Rename sunset to swap_rgb_bgr because that's what IT does
Rename sunset2 to sunset since we no longer have two sunsets
Add the rest of the RGB swap permutations.
This clearly labels all the simple color swapping shaders and puts them in an easy-to-find place.Rename color_swap_1 to swap_rgb_gbr because that's what it does.
Rename sunset to swap_rgb_bgr because that's what IT does
Rename sunset2 to sunset since we no longer have two sunsets
Add the rest of the RGB swap permutations.
This clearly labels all the simple color swapping shaders and puts them in an easy-to-find place. I hope this was all the color swap shaders, if not it can be corrected easily.
Also added small documentation to sepia.
Add two shaders (if I did this right):
1. nightvision2scanlines - The nightvision2 shader with COD4-style scanlines added as requested in Issue 1. Should we keep the original nightvision2 as well?
2. sepia - An attempt at an old-timey sepia tone like in late 1800's video.
This apparently allowed OoT to boot in interpreter mode way back during revisions when multi-executable ISOs wouldn't run past their menus.
This is good since this is one less hack being used, meaning more accurate emulation. It also helps because I don't know if the hack needs to be applied at the same memory location for different regions.
Also update the formatting of these INIs a bit to be more like something the emulator makes today.
I don't have much time to work on these but hopefully I'll get to more of them soon. I'm trying to test the mentioned games rather than just changing the INI file.
Also, Add:
PAL Rock Band 3: Copied my NTSC-U config
NTSC Resident Evil 4: Copied PAL RE4 config, hopefully it works the same
Pokémon Colosseum Bonus Disk
Zelda Ocarina of Time pack disk (This works, do we really need the hack for the J version?)