e78003696cc34ea8c8b82bbd68cef2e56bfbee01
This apparently allowed OoT to boot in interpreter mode way back during revisions when multi-executable ISOs wouldn't run past their menus. This is good since this is one less hack being used, meaning more accurate emulation. It also helps because I don't know if the hack needs to be applied at the same memory location for different regions. Also update the formatting of these INIs a bit to be more like something the emulator makes today.
Description
fork of Dolphin Emulator with Wii's Starlet emulation
585 MiB
Languages
C++
88.7%
Kotlin
6%
C
2%
CMake
1.1%
Objective-C++
0.9%
Other
1.1%