iwubcode
246b7c5bdb
VideoCommon: fix regression with texture load order where the custom texture code was always updating the asset map for each texture with each entry, making it so the last value actually would be loaded instead of the first
2023-08-11 00:36:41 -05:00
iwubcode
dca7c67105
VideoCommon: update NetplayChatUI's chat message input to use a hidden label. This avoids an error thrown by imgui
2023-07-29 00:27:07 -05:00
iwubcode
c2b495586d
Externals: add misc/cpp/imgui_stdlib to imgui build in order to use std::string in InputText
2023-07-27 12:08:07 -05:00
iwubcode
350e51951b
VideoCommon: update imgui to 1.89.7 (and implot to 0.15); fix issues with upgrade; keep the demo code in case someone wants to reference it but don't compile it by enabling 'IMGUI_DISABLE_DEMO_WINDOWS' in config
2023-07-27 11:47:34 -05:00
iwubcode
e54b7ac356
Core: save core timing parameters into variables updated during refresh
2023-07-23 14:03:21 -05:00
iwubcode
fd74244339
VideoCommon: add custom texture message to provide a dirty means of debugging whether custom textures are installed correctly
2023-07-21 20:13:27 -05:00
iwubcode
e892b7f1ac
VideoBackends: add support for cube maps for OGL, Vulkan, and D3D
2023-07-21 19:09:40 -05:00
iwubcode
f7e78742cf
VideoCommon: skip the texture dump if the texture is using a custom texture, regardless of whether or not it is loaded yet
2023-07-19 23:44:41 -05:00
iwubcode
79f202ea5c
VideoCommon: fix some compiler warnings for CustomAsset. FreeBSD compiler complained about a defaulted move constructor due to the mutex being implicitly deleted. Additionally, the const owning library deleted the copy constructor.
2023-07-16 19:45:55 -05:00
iwubcode
5740be15f9
VideoCommon: initialize load info variables
2023-07-16 12:56:03 -05:00
iwubcode
77511e8e7c
VideoCommon: add material asset. A material is similar to other graphics engines where it provides data to be used in conjunction with a shader asset to generate a runtime AbstractShader
2023-07-09 12:21:34 -05:00
iwubcode
a2ad3ca6f7
VideoCommon: don't do pointer copies during graphics mod callback iteration
2023-07-02 13:58:07 -05:00
iwubcode
0539bb4a3e
VideoCommon: call into graphics mods create texture callback, providing additional asset dependencies that trigger the texture to be reloaded
2023-07-02 13:45:09 -05:00
iwubcode
a93e6e7397
VideoCommon: add support for allowing a TextureCache entry to be associated with multiple assets
2023-07-02 12:50:07 -05:00
iwubcode
6ea49c6746
VideoCommon: add a pixel shader asset
2023-06-30 01:32:53 -05:00
iwubcode
3627398cf5
VideoBackends: support multiple compute images for some backends (D3D, OGL, Vulkan)
2023-06-28 17:15:31 -05:00
iwubcode
1d767c3a5b
VideoCommon: add graphics mod callback interface for when a texture is created
2023-06-20 19:26:53 -05:00
iwubcode
2dc24a9148
VideoCommon: move cached texture asset to 'CustomAsset' common code
2023-06-20 18:59:55 -05:00
iwubcode
ba74902bca
VideoBackends: fix d3d12 validation layer error introduced by multi-output texture breaking logic ops support
2023-06-17 01:48:59 -05:00
iwubcode
3e27fc7c0b
VideoCommon: don't treat incorrect aspect ratio or sizes that aren't a multiple of native textures as an error
2023-06-12 21:19:29 -05:00
iwubcode
afa498fa2f
VideoCommon: update DirectFilesystemAssetLibrary to not throw exceptions when a file no longer exists
2023-06-08 22:20:52 -05:00
iwubcode
429b2eca8a
VideoCommon: add logging for loading texture assets
2023-06-08 19:48:45 -05:00
iwubcode
e831d7b6bb
InputCommon / VideoCommon: remove dynamic input reloading the texture cache, this is no longer needed, assets reload automatically!
2023-06-07 18:30:10 -05:00
iwubcode
ca8d6748d6
VideoCommon: introduce linked assets in TCacheEntry, allowing for assets to be reloaded
2023-06-07 18:30:10 -05:00
iwubcode
f1f1ecc9d1
Core / VideoCommon: update HiresTexture to use CustomAssetLoader
2023-06-05 16:33:19 -05:00
iwubcode
5738646e3e
Core: add CustomAssetLoader to System
2023-06-05 16:33:19 -05:00
iwubcode
9d7ab47738
VideoCommon: add additional locks around asset access and usage to ensure thread safety
2023-06-05 16:19:46 -05:00
iwubcode
8c3dc5b0d6
VideoCommon: update pipeline version for RenderState change
2023-06-03 14:52:31 -05:00
iwubcode
834f8f7b5c
VideoBackends: add support to allow rendering to multiple output textures
2023-06-03 14:52:31 -05:00
iwubcode
9b9dc6dc5d
VideoCommon: fix minor issue in C++ template
2023-06-03 12:47:12 -05:00
iwubcode
47c40d51df
VideoCommon: when loading a PNG with no custom texture data levels already, create a level, this avoids a potential segfault
2023-06-03 12:19:30 -05:00
iwubcode
58d383b30b
VideoCommon: prevent potential data issue when reloading Asset data that could happen due to the asset loading thread reloading data while another thread is working with it
2023-06-03 00:13:06 -05:00
iwubcode
c93940c6ee
VideoCommon: add multithreaded asset loader and define a texture asset
2023-06-02 17:31:31 -05:00
iwubcode
07307edd49
VideoCommon: add an asset library that loads directly from the filesystem
2023-06-02 14:49:22 -05:00
iwubcode
e028d2ead0
VideoCommon: move custom texture data to assets
2023-06-02 14:07:42 -05:00
iwubcode
b2c5a5485a
VideoCommon: add custom asset implementation and asset library that can load an asset
2023-06-01 19:57:57 -05:00
iwubcode
0afb8c247f
VideoCommon: check whether action was successfully created before adding targets for a graphics mod
2023-05-30 09:32:59 -05:00
iwubcode
bbf3efb17d
VideoCommon: fix bug in GraphicsModManager where a separate action was being created for each target
2023-05-29 23:08:35 -05:00
iwubcode
e101f7f6ae
VideoCommon: refactor GetTexture into a separate function for creation, separating the custom texture data path from the game's texture data path
2023-04-08 02:54:00 -05:00
iwubcode
42cb3f3904
VideoCommon: remove HiResTexture DDS loading, update hirestexture logic to use custom texture data
2023-03-01 12:11:04 -06:00
iwubcode
3e35255983
VideoCommon: add class to load custom texture data
2023-03-01 11:58:37 -06:00
iwubcode
5d571b068f
VideoBackends: rework d3d11 to specify samplers/bound textures using a bitset with a constant size, instead of hardcoding each individual enumeration value
2023-02-24 11:32:48 -06:00
iwubcode
20dc4401c5
VideoCommon: pass a graphics mod base path to the graphics mod, so it can lookup other relative files if necessary
2023-02-11 00:21:40 -06:00
iwubcode
af313f8419
VideoCommon: add constant value to set the allowed maximum number of pixel samplers
2023-02-10 00:46:11 -06:00
iwubcode
d0c6b6c9ed
VideoCommon: store the configuration used to create the AbstractPipeline on the pipeline itself, so that it's easy to duplicate pipelines with slightly altered configuration
2023-02-09 02:13:53 -06:00
iwubcode
7bea39b39e
VideoBackends: add a way to load data into a specific level AND layer, default to layer 0
2023-01-27 18:46:53 -06:00
iwubcode
271c60781b
VideoBackends: update Vulkan's 'CopyRectangleFromTexture' to copy one layer, copying more than one layer doesn't make sense given that we provide both the source/destination layer
2023-01-27 18:41:52 -06:00
iwubcode
31bf9d0019
Core: add option to apply memory patch to not store the existing value (used during locking)
2022-12-23 12:31:33 -06:00
iwubcode
190cf5af30
DolphinQt: add multiselection to WatchWidget
2022-12-23 12:31:33 -06:00
iwubcode
c8a6ff6309
DolphinQt: add a 'add to watch' context menu item that allows you to add a memory location found in a cheat search to be added to the watch list
2022-12-23 12:31:33 -06:00
iwubcode
7d7fcdddd3
DolphinQt: add lock state to WatchWidget
2022-12-23 12:31:33 -06:00
iwubcode
8f3e8e4ca3
Core: add locked state to watches
2022-12-23 11:59:23 -06:00
iwubcode
41c9d706cb
DolphinQt: cleanup WatchWidget
2022-12-23 11:59:23 -06:00
iwubcode
3081a781fd
Core: when scheduling an invalidate cpu cache, no need to schedule if we're already on the cpu thread
2022-12-23 11:59:23 -06:00
iwubcode
2f2f906bf5
Core: add ability to add memory patches to the patch engine that will be executed each frame
2022-12-23 03:13:03 -06:00
iwubcode
1f87bcd202
Core: add ability to apply memory patches during a frame update in the PatchEngine
2022-12-23 03:13:03 -06:00
iwubcode
4743d74985
Core: add helper function to apply a memory patch and mark the 'PPCPatches' as final
2022-12-23 03:13:03 -06:00
iwubcode
259f2972a0
GameINI: Force safe texture cache on Marvel Super Hero Squad: The Infinity Gauntlet
2022-12-04 11:31:01 -06:00
iwubcode
ea3e133200
VideoCommon: call texture load graphics mod hook when Dolphin loads a texture
2022-10-28 19:24:43 -05:00
iwubcode
0e1ffe009a
VideoBackends: fix d3d12 subresource calculation
2022-10-28 19:07:08 -05:00
iwubcode
bc360584a3
VideoCommon: add structures to graphics mods to allow for future adding or removing parameters with less code overhead
2022-10-09 00:00:01 -05:00
iwubcode
637dca680c
VideoCommon: update ubershader pixel to not enforce d3d when writing color output that has been defined as uints
2022-08-06 16:08:58 -05:00
iwubcode
05135b4f43
VideoCommon: fix uint shader compiler error in specialized shaders. This error is in renderers that use uint for their color output (for logic ops). Remove D3D check for uint output since other backends could use uint output as well.
2022-08-06 16:08:58 -05:00
iwubcode
0b5f7d2c5f
VideoCommon: fix graphics target not properly setting 'draw_started' texture names for efb/xfb
2022-08-06 12:01:33 -05:00
iwubcode
958354e285
Data: add Super Mario Galaxy bloom definition graphics mod
2022-07-06 21:51:39 -05:00
iwubcode
3227244372
Data: Add Rune Factory Frontier bloom definition
2022-07-02 15:14:21 -05:00
iwubcode
1970a27b57
Data: add Wii Play and Skyward Sword bloom definitions
2022-07-02 11:49:21 -05:00
iwubcode
eda3fd8bf1
Data: add Monster Hunter Tri full game and rename folder to reflect that. It has the same bloom ids as the demo disc.
2022-07-02 11:49:21 -05:00
iwubcode
ba007a0244
Data: rename Battalion Wars 2, Mario Strikers Charged, The House of the Dead: Overkill, and The Last Story to properly reflect their game name / spelling
2022-07-02 11:49:21 -05:00
iwubcode
d0540f19ac
Data: add built in mods for bloom and HUD
2022-07-02 11:49:21 -05:00
iwubcode
66f5085800
DolphinQt: add word wrap to graphics mods description
2022-07-01 19:31:19 -05:00
iwubcode
8dd4e916a7
DolphinQt: save changes to disk before refreshing mod list
2022-07-01 19:31:19 -05:00
iwubcode
4788a05c76
VideoCommon: fix projection graphics mod affecting more than the intended draw call
2022-06-29 20:04:59 -05:00
iwubcode
8aef0015fd
DolphinQt: add warning if graphics mods are not enabled
2022-06-27 18:28:28 -05:00
iwubcode
3eb3e1c83a
Data: add default data for hud and bloom on some games
2022-06-27 18:22:08 -05:00
iwubcode
f3054aa99f
DolphinQt: add widget in game properties to list the various graphics mods available
2022-06-27 18:22:06 -05:00
iwubcode
1480b78f64
VideoCommon: dump EFB with size and texture format details and dump XFB with size details. Finally move count to front of image for XFB/EFB dumps so as to make it easier to see them in order. Change the count value prefix to 'n'
2022-06-27 18:20:52 -05:00
iwubcode
69839df1eb
VideoCommon: support dynamically updating game mods at runtime
2022-06-27 18:20:52 -05:00
iwubcode
892678648e
VideoCommon: trigger mod calls in TextureCacheBase (efb/xfb calls), VertexManagerBase (draw calls), and VertexShaderManager (projection calls)
2022-06-27 18:20:52 -05:00
iwubcode
62c186e14b
VideoCommon: add UninitializeEFBMemory to mirror XFB function
2022-06-27 18:20:52 -05:00
iwubcode
0f88155729
Core / DolphinQt / VideoCommon: add setting for enabling graphic mods
2022-06-27 18:20:52 -05:00
iwubcode
f416b71925
VideoCommon: add logic to handle a GraphicsMod while Dolphin is running
2022-06-27 18:20:52 -05:00
iwubcode
254246b814
VideoCommon: add logic to read a GraphicsMod from configuration
2022-06-27 18:20:52 -05:00
iwubcode
f92beb611f
VideoCommon: add game mod constants
2022-06-26 21:53:21 -05:00
iwubcode
3857e1fa66
Core: add GraphicsMod directory
2022-06-26 21:53:21 -05:00
iwubcode
4fbbd85ef4
VideoCommon: create variables for EFB/XFB copy prefix. Reword prefix to 'efb1' and 'xfb1' to match textures
2022-06-26 21:53:21 -05:00
iwubcode
b9995b04a0
VideoCommon: add a way to get have a graphics directory count for all games by using a special 'all.txt' instead of a 'gameid.txt' file
2022-06-26 00:45:13 -05:00
iwubcode
7854afe512
VideoCommon: add support for setting and getting the stage from the texture info
2022-06-26 00:45:13 -05:00
iwubcode
a1892a9c68
VideoCommon: add function to check whether TextureFormat is a valid value
2022-06-26 00:45:13 -05:00
iwubcode
a8b5266347
VideoCommon: enable optimizer and remove debug details when converting GLSL to SPIR-V with validation layers turned off
2022-06-24 18:09:53 -05:00
iwubcode
dda1479ecf
VideoBackends / VideoCommon: refactor Vulkan to use new SPIRV functionality
2022-06-24 18:09:53 -05:00
iwubcode
c2d3b7e7f5
VideoCommon: update pixel shader output to match old D3D code
2022-06-24 18:09:53 -05:00
iwubcode
0eb9352579
D3D: update BoundingBox to match generated shader code
2022-06-24 18:09:53 -05:00
iwubcode
cad1d6ce90
VideoCommon: fix support of stereoscopic rendering after moving d3d to SPIRV generation
2022-06-24 18:09:53 -05:00
iwubcode
993fa3bf94
VideoCommon: update UberShaderPixel to properly support logic ops, matching the specialized shader
2022-06-24 18:09:53 -05:00
iwubcode
5dd2704416
D3D / VideoCommon: generate HLSL from SPIRV
2022-06-24 18:09:53 -05:00
iwubcode and tellowkrinkle
3790c99a7d
VideoCommon: add common spirv helper functions
...
Co-authored-by: tellowkrinkle <[email protected] >
2022-06-24 17:52:31 -05:00
iwubcode and tellowkrinkle
1c90d836a5
Externals: add spirv-cross using upstream commit 50b4d5389b6a06f86fb63a2848e1a7da6d9755ca
...
Co-authored-by: tellowkrinkle <[email protected] >
2022-06-24 17:52:31 -05:00
iwubcode
6d528a72eb
Externals: Update glslang.
...
This updates glslang to commit 9bb8cfffb0eed010e07132282c41d73064a7a609
which is the current version listed in the known_good.json file for the
version 1.3.212 of the Vulkan-ValidationLayers repo.
2022-04-30 00:37:59 -05:00
iwubcode
69e79045a3
VideoBackends: fix opengl object label which was given an invalid enumeration as the identifier parameter. Most implementations will warn in this case but there is an implementation that will crash (ANGLE)
2022-03-24 00:25:59 -05:00