Commit Graph
100 Commits
Author SHA1 Message Date
Joshua Vandaële 1c2b7fbf7f EGLX11: Forbid EGL_PLATFORM to be "wayland" 2026-07-31 10:34:00 +02:00
Joshua Vandaële d5e3c2bcfc AboutDialog: Fix compilation with ENABLE_SDL=OFF 2026-07-29 21:27:06 +02:00
Joshua Vandaële 55c015e6ac AchievementApprovedHash: Automatically generate hash using CMake 2026-07-27 07:09:11 +02:00
Joshua Vandaële 24361f49d1 CMake: Enforce minimum stdlib versions 2026-07-25 06:10:43 +02:00
Joshua Vandaële 32c5f09767 Socket: Resolve incorrect include warning
This is a musl warning, according to fcntl.h's man page, the include should always be <fcntl.h> anyways
2026-07-25 05:19:26 +02:00
Joshua Vandaële f1a639b12b CWDemangler: Resolve missing-declarations warnings 2026-07-25 05:19:26 +02:00
Joshua Vandaële b0a46872eb DolphinQt/Config: Resolve sign-compare warnings 2026-07-25 05:19:26 +02:00
Joshua Vandaële 682490c220 FileSystemCommon: Resolve maybe-uninitialized warning 2026-07-25 05:19:26 +02:00
Joshua Vandaële 69527ec44b DirectoryBlob: Resolve reorder warning 2026-07-25 05:19:26 +02:00
Joshua Vandaële 1edea92358 HSP_DeviceGBPlayer: Resolve shadowed variable warning 2026-07-25 05:19:26 +02:00
Joshua Vandaële d7615aa0b0 AboutDialog: Report the SDL version being used 2026-07-25 04:42:07 +02:00
Joshua Vandaële 13238340ae CMake: Enforce minimum toolset versions 2026-07-25 04:32:28 +02:00
Joshua Vandaële f98c974a0d CMake: Update compiler version checking
We now only show the minimum version of the compiler being used to build Dolphin instead of all supported compilers.
2026-07-25 04:32:28 +02:00
Joshua Vandaële 9cd05b9387 Externals/SDL: Update to release-3.4.12
We are updating from 3.4.8

Changes relevant to us include:
3.4.10:
- Added controller sensor support for GameInput v3
- Fixed Ipega controllers being ignored in keyboard mode
- Added support for GameCube rumble when the adapter is in PC mode and has the latest firmware
- Fixed rumble on the new Steam Controller
- Added support for the GameSir Super Nova in Xbox 360 mode
- Added support for the PDP Afterglow Wave Wireless Controller for Switch
3.4.12:
- Added hotplug detection support when using libusb for HIDAPI controllers
- Fixed flipped Xbox 360 controller axes on macOS

It's not in the changelogs, but 3.4.10 is the revision which allowed for my Steam Controller's gyro to properly work in Dolphin
2026-07-24 21:02:45 +02:00
Joshua Vandaële 6ec57bcc5d windeployqt: Disable uneeded DLLs
Since our bump to Qt, dxcompiler.dll and dxil.dll have been added alongside other Qt dlls as part of QtGui. Those DLLs are not needed since we use QtWidgets and not QML.
2026-07-24 20:56:31 +02:00
Joshua Vandaële c1261e7406 CMake: Introduce Presets, replacing Settings
This introduces a CMakePresets file for both Unix-likes and Windows that replace the old CMakeSettings.

It adds presets for **Debug** and **Release** profiles for both **x64** and **ARM64** architectures, as well as **Generic builds**.
Presets can be used using[ Visual Studio's built-in CMakePresets support](https://learn.microsoft.com/en-us/cpp/build/cmake-presets-vs?view=msvc-170), or [Visual Studio Code's CMake Tools](https://marketplace.visualstudio.com/items?itemName=ms-vscode.cmake-tools) extension.

They can also be used from the command line, like so:

- x64/Unix-like/Ninja:
  - Configure: `cmake --preset ninja-release-x64`
  - Build: `cmake --build --preset ninja-build-release-x64`
  - Configure + Build: `cmake --workflow --preset ninja-release-x64`
- ARM64/Windows/Visual Studio:
  - Configure: `cmake --preset visualstudio-release-arm64`
  - Build: `cmake --build --preset visualstudio-build-release-arm64`
  - Configure + Build: `cmake --workflow --preset visualstudio-release-arm64`

The Ninja generator is available to both Windows and Unix-likes, while the Visual Studio Generator is only available on Windows.

**Cross-compiling**

On **Windows**, the Visual Studio generator automatically takes care of everything, you just need to select an ARM64 preset.

On **Unix-likes**, to cross-compile you need to install a cross-compiler and (optionally) a sysroot of the target system.
Here is an example to compile from x64 to ARM64 with a sysroot:

- `cmake --preset ninja-release-arm64 -DCMAKE_C_COMPILER=aarch64-linux-gnu-gcc -DCMAKE_CXX_COMPILER=aarch64-linux-gnu-g++ -DCMAKE_SYSROOT=/opt/sysroots/aarch64-linux-gnu`
- `cmake --build --preset ninja-build-release-arm64`

You will need a sysroot to link against Qt, since we do not vendor it in on platforms other than Windows.

**User presets**

A `CMakeUserPresets.json` file may be created locally at the root of the project to further customize your presets.
For example, here are the user presets I used to test this PR on Arch Linux with a generic Arch Linux ARM sysroot:

```json
{
  "version": 10,
  "configurePresets": [
    {
      "name": "gcc-debug-arm64",
      "inherits": "ninja-debug-arm64",
      "cacheVariables": {
        "CMAKE_C_COMPILER": "aarch64-linux-gnu-gcc",
        "CMAKE_CXX_COMPILER": "aarch64-linux-gnu-g++",
        "CMAKE_EXE_LINKER_FLAGS": "-L/opt/sysroots/ArchLinuxARM/lib",
        "CMAKE_SYSROOT": "/opt/sysroots/ArchLinuxARM"
      }
    },
    {
      "name": "clang-debug-arm64",
      "inherits": "ninja-debug-arm64",
      "cacheVariables": {
        "CMAKE_C_COMPILER": "clang",
        "CMAKE_CXX_COMPILER": "clang++",
        "CMAKE_C_FLAGS": "-target aarch64-linux-gnu",
        "CMAKE_CXX_FLAGS": "-target aarch64-linux-gnu",
        "CMAKE_SYSROOT": "/opt/sysroots/ArchLinuxARM"
      }
    },
    {
      "name": "clang-debug-x64",
      "inherits": "ninja-debug-x64",
      "cacheVariables": {
        "CMAKE_C_COMPILER": "clang",
        "CMAKE_CXX_COMPILER": "clang++"
      }
    }
  ],
  "buildPresets": [
    {
      "name": "gcc-build-debug-arm64",
      "configurePreset": "gcc-debug-arm64"
    },
    {
      "name": "clang-build-debug-arm64",
      "configurePreset": "clang-debug-arm64"
    },
    {
      "name": "clang-build-debug-x64",
      "configurePreset": "clang-debug-x64"
    }
  ],
  "workflowPresets": [
    {
      "name": "gcc-debug-arm64",
      "steps": [
        { "type": "configure", "name": "gcc-debug-arm64" },
        { "type": "build", "name": "gcc-build-debug-arm64" }
      ]
    },
    {
      "name": "clang-debug-arm64",
      "steps": [
        { "type": "configure", "name": "clang-debug-arm64" },
        { "type": "build", "name": "clang-build-debug-arm64" }
      ]
    },
    {
      "name": "clang-debug-x64",
      "steps": [
        { "type": "configure", "name": "clang-debug-x64" },
        { "type": "build", "name": "clang-build-debug-x64" }
      ]
    }
  ]
}
```

They are then used like so:
Configure + Build with GCC: `cmake --workflow --preset gcc-debug-arm64`
Configure + Build with Clang: `cmake --workflow --preset clang-debug-arm64`
Configure + Build with Clang (x64): `cmake --workflow --preset clang-debug-x64`

*Addendum: It should also now be possible to cross-compile from Windows to Unix-likes, and Unix-like to other Unix-like (e.g. Linux -> FreeBSD), however this is untested.*
2026-07-24 03:45:13 +02:00
Joshua Vandaële c7b621ad08 CMake: Set VS startup project to dolphin-emu 2026-07-24 03:45:13 +02:00
Joshua Vandaële fa83b0fe49 CMake: Disable install targets on Windows 2026-07-24 03:45:13 +02:00
Joshua Vandaële 8366609fc1 CMake: Error out if trying to build generic builds on Windows
Generic builds have never been supported on Windows.
2026-07-24 03:45:13 +02:00
Joshua Vandaële 808a82d5dd CMake: Bump minimum requirement to 3.25 2026-07-24 03:45:13 +02:00
Joshua Vandaële 6da4bc38e1 CMake: Unify output directory 2026-07-24 03:45:13 +02:00
Joshua Vandaële 3d9f46cd64 CMake: Remove LINUX_LOCAL_DEV and symlink required files 2026-07-24 03:45:13 +02:00
Joshua Vandaële fa2a250f01 CMake: Unify sys directories 2026-07-24 03:45:13 +02:00
Joshua Vandaële a30aa5cf36 CMake: Unify translation directories 2026-07-24 03:45:13 +02:00
Joshua Vandaële 20bded8066 CMake: PDBs outside of Binaries 2026-07-24 03:45:13 +02:00
Joshua Vandaële d2833fb788 Remove Visual Studio Projects and Solutions in favor of CMake 2026-07-24 03:45:13 +02:00
Joshua Vandaële 2eebf6fc28 Flatpak: Use vendored-in SDL 2026-07-24 02:53:28 +02:00
Joshua Vandaële 48b640c8bb GameFile: Disallow mods from being converted 2026-07-19 23:50:05 +02:00
Joshua Vandaële cdb93d0c99 Contributing.md: Update C++20 mentions to C++23 2026-07-14 14:51:38 +02:00
Joshua Vandaële 55761d9e6d PerformanceMetrics: Fix compiling using clang&libstdc++
When using clang and libstdc++, compiling fails with these errors:

```
FAILED: [code=1] Source/Core/VideoCommon/CMakeFiles/videocommon.dir/PerformanceMetrics.cpp.o
/usr/sbin/ccache /usr/sbin/clang++ -DAUTOUPDATE=1 -DDATA_DIR=\"/usr/local/share/dolphin-emu/\" -DHAS_OPENGL -DHAS_VULKAN -DHAVE_CPPIPC -DHAVE_LIBSYSTEMD -DIMGUI_USER_CONFIG=\"imgui_user_config.h\" -DLZMA_API_STATIC -DOFF -DPUGIXML_NO_EXCEPTIONS -DRC_CLIENT_SUPPORTS_HASH -DSFML_STATIC -DSPNG_STATIC -DTINYGLTF_NOEXCEPTION -DTINYGLTF_NO_EXTERNAL_IMAGE -DTINYGLTF_USE_CPP14 -DUSE_ANALYTICS=1 -DUSE_MEMORYWATCHER=1 -DUSE_PIPES=1 -DUSE_RETRO_ACHIEVEMENTS -DZSTD_MULTITHREAD -D_ARCH_64=1 -D_DEFAULT_SOURCE -D_FILE_OFFSET_BITS=64 -D_LARGEFILE_SOURCE -D_M_X86_64=1 -D__LIBUSB__ -D__STDC_CONSTANT_MACROS -D__STDC_LIMIT_MACROS -I/dolphin-local/Source/Core -I/dolphin-local/Externals/picojson -I/dolphin-local/build/release/x64/Source/Core -I/dolphin-local/Externals/enet/enet/include -I/dolphin-local/Externals/fmt/fmt/include -I/dolphin-local/Externals/mbedtls/include -I/dolphin-local/Externals/minizip-ng/minizip-ng -I/dolphin-local/Externals/liblzma/api -I/dolphin-local/Externals/zstd/zstd/build/cmake/../../lib -I/dolphin-local/Externals/libiconv/include -I/dolphin-local/build/release/x64/Externals/libiconv/lib -I/dolphin-local/Externals/libiconv/libcharset/include -I/dolphin-local/build/release/x64/Externals/libiconv/libcharset -I/dolphin-local/Externals/SFML/SFML/include -I/dolphin-local/Externals/bzip2/bzip2 -I/dolphin-local/Externals/expr/include -I/dolphin-local/Externals/hidapi/hidapi-src/hidapi -I/dolphin-local/Externals/pugixml/pugixml/src -I/dolphin-local/Externals/glslang/glslang/glslang/.. -I/dolphin-local/build/release/x64/include -I/dolphin-local/Externals/rcheevos -I/dolphin-local/Externals/libspng/libspng/spng -I/dolphin-local/Externals/xxhash/xxHash -I/dolphin-local/Externals/imgui -I/dolphin-local/Externals/imgui/imgui -I/dolphin-local/Externals/implot/implot -I/dolphin-local/Externals/glslang/glslang/SPIRV/.. -I/dolphin-local/Externals/tinygltf -isystem /dolphin-local/Externals/libusb/libusb/libusb -isystem /dolphin-local/Externals/glslang/glslang -isystem /dolphin-local/Externals/glslang/glslang/Public -isystem /dolphin-local/Externals/glslang -Qunused-arguments -fcolor-diagnostics -O3 -DNDEBUG -std=c++23 -msse2 -fdiagnostics-color -fno-strict-aliasing -fno-exceptions -fvisibility-inlines-hidden -fvisibility=hidden -fomit-frame-pointer -Wall -Wtype-limits -Wsign-compare -Wignored-qualifiers -Wuninitialized -Wshadow -Wshadow-field-in-constructor -Winit-self -Wmissing-declarations-Wmissing-variable-declarations -Werror=format -Wno-trigraphs -MD -MT Source/Core/VideoCommon/CMakeFiles/videocommon.dir/PerformanceMetrics.cpp.o -MF Source/Core/VideoCommon/CMakeFiles/videocommon.dir/PerformanceMetrics.cpp.o.d -o Source/Core/VideoCommon/CMakeFiles/videocommon.dir/PerformanceMetrics.cpp.o -c /dolphin-local/Source/Core/VideoCommon/PerformanceMetrics.cpp
In file included from /dolphin-local/Source/Core/VideoCommon/PerformanceMetrics.cpp:4:
/dolphin-local/Source/Core/VideoCommon/PerformanceMetrics.h:69:51: error: no matching constructor for initialization of 'std::atomic<FrameBufferSize>'
   69 |   std::atomic<FrameBufferSize> m_frame_buffer_size{};
      |                                                   ^~
/usr/bin/../lib64/gcc/x86_64-pc-linux-gnu/16/../../../../include/c++/16/atomic:237:17: note: candidate constructor not viable: constraints not satisfied
  237 |       constexpr atomic() noexcept(is_nothrow_default_constructible_v<_Tp>)
      |                 ^
/usr/bin/../lib64/gcc/x86_64-pc-linux-gnu/16/../../../../include/c++/16/atomic:238:11: note: because 'is_default_constructible_v<PerformanceMetrics::FrameBufferSize>' evaluated to false
  238 |         requires is_default_constructible_v<_Tp>
      |                  ^
/usr/bin/../lib64/gcc/x86_64-pc-linux-gnu/16/../../../../include/c++/16/atomic:246:7: note: candidate constructor not viable: requires 1 argument, but 0 were provided
  246 |       atomic(const atomic&) = delete;
      |       ^      ~~~~~~~~~~~~~
/usr/bin/../lib64/gcc/x86_64-pc-linux-gnu/16/../../../../include/c++/16/atomic:252:17: note: candidate constructor not viable: requires single argument '__i', but no arguments were provided
  252 |       constexpr atomic(_Tp __i) noexcept : _M_i(__i)
      |                 ^      ~~~~~~~
1 error generated.
```

This was tested and occurs on both Arch and Alpine Linux.
2026-07-13 02:26:49 +02:00
Joshua Vandaële af6c6ffacf Externals/miniupnpc: Disable warnings 2026-06-27 11:56:50 +02:00
Joshua Vandaële d52afbf83b TAPServerConnection: Fix builds with LLVM toolchain
On an Alpine system using a full LLVM toolchain, building fails because `fd_set`/`timeval` are undefined.
2026-06-24 20:17:35 +02:00
Joshua Vandaële d170a27cc6 ICCardReader: Fix macro collision
On Alpine Linux, Dolphin fails to build due to PAGE_SIZE being already defined somewhere in the system includes.
2026-06-23 22:48:35 +02:00
Joshua Vandaële 8200d93199 CMakeLists: Remove redundant clang version check
The minimum clang version is currently 15
2026-06-23 22:45:26 +02:00
Joshua Vandaële faaea5919a Add missing includes 2026-06-23 21:09:18 +02:00
Joshua Vandaële e97b1cd759 fmt: Allow building with version >=12.2.0
This change was causing some issues:

> Made FMT_STRING a no-op when FMT_USE_CONSTEVAL is enabled, since the consteval format-string constructor already provides compile-time validation (#4611, #4612). Thanks @friedkeenan.
2026-06-23 21:09:14 +02:00
Joshua Vandaële 6dbc4f36df RealtekFirmwareLoader: Update list from Linux source 2026-06-15 18:47:54 +02:00
Joshua Vandaële e73bcbd818 MenuBar: Add missing Alt shortcuts in Tools
A few actions were missing from shortcuts in the Tools menu. This allows using e.g. `ALT`+(`T`>`E`>`S`) to open the Skylanders Manager, or `ALT`+(`C`>`C`>`1`) to toggle the first Wii Remote's connection.
2026-06-12 18:39:50 +02:00
Joshua Vandaële 9414196958 Externals: Update SDL to release-3.4.8
This jumps us up two releases, both of which only introduce bug fixes. Changes potentially relevant to us are:

[3.4.6](https://github.com/libsdl-org/SDL/tree/release-3.4.6):
- Fixed Xbox controllers being unresponsive on preview release of Windows 11
- Fixed the menu button state on controllers on Apple platforms

[3.4.8](https://github.com/libsdl-org/SDL/tree/release-3.4.8) (hotfix release):
- Fixed a controller related crash on Windows, introduced in 3.4.6
2026-05-12 09:51:15 +02:00
Joshua Vandaële c8d2568c52 docs/DSP: Remove DSP_InterC
I am not certain what this was used for, but the last non-formatting related change made to it was over 16 years ago.

The project targets Windows Vista, uses a Visual Studio 2010 project.

Looking at the entry point in `DSP_InterC.cpp`, the program opens a hardcoded path to a DSP rom in `C:\_\dsp_rom.bin` without any documentation on it whatsoever, and decodes something between two mystery addresses before exiting.
2026-03-17 17:57:19 +01:00
Joshua Vandaële c6411a2952 SDL: Use bundled LibUSB when desirable
Previously, SDL would `find_package(libusb)` which would actually overwrite the user preference in the case where both USE_SYSTEM_LIBUSB and USE_SYSTEM_SDL were OFF. This coincidentally also allows SDL to use libusb on Windows.
2026-02-25 07:26:10 +01:00
Joshua Vandaële 3cea68c2e5 LibUSB: Improve library detection
Our FindLibUSB.cmake was previously entirely unused unless SDL was being built from Externals, we now rely on it again. It will use PkgConfig if applicable or fall back to looking around on the system, and more importantly it will always create an imported target.
2026-02-25 07:25:29 +01:00
Joshua Vandaële 184c6ee068 cURL: Actually disable ZLIB/ZSTD
cURL tries to find ZSTD anyways due to the lack of setting it in CACHE, and for both ZLIB and ZSTD if we had done find_package previously, cURL would still use ZLIB/ZSTD regardless of the set variable.
2026-02-25 07:25:29 +01:00
Joshua Vandaële 4af06fd487 minizip-ng: Properly use libraries from Externals
This also fixes the CMake build on Windows, since it would fail to find our target defined in Externals and would fall back to trying to redefine it, which produces an error.
2026-02-25 07:25:29 +01:00
Joshua Vandaële 11065e9911 CMake: Error out when switching sources for dependencies
Currently, configuring from System>Bundled doesn't work, it instead produces cryptic errors. And configuring from Bundled>System wont produce errors, but wont use the system libraries either. This change produces a clear error in both cases.
2026-02-25 07:25:29 +01:00
Joshua Vandaële 7cc3874a7c Externals: Update SDL to release-3.4.2
Notable changes:
- CMake
  - Fixed a bug where SDL couldn't use a vendored libusb or libhidapi (see 29b3fcfb1bc834d0187a8114debdcbbf8381cd61)
- Fixed long startup times on Windows when some non-compliant input devices are present
- Controller support
  - Added support for the Razer Raiju V5 Pro
  - Improved Switch 2 controller support
  - Improved NVIDIA SHIELD controller support
  - Fixed various controllers showing up twice on macOS
  - Fixed handling GameCube adapters in PC mode on Linux and macOS
2026-02-22 08:48:07 +01:00
Joshua Vandaële dc4645d255 SI_DeviceAMBaseboard: Shadowed variable "command" 2026-02-15 20:14:15 -06:00
Joshua Vandaële 7b0ee77840 SI_DeviceAMBaseboard: Comparing an unsigned int and an int 2026-02-15 20:14:15 -06:00
Joshua Vandaële 2c2bfc1fe1 Enums: Unhandled switch statement 2026-02-15 20:14:15 -06:00
Joshua Vandaële d87e8ab7ff ResourcePack: Fix loading resource packs
This is something I missed when updating minizip, this mistake made it so resource packs didn't find any textures
2026-02-02 20:01:58 +01:00
Joshua Vandaële e6bc8fb342 WGL: Correctly load wglDestroyPbufferARB extension 2026-01-31 10:36:55 +01:00
Joshua Vandaële e28cb4bd54 CMake: Apply implot fix on Windows with non-VS generators
If using CMake and Ninja or any CMake generator that isn't Visual Studio on Windows, the `-include` will be ignored and the implot fix will not be applied.
2026-01-26 05:32:07 +01:00
Joshua Vandaële 67f27cb0ef Make WIL a submodule and update it 2026-01-21 19:51:45 +01:00
Joshua Vandaële e822cc3715 c++23: Replace Common::Unreachable with std::unreachable
Requires at least GCC 12, Clang 15, MSVC 19.32, or AppleClang 14.0.3.
2026-01-17 23:53:21 +01:00
Joshua Vandaële 0e348ee159 MenuBar: Add entries to open the config and cache folders 2026-01-15 20:40:48 +01:00
Joshua Vandaële d74c6b5ca5 CCache: Add support for Objective-C/Objective-C++ 2026-01-11 22:46:05 +01:00
Joshua Vandaële 55f0715ad4 c++23: Replace Common::ToUnderlying with std::to_underlying
Requires at least GCC 11, Clang 13, MSVC 19.30 (VS2022 17.0), or AppleClang 13.1.6 (XCode 13.3).
2026-01-09 23:49:10 +01:00
Joshua Vandaële 271a140715 CCache: Set as opt-in by default 2026-01-09 17:49:51 +01:00
Joshua Vandaële ca999509e5 SDL: Enable CCache if wanted 2026-01-08 18:24:35 +01:00
Joshua Vandaële 6cc121aceb DInputKeyboardMouse: Always report all possible buttons 2026-01-07 01:08:34 +01:00
Joshua Vandaële 2005b0365e cpp-ipc: Fix builds on non-FreeBSD BSDs
cpp-ipc is explicitely only available on Windows, Linux, QNX, and FreeBSD. Trying to build dolphin on any another BSD such as OpenBSD or Haiku currently leads to failure because of this.
2026-01-06 21:46:33 +01:00
Joshua Vandaële 7f6bf67182 CMake: Apply editorconfig formatting 2026-01-04 12:59:56 +01:00
Joshua Vandaële 75560925f1 .editorconfig: Update CMake style
Our CMakeLists.txt and CMake files primarly use two spaces for indenting, and from what I've seen we enforce a final newline during PR reviews.
2026-01-04 12:53:12 +01:00
Joshua Vandaële 84247df681 curl: Disable manual
This also fixes a configure-time warning if perl is not present
2025-12-30 19:48:45 +01:00
Joshua Vandaële 74b1930da4 JitArm64_RegCache: Fix is always true warnings 2025-12-29 11:12:07 +01:00
Joshua Vandaële f9fe82f19e ShaderAsset: Fix shadowed variable
`samplers` is a member defined in ShaderAsset.h
2025-12-29 11:12:07 +01:00
Joshua Vandaële 35c6a6e612 CustomPipeline: Remove unused functions 2025-12-27 09:07:42 +01:00
Joshua Vandaële 34b402b631 Externals: Update zlib-ng to v2.3.2 2025-12-24 11:44:37 +01:00
Joshua Vandaële ee8a27d13c CMake: Better architecture detection 2025-12-11 04:23:04 +01:00
Joshua Vandaële 43564d4130 CMake: Only copy build_info.txt if autoupdate is enabled 2025-12-11 04:23:04 +01:00
Joshua Vandaële 3bb3a05f82 CMake: Use rc and manifests on other targets to match VS Project 2025-12-11 04:23:04 +01:00
Joshua Vandaële da22171c80 Build: Remove license.txt
Follow up to #10039 and #9862
2025-12-11 04:23:00 +01:00
Joshua Vandaële 5e0c0544e2 CMake: Work around implot#565 2025-12-11 03:50:00 +01:00
Joshua Vandaële 5a6dc310c0 DITConfiguration: Prevent a crash if images fail to load
Recently came across a strange issue where Dolphin would hard crash in most games with this error:

```sh
/usr/include/c++/15.2.1/optional:1165: constexpr const _Tp* std::optional<_Tp>::operator->() const [with _Tp = InputCommon::ImagePixelData]: Assertion 'this->_M_is_engaged()' failed.
```

The culprit turned out to be accessing `host_key_image` which is an `std::optional` thay may return `std::nullopt`. I'm not sure why this issue started occuring for me since I've had no issue with my Dynamic Input Textures in the past? But this fixes a crash if the image fails to load.
2025-11-29 23:54:48 +01:00
Joshua Vandaële 1958c43920 Bump zstd to 711e17da98510a3567bf47f85a08a76f64811474 and use upstream CMakeLists 2025-11-27 02:36:07 +01:00
Joshua Vandaële deeb6f160c Disable PatchAllowlistTest if USE_RETRO_ACHIEVEMENTS is OFF
This fixes a build error when `-DENABLE_TESTS=ON` and `-DUSE_RETRO_ACHIEVEMENTS=OFF` are both set together, since AchievementManager is also behind an ifdef.
2025-11-27 01:26:51 +01:00
Joshua Vandaële 025ff87a27 Use minizip-ng's CMakeLists instead of relying on our own implementation
This is a carry over from back when we used `minizip` and had our own CMakeLists for it.
2025-11-27 00:18:31 +01:00
Joshua Vandaële 7960a306f7 Externals: Make imgui a submodule 2025-10-30 15:02:19 +01:00
Joshua Vandaële 5c12677705 OnScreenDisplayPane: Fix unused-variable warning
This is used in AdvancedPane and was seemingly accidentally copied over
2025-10-30 12:35:22 +01:00
Joshua Vandaële b66b2f71af GameConfigEdit: Fix unused-result warning 2025-10-30 12:35:22 +01:00
Joshua Vandaële 2383e68fd8 x64Emitter: Fix missing-declarations warning 2025-10-30 12:35:22 +01:00
Joshua Vandaële 33152740d0 CustomPipeline.cpp: Fix unused-function warning
This whole file is apparently going away soon.
2025-10-30 12:35:19 +01:00
Joshua Vandaële 280d0e7f8d MaterialAsset: Fix shadowed field 2025-10-29 11:12:31 +01:00
Joshua Vandaële 0b7d581af5 UICommon.cpp: Revert changes from #13866 2025-10-29 09:56:39 +01:00
Joshua Vandaële e1088659b1 AdvancedPane: Use ConfigControls where applicable 2025-10-27 16:22:02 +01:00
Joshua Vandaële 3cf4b02a91 PathPane: Use ConfigControls where applicable 2025-10-27 16:22:02 +01:00
Joshua Vandaële 02d84ddc78 WiiPane: Use ConfigControls where applicable 2025-10-27 16:22:02 +01:00
Joshua Vandaële b6766e1ca0 GameCubePane: Use ConfigControls where applicable 2025-10-27 16:21:59 +01:00
Joshua Vandaële 1e227bd736 FreeLookWidget: Use ConfigControls where applicable 2025-10-27 15:59:33 +01:00
Joshua Vandaële 33fd06d7f3 AdvancedPane: Add a button to restore default settings 2025-10-27 15:59:33 +01:00
Joshua Vandaële 713dfb41df JitRegister: Remove OProfile profiler
OProfile is not used at all these days, most major distributions do not ship it anymore (Debian, Fedora, and Alpine to name the few I've checked) and following a discussion on Discord, nobody is apparently using it, most devs not even being aware of it. This removes an optional dependency from Dolphin.
2025-10-26 20:48:15 +01:00
Joshua Vandaële 4f7d48e018 Move bzip2 from vendored to a submodule
We are already on the latest version (1.0.8) since the project is not very active and has not seen much activity in the last few years.
2025-10-25 23:11:49 +02:00
Joshua Vandaële 37d6fe61ba CMakeLists: Fix compilation of glslang in cases where it hasn't been linked against SPIRV-Tools 2025-10-13 01:52:24 +02:00
Joshua Vandaële 4c87f08ff7 Update cpp-optparse to last commit and turn into a submodule 2025-10-10 16:43:49 +02:00
Joshua Vandaële ce860ab43d discord-rpc: Bump CMake minimum requirement 2025-10-02 07:55:06 +02:00
Joshua Vandaële a8b40a218c Externals: Update libiconv to 1.18
I also excluded libiconv from the Windows CMake builds since it's never used there
2025-09-29 21:52:58 +02:00
Joshua Vandaële 7332cc1c8a Externals: Allow building SDL without X11/Wayland 2025-09-29 05:23:32 +02:00
Joshua Vandaële 5db6e60b71 pugixml: Update to 1.15 and make it a submodule 2025-09-28 20:05:25 +02:00
Joshua Vandaële cdfb389509 Externals: Update glslang to 16.0.0 and allow using system glslang 2025-09-27 08:56:10 +02:00
Joshua Vandaële 83cbedd609 RealtekFirmwareLoader: Fix shadowed variable warning 2025-09-07 16:54:11 +02:00