Commit Graph
45695 Commits
Author SHA1 Message Date
JosJuice 95f3f8c6df EXI/BBA: Add null check in CEXIETHERNET::DirectFIFOWrite
Just in case. DMAWrite calls DirectFIFOWrite with the result of a
GetPointerForRange call without first checking if it's null.
2026-06-20 15:15:28 +02:00
JosJuice 31eaf1d67c EXI/BBA: Fix tx_fifo memory safety issues
Reported by MrSynAckster.
2026-06-20 15:15:28 +02:00
Dentomologist 43210d1430 Merge pull request #14685 from JosJuice/netplayclient-pad-index
NetPlayClient: Check for invalid pad indices
2026-06-17 13:36:11 -07:00
Jordan Woyak 144d19433a Merge pull request #14603 from jordan-woyak/gamesettings-solitaire
GameSettings: Apply settings required for Solitaire and Mahjong WiiWare.
2026-06-14 11:47:50 -05:00
JosJuice 32eaf7961f NetPlayClient: Check for invalid pad indices
Like 29e577d but for the client instead of the server.
2026-06-14 14:47:17 +02:00
JosJuice 107169bfd8 Merge pull request #14677 from doldol22312/netplay-validate-controller-packet-indices
NetPlayServer: Fix remote crash via invalid pad index
2026-06-14 13:51:46 +02:00
Tilka f96a7682d4 Merge pull request #14680 from Tilka/fs_null_fix
DolphinTool: fix crash when listing partition without filesystem
2026-06-13 19:01:57 +01:00
Tillmann Karras 37a3b0fe6a DolphinTool: fix crash when listing partition without filesystem
We were also passing the wrong partition name.
2026-06-13 17:39:08 +01:00
agalq13 5585aa0474 NetPlay: Stop game when mapped Wii Remote disconnects 2026-06-11 14:31:05 +03:00
agalq13 29e577d966 NetPlay: Validate controller packet indices 2026-06-11 13:20:48 +03:00
JosJuice 1bc93fd16d Merge pull request #14672 from AdmiralCurtiss/recursive-nand
NANDImporter: Abort extraction if a NAND FST entry is visited more than once
2026-06-10 17:38:48 +02:00
Admiral H. Curtiss 29f1bc4d4c NANDImporter: Abort extraction if a NAND FST entry is visited more than once 2026-06-04 18:48:19 +02:00
Admiral H. Curtiss aabea5b1e3 Merge pull request #14667 from JosJuice/nand-import-path-traversal
Prevent path traversal in NANDImporter::ProcessEntry
2026-06-04 17:31:33 +02:00
Admiral H. Curtiss 07aeb59321 Merge pull request #14666 from JosJuice/jitarm64-twx
JitArm64: Fix twx
2026-06-04 11:52:53 +02:00
JMC47 704cf84fe0 Merge pull request #14670 from JosJuice/game-ini-gbi
GameSettings: Add Game Boy Interface
2026-06-03 14:08:21 -04:00
JosJuice e0f091b096 GameSettings: Add Game Boy Interface 2026-06-02 21:37:26 +02:00
JMC47 8427b8c0f1 Merge pull request #14657 from SuperSamus/photo-channel-gameini
GameSettings: Add Photo Channel
2026-05-31 15:02:18 -04:00
JosJuice a6278030c2 JitArm64: Fix twx
The conditions were in reverse order (maybe someone was reading the
PowerPC manual and forgot about IBM's bit numbering), and additionally
the two conditions for unsigned comparison were wrong.

Fixes https://bugs.dolphin-emu.org/issues/14054.
2026-05-31 11:49:34 +02:00
JosJuice 2faa9760d3 Prevent path traversal in NANDImporter::ProcessEntry
Reported by MrSynAckster. A specifically crafted NAND dump could use
path traversal to overwrite files on the host file system.

This is also an accuracy fix for importing NAND dumps that contain
file names that Dolphin is supposed to escape. Some games' save files
are affected.
2026-05-30 11:51:14 +02:00
JosJuice 3abadcd507 Rework NANDImporter::GetPath slash handling
GetPath has two special cases where it doesn't add a slash.

The first is for the root entry's special name "/". The next commit will
be neater if we can skip calling GetPath for the root entry, because '/'
is one of the characters that Common::EscapeFileName replaces with an
escape sequence. Let's check for entry number 0 instead.

The second is for parent paths that already end in a slash. There's no
actual need to check for this - double slashes are harmless, and for
comparison, NANDImporter::ExtractCertificates already appends slashes
without checking if there already is one. Let's remove this check.
2026-05-30 11:51:14 +02:00
Tilka 9e7d340f22 Merge pull request #14664 from JosJuice/zelda-apply-reverb-uninitialized
Fix uninitialized variable warning in ZeldaAudioRenderer::ApplyReverb
2026-05-29 22:23:00 +01:00
JosJuice 635fa74b4c Fix uninitialized variable warning in ZeldaAudioRenderer::ApplyReverb
If CopyFromEmuSwapped considers the address to be invalid, nothing will
be written to the passed-in pointer.
2026-05-29 22:09:13 +02:00
JosJuice f820b22147 Translation resources sync with Transifex 2026-05-27 20:01:23 +02:00
Dentomologist 9b4534328f Merge pull request #14631 from Simonx22/android/convert-directoryinitialization-to-kotlin
Android: Convert DirectoryInitialization to Kotlin
2026-05-25 12:39:14 -07:00
Dentomologist 379a1a7109 Merge pull request #14607 from elyashue/internal-resolution-display
VideoCommon: Added option for showcasing internal resolution
2026-05-25 12:17:29 -07:00
JMC47 25a6205ffb Merge pull request #14659 from AdmiralCurtiss/crop
Fix aspect ratio cropping option
2026-05-25 13:23:49 -04:00
Admiral H. Curtiss afd343ec9c Reimplement custom cropping by adjusting the source aspect ratio 2026-05-24 20:51:23 +02:00
Admiral H. Curtiss ba15ddd602 Revert the Presenter logic changes from #14506 2026-05-24 19:47:18 +02:00
Martino Fontana 29cf0d8704 GameSettings: Add Photo Channel 2026-05-24 11:36:32 +02:00
JosJuice 85ca4a0784 Translation resources sync with Transifex 2026-05-24 11:24:12 +02:00
Admiral H. Curtiss d3217f65c3 Merge pull request #14506 from adamscott/crop-that-screen
Add screen crop feature
2026-05-23 20:53:31 +02:00
Admiral H. Curtiss 17b4b8fc07 Address minor nits in new cropping logic 2026-05-23 19:47:28 +02:00
JosJuice 57f1dc97e0 Merge pull request #14655 from tom-pratt/gradle-sync-windows-fix
Fix android gradle sync error on windows
2026-05-21 18:28:10 +02:00
Tom Pratt e8da93d52f Fix android gradle sync error on windows
Workaround for the following error on gradle sync:

 java.nio.file.InvalidPathException: Illegal char <:> at index 68:
  C:\Users\tompr\Development\dolphin\Externals\minizip-ng\minizip-ng\C:\Users\tompr\Development\dolphin\Source\Android\app\.cxx\RelWithDebInfo\3b681gem\arm64-v8a\Externals\zlib-ng\zlib-ng
2026-05-20 12:31:12 +02:00
Dentomologist 7b69949cec Merge pull request #14581 from matheuswillder/NFS-Gecko-Codes
GameINI: Action Replay/Gecko codes to unlock Most Wanted Black Edition and Carbon Collector's Edition in GameCube/Wii's Need for Speed
2026-05-18 13:59:06 -07:00
Admiral H. Curtiss 30c7c7e2b7 Merge pull request #14653 from Tilka/net_accept
IOS/Network: reduce log verbosity of SO_EAGAIN to info level
2026-05-18 22:04:29 +02:00
Tillmann Karras 4618e4bb40 IOS/Network: reduce log verbosity of SO_EAGAIN to info level
Otherwise IOCTL_SO_ACCEPT is very noisy until a client connects.
2026-05-15 23:01:27 +01:00
JMC47 604d13e1cc Merge pull request #14448 from TheShrubMaster/main
AudioCommon: Add individual Wiimote audio mixer
2026-05-14 18:36:49 -04:00
Weston Heard adcfbda2a3 AudioCommon: Add individual Wiimote audio mixer
Also incremented STATE_VERSION.
2026-05-14 14:50:45 -05:00
Dentomologist d0d354fbed Merge pull request #14635 from JosJuice/android-panic-log-crash
Android: Move alert message log from Kotlin to C++
2026-05-12 17:14:06 -07:00
Admiral H. Curtiss 34311f5fa2 Merge pull request #14592 from jordan-woyak/memcard-manager-scrolling
DolphinQt/GCMemcardManager: Set ScrollMode::ScrollPerPixel to make scrolling behavior less annoying.
2026-05-11 23:04:22 +02:00
Admiral H. Curtiss 8bf1f8970a Merge pull request #14613 from JosJuice/wad-tmd-checks
DiscIO: Add extra IsValid checks for VolumeWAD::m_tmd
2026-05-11 22:59:40 +02:00
Matheus Willder 9cc177cc79 AR/Gecko codes to unlock Black Edition and Collector's Edition in Need for Speed
It also updates a game's INI file, as per conversation in this PR
2026-05-09 00:09:22 +00:00
JosJuice 4470534dc5 Android: Move alert message log from Kotlin to C++
For some reason, NativeLibrary.kt calling Log for the alert message text
makes Dolphin die with a JNI error. Supposedly the jstring passed to the
logging function is invalid. I don't understand why, because the dialog
that we show right afterwards is able to read the string just fine. The
error happens even if I pass the string directly to Log without
prepending any extra text.

There's no real downside to having the logging in C++ instead of Kotlin,
so let's move it to C++ to avoid the JNI error.
2026-05-08 10:56:51 +02:00
Dentomologist d19952cc11 Merge pull request #14634 from JosJuice/jitarm64-msr-dr-bit
JitArm64: Fix DR check in MSRUpdated
2026-05-07 17:21:50 -07:00
Dentomologist 30a20d75d2 Merge pull request #14629 from Simonx22/android/convert-tvutil-to-kotlin
Android: Convert TvUtil to Kotlin
2026-05-07 13:23:48 -07:00
JosJuice f09a736f14 Merge pull request #14645 from Dentomologist/msghandler_use_more_suitable_log_levels
MsgHandler: Use LogLevel matching MsgType for alerts
2026-05-07 11:07:41 +02:00
Dentomologist 8afc696a1e Merge pull request #14644 from tom-pratt/fix_do_all_players_have_game
DoAllPlayersHaveSameGame returns correct result instead of always true
2026-05-06 15:07:33 -07:00
Dentomologist cf20cdabd4 Merge pull request #14632 from vladfi1/upstream-pipe-inputs-fix
Unconditionally lock in ControllerInterface::UpdateInput
2026-05-06 13:40:16 -07:00
Vlad Firoiu 20718de37e Unconditionally lock in ControllerInterface::UpdateInput. 2026-05-06 15:57:03 -04:00