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e1eb51a01034348f3eeb94f2e951a1665b5c641b
dolphin
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Source
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Plugins
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Plugin_DSP_LLE
T
History
John Peterson
4001e11116
Notice: This version is for testing only. It may cause unwanted side effects for the sound in many games. It adds preliminary support for volume control. I think high delta values (often close to 0x10000) mean that volume should be lowered, and vice versa. But I'm unsure how big the volume steps should be, and where the volume should go to. The current guess is that pb.mixer_control also tell us what the new volume level should be, but I'm not sure about that. The current settings seems to work okay in games like Paper Mario and Fire Emblem when sounds are faded in to begin or faded out to stop. But it worked less well for the sequenced music in Skies of Arcadia where some blocks would get a to high volume.
...
git-svn-id:
https://dolphin-emu.googlecode.com/svn/trunk@806
8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-09 04:00:47 +00:00
..
Res
Initial megacommit.
2008-07-12 17:40:22 +00:00
Src
Notice: This version is for testing only. It may cause unwanted side effects for the sound in many games. It adds preliminary support for volume control. I think high delta values (often close to 0x10000) mean that volume should be lowered, and vice versa. But I'm unsure how big the volume steps should be, and where the volume should go to. The current guess is that pb.mixer_control also tell us what the new volume level should be, but I'm not sure about that. The current settings seems to work okay in games like Paper Mario and Fire Emblem when sounds are faded in to begin or faded out to stop. But it worked less well for the sequenced music in Skies of Arcadia where some blocks would get a to high volume.
2008-10-09 04:00:47 +00:00
Plugin_DSP_LLE.sln
Initial megacommit.
2008-07-12 17:40:22 +00:00
Plugin_DSP_LLE.vcproj
Hook up sound output in the LLE plugin. Some AX games actually produce some icky scratchy "sound" sometimes :D
2008-10-04 00:16:19 +00:00