
Merge pull request #419 from magumagu/jit-load-store-cleanup
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Jit load store cleanup
2014-05-29 15:25:00 -07:00
shuffle2
fd6fd8fcf1
Merge pull request #433 from lioncash/ini
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Get rid of the temporary buffer in IniFile's Load function.
2014-05-29 14:53:16 -07:00
shuffle2
3b23f4bbd6
Merge pull request #420 from magumagu/backpatch-s8
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JIT: make backpatch handle sign-extend from 8 bits correctly.
2014-05-29 14:09:59 -07:00
shuffle2
329fcad04f
Merge pull request #421 from CarlKenner/MissingSpace
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Fix error message when D3D11 HResults fail.
2014-05-29 14:06:18 -07:00
shuffle2
d18bc31e74
Merge pull request #429 from RachelBryk/netplay-pid
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Make sure netplay player IDs are actually unique.
2014-05-29 14:02:24 -07:00
shuffle2
fee69236d5
Merge pull request #403 from RachelBryk/netplay-player-selection
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When updating netplay player list, reselect by string instead of index.
2014-05-29 13:52:44 -07:00
Shawn Hoffman
47a2eb47a0
msvc C initializers return int...fix EnableXSaveWorkaround when rax doesn't implicitly equal zero.
2014-05-28 00:16:33 -07:00
shuffle2
3d21c6777e
Merge pull request #426 from shuffle2/xsave-workaround-fix
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Redo commit 932945d480
Fixes crashes from running on hardware with FMA3 support and software which doesn't support it.
2014-05-27 13:59:50 -07:00
Shawn Hoffman
58bcc3d12a
Redo commit 932945d480
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This time, make sure the object for disabling XSave support in msvcr can't be dropped by the linker.
2014-05-27 13:41:19 -07:00
shuffle2
e25c9fef46
Merge pull request #418 from Sonicadvance1/x86_32-cmake-removal
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Add a Cmake generic build option and remove x86_32 build capabilities.
2014-05-26 13:36:05 -07:00
shuffle2
4758b362c3
Merge pull request #415 from magumagu/memory-cleanup
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Memory code cleanup
2014-05-26 13:35:54 -07:00
shuffle2
18bdf0706d
Merge pull request #416 from lioncash/video-stats
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Clean up string managing in regards to video statistics.
2014-05-26 13:20:01 -07:00
shuffle2
ca3002977b
Merge pull request #256 from magumagu/dsound-notify
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DSound: use DSound notifications to produce sound.
2014-05-23 17:02:55 -07:00
shuffle2
b58753bd69
Merge pull request #370 from Sonicadvance1/remove_specialized_memcmp
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Removes ZeroFrog's "optimized" memcpy and memcmp functions.
2014-05-22 13:02:11 -07:00
shuffle2
fc41a53b46
Merge pull request #309 from magumagu/jit-unify-asm
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JIT: unify JitAsm for JIT64 and JIT64IL.
2014-05-21 23:10:08 -07:00
shuffle2
c308657779
Merge pull request #376 from lioncash/wx
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Wx cleanup
2014-05-21 21:54:00 -07:00
shuffle2
7a7aa8c5a3
Merge pull request #386 from myownfriend/master
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Fixed formatting of post-processing shaders so they better match Dolphin's coding style
2014-05-21 21:42:57 -07:00
shuffle2
c4e60d5353
Merge pull request #356 from Sonicadvance1/Fix-MMUAnalyst
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Fixes games that use the MMU to page in code(Rogue Leader).
2014-05-21 20:59:25 -07:00
shuffle2
6544d53c16
Merge pull request #361 from LPFaint99/wiisave
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Export wii saves to the "User" directory
2014-05-21 20:17:18 -07:00
shuffle2
9ce269c7dc
Merge pull request #382 from magumagu/faster-fast-disc-speed
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DVDInterface: make fast disc speed faster.
2014-05-21 20:12:38 -07:00
shuffle2
4fb10a11b9
Merge pull request #379 from jordan-woyak/gamelist-size-fix
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Fix game list size display.
2014-05-21 19:52:10 -07:00
shuffle2
dd413269e3
Merge pull request #343 from jordan-woyak/disable-sdl-windows
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Disable SDL input on Windows.
2014-05-21 19:47:44 -07:00
shuffle2
d0de0c1222
Merge pull request #374 from ToadKing/master
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make IOCTL_SO_GETHOSTID more accurate on Windows
2014-05-16 18:12:35 -07:00
shuffle2
36720e6822
Merge pull request #351 from Tilka/make_unique
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Add a std::make_unique implementation (Common/StdMakeUnique.h)
2014-05-11 01:46:09 -07:00
Shawn Hoffman
17577affba
D3D: Don't pass D3D10_SHADER_WARNINGS_ARE_ERRORS to the compiler in debug builds.
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For quite a while this has been causing integer division to generate a warning as error, blocking shader compiling. This means probably no one has even been running D3D in debug builds...
I tried disabling the warning with a #pragma, but it doesn't seem to apply when this flag is used.
2014-05-10 22:12:54 -07:00
shuffle2
2983ae2823
Merge pull request #357 from shuffle2/master
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Revert "x64FPURoundMode: always set x87 precision"
2014-05-10 20:26:56 -07:00
Shawn Hoffman
700c135386
Revert "x64FPURoundMode: always set x87 precision"
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This reverts commit 9de77b7c23 .
Setting x87 precision control is only supported on x86 platforms (not ARM or x64).
2014-05-10 20:21:07 -07:00
shuffle2
adbb4c4a0c
Merge pull request #352 from shuffle2/master
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[windows] Fix debug build memory leaks.
2014-05-10 20:18:03 -07:00
Shawn Hoffman
fa65eeb492
Apparently the debug build has not been freeing memory since 2008. Undo that.
2014-05-08 00:58:55 -07:00
Shawn Hoffman
0c145dd1aa
Assign "user_defined" value properly for downloaded Gecko codes.
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Fixes Issue 7156.
2014-04-08 14:52:17 -07:00
Shawn Hoffman
932945d480
Implement workaround for Windows versions which do not support XSAVE.
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Fixes CRT math routines using FMA instructions from causing illegal instructions.
2014-03-06 14:38:10 -08:00
Shawn Hoffman
8995d299f2
windows: move arch defines to base.props
2014-03-06 14:37:40 -08:00
Shawn Hoffman
3647dfa711
Allow VS builds to be speedy again.
2014-03-05 11:17:14 -08:00
Shawn Hoffman
7733463e65
commit 1a428de189 introduced a bug by using a signed enum in a bitfield, the value of which is then used in a ldmxcsr instruction. The sign-extension corrupts the value, causing an exception by attempting to load mxcsr with an invalid value.
2014-03-05 10:19:29 -08:00
Shawn Hoffman
33d56f50a4
Re-plumb window handle to the dsound backend.
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Reverts parts of commit 71c01d83ab614b9e0c421d03ca694713dbabff48.
Fixes issue 6800
2013-11-07 09:24:56 -08:00
Shawn Hoffman
f4056978c8
[windows] update SDL-2.0.0 to 2.0.1. Fixes issue 6793.
2013-11-04 23:50:52 -08:00
Shawn Hoffman
26059f1109
rename the dolphinwx project to dolphin, and thus change the executable name back to dolphin{d}.exe
2013-11-02 16:22:15 -07:00
Shawn Hoffman
bc45a38122
do not copy pdbs to binary dir (you can use the symbol server for $(random_build), or it will be found locally if you built it yourself)
2013-11-02 16:19:17 -07:00
Shawn Hoffman
0791a9ef80
Add dxsdk_dir to vc++ paths via base.props. This means you no longer need the paths in a global property sheet. In fact if you have them in such a file, you should remove them as it will cause conflicts with the vs2013 build.
2013-10-27 00:48:53 -07:00
Shawn Hoffman
8dcd13cca7
[vc12] std::min/max requires <algorithm> header. It should be in pch, but just add it for the single file that needs it, for now.
2013-10-26 18:04:00 -07:00
Shawn Hoffman
ccd30024b3
Update to VS2013 and a slew of build-related updates. Notes:
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* Currently there is no DEBUGFAST configuration. Defining DEBUGFAST as a preprocessor definition in Base.props (or a global header) enables it for now, pending a better method. This was done to make managing the build harder to screw up. However it may not even be an issue anymore with the new .props usage.
* D3DX11SaveTextureToFile usage is dropped and not replaced.
* If you have $(DXSDK_DIR) in your global property sheets (Microsoft.Cpp.$(PlatformName).user), you need to remove it. The build will error out with a message if it's configured incorrectly.
* If you are on Windows 8 or above, you no longer need the June 2010 DirectX SDK installed to build dolphin. If you are in this situation, it is still required if you want your built binaries to be able to use XAudio2 and XInput on previous Windows versions.
* GLew updated to 1.10.0
* compiler switches added: /volatile:iso, /d2Zi+
* LTCG available via msbuild property: DolphinRelease
* SDL updated to 2.0.0
* All Externals (excl. OpenAL and SDL) are built from source.
* Now uses STL version of std::{mutex,condition_variable,thread}
* Now uses Build as root directory for *all* intermediate files
* Binary directory is populated as post-build msbuild action
* .gitignore is simplified
* UnitTests project is no longer compiled
2013-10-26 17:55:38 -07:00
Shawn Hoffman
484130049d
On windows, ignore WM_QUERYENDSESSION and close upon WM_ENDSESSION.
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The messages can come through CFrame::MSWWindowProc and the wxApp implementation, so make sure to catch both.
Fixes issue 6546.
2013-09-10 03:14:21 -07:00
Shawn Hoffman
2d492bdc4f
Revert "Leak an object when quitting Dolphin to try and fix issue 6546"
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This reverts commit 380b780dd1 .
Revert "Move the CFrame::ClosePages call from ~CFrame to CFrame::OnClose"
This reverts commit e29de302a6 .
2013-09-10 01:04:29 -07:00
Shawn Hoffman
b2e2e49fe4
fix Snow Leopard compatibility
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Checking for clang in Xcode bundle seems pointless, command line tools should be installed.
Setting the path explicity to avoid fink/macports/homebrew prevents use of locally installed packages like clang and wxwidgets.
Realistically using opencl means the minimum OSX version targetable is 10.6.
Correct TARGET_SYSROOT check, add required -mmacosx-version-min to linker flags.
also using wxwidgets gl component.
2012-10-22 16:45:37 -07:00
Shawn Hoffman
1a8005d948
set ProgramShaderCache program format correctly.
2012-10-09 23:56:00 -05:00
Shawn Hoffman
210ecad15f
let us try normal c++ static init instead...
2012-10-09 23:56:00 -05:00
Shawn Hoffman
108722bed0
oops, forgot to make sure the gl program is actually free'd.
2012-10-09 23:54:18 -05:00
Shawn Hoffman
4c1fef8f98
refactor ProgramShaderCache::PCacheEntry
2012-10-09 23:54:18 -05:00
Shawn Hoffman
aaa405c973
Checking GLEW_VERSION_4_0 is superfluous since we check GL_ARB_get_program_binary, and it's a runtime variable anyways.
2012-10-09 23:54:18 -05:00
Shawn Hoffman
31a8424bcc
fix formatting uglies introduced in glsl-master branch
2012-10-09 23:54:17 -05:00
Shawn Hoffman
4a4833e617
default to GLSL instead of Cg
2012-10-09 23:43:22 -05:00
Shawn Hoffman
26521aa66a
force VolumeDirectory to align files to 32KB (only streaming audio files really need to be aligned...)
2012-04-23 00:50:44 -07:00
Shawn Hoffman
702905131b
follow-up for last commit: don't warn about the EUART init commands.
2012-04-03 03:54:17 -07:00
Shawn Hoffman
423cdb6398
fixes issue 5335
2012-04-03 03:26:06 -07:00
Shawn Hoffman
2ee5e5cebc
Merge branch 'scons-removal'
2012-03-28 00:02:04 -07:00
godisgovernment
d5ae3e90a8
cmake elif() -> elseif()
2012-03-26 03:27:18 +00:00
Shawn Hoffman
48eb791a4e
Merge remote-tracking branch 'timowiren/master'
2012-03-25 13:21:25 -07:00
Shawn Hoffman
48bfca3c86
Merge remote-tracking branch 'adlr/macwiimote'
2012-03-25 13:15:38 -07:00
Shawn Hoffman
e25d29bf67
Remove old version of wxWidgets from Externals
2012-03-25 12:45:34 -07:00
Shawn Hoffman
d15740daf1
Merge branch 'wxw3-update'
2012-03-25 12:27:38 -07:00
Shawn Hoffman
fab037446c
Forward "raw" reads of GC discs to the normal read function, since they are not encrypted in the first place.
2012-03-22 23:04:45 -07:00
Shawn Hoffman
36f3962551
small fix for last commit - didn't notice that was an #elif instead of #if
2012-03-22 18:57:30 -07:00
Shawn Hoffman
56b1373baf
Remove scons-related files
2012-03-25 12:55:02 -07:00
Shawn Hoffman
5bf99f461b
Add some padding to the GameList column sizes on non-MSW.
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These underlying controls seem to insert 8px of divider between each column.
2012-03-22 18:45:11 -07:00
Shawn Hoffman
7d57b925e6
Disable wxHAS_MSW_TASKDIALOG because as of wxW svn r70933,
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there is a bug with the wxPD_AUTO_HIDE style which can cause a non-dolphin
window to come to the foreground after auto-closing of the TaskDialog.
2012-03-24 20:59:20 -07:00
Shawn Hoffman
e0941828f5
Fix uglies on gcpad/wiimote config pages.
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Use wxPanel in place of wxNotebookPage (which is really just a typedef for wxWindow). This applies the correct background color for the page.
2012-03-23 00:27:54 -07:00
Shawn Hoffman
4130116a85
fix building on OS X when no OSX SDK is installed. (i.e. just commandline tools)
2012-03-22 18:11:45 -07:00
Shawn Hoffman
f7423a0a4f
Merge branch 'master' into wxw3-update
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Conflicts:
Source/Core/DolphinWX/Src/LogWindow.cpp
2012-03-22 17:57:38 -07:00
Shawn Hoffman
15db05d7ab
I am very picky about my VS files... :D
2012-03-21 14:53:50 -07:00
Shawn Hoffman
c0992cc73e
Build fix:
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Don't use isascii() - just do it ourselves
Bump required wxw version (for shared libs)
There still seems to be linking issues on some linux distros, I can't reproduce it though...
2012-03-19 23:16:01 -07:00
Shawn Hoffman
dd5df17688
forgot to save my buffer :(
2012-03-19 12:07:47 -07:00
Shawn Hoffman
cf52029b51
Check if the game's ID is valid before accessing it to set the ntsc u/j register. Prevents discs without a real ID from crashing dolphin.
2012-03-19 11:12:40 -07:00
Shawn Hoffman
ff6023df27
Change wxString(<string>, wxConvUTF8) method of creating unicode from filenames to wxSafeConvertMB2WX()
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(Just applied to FrameTools.cpp for now)
Allows one to properly restart Pokémon by hitting play :P
Ignore non-ASCII strings passed to DisplayMessage(). These strings would end up going to renderer display and statusbar/titlebar, which can't handle them properly.
2012-03-19 10:37:15 -07:00
Shawn Hoffman
4a1e8ba30a
sigh...fix #ifdefs in last commit...
2012-03-19 07:46:23 -07:00
Shawn Hoffman
05c964e6d6
wxw3: OSX can use the same method of hiding cursors as MSW
2012-03-19 07:40:27 -07:00
Shawn Hoffman
35a5a3b9d4
Fix "Hid cursor" causing a wxWidgets warning
2012-03-19 06:54:02 -07:00
Shawn Hoffman
c3a537728f
Don't allow wiimote config while in Gamecube mode
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Fixes crash when attempting to open emulated wiimote config in Gamecube mode
2012-03-19 06:03:23 -07:00
Shawn Hoffman
6091774ade
get wxw3 building on linux
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kind of hacky because currently, shared libpng is always expected to be used
on darwin, libpng in externals is always used
2012-03-19 04:59:49 -07:00
Shawn Hoffman
20bb7a28b5
wxw3: update wx/setup.h for wxgtk to be compatible with current version
2012-03-19 04:59:48 -07:00
Shawn Hoffman
00fed2e70e
wxw3: revert wx/setup.h for wxgtk to the previous version
2012-03-19 04:59:48 -07:00
Shawn Hoffman
ec6d2572c1
oops, forgot to disable WDMKS on portaudio 32bit build
2012-03-19 03:40:21 -07:00
Shawn Hoffman
bfcc720a47
Make sure updating scmrev.h causes a rebuild of dependant projects.
2012-03-19 03:40:14 -07:00
Shawn Hoffman
2ab2afaa1f
update portaudio to stable_v19_20111121 and fix linker warnings
2012-03-18 07:50:37 -07:00
Shawn Hoffman
c5d746f3d8
remove scons files from VS projects
2012-03-18 06:41:12 -07:00
Shawn Hoffman
483d15a9c3
fix Common lib re-linking all the time
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rename wxBase28 project to wxWidgets
2012-03-18 05:47:55 -07:00
Shawn Hoffman
d9a7510937
forgot to add wxwidgets3 vcxproj to git, since it was masked by gitignore...
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fix up misc warnings and build errors
2012-03-18 03:30:03 -07:00
Shawn Hoffman
ff63c689d6
wxMSW no longer allows overriding OnPaintDrawImages, so remove the msw-specific drawing code from the GameListCtrl (it's rendered correctly by default)
2012-03-18 02:33:03 -07:00
Shawn Hoffman
c3d13b048c
build against wxWidgets3 from Externals on Windows.
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use Externals version of libpng on Windows.
2012-03-18 02:31:19 -07:00
Shawn Hoffman
360c8d4cb3
make same changes to CMake as scons for wxw3 update
2012-03-17 22:16:54 -07:00
Shawn Hoffman
8bdf93a15c
fix logwindow crash
2012-03-17 21:51:24 -07:00
Shawn Hoffman
1fbf2e38c4
wxw implements wxEVT_THREAD itself now
2012-03-17 21:50:40 -07:00
Shawn Hoffman
a648aca65c
wxWidgets3: update to svn r70933
2012-03-17 21:47:47 -07:00
Shawn Hoffman
6eb2cb2666
Merge branch 'master' into wii-network
2012-02-27 22:36:41 -08:00