JosJuice
95f3f8c6df
EXI/BBA: Add null check in CEXIETHERNET::DirectFIFOWrite
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Just in case. DMAWrite calls DirectFIFOWrite with the result of a
GetPointerForRange call without first checking if it's null.
2026-06-20 15:15:28 +02:00
JosJuice
31eaf1d67c
EXI/BBA: Fix tx_fifo memory safety issues
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Reported by MrSynAckster.
2026-06-20 15:15:28 +02:00
Dentomologist
43210d1430
Merge pull request #14685 from JosJuice/netplayclient-pad-index
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NetPlayClient: Check for invalid pad indices
2026-06-17 13:36:11 -07:00
Jordan Woyak
144d19433a
Merge pull request #14603 from jordan-woyak/gamesettings-solitaire
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GameSettings: Apply settings required for Solitaire and Mahjong WiiWare.
2026-06-14 11:47:50 -05:00
JosJuice
32eaf7961f
NetPlayClient: Check for invalid pad indices
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Like 29e577d but for the client instead of the server.
2026-06-14 14:47:17 +02:00
JosJuice
107169bfd8
Merge pull request #14677 from doldol22312/netplay-validate-controller-packet-indices
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NetPlayServer: Fix remote crash via invalid pad index
2026-06-14 13:51:46 +02:00
Tilka
f96a7682d4
Merge pull request #14680 from Tilka/fs_null_fix
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DolphinTool: fix crash when listing partition without filesystem
2026-06-13 19:01:57 +01:00
Tillmann Karras
37a3b0fe6a
DolphinTool: fix crash when listing partition without filesystem
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We were also passing the wrong partition name.
2026-06-13 17:39:08 +01:00
agalq13
5585aa0474
NetPlay: Stop game when mapped Wii Remote disconnects
2026-06-11 14:31:05 +03:00
agalq13
29e577d966
NetPlay: Validate controller packet indices
2026-06-11 13:20:48 +03:00
JosJuice
1bc93fd16d
Merge pull request #14672 from AdmiralCurtiss/recursive-nand
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NANDImporter: Abort extraction if a NAND FST entry is visited more than once
2026-06-10 17:38:48 +02:00
Admiral H. Curtiss
29f1bc4d4c
NANDImporter: Abort extraction if a NAND FST entry is visited more than once
2026-06-04 18:48:19 +02:00
Admiral H. Curtiss
aabea5b1e3
Merge pull request #14667 from JosJuice/nand-import-path-traversal
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Prevent path traversal in NANDImporter::ProcessEntry
2026-06-04 17:31:33 +02:00
Admiral H. Curtiss
07aeb59321
Merge pull request #14666 from JosJuice/jitarm64-twx
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JitArm64: Fix twx
2026-06-04 11:52:53 +02:00
JMC47
704cf84fe0
Merge pull request #14670 from JosJuice/game-ini-gbi
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GameSettings: Add Game Boy Interface
2026-06-03 14:08:21 -04:00
JosJuice
e0f091b096
GameSettings: Add Game Boy Interface
2026-06-02 21:37:26 +02:00
JMC47
8427b8c0f1
Merge pull request #14657 from SuperSamus/photo-channel-gameini
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GameSettings: Add Photo Channel
2026-05-31 15:02:18 -04:00
JosJuice
a6278030c2
JitArm64: Fix twx
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The conditions were in reverse order (maybe someone was reading the
PowerPC manual and forgot about IBM's bit numbering), and additionally
the two conditions for unsigned comparison were wrong.
Fixes https://bugs.dolphin-emu.org/issues/14054 .
2026-05-31 11:49:34 +02:00
JosJuice
2faa9760d3
Prevent path traversal in NANDImporter::ProcessEntry
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Reported by MrSynAckster. A specifically crafted NAND dump could use
path traversal to overwrite files on the host file system.
This is also an accuracy fix for importing NAND dumps that contain
file names that Dolphin is supposed to escape. Some games' save files
are affected.
2026-05-30 11:51:14 +02:00
JosJuice
3abadcd507
Rework NANDImporter::GetPath slash handling
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GetPath has two special cases where it doesn't add a slash.
The first is for the root entry's special name "/". The next commit will
be neater if we can skip calling GetPath for the root entry, because '/'
is one of the characters that Common::EscapeFileName replaces with an
escape sequence. Let's check for entry number 0 instead.
The second is for parent paths that already end in a slash. There's no
actual need to check for this - double slashes are harmless, and for
comparison, NANDImporter::ExtractCertificates already appends slashes
without checking if there already is one. Let's remove this check.
2026-05-30 11:51:14 +02:00
Tilka
9e7d340f22
Merge pull request #14664 from JosJuice/zelda-apply-reverb-uninitialized
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Fix uninitialized variable warning in ZeldaAudioRenderer::ApplyReverb
2026-05-29 22:23:00 +01:00
JosJuice
635fa74b4c
Fix uninitialized variable warning in ZeldaAudioRenderer::ApplyReverb
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If CopyFromEmuSwapped considers the address to be invalid, nothing will
be written to the passed-in pointer.
2026-05-29 22:09:13 +02:00
JosJuice
f820b22147
Translation resources sync with Transifex
2026-05-27 20:01:23 +02:00
Dentomologist
9b4534328f
Merge pull request #14631 from Simonx22/android/convert-directoryinitialization-to-kotlin
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Android: Convert DirectoryInitialization to Kotlin
2026-05-25 12:39:14 -07:00
Dentomologist
379a1a7109
Merge pull request #14607 from elyashue/internal-resolution-display
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VideoCommon: Added option for showcasing internal resolution
2026-05-25 12:17:29 -07:00
JMC47
25a6205ffb
Merge pull request #14659 from AdmiralCurtiss/crop
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Fix aspect ratio cropping option
2026-05-25 13:23:49 -04:00
Admiral H. Curtiss
afd343ec9c
Reimplement custom cropping by adjusting the source aspect ratio
2026-05-24 20:51:23 +02:00
Admiral H. Curtiss
ba15ddd602
Revert the Presenter logic changes from #14506
2026-05-24 19:47:18 +02:00
Martino Fontana
29cf0d8704
GameSettings: Add Photo Channel
2026-05-24 11:36:32 +02:00
JosJuice
85ca4a0784
Translation resources sync with Transifex
2026-05-24 11:24:12 +02:00
Admiral H. Curtiss
d3217f65c3
Merge pull request #14506 from adamscott/crop-that-screen
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Add screen crop feature
2026-05-23 20:53:31 +02:00
Admiral H. Curtiss
17b4b8fc07
Address minor nits in new cropping logic
2026-05-23 19:47:28 +02:00
JosJuice
57f1dc97e0
Merge pull request #14655 from tom-pratt/gradle-sync-windows-fix
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Fix android gradle sync error on windows
2026-05-21 18:28:10 +02:00
Tom Pratt
e8da93d52f
Fix android gradle sync error on windows
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Workaround for the following error on gradle sync:
java.nio.file.InvalidPathException: Illegal char <:> at index 68:
C:\Users\tompr\Development\dolphin\Externals\minizip-ng\minizip-ng\C:\Users\tompr\Development\dolphin\Source\Android\app\.cxx\RelWithDebInfo\3b681gem\arm64-v8a\Externals\zlib-ng\zlib-ng
2026-05-20 12:31:12 +02:00
Dentomologist
7b69949cec
Merge pull request #14581 from matheuswillder/NFS-Gecko-Codes
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GameINI: Action Replay/Gecko codes to unlock Most Wanted Black Edition and Carbon Collector's Edition in GameCube/Wii's Need for Speed
2026-05-18 13:59:06 -07:00
Admiral H. Curtiss
30c7c7e2b7
Merge pull request #14653 from Tilka/net_accept
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IOS/Network: reduce log verbosity of SO_EAGAIN to info level
2026-05-18 22:04:29 +02:00
Tillmann Karras
4618e4bb40
IOS/Network: reduce log verbosity of SO_EAGAIN to info level
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Otherwise IOCTL_SO_ACCEPT is very noisy until a client connects.
2026-05-15 23:01:27 +01:00
JMC47
604d13e1cc
Merge pull request #14448 from TheShrubMaster/main
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AudioCommon: Add individual Wiimote audio mixer
2026-05-14 18:36:49 -04:00
Weston Heard
adcfbda2a3
AudioCommon: Add individual Wiimote audio mixer
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Also incremented STATE_VERSION.
2026-05-14 14:50:45 -05:00
Dentomologist
d0d354fbed
Merge pull request #14635 from JosJuice/android-panic-log-crash
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Android: Move alert message log from Kotlin to C++
2026-05-12 17:14:06 -07:00
Admiral H. Curtiss
34311f5fa2
Merge pull request #14592 from jordan-woyak/memcard-manager-scrolling
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DolphinQt/GCMemcardManager: Set ScrollMode::ScrollPerPixel to make scrolling behavior less annoying.
2026-05-11 23:04:22 +02:00
Admiral H. Curtiss
8bf1f8970a
Merge pull request #14613 from JosJuice/wad-tmd-checks
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DiscIO: Add extra IsValid checks for VolumeWAD::m_tmd
2026-05-11 22:59:40 +02:00
Matheus Willder
9cc177cc79
AR/Gecko codes to unlock Black Edition and Collector's Edition in Need for Speed
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It also updates a game's INI file, as per conversation in this PR
2026-05-09 00:09:22 +00:00
JosJuice
4470534dc5
Android: Move alert message log from Kotlin to C++
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For some reason, NativeLibrary.kt calling Log for the alert message text
makes Dolphin die with a JNI error. Supposedly the jstring passed to the
logging function is invalid. I don't understand why, because the dialog
that we show right afterwards is able to read the string just fine. The
error happens even if I pass the string directly to Log without
prepending any extra text.
There's no real downside to having the logging in C++ instead of Kotlin,
so let's move it to C++ to avoid the JNI error.
2026-05-08 10:56:51 +02:00
Dentomologist
d19952cc11
Merge pull request #14634 from JosJuice/jitarm64-msr-dr-bit
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JitArm64: Fix DR check in MSRUpdated
2026-05-07 17:21:50 -07:00
Dentomologist
30a20d75d2
Merge pull request #14629 from Simonx22/android/convert-tvutil-to-kotlin
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Android: Convert TvUtil to Kotlin
2026-05-07 13:23:48 -07:00
JosJuice
f09a736f14
Merge pull request #14645 from Dentomologist/msghandler_use_more_suitable_log_levels
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MsgHandler: Use LogLevel matching MsgType for alerts
2026-05-07 11:07:41 +02:00
Dentomologist
8afc696a1e
Merge pull request #14644 from tom-pratt/fix_do_all_players_have_game
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DoAllPlayersHaveSameGame returns correct result instead of always true
2026-05-06 15:07:33 -07:00
Dentomologist
cf20cdabd4
Merge pull request #14632 from vladfi1/upstream-pipe-inputs-fix
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Unconditionally lock in ControllerInterface::UpdateInput
2026-05-06 13:40:16 -07:00
Vlad Firoiu
20718de37e
Unconditionally lock in ControllerInterface::UpdateInput.
2026-05-06 15:57:03 -04:00