TellowKrinkle
3fe1a1a3d7
VideoCommon: Don't add garbage to shader uids in debug builds
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There wasn't anything stopping compilers from doing it in release builds either, but most optimizations would make the padding zero
2022-06-14 21:51:58 -05:00
TellowKrinkle
994210e369
InputCommon: SDL 2.0.22 init crash workaround
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See https://github.com/libsdl-org/SDL/pull/5598
2022-06-14 21:02:45 -05:00
TellowKrinkle
7cf5547b97
CMake: Make bundled MoltenVK optional
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Adds ~20s to incremental build time in Xcode projects
2022-06-11 16:34:33 -05:00
TellowKrinkle
26fc167a44
DiscIO: Fix creation of rvz with > 2mb chunk size
2022-06-11 16:10:32 -05:00
TellowKrinkle
e4614067b3
CMake: Respect SKIP_POSTPROCESS_BUNDLE
2022-06-11 15:46:38 -05:00
Tellow Krinkle
f04f5fe930
Match path type to BundleUtilities when running fixup_bundle
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BundleUtilities uses `ABSOLUTE`, and if you use `REALPATH` (which removes symlinks) and compile from a path that contains symlinks, BundleUtilities will complain about things not being inside the main app bundle because some paths don't match
2020-03-29 20:04:03 -05:00