Commit Graph
100 Commits
Author SHA1 Message Date
Léo Lam 774587cbd1 VideoConfig: Remove useless header includes 2017-06-10 20:25:27 +02:00
Léo Lam 0e85c47237 VideoConfig: Remove manual panic alert setting load
This code hadn't been touched since 2010. Nowadays, the panic alert
setting is loaded by ConfigManager and applied in UICommon.
VideoConfig has no business messing with it.
2017-06-10 20:24:18 +02:00
Léo Lam 7b4404c7d5 IOS/ES: Implement ES_SetUpStreamKey
This ioctlv is used to get an IOSC decrypt handle for a title.
It is known to be used internally by the WFS modules, but it can also
be used from the PPC under some conditions.

Brings us down to 2 essentially unimplementable ioctlvs (syscalls which
seem to return kernel thread priorities...), and 1 known but
unimplemented ioctlv (VerifySign).
2017-06-08 18:15:03 +02:00
Léo Lam e240e260d9 IOSC: Fix the SetOwnership implementation 2017-06-08 18:15:03 +02:00
Léo Lam 47e0a1656e IOS/ES: Make NandUtils member functions
In the future, NAND filesystem access will be limited to one IOS
instance, for safety reasons and to make it possible to consider
supporting NAND images. This means that any code accessing the NAND
filesystem must go through the FS device, both for code that is
external to IOS and internal.

Because we don't want to introduce any singleton, this requires
internal IOS code that needs NAND access to be part of an IOS device
class, so they can access the FS device easily.

Making some of the internal ES implementation functions member
functions also prevents them from being (mis)used outside of IOS,
since they cannot be called everywhere anymore.
2017-06-08 17:44:00 +02:00
Léo Lam 0ddb6f9328 DiscIO: Use the correct offset shift for DOL exports 2017-06-07 22:41:00 +02:00
Léo Lam 0b71b60ef0 DiscIO: Fix formatting 2017-06-07 22:40:51 +02:00
Léo Lam 7b490d7cb0 HW/WiiSaveCrypted: Don't use new/delete 2017-06-07 12:49:24 +02:00
Léo Lam d50b4406a6 Boot: Restore symbol map loading 2017-06-06 16:40:00 +02:00
Léo Lam 9a3fb858f3 EXI: Always try to load IPL in GameCube mode
I don't see any reason to disable loading the IPL if bHLE_BS2 is
disabled. bHLE_BS2 should only cause us not to run the IPL, but not
skip loading it in the first place. More importantly, without always
loading it, this causes issues when trying to launch only the GC IPL
while having bHLE_BS2 = false.
2017-06-06 16:31:17 +02:00
Léo Lam d0169fe8db Boot: Re-use the disc volume
Saves some disc IO.
2017-06-06 16:31:16 +02:00
Léo Lam 6f6a18b1b0 Boot: Remove unneeded manual HLE function scan
Not needed. And the symbols would get overwritten by the symbol map
load that is just below.
2017-06-06 16:30:55 +02:00
Léo Lam 065261dbad Boot: Unify the ELF and DOL code paths
They're essentially the same. To achieve this, this commit unifies
DolReader and ElfReader into a common interface for boot executable
readers, so the only remaining difference between ELF and DOL is
how which volume is inserted.
2017-06-06 16:30:54 +02:00
Léo Lam 22992ae41e Boot: Clean up the boot code
* Move out boot parameters to a separate struct, which is not part
  of SConfig/ConfigManager because there is no reason for it to
  be there.

* Move out file name parsing and constructing the appropriate params
  from paths to a separate function that does that, and only that.

* For every different boot type we support, add a proper struct with
  only the required parameters, with descriptive names and use
  std::variant to only store what we need.

* Clean up the bHLE_BS2 stuff which made no sense sometimes. Now
  instead of using bHLE_BS2 for two different things, both for storing
  the user config setting and as a runtime boot parameter,
  we simply replace the Disc boot params with BootParameters::IPL.

* Const correctness so it's clear what can or cannot update the config.

* Drop unused parameters and unneeded checks.

* Make a few checks a lot more concise. (Looking at you, extension
  checks for disc images.)

* Remove a mildly terrible workaround where we needed to pass an empty
  string in order to boot the GC IPL without any game inserted.
  (Not required anymore thanks to std::variant and std::optional.)

The motivation for this are multiple: cleaning up and being able to add
support for booting an installed NAND title. Without this change, it'd
be pretty much impossible to implement that.

Also, using std::visit with std::variant makes the compiler do
additional type checks: now we're guaranteed that the boot code will
handle all boot types and no invalid boot type will be possible.
2017-06-06 16:27:52 +02:00
Léo Lam 4d2fb9b9ba Core: Replace BOOT_MIOS with an explicit "is MIOS" flag
I didn't know better back then, but the boot type is only supposed to
be used for the actual boot params. It shouldn't be used or changed
after booting.
2017-06-06 16:21:58 +02:00
Léo Lam d9fd056803 Fix minor formatting issues
These were not caught by the lint script while it was broken.
2017-06-05 02:32:19 +02:00
Léo Lam 9c63544445 Tools: Allow diffing against arbitrary revisions
Instead of applying PRs as patches and leaving them as staged changes,
the lint builder now checks out the PR branch, so the lint script
must be able to call git diff with more than just --cached.
(The buildbot will call it with "master...".)
2017-06-05 02:19:08 +02:00
Léo Lam 2e06756f2d Fix SetRunningGameMetadata not being called for GC titles
GC titles don't have a title ID, so this regression would cause
SetRunningGameMetadata to never be called for GC titles.
2017-06-04 18:27:52 +02:00
Léo Lam 3daf7c3f8e WX: Change GC IPL to GC "Main Menu"
That is the official term used by Nintendo.
2017-06-04 13:20:37 +02:00
Léo Lam 94bb55cef0 WX: Replace 'BIOS' with 'IPL'
It's not really a BIOS.
2017-06-04 10:20:16 +02:00
Léo Lam 1a17c02d6f DiscIO: Use std::optional for GetTitleID instead of pointer
This makes the interface slightly cleaner and a bit more consistent
with the other getters. Still not fully the same, since the others
don't really handle failures with std::optional; but at least the
value is returned by value now, as opposed to having the function
take a pointer to a u64.
2017-06-03 21:56:33 +02:00
Léo Lam 546181c457 WX: Clear m_is_game_loading at the proper moment
This should happen after the core has stopped (OnStopped), not when
the user wants to stop (DoStop).
2017-06-03 19:05:35 +02:00
Léo Lam 52f00603e2 Core: Use RAII for EmuThread shutdown
This is more reliable, as this guarantees subsystems will be
shut down in the same order they were initialised (if they were
initialised). It also allows us to stop keeping track of what needs to
be shut down manually and just return in case of errors.

This should prevent the emulator from getting totally stuck when
the boot process does fail.
2017-06-03 19:05:35 +02:00
Léo Lam 6e02af1b34 Core: Remove unneeded config save
We don't touch the user config during booting, so there is nothing to
manually save.
2017-06-03 18:08:50 +02:00
Léo Lam 677640ac52 Drop m_LastFilename
This makes it hard to support different boot params for different boot
types. We should not be making the assumption that Dolphin will
always be booting directly from a file (and in particular, only
using a string).

It's incompatible with future changes that will allow Dolphin to boot
a NAND title properly from well, the NAND, as opposed to booting from
WADs. (And no, treating the title TMD as a "bootable" path doesn't
count. Especially when that approach won't work with NAND images
or IOS LLE.)

And it's confusing to expose this functionality from the UI. It's
pretty bad for UX to change the play button's behaviour depending on
whether the user has launched something before, configured a default
file to boot, added a directory to their game paths.
2017-06-03 18:01:25 +02:00
Léo Lam 9d52ab5144 IOS/ES: Move ImportTicket write function
This commit moves the write function to where it should be (IOS),
especially when ES::ImportTicket() is the only place to use it.

Prevents misusing the ticket import function, and removes one unsafe
direct write to the NAND that does not go through IOS.

This also fixes the destination path: the session root is the one which
should be used for determining the ticket path, not the configured one.
2017-06-03 17:43:16 +02:00
Léo Lam 74f636dfc4 Analytics: Don't crash when a DNS resolve times out 2017-06-03 14:09:14 +02:00
Léo Lam e38a66fe1b Common: Add a std::variant implementation
Based on https://github.com/mpark/variant (which is based on libc++).
2017-06-03 12:36:24 +02:00
Léo Lam 62d08e2d17 DiscIO: Fix the wrong NAND root being used
The whole NANDContentLoader stuff is truly awful and will be removed
as soon as possible.

For now, this fixes a bug that was exposed by std::optional::operator*.
2017-06-03 12:36:24 +02:00
Léo Lam 545006f666 Use std::optional for ESFormats/SharedContentMap 2017-06-03 12:36:24 +02:00
Léo Lam b08653d69d Common: Add a std::optional implementation
std::optional makes a few things a bit neater and less error prone.
However, we still cannot use C++17 (unfortunately), so this commit
adds an implementation of std::optional that we can use right now.

Based on https://github.com/tensorflow/tensorflow/blob/master/tensorflow/core/lib/gtl/optional.h
which seems to be fairly similar to C++17's <optional> and standards
compliant. It's one of the few implementations that handle propagating
type traits like copy constructibility, just like libc++/libstdc++.
2017-06-03 12:36:24 +02:00
Léo Lam d5e397aa14 WX: Add dff to the file selector filter description 2017-05-28 19:08:24 +02:00
Léo Lam 473f90c08f WX: Remove .tmd from the file selector filter
No idea why it was in the whitelist.
2017-05-28 19:07:12 +02:00
Léo Lam b5a2f34a37 Check TMD sizes using the actual constant
0x49e4 is the actual maximum TMD size (which is checked against in ES).
IsValidTMDSize is added to ESFormats to avoid duplicating the constant.
2017-05-26 11:27:43 +02:00
Léo Lam baac0d78bf Tools: Simplify update-wiitdb.sh
After getting in touch with the GameTDB maintainer about using their
databases, they have decided to implement a UNIQUE parameter so we
don't need to deduplicate ourselves. This simplifies the script a bit.

Thanks to lustar for their help.
2017-05-26 10:05:18 +02:00
Léo Lam 57ce091ef5 IOS/ES: Implement ES_DeleteStreamKey (0x3d) 2017-05-24 18:16:35 +02:00
Léo Lam 90d590d1f3 IOS/ES: Implement ES_DeleteContent (0x3e) 2017-05-24 18:16:35 +02:00
Léo Lam ced049c5e8 IOS/ES: Prevent usage of ES_DiVerifyWithView for the PPC
ES_DiVerifyWithView (0x3b) is another private ioctlv that can only be
used from DI. Calling it from anywhere else returns -1017.
2017-05-24 18:16:34 +02:00
Léo Lam b6db4f22b5 Qt: Fix code formatting 2017-05-24 13:09:05 +02:00
Léo Lam cf0c4455cd Fix indirect includes 2017-05-22 10:39:36 +02:00
Léo Lam 531378e8e6 IOSC: Fix header includes 2017-05-22 02:07:14 +02:00
Léo Lam 7bdf3d7ea7 ESFormats: Fix header includes 2017-05-22 02:06:49 +02:00
Léo Lam 6bc4cc984f TitleDatabase: Fix header includes
Remove unneeded includes, and add missing includes.
2017-05-22 02:02:04 +02:00
Léo Lam 964f546e69 UI: Expose the "show active title" setting 2017-05-21 18:58:32 +02:00
Léo Lam cfc0cc1453 Add an option to show the active title in the title
This can be useful for figuring out at a glance what title is running,
along with its game ID / title ID.
2017-05-21 18:58:32 +02:00
Léo Lam 2f5f9be9ac WX: Use TitleDatabase for getting title names 2017-05-21 18:57:55 +02:00
Léo Lam 89b5549fe0 Include the latest WiiTDB
This allows us to print user friendly names for titles out of the box,
without requiring the user to manually download a title database and
place it in the correct location.

No auto-update mechanism is implemented as it would be substantially
more complicated and overkill (imo), since titles are not updated
that often. I have however added a script to make updating them easier.

The database can be freely used without any restriction. I have
contacted the author.
2017-05-21 18:57:55 +02:00
Léo Lam 4a55d757dd Add a TitleDatabase
Add a TitleDatabase to allow easily querying a title database to get
a user-friendly string for a game ID.
2017-05-21 18:57:55 +02:00
Léo Lam ef5ecedded Analytics: Report game start on title change
Otherwise, we may be missing some reports.
2017-05-21 18:53:07 +02:00
Léo Lam 48d02f91a8 IOS/ES: Mark ioctlv 0x3f as invalid
It's not used in IOS. Looks like they just decided to skip 0x3f.
2017-05-21 12:28:30 +02:00
Léo Lam e92308fe7e IOS/ES: Implement ES_GetTicketFromView ioctlvs
This implements ioctlvs 0x40, 0x43, 0x44.
2017-05-21 12:28:30 +02:00
Léo Lam 2e8e420623 IOS/ES: Implement ES_DeleteSharedContent 2017-05-20 14:46:28 +02:00
Léo Lam 1231226ad9 WX: Use the proper format specifier 2017-05-20 11:43:06 +02:00
Léo Lam f96ab66d31 Drop remnants of the plugin system 2017-05-19 19:13:16 +02:00
Léo Lam c660dfcbd9 DVDInterface: Fix a regression with changing discs
We were not clearing s_disc_path_to_insert, which would cause disc
changes to be only possible once.
2017-05-15 19:20:29 +02:00
Léo Lam aa3dc9a057 IOS/ES: Consider hidden channels/system menu as channels 2017-05-14 17:39:42 +02:00
Léo Lam c8bffb0153 Reuse the IOS code for WAD installation
* Less code and logic duplication.

* Fixes a bug with the data dir not being created, steps being done in
  the wrong order.
2017-05-14 15:30:42 +02:00
Léo Lam afcda22da9 DiscIO: Add GetContent() for reading content from WADs
Direct access to the WAD bytes is required to read contents with proper
padding data (since they can sometimes end up being outside of the
data app section). Allowing the whole buffer to be accessed directly
would be error prone, so this commit adds GetContent() to WiiWAD
for getting raw content data by index.
2017-05-14 15:30:42 +02:00
Léo Lam 6916a3d85b Hide non-channel WADs
These cannot be booted, so it is bad UX to show them in the UI as if
they were regular titles, and yet have different behaviour for them.

And technically, there is no reason to allow them to be used to boot
in the first place.

Another reason they should not be shown is that Dolphin fails
spectacularly with WADs that have a valid boot content index, but are
not PPC titles (e.g. IOS WADs). The only reliable way to avoid this
is to check for the title type and only show channels, just like
the Wii System Menu.
2017-05-14 15:30:42 +02:00
Léo Lam 2058f37596 IOS/ES: Implement ImportTitleCancel properly
Mistakenly used the wrong TMD to clean up the import.

The original TMD is the one that is supposed to be used when
cancelling an import, but I forgot it's in the /import directory after
starting an import.
2017-05-14 15:30:39 +02:00
Léo Lam 5587342ca1 IOS/ES: Expose title management ioctlvs
This exposes all ES title management ioctlvs to avoid duplicating IOS
code everywhere and to make it easier to reuse (since this way it's
not unnecessarily tied to the PPC IPC mechanism anymore) and unit test.

Some functions were also renamed for consistency with the other names,
*and* with official names.
2017-05-14 15:30:09 +02:00
Léo Lam f8ffcb2483 IOS/ES: Remove unused struct 2017-05-14 15:30:08 +02:00
Léo Lam adf9218e74 IOS: Fix AddCoreDevices being called twice
Also make sure m_title_id is set as soon as possible.
2017-05-13 22:14:29 +02:00
Léo Lam df63638b4a DSPHLE: Fix a typo in the savestate code
https://github.com/dolphin-emu/dolphin/pull/5306#discussion_r112840565
2017-05-13 16:08:12 +02:00
Léo Lam bacf52384f IOS/ES: Implement DeleteTitleContent properly
Just like DeleteTitle, Using CNANDContentManager is overkill,
inefficient and useless. And it results in a few failures in
situations where a delete should just always work.

But here it gets bonus points, because it manages to actually use
the TMD for deleting contents, when IOS does none of that and just
deletes files ending with .app in the title content directory. :)
2017-05-13 00:34:58 +02:00
Léo Lam 12801fd722 IOS: Allow instances that are not tied to emulation
This enables constructing an IOS instance that is not tied to emulation
and that can be simply used for internal purposes (ES, FS).

NAND root initialisation was moved to IOS since we cannot rely on HW
doing that for us anymore, and technically the NAND is entirely managed
by IOS anyway.
2017-05-13 00:34:58 +02:00
Léo Lam 8a9075ac1d DSPHLE: Use unique_ptr for ucodes 2017-05-12 23:55:13 +02:00
Léo Lam 6185933d18 Config: Fix a formatting issue
Not sure why clang-format did not catch this on the lint builder, but
it definitely doesn't like the lines being too long here.
2017-05-10 17:56:09 +02:00
Léo Lam 6b8cb2ee41 IOS/ES: Handle fake-signed tickets properly
Fake-signed tickets have a bogus common key index, in which case we
must assume and use the normal common key to decrypt contents.
2017-05-09 20:58:20 +02:00
Léo Lam 57f8520242 WX: Don't create data dir if it is missing
This is unsafe, because the NAND should not be accessed and messed with
while it is being used. In fact, this kind of inappropriate behaviour
will not be possible when we get NAND image support.

And even if there were no safety issue, there is still no reason
a *getter* function should *do* something that has lasting effects
on user data. GetWiiFSPath() should *just* return a path!
2017-05-07 18:56:54 +02:00
Léo Lam 131aeec580 Boot_WiiWAD: Set the UID and GID on launch
This adds code to update the PPC's UID and GID, which fixes a
regression with the system menu. Ideally, we would simply rely on IOS's
ES_Launch here and not duplicate the logic here, but we cannot do that
properly until the direct WAD launch hack is dropped, *and* until the
IOS changes that would enable internal calls are ready.

Since this fixes a semi-important regression with managing saves from
the SM, and the duplication is not too terrible, I believe it is a good
idea to get this fixed right now to avoid affecting users too much.

I do plan to fix this properly in the future.
2017-05-07 17:02:36 +02:00
Léo Lam 3cdb8fd297 IOS/ES: Fix DeleteTitle to not use CNANDContentManager
* CNANDContentManager does things that are absolutely useless. In
  particular, it parses the ticket, the TMD, reads contents, etc.
  when we only need to remove the title directory.

* This means it will fail if the ticket cannot be found, when that
  should not be the case.

* This also obviously caused DeleteTitle to be incredibly inefficient.

* We are already removing the title directory later in the function,
  as CNANDContentManager does not even delete titles correctly.
  DeleteTitle != DeleteTitleContents.
2017-05-07 16:20:41 +02:00
Léo Lam cc5b5c15ac IOS/ES: Fix a ticket validity check 2017-05-07 16:16:41 +02:00
Léo Lam 04fbc5e5ba Contributing: Use constexpr for compile-time constants
This introduces `constexpr` usages for compile-time constants in the
contributing guide, as apparently most people don't know it exists,
or that it doesn't have to be used with `const` most of the time.
2017-05-07 13:40:59 +02:00
Léo Lam 6426ea2b1a WX: Disable NAND import when emulation is running
Oversight from the NAND import PR. Allowing this while Wii
emulation is running is a recipe for failure.
2017-05-07 01:30:44 +02:00
Léo Lam 5fb2ad2b3a IOS/ES: Fix the implementation of ES_DeleteTicket
* It should take a ticket view, not a title ID.
* It's missing a lot of checks.
* It's not deleting tickets properly.
* It's not deleting only the ticket it needs to delete.
* It should not return -1017 when the ticket doesn't exist.
* It's not returning the proper error code when a read/write fails.
* It's not cleaning up the ticket directory if there is nothing left.

This commit fixes its implementation.
2017-05-05 00:32:58 +02:00
Léo Lam a7680a3d1a IOS/ES: Drop code handling non-RSA2048 tickets
* Supporting other ticket types makes the logic slightly more complex.

* There have been no such non-RSA2048 tickets seen during the Wii's
  lifetime.

* The Wii's IOS doesn't even have support for them.
2017-05-05 00:32:57 +02:00
Léo Lam 08f6c31287 IOS: Reuse more code for crypto operations
This changes some parts of IOS (actually just ES) to reuse more crypto
code from IOSC or Common::AES.

TicketReader still returns the title key directly as opposed to having
ES use IOSC directly to avoid duplicating the title key IV stuff.

Side effects:

* A nasty unbounded array access bug is now fixed.

* ES_Decrypt/ES_Encrypt now returns sane results for keys other than
  the SD key.

* Titles with a Korean ticket can now be decrypted properly.

And in the future, we can look into implementing ioctlv 0x3c and 0x3d
now that we have the proper "infra" for IOSC calls.
2017-05-02 23:49:22 +02:00
Léo Lam f8fb9e2d03 IOS: Implement IOSC-like API
This prevents the IOS crypto code and keys from being spread over
the codebase. Things only have to be implemented once, and can be
used everywhere from the IOS code.

Additionally, since ES exposes some IOSC calls directly (DeleteObject
and Encrypt/Decrypt), we need this for proper emulation.

Currently, this only supports AES key objects.
2017-05-02 23:49:22 +02:00
Léo Lam e01624f64b IOS: Add/move some useful enums/structs 2017-05-02 23:49:21 +02:00
Léo Lam 3be987be40 IOS/ES: Extend the "fake IOSes" hack to netplay/TAS
Netplay uses a blank NAND, which means that homebrew launchers like
Gecko will force users to install IOSes.

Expecting netplay users to have a proper NAND setup is unrealistic,
and we don't actually give them a good way of syncing NANDs, so
let's extend the hack to netplay/TAS until we have a better way
of dealing with the issue.
2017-05-01 11:32:27 +02:00
Léo Lam 58fe0f12a4 IOS: Reorder functions in IOS.cpp
Puts them in a more logical order.
2017-04-30 17:18:53 +02:00
Léo Lam 2fc5047d26 IOS: Convert the IOS kernel HLE code to a class
This changes the main IOS code (roughly the equivalent of the kernel)
to a class instead of being a set of free functions + tons of static
variables.

The reason for this change is that keeping tons of static variables
like that prevents us from making an IOS instance and reusing IOS
code easily.

Converting the IOS code to a class also allows us to mostly decouple
IOS from the PPC emulation.

The more interesting changes are in Core/IOS/IOS. Everything else is
mostly just boring stuff required by this change...

* Because the devices themselves call back to the main IOS code
  for various things (getting the current version, replying to a
  request, and other syscall-like functions), just like processes in
  IOS call kernel syscalls, we have to pass a reference to the kernel
  to anything that uses IOS syscalls.

* Change DoState to save device names instead of device IDs to simplify
  AddDevice() and get rid of an ugly static count.

* Change ES_Launch's ack to be sent at IOS boot, now that we can do
  this properly.
2017-04-30 17:18:53 +02:00
Léo Lam c4136d0365 IOS/ES: Handle contexts properly
This changes the IOS code to handle ES contexts inside of ES, instead
of leaking out implementation details into the IPC request dispatcher.

The intent is to clarify what's shared between every single ES context,
and what is specific to an ES context. (Not much.) This should reduce
the number of static members in the ES class.

The other changes are there just because we now keep track of the
IPC FD inside of ES.

Future plans:

* After the WAD direct launch hack is dropped, the title context
  will be made a class member.

* Have proper function prototypes, instead of having every single one
  of them take ioctlv requests. This will allow reusing IOS code in
  other parts of the Dolphin codebase without having to construct
  ioctlv requests.
2017-04-28 20:20:51 +02:00
Léo Lam 65d37ee2dc IOS/ES: Drop unnecessary memset for vectors
IOS doesn't do it, and we don't need it anyway, so let's not do it.
2017-04-27 00:01:26 +02:00
Léo Lam 4d42a098c3 WiimoteCommon: add static_assert for struct sizes 2017-04-26 23:53:44 +02:00
Léo Lam 6c1c8e03b8 Fix emulated Wiimotes 2017-04-26 23:30:24 +02:00
Léo Lam 831ae6a962 CMake/WX: specify PRIVATE for target_link_libraries 2017-04-26 20:24:21 +02:00
Léo Lam fa0c61eb6d WX: Build fix
GTK2 is a dependency on Linux whenever USE_X11 is true, but we were
not linking or adding the include directory for GTK for DolphinWX.

Fixes a regression introduced by 6197d9622.
2017-04-26 20:23:12 +02:00
Léo Lam 3124f3c4d8 WX: Add the ability to uninstall WADs from the game list
Simple quality-of-life addition that allows "uninstalling" WADs
(removing the corresponding installed title) from the NAND.

The option is only enabled when the WAD can be uninstalled

The motivation for this is actually to encourage proper usage of the
WAD launch feature (installing it to the NAND first), so we can
drop the "direct WAD title launch" hack.
2017-04-25 23:34:32 +02:00
Léo Lam 1b3b7518e6 ESFormats: Fix the first field of ticket views
Looking more carefully at the IOS ticket view generation code reveals
that the first field in the TicketView struct is copied over from
the ticket version, extended to 4 bytes.
2017-04-25 20:59:40 +02:00
Léo Lam cc40389f88 IOS/ES: Implement ES_SetUid
This implements ES_SetUid, which is used by the system menu to change
its own permissions. This is required for implementing permission
checks and proper NAND metadata support in the future.
2017-04-25 00:15:51 +02:00
Léo Lam c01fda6255 IOS: Include the UID and GID in open requests
Accuracy change. Required to implement ES contexts properly.
2017-04-25 00:11:19 +02:00
Léo Lam dae950ff90 IOS: Implement UID/GID changes for the PPC
This will be required for permission checks in the future.

Note that this is only for the PPC as we do not have actual processes.
Keeping track of other modules' UIDs/GIDs is virtually useless anyway.

UID/GID changes are implemented in the following functions:

* ES_Launch
* ES_DIVerify

ES_SetUid is not implemented yet because it'd need further changes.
2017-04-23 23:09:44 +02:00
Léo Lam b09561ece2 IOS/ES: Implement GetSharedContents (+ count)
Used by the system menu when importing a title from SD.

These are probably the last two ioctlvs used by a major title.
2017-04-21 19:30:20 +02:00
Léo Lam 183193e6ed IOS/ES: Implement ES_DIGetTMD and ES_DIGetTMDSize
Used by Metroid Prime.
2017-04-15 00:39:34 +02:00
Léo Lam 60d47eaeff IOS/ES: Return IPC_EINVAL for unknown ioctlvs
Instead of allowing unknown ioctlvs and faking success for both unknown
and unimplemented ioctlvs, which can possibly result in nasty, hard to
debug bugs (if the emulated software behaves unexpectedly), we should
reject unknown ioctlvs and log known, but unimplemented ioctlvs.
2017-04-06 15:18:23 +02:00
Léo Lam 98dea421ba IOS/ES: Block ES_DIVerify from the IPC interface
Simple accuracy change.

DIVerify is an internal ioctlv in unpatched, up-to-date IOSes,
where calling it from the PPC just returns -1017.
2017-04-06 10:38:06 +02:00
Léo Lam d8089a457f WX: Disable a few menu items when a Wii title is running
Unsafe and keeping them enabled would allow inaccurate behaviour that
can break games.
2017-04-05 20:54:48 +02:00
Léo Lam 47a09de019 Add unit tests for IOS/ESFormats
This adds unit tests for IOS/ESFormats, and in particular, for the
TMDReader. It is tested using invalid TMDs (to check IsValid()) and
two valid, properly signed TMDs.

Things which are now tested:

* Title type helper functions.
* TMDReader: Validity check.
* TMDReader: General information returned by the Get*() methods.
* TMDReader: Raw TMD and generated TMD view, compared against IOS.
* TMDReader: Game ID generation code (which is Dolphin specific).
* TMDReader: Content information: getting by ID/index, order, metadata.
2017-04-05 20:54:11 +02:00