pierre 714af087bf GL: Relax multisampling constraints on visual
All visuals with parameter GLX_SAMPLE_BUFFERS_ARB = 0 have
GLX_SAMPLES_ARB = 0, so the old code would only ever choose
visuals with GLX_SAMPLE_BUFFERS_ARB>=1 and GLX_SAMPLES_ARB>=1.
Some drivers do not export any multisampling capable visuals,
so dolphin fails to find a matching visual and falls back to
the single buffered visual(which does not work for some yet
unknown reason). Fixes issue #2647.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5565 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-01 21:05:00 +00:00
2010-02-28 18:21:22 +00:00
2009-08-09 21:01:41 +00:00
2008-12-01 09:49:24 +00:00

Dolphin-emu - The Gamecube / Wii Emulator

==========================================

Homesite: http://dolphin-emu.com/

Project Site: http://code.google.com/p/dolphin-emu



About: Dolphin-emu is a emulator for Gamecube, Wii, Triforce that lets you run Wii/GCN/Tri games on your Windows/Linux/MacOSX PC system



Open Source Release under GPL 2



Project Leaders: F|RES, ector



Team members: http://code.google.com/p/dolphin-emu/people/





Please read the FAQ before use: http://code.google.com/p/dolphin-emu/wiki/Facts_And_Questions



System Requirements:

* OS: Microsoft Windows (2000/XP/Vista or higher) or Linux or Apple Mac OS X.

* Processor: Fast CPU with SSE2 supported (recommended at least 2Ghz). Dual Core for speed boost.

* Graphics: Any graphics card that supports Direct3D 9 or OpenGL 2.1.



[Command line usage]

Usage: Dolphin [-h] [-d] [-l] [-e <str>] [-V <str>] [-A <str>] [-P <str>] [-W <str>]

  -h, --help                	Show this help message

  -d, --debugger            	Opens the debugger

  -l, --logger              	Opens The Logger

  -e, --elf=<str>           	Loads an elf file

  -V, --video_plugin=<str>  	Specify a video plugin

  -A, --audio_plugin=<str>  	Specify an audio plugin

  -P, --pad_plugin=<str>    	Specify a pad plugin

  -W, --wiimote_plugin=<str>	Specify a wiimote plugin



[Libraries]

Cg: Cg Shading API (http://developer.nvidia.com/object/cg_toolkit.html)

WiiUse: Wiimote Bluetooth API (http://www.wiiuse.net/)

SDL: Simple DirectMedia Layer API (http://www.libsdl.org/)

*.pdb = Program Debug Database (use these symbols with a program debugger)



[DSP Plugins]

Plugin_DSP_LLE: Low Level DSP Emulation

Plugin_DSP_HLE: High Level DSP Emulation (only emulates AX UCodes)



[Video Plugins]

Plugin_VideoDX9: Render with Direct3D 9 (outdated video plugin)

Plugin_VideoOGL: Render with OpenGL + Cg Shader Language



[Gamecube Controller Plugins]

Plugin_GCPad: Use keyboard or joypads



[Wiimote Plugins]

Plugin_Wiimote: Use native wiimote or keyboard



[Sys Files]

totaldb.dsy: Database of symbols (for devs only)

font_ansi.bin/font_sjis.bin: font dumps

setting-usa/jpn/usa.txt: config files for Wii



[Config Folders]

Cache: used to cache the ISO list

Dump: Anything dumped from dolphin will go here

GameConfig: Holds the INI game config files

GC: Gamecube Memory Cards

Logs: logs go here

Maps: symbol tables go here (dev only)

ScreenShots: screenshots are saved here

SaveStates: save states are stored here

Wii: Wii saves and config is stored here

S
Description
fork of Dolphin Emulator with Wii's Starlet emulation
Readme
586 MiB
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C++ 88.2%
Kotlin 5.9%
C 2%
CMake 1.1%
Objective-C++ 0.9%
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