TellowKrinkle
14feaf4ba8
VideoBackends:Metal: Use ios_use_simdgroup_functions with SPIRV-Cross
...
It defaults to trying to emulate simdgroup functions on iOS
2024-09-29 23:58:54 -05:00
TellowKrinkle
cab6e7c12e
Properly link against xxhash
...
Things using dolphin_find_optional_system_library need to link against the name used there or they won't work with both the system and bundled cases
2024-07-06 16:56:44 -05:00
TellowKrinkle
5949911a5a
VideoCommon: Don't use indexed output for fbfetch
...
A nonzero index makes no sense, and Mesa doesn't like it when you supply an index
2024-02-07 03:52:31 +01:00
TellowKrinkle
b7a451fc87
VideoCommon: Post to analytics when bug is overridden
2024-01-28 23:24:23 -06:00
TellowKrinkle
99f0c3fa01
VideoCommon: Add ability for backends to override bugs
2024-01-28 23:24:22 -06:00
TellowKrinkle
463269f704
VideoBackends:Multiple: Split up BUG_BROKEN_SUBGROUP_OPS
...
We now use subgroup ops for more than just a minor performance optimization
2024-01-28 23:20:39 -06:00
TellowKrinkle
6243e50b21
VideoBackends:MTL: Use SPIRV 1.5
...
Allows non-constant simd broadcast, which is used by the ascii art shader
2024-01-27 18:47:13 -06:00
TellowKrinkle
394dd02d0a
VideoBackends:Metal: Support multiple compute textures
2023-11-29 18:45:11 -06:00
TellowKrinkle
a399dc43a1
VideoBackends:Metal: Align utility uniform sizes
...
Prevents complaining from validation layers
2023-11-29 18:45:11 -06:00
TellowKrinkle
4f2a79058a
VideoBackends:OGL: Handle when SSBOs are only supported in some shader stages
2023-10-25 17:47:04 +02:00
TellowKrinkle
323aea60d6
VideoCommon: Fix VS point/line on older GLSL
2023-10-24 23:18:01 -05:00
TellowKrinkle
d844317a6d
Common: Better AlignUp implementation
2023-06-29 02:35:44 -05:00
TellowKrinkle
6ac20aea81
Video: Fix shaders on OpenGL 4.1
2023-06-28 01:08:08 -05:00
TellowKrinkle
fc4036af80
VideoBackends:Metal: Multi render target support
2023-06-28 00:11:37 -05:00
TellowKrinkle
ade40650f5
CMake: Support using bundled libraries even if system libraries exist
2023-06-15 01:41:41 -05:00
TellowKrinkle
5b10a80401
CMake: Use targets for all optionally-external dependencies
2023-06-15 01:41:41 -05:00
TellowKrinkle
fc53dca7bd
Qt: Send SizeChanged on DPI changes
2023-06-11 20:05:27 -05:00
TellowKrinkle
d3110b9521
VideoCommon: Update imgui scale when dpi changes
2023-06-11 20:05:27 -05:00
TellowKrinkle
28ed1f8be1
Common:AGL: Support making temporary contexts from the main thread
...
- Don't crash when making contexts from the main thread
- Don't focus the window when making a context
2023-06-10 14:25:45 -05:00
TellowKrinkle
e7f4b7679b
VideoBackends:Metal: Enable shouldMaximizeConcurrentCompilation when available
2023-06-08 18:57:41 -05:00
TellowKrinkle
0ee12b6164
VideoBackends:Metal: Allocate bounding box uploads on a cpu buffer
...
AMD Metal drivers have a goofy bug where the bbox buffer stops being coherent with the cpu if you copy to it from a private (gpu) buffer and don't do anything else with it in that command buffer.
2023-05-28 17:08:08 -05:00
TellowKrinkle
f92dde26a3
CMake: Fix storyboard copying
2023-04-29 16:10:38 -05:00
TellowKrinkle
9cc3ba6fc6
VideoBackends:Metal: Enable BCn support on iOS
2023-04-28 20:35:54 -05:00
TellowKrinkle
3ec9b56e73
Externals: Disable werror on mbedtls
...
Fixes build on Xcode 14.3
2023-04-28 20:35:54 -05:00
TellowKrinkle
09c80513cd
VideoBackends:Metal: Fix perf queries
...
Fixes an issue where perf queries could end up including counts from previous queries
2023-04-14 00:25:31 -05:00
TellowKrinkle
b9595a2230
CMake: Use find_package and imported targets for Iconv
...
Fixes us forgetting to add its include directories, which could result in linking to a dylib from MacPorts while using the system's header, and failing to link because they use different function names
2023-04-08 21:43:03 -05:00
TellowKrinkle
eb6bf08170
CMake: Add custom FindIconv
...
Workaround for https://gitlab.kitware.com/cmake/cmake/-/issues/24695
2023-04-08 21:43:03 -05:00
TellowKrinkle
ed177bdbd7
VideoBackends:Metal: Use max pixel samplers constant
2023-04-08 02:12:31 +02:00
TellowKrinkle
0d4a5274f1
CMake: Remove custom SDL2 find script
...
It doesn't properly set the include paths for macos framework builds of SDL, and SDL has had its own find script since 2.0.10
2023-03-30 21:17:10 -05:00
TellowKrinkle
38b8547055
CMake: Enable CMP0099
...
Allows INTERFACE_LINK_OPTIONS to propagate through private dependencies, required by MacOS framework builds of SDL2
2023-03-30 21:16:27 -05:00
TellowKrinkle
d037c60caf
CMake: Use proper dependency tracking command for storyboard compiling
2023-03-17 01:28:33 -05:00
TellowKrinkle
66936f2087
CMake: Use generator expressions to get codesigning targets
...
Also works around a bug where CMake's ninja generator doesn't properly handle ||'s on POST_BUILD commands, making the || apply to the whole build like `<link> && custom0 || custom1`
2023-03-17 01:28:16 -05:00
TellowKrinkle
f25a0b43b6
VideoCommon: Fix stereoscopic 3D on OpenGL < 4.3 (macOS)
2023-02-14 18:25:33 +01:00
TellowKrinkle
600ad5f498
VideoCommon: Better logic op invert approximation
2023-01-30 14:04:37 -06:00
TellowKrinkle
07e98c7790
CMake: Use imported target for fmt in tests
...
This properly adds the header include paths when using system fmt
2023-01-29 14:37:54 -06:00
TellowKrinkle
e4e425b930
VideoBackends:Metal: Assert on pipelines with no render targets
...
This only actually fails on specific Metal drivers, this way doing it will actually fail the CI and we'll notice
2023-01-29 14:36:28 -06:00
TellowKrinkle
1119a9ba32
VideoCommon: Don't create pipelines with no render targets
...
Some backends don't like it when you do that
2023-01-29 14:35:23 -06:00
TellowKrinkle
7413be1487
VideoCommon: Add configuration option for CPUCull
2023-01-25 02:21:56 -06:00
TellowKrinkle
a0e6d7c173
VideoCommon: Explicitly disable fp_contract for CPUCull
2023-01-25 02:21:56 -06:00
TellowKrinkle
1be0149146
VideoCommon: Cull vertices on the CPU
2023-01-25 02:21:56 -06:00
TellowKrinkle
b170ef9651
VideoCommon: Add class for quickly transforming and culling vertices on the CPU
2023-01-25 02:21:56 -06:00
TellowKrinkle
8659de4d71
InputCommon:QuartzKB&M: Fix mouse y coordinates
...
Cocoa uses a different coordinate system from Carbon (Carbon's origin is the top left while Cocoa's is the bottom left)
2022-12-31 23:42:11 -06:00
TellowKrinkle
ffb73f43e1
VideoBackends:Metal: Fix min/max lod when setting non-zero-based samplers
2022-11-30 21:11:37 -06:00
TellowKrinkle
e3cc42069f
VideoBackends:OGL: Creating vertex formats shouldn't unbind anything
2022-11-28 21:28:24 -06:00
TellowKrinkle
db8f08b2bb
Externals: Update SDL to 2.26.0
2022-11-24 15:33:42 -06:00
TellowKrinkle
72eadc6520
InputCommon:SDL: Add SDL 2.26 left and right motion inputs
2022-11-24 15:12:07 -06:00
TellowKrinkle
37a51f1d09
VideoCommon: Add an option to disable mipmaps
...
Needed by M1 fifoci to work around a minor non-determinism bug
2022-11-07 22:18:56 -06:00
TellowKrinkle
d9ed9ae331
VideoCommon: Zero PortableVertexDeclarations on initialization
...
Fixes an issue where the default initializer wouldn't initialize padding, making for fun non-determinism
2022-11-05 02:02:53 -05:00
TellowKrinkle
83ca1ad8a6
VideoBackends:Metal: Headless render support
2022-11-03 02:35:24 -05:00
TellowKrinkle
fa8134deda
VideoBackends:Metal: Default to presentDrawable when vsync is on
2022-10-24 17:55:30 -05:00
TellowKrinkle
1e9b6f88e4
VideoCommon: Support hot reloading of VS expand
2022-10-22 20:18:02 -05:00
TellowKrinkle
3912fa7a2e
VideoCommon: Add reasons for disabled VS expand
2022-10-22 20:18:02 -05:00
TellowKrinkle
b567f3afcf
VideoCommon: Move repeated point/line expansion code to ShaderGenCommon
2022-10-22 20:13:24 -05:00
TellowKrinkle
0a42c534c3
VideoCommon: Add configuration to prefer VS for line/point expansion
2022-10-22 20:13:24 -05:00
TellowKrinkle
1eeba6dcca
VideoBackends:D3D12: Add support for vertex shader point and line expansion
2022-10-22 20:13:24 -05:00
TellowKrinkle
9624479933
VideoBackends:OGL: Add support for vertex shader point and line expansion
2022-10-22 20:13:24 -05:00
TellowKrinkle
3a5901d12e
VideoBackends:Vulkan: Add support for vertex shader point and line expansion
2022-10-22 20:13:24 -05:00
TellowKrinkle
678ee48bfc
VideoBackends:Metal: Add support for vertex shader point and line expansion
2022-10-22 20:13:24 -05:00
TellowKrinkle
68f49df0f8
VideoCommon: Add vertex shader point and line expansion
2022-10-22 20:13:24 -05:00
TellowKrinkle
6fd933915b
VideoBackends:Vulkan: Improve backend multithreading
...
Makes the multiple threads actually able to run at the same time
2022-10-17 00:05:35 -05:00
TellowKrinkle
fd2680d8b4
VideoBackends:Metal: Use a temporary buffer for large texture uploads
2022-10-08 04:46:07 -05:00
TellowKrinkle
a13f09433c
VideoBackends:Metal: Add config option to use presentDrawable
2022-10-08 04:46:07 -05:00
TellowKrinkle
5a1b90c7f3
VideoBackends:Metal: Explicitly disable arc
...
Makes it easier to enable arc elsewhere without breaking the Metal backend
2022-10-08 04:46:07 -05:00
TellowKrinkle
c08de82e90
VideoBackends:Metal: Bring back unified memory config
...
Turns out it was helpful. (Most improvement in ubershaders.) This time with much better auto mode.
2022-10-08 04:46:05 -05:00
TellowKrinkle
93ce7bf344
VideoBackends:Metal: Unroll lighting loop
2022-10-08 04:44:48 -05:00
TellowKrinkle
45ee1be6da
VideoBackends:Metal: Properly set vsync on creation
2022-10-08 04:44:48 -05:00
TellowKrinkle
274d4679ca
VideoBackends:Multiple: More GPUs with broken subgroup ops
2022-10-08 04:44:48 -05:00
TellowKrinkle
ee692abbe1
VideoBackends:Metal: Use BitField for stuffing bits in pipeline ids
...
Also removes cullmode all handling, it's handled in CPU and DX11 backend doesn't specially handle it either
2022-09-20 01:45:18 -05:00
TellowKrinkle
1eb3aaa548
VideoCommon: Use std::array in PortableVertexDeclaration
2022-09-19 16:28:24 -05:00
TellowKrinkle
28b31b8327
VideoBackends:Vulkan: Make dynamic vertex loader optional
...
Makes it easier to disable in the future if support for VK_EXT_vertex_input_dynamic_state is added
2022-09-19 16:28:24 -05:00
TellowKrinkle
dae56a24b8
VideoBackends:D3D12: Dynamic vertex loader support
2022-09-19 16:28:24 -05:00
TellowKrinkle
936b4d5d0d
VideoBackends:Vulkan: Dynamic vertex loader support
2022-09-19 16:28:24 -05:00
TellowKrinkle
7edc8b4e79
VideoBackends:Metal: Don't set primitive on ubershaders
2022-09-19 16:28:24 -05:00
TellowKrinkle
99533d2840
VideoCommon: Add separate pipeline usage for UberShaders
2022-09-19 16:28:24 -05:00
TellowKrinkle
d289e9c51c
VideoCommon: Compile a few extra pipelines
2022-09-19 16:28:24 -05:00
TellowKrinkle
d3dae1cd7e
VideoBackends:Metal: Dynamic vertex loader support
2022-09-19 16:28:24 -05:00
TellowKrinkle
4c629c2bee
VideoCommon: Add dynamic vertex loader to ubershaders
2022-09-19 16:28:23 -05:00
TellowKrinkle
1bc133f3ae
CMake: Properly include lzma include directories
2022-08-18 21:06:57 -05:00
TellowKrinkle
048f6fac52
CMake: Properly include zstd include directories
2022-08-18 21:06:57 -05:00
TellowKrinkle
588c4bd635
InputCommon:QuarzKB&M: Use view position instead of window position
2022-08-18 16:29:43 -05:00
TellowKrinkle
798b241832
InputCommon:QuarzKB&M: Use KVO to watch window position
...
CGWindowListCreateDescriptionFromArray would block for up to ~1ms, which isn't a great thing to do on the main emulation thread
2022-08-18 16:29:43 -05:00
TellowKrinkle
b96bc4267e
InputCommon: Enable ARC for obj-c++
2022-08-12 02:09:53 -05:00
TellowKrinkle
235b67707f
Common:X64ABI: Work around clang-format being dumb
2022-08-11 23:57:28 -05:00
TellowKrinkle
f2a074f4f8
Common:X64ABI: Make proper stack frames
2022-08-10 23:48:56 -05:00
TellowKrinkle
b5da4e9d48
CMake: Don't omit frame pointer on RelWithDebInfo builds
2022-08-10 23:48:56 -05:00
TellowKrinkle
6559c6b8ee
VideoBackends:Multiple: Grammar fixes
2022-07-21 20:44:19 -05:00
TellowKrinkle
a41345127f
VideoBackends:Metal: Remove unified memory config
...
Not worth the extra code
2022-07-21 20:44:19 -05:00
TellowKrinkle
5065767abd
VideoBackends:Metal: Avoid submitting draw calls with no vertices/indices
2022-07-21 20:44:19 -05:00
TellowKrinkle
ee3f2b8fcb
VideoBackends:Metal: Implement PerfQuery
2022-07-21 20:44:19 -05:00
TellowKrinkle
c48035908c
VideoBackends:Metal: Use unified memory path by default on all GPUs
2022-07-21 20:44:19 -05:00
TellowKrinkle
6ee0248eab
VideoBackends:Metal: MSAA support
2022-07-21 20:44:19 -05:00
TellowKrinkle
c0fd128171
VideoBackends:Metal: Use base vertex
2022-07-21 20:44:19 -05:00
TellowKrinkle
5742ccf8de
VideoBackends:Metal: Cache pipelines
...
Metal pipelines hold less stuff than Dolphin pipelines, so duplicates will appear
2022-07-21 20:44:19 -05:00
TellowKrinkle
e32213d031
VideoBackends:Metal: Create samplers on demand
2022-07-21 20:44:19 -05:00
TellowKrinkle
61705b05da
VideoBackends:Metal: FBFetch for Intel GPUs
2022-07-21 20:44:19 -05:00
TellowKrinkle
a5ef9dfd53
VideoBackends:Metal: Use DriverDetails for bugs
2022-07-21 20:44:19 -05:00
TellowKrinkle
716c0980d7
VideoBackends: Add Metal renderer
2022-07-21 20:44:19 -05:00
TellowKrinkle
88c85ce471
VideoCommon: Fix IsDualSrc check for dst blend factors
2022-07-17 20:50:53 -05:00
TellowKrinkle
89ae060214
VideoCommon: Increase uniform stream buffer size to 64mb
...
Densha De Go uses 27mb per frame, and we want enough space for the CPU to be encoding one frame while the GPU is rendering the previous
2022-07-15 18:21:50 -05:00
TellowKrinkle
fb5648541c
VideoCommon: Remove dstalpha from BlendingState
...
It's not supported by any PC graphics API, and therefore completely unused
2022-07-15 15:31:47 -05:00