Connor McLaughlin
69ee15e5ef
Merge pull request #8478 from jordan-woyak/dsu-client-cleanup
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ControllerInterface/DSUClient: Minor cleanup.
2020-02-01 11:29:29 +10:00
Stenzek
f83b2fc62d
Android: Fix typo in Skip Presenting Duplicate Frames setting name
2020-01-31 22:14:51 +10:00
Stenzek
08cc73108a
Vulkan: Treat VK_SUBOPTIMAL_KHR as VK_SUCCESS on Android
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Android 10 seems to expect a prerotated/transformed swap chain for optimal
presentation. For now, until we implement that, just ignore the hint.
2020-01-31 19:16:06 +10:00
Stenzek
ead65b0d8c
Vulkan: Log when a swap chain resize is occurring
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This may help us debug performance problems in the future.
2020-01-31 19:11:43 +10:00
Connor McLaughlin
47239ddaac
Merge pull request #8587 from lioncash/const-qual
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DolphinQt/TASCheckBox: Mark GetValue() as const
2020-01-27 12:52:10 +10:00
Connor McLaughlin
e3a7922e12
Merge pull request #8336 from Ebola16/PS
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Add Dolphin version and current video backend to shader compilation logs
2020-01-25 11:52:14 +10:00
Connor McLaughlin
42c03c4dad
Merge pull request #8576 from lioncash/texture-cvt-shader-fmt
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VideoCommon/TextureConversionShader: Convert over to using ShaderCode
2020-01-24 11:53:51 +10:00
Connor McLaughlin
a0b7c1beae
Merge pull request #8366 from Techjar/high-dpi-auto-adjust
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Qt/RenderWidget: Account for devicePixelRatio when auto-adjusting window size
2020-01-24 11:31:09 +10:00
Connor McLaughlin
a63510a55a
Merge pull request #8554 from stenzek/present-duplicate-frames
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Add an option to present duplicate frames
2020-01-20 12:04:26 +10:00
Connor McLaughlin
c74b1140a5
Merge pull request #8567 from tinyredpanda/fix-arm64-qt-path
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Update Qt5_DIR path for ARM64 in CMake project
2020-01-19 11:48:10 +10:00
Stenzek
11ba623f26
Add an option to present/skip presenting duplicate frames
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Currently, we do not display every second frame in 25fps/30fps games
which run to vsync. This improves performance as there's less rendering
for the GPU to perform, but when combined with vsync, could cause frame
pacing issues.
This commit adds an option to force every frame generated by the console
to be displayed to the host, which may improve pacing for these games.
2020-01-14 10:57:35 +10:00
Connor McLaughlin
efc1ee8e6a
Merge pull request #8537 from degasus/fastmem
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Core/HW -> PowerPC/JIT: Fastmem arena construction
2020-01-14 09:38:15 +10:00
Connor McLaughlin
ae6d3be449
Merge pull request #8530 from s-daveb/master
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MacOS: Fixes configuration hang; bump MacOS SDK.
2020-01-13 20:21:08 +10:00
Connor McLaughlin
1701363854
Merge pull request #8547 from stenzek/windows-arm64-qt
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DolphinQt: Support compiling on ARM64
2020-01-12 15:34:40 +10:00
Stenzek
d8b2be9d06
DolphinQt: Support compiling on ARM64
2020-01-12 15:23:42 +10:00
Stenzek
2a18d1beb4
Externals: Update Qt submodule for ARM64 Windows binaries
2020-01-12 15:23:32 +10:00
Connor McLaughlin
04e9279f3d
Merge pull request #8536 from leoetlino/warnings
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Fix several warnings
2020-01-04 21:24:27 +10:00
Connor McLaughlin
a04d4982b1
Merge pull request #8544 from gtalusan/master
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MacOS: Dispatch GL calls to main thread to prevent crashes on Catalina
2020-01-02 14:43:21 +10:00
Connor McLaughlin
084344aa5d
Merge pull request #8495 from stenzek/windows-arm64
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Platform support for Windows-on-ARM64
2019-12-28 19:27:47 +10:00
Stenzek
d744c5a148
Compile fixes for Windows-on-ARM64
2019-12-28 19:20:41 +10:00
Stenzek
6fcb1c6c46
Add an ARM64 target to Visual Studio projects
2019-12-28 19:20:41 +10:00
Stenzek
5a65031611
Add a Win32 NoGUI platform and project
2019-12-28 08:56:27 +10:00
Connor McLaughlin
8a50d9c540
Merge pull request #8522 from stenzek/fifoci-ffmpeg
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FrameDump: Set first_frame if movie frame number <= 1
2019-12-22 12:11:03 +10:00
Stenzek
6a0067fd26
FrameDump: Set first_frame if movie frame number <= 1
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The frame number is incremented before the first frame is swapped out.
Fixes ffmpeg creating invalid video files on output if the emulator only
runs for a single frame, e.g. FifoCI.
2019-12-22 11:54:34 +10:00
Connor McLaughlin
74dedc57fd
Merge pull request #8519 from JosJuice/setupwiimemory-region-override
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Boot: Optionally allow preserving region settings in setting.txt
2019-12-19 20:47:56 +10:00
Connor McLaughlin
6f5d770bdd
Merge pull request #8524 from shuffle2/update-externals
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Update externals
2019-12-19 20:41:49 +10:00
Connor McLaughlin
90223de536
Merge pull request #8526 from shuffle2/remove-x86
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remove x86 targets from sln
2019-12-19 20:07:43 +10:00
Connor McLaughlin
a980a39807
Merge pull request #8518 from stenzek/more-wiimote-reset-crashes
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Core: Reset Wiimotes/rumble/memwatcher on emu thread
2019-12-13 13:44:22 +10:00
Stenzek
e5485ca499
Core: Reset wiimotes/rumble on emu thread instead of main thread
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This was causing a race which was crashing the FifoCI runners. The main
thread called Stop() which in turn called ResetAllWiimotes() while the
emu thread was still exiting, also shutting down the Wiimote class.
By shifting the reset to the emu thread, all cleanup operations happen
on the same thread where they were initialized.
2019-12-09 20:07:00 +10:00
Stenzek
c602cb2e2f
Core: Reset memory watcher on same thread which allocates it
2019-12-09 20:06:14 +10:00
Connor McLaughlin
6f274092b6
Merge pull request #8517 from stenzek/fix-vulkan-d3d12
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Fix Vulkan and D3D12 video backends crashing on boot
2019-12-09 19:47:34 +10:00
Stenzek
e05bc33899
Vulkan: Call VertexManagerBase initialize
2019-12-09 19:16:15 +10:00
Stenzek
07c43b192f
D3D12: Call VertexManagerBase initialize
2019-12-09 19:16:04 +10:00
Connor McLaughlin
15fc71cfcf
Merge pull request #8498 from stenzek/update-vs2019
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Update VS projects/solutions to VS2019
2019-12-03 13:03:49 +10:00
Connor McLaughlin
0f6304ad34
Merge pull request #8504 from stenzek/fifoci-wiimote-crash
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Core: Only reset wiimotes in Wii mode
2019-11-30 22:14:28 +10:00
Stenzek
52e2e32193
Core: Only reset wiimotes in Wii mode
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This was causing the FifoCI runners to crash, as the Wiimotes were not
initialized in the first place.
2019-11-30 15:41:38 +10:00
Connor McLaughlin
ba8b5bea11
Merge pull request #8357 from KAMiKAZOW/patch-1
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Always run as X11 app even under Wayland
2019-11-30 14:14:49 +10:00
Stenzek
33c0abd1ab
Disable warning C5054 on DolphinQt
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They're all in the Qt headers, and quite noisy.
2019-11-30 13:42:52 +10:00
Stenzek
ffd38ab6e9
Update Readme.md to specify VS2019 as a requirement
2019-11-30 13:42:52 +10:00
Stenzek
dd23a1ee79
Update VS projects/solutions to VS2019
2019-11-30 13:42:52 +10:00
Connor McLaughlin
913cb08066
Merge pull request #8456 from jordan-woyak/input-gate-race-fix
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InputCommon: Make the "input gate" not racy.
2019-11-11 10:59:49 +10:00
Connor McLaughlin
cc9c1583b1
Merge pull request #8338 from Miksel12/efbaccess-ini
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Enable EFB access in INI
2019-11-08 13:32:45 +10:00
Connor McLaughlin
422c3f79da
Merge pull request #8382 from tkln/verify-widget-switch-none-warn
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VerifyWidget: Handle Severity::None case in Verify()
2019-11-08 11:23:32 +10:00
Connor McLaughlin
62f331dd13
Merge pull request #8431 from ferrrry/game-window-class
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Qt: Add "renderer" window role to render window
2019-11-08 11:22:49 +10:00
Connor McLaughlin
71b098a69d
Merge pull request #8399 from CookiePLMonster/gametracker-fixes
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Qt: Game Tracker fixes
2019-11-08 11:22:09 +10:00
Connor McLaughlin
9700b1e320
Merge pull request #8367 from JosJuice/missing-company-ids
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DiscIO: Add missing company IDs
2019-11-08 11:15:27 +10:00
Connor McLaughlin
729308979d
Merge pull request #8388 from jordan-woyak/cmake-export-compile-commands
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CMake: Enable generation of compile_commands.json.
2019-11-08 11:07:06 +10:00
Connor McLaughlin
a89fdb628c
Merge pull request #8343 from stenzek/fbdev
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DolphinNoGUI: Add a FBDev platform
2019-11-08 11:05:53 +10:00
Connor McLaughlin
2ebea1bfa7
Merge pull request #8433 from JosJuice/settings-onemulationstatechanged
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DolphinQt: Call OnEmulationStateChanged when creating config window panes
2019-11-08 11:01:14 +10:00
Connor McLaughlin
47677ecaa7
Merge pull request #8437 from JosJuice/batch-render-to-main
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Disable render to main when using batch mode
2019-11-08 11:00:18 +10:00
Connor McLaughlin
9db1ce8ef9
Merge pull request #8436 from JosJuice/vi-wii-freeloader
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VideoInterface: Don't crash when running Wii Freeloader
2019-11-08 10:56:25 +10:00
Connor McLaughlin
28ce9330a8
Merge pull request #8444 from booto/vi-fields
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VI: Adjust start/end of ACV region for fields
2019-11-08 10:51:32 +10:00
Connor McLaughlin
18ba1fd723
Merge pull request #8452 from JosJuice/android-emulationactivity-rotation-crash
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Android: Replace emulation rotation crash workaround with proper fix
2019-11-08 10:45:21 +10:00
Connor McLaughlin
28bf88641f
Merge pull request #8457 from JosJuice/just-dance-2020
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Update GameTDB title files
2019-11-08 10:31:24 +10:00
Connor McLaughlin
7c8a255ce1
Merge pull request #8450 from jordan-woyak/mapping-button-fix
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DolphinQt: Fix output mapping button spacebar activation and tooltip.
2019-11-08 10:30:33 +10:00
Connor McLaughlin
b554b636bd
Merge pull request #8449 from JosJuice/disable-bt-pt-buttons
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DolphinQt: Fix the enabling/disabling of ControllersWindow buttons
2019-11-08 10:27:49 +10:00
Connor McLaughlin
5440be96e7
Merge pull request #8378 from stenzek/quad-buffer-stereo
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Various quad-buffered ("HDMI 3D") stereo fixes
2019-11-08 10:26:58 +10:00
Connor McLaughlin
c6841a027a
Merge pull request #8372 from stenzek/vulkan-exclusive-fullscreen
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Vulkan: Exclusive fullscreen support via VK_EXT_full_screen_exclusive
2019-10-31 23:42:38 +10:00
Stenzek
16f103ab42
Vulkan: Exclusive fullscreen support via VK_EXT_full_screen_exclusive
2019-10-31 22:45:59 +10:00
Stenzek
6fc6444687
Vulkan: Explicitly enable VK_KHR_get_physical_device_properties2
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This was missing from the subgroup PR way back.
2019-10-31 22:45:59 +10:00
Stenzek
230190fc36
Vulkan: Allow runtime querying of enabled extensions
2019-10-31 22:45:59 +10:00
Connor McLaughlin
d3ee0a4535
Merge pull request #8379 from stenzek/mali
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Vulkan: Optimizations for Mali with EFB2RAM on
2019-10-31 22:44:19 +10:00
Connor McLaughlin
6dbb5cc4ea
Merge pull request #8397 from stenzek/fifoci-fix
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Fix FifoCI
2019-10-10 00:27:31 +10:00
Stenzek
7c286064b8
AudioCommon: Don't forget to call Init() on fallback
2019-10-10 00:09:16 +10:00
Stenzek
1c5441aa40
AlsaSoundStream: Don't call join() on invalid thread
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This can happen if initialization failed.
2019-10-10 00:07:27 +10:00
Connor McLaughlin
6e613f4f82
Merge pull request #8386 from stenzek/gcc-array-workaround
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FixedSizeQueue: Work around GCC generating large amounts of debug info
2019-10-09 15:42:53 +10:00
Connor McLaughlin
19ed64122c
Merge pull request #8371 from stenzek/vulkan-headers
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Externals: Update Vulkan headers to 1.1.121.2
2019-10-07 10:46:03 +10:00
Connor McLaughlin
12b47c9487
Merge pull request #8392 from JosJuice/audio-backend-dropdown-default
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DolphinQt: When audio backend is invalid, show nothing in dropdown
2019-10-07 10:45:07 +10:00
Connor McLaughlin
9a68eaaa24
Merge pull request #8292 from Pokechu22/ir-calibration
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Use valid IR calibration data
2019-10-06 17:31:50 +10:00
Connor McLaughlin
5a70ae895e
Merge pull request #8369 from JosJuice/blame-ignorerevsfile
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Add a git blame.ignoreRevsFile file
2019-10-06 17:26:56 +10:00
Connor McLaughlin
dba7f3304d
Merge pull request #8361 from ligfx/remove_xaudio2
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Remove XAudio2
2019-10-06 17:24:48 +10:00
Connor McLaughlin
86bf88d5af
Merge pull request #8384 from vadosnaprimer/another_avi_fix
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Another AVI fix for WinAPI importers
2019-10-06 17:23:22 +10:00
Stenzek
4fd262d0b8
FixedSizeQueue: Work around GCC generating large amounts of debug info
2019-10-06 16:23:45 +10:00
Stenzek
ae83d02e54
Drop 3D Vision Support
2019-10-04 13:40:21 +10:00
Stenzek
ecdf21a988
Config: Also set CommandBufferExecuteInterval to 0 by default on Android
2019-10-02 22:44:19 +10:00
Stenzek
328d89db70
Vulkan: Add a DriverDetails bug for "slow cached readback memory"
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Using the cached memory type appears to be slower on Mali drivers, with
~10-15% CPU spent in the __pi___inval_cache_range kernel function.
2019-10-02 21:34:58 +10:00
Stenzek
c557aa4a15
Vulkan: Add strict flag to memory type selection
2019-10-02 21:27:32 +10:00
Stenzek
33a6d265e5
PostProcessing: Use interface blocks for shaders
2019-10-02 12:59:50 +10:00
Stenzek
af849126b3
Renderer: Use interface blocks for ImGui shaders
2019-10-02 12:52:45 +10:00
Stenzek
c98a5f7dfd
Renderer: Draw ImGui interface to both eyes
2019-10-02 12:19:47 +10:00
Stenzek
b44a0980eb
PostProcessing: Use correct layer in quad-buffered modes
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Previously, only the left eye was being used.
2019-10-02 11:52:54 +10:00
Stenzek
e754c8ab26
D3D11: Initialize shader cache before renderer
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Otherwise the shaders we need for e.g. postprocessing are null.
2019-10-02 11:50:10 +10:00
Stenzek
e88c269d02
PostProcessing: Don't use GS expansion shader for quad buffering w/ OpenGL
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OpenGL doesn't render to a 2-layer backbuffer like D3D/Vulkan for quad-buffered
stereo, instead drawing twice with the eye selected by glDrawBuffer()
(see OGL::Renderer::RenderXFBToScreen).
2019-10-02 11:33:25 +10:00
Connor McLaughlin
e6ae204600
Merge pull request #8373 from jordan-woyak/stereo-mode-fix
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DolphinQt/Graphics: Fix NVIDIA 3D Vision support handling.
2019-10-02 10:56:21 +10:00
Connor McLaughlin
dafb0173b7
Merge pull request #8375 from stenzek/stereo-switch
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Fix runtime stereoscopy mode switching
2019-10-02 10:54:53 +10:00
Connor McLaughlin
b319f823bf
Merge pull request #8337 from CookiePLMonster/log-widget-improvements
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Log widget improvements
2019-10-01 23:42:16 +10:00
Stenzek
135f0a1385
ShaderCache: EFB2RAM pipelines should not use a geometry shader
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Only the left eye is used when creating the RAM copy.
2019-10-01 11:44:31 +10:00
Stenzek
c989e5c50c
ShaderCache: Recompile shared pipelines on shader cache reload
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Fixes broken stereoscopy when switching on/off at runtime.
2019-10-01 11:43:02 +10:00
Stenzek
6ae1ddabe1
Externals: Update Vulkan headers to 1.1.121.2
2019-10-01 01:30:51 +10:00
Stenzek
0a75e71672
DolphinNoGUI: Add a FBDev platform
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And the associated GLContext bits
2019-09-01 14:00:40 +10:00
Stenzek
43fe02ee9b
GLContext: Get size using eglQuerySurface()
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Also no longer assumes that a nullptr display is not headless (needed for fbdev)
2019-09-01 13:35:11 +10:00
Connor McLaughlin
1bb7fbb2ad
Merge pull request #8339 from booto/save_the_trees
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SI: Reduce logging.
2019-08-30 16:51:09 +10:00
Connor McLaughlin
71ff97cf1c
Merge pull request #8334 from hosaka-corp/vi-update-reorg
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VideoInterface: start counting half-lines at 0 instead of 1
2019-08-28 16:07:37 +10:00
Connor McLaughlin
230ff47c0a
Merge pull request #8230 from Techjar/remove-reduced-polling
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NetPlay: Remove 'reduce polling rate' option
2019-08-26 23:30:18 +10:00
Connor McLaughlin
88522b7a26
Merge pull request #8327 from JosJuice/more-string-view-regression
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DolphinQt: Fix whitelisting USB devices
2019-08-23 21:32:13 +10:00
Connor McLaughlin
674a66aab2
Merge pull request #8312 from JosJuice/btreal-bitwise-enum
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BTReal.cpp: Don't use bitwise operators on enum values
2019-08-20 12:24:57 +10:00
Connor McLaughlin
82fe8f61b6
Merge pull request #8308 from CookiePLMonster/cmdline-headless
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Make --batch run Dolphin headless
2019-08-20 12:22:50 +10:00
Connor McLaughlin
6efab4e3c6
Merge pull request #8280 from CookiePLMonster/alert-msg-box-modality-fix
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Make alert messages application modal and not window modal
2019-08-20 10:58:57 +10:00
Connor McLaughlin
e71cab06a8
Merge pull request #8322 from CookiePLMonster/8298-com-fix
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WinUpdater: Properly initialize COM on window thread
2019-08-20 10:51:45 +10:00
Connor McLaughlin
0a7265f807
Merge pull request #8315 from CookiePLMonster/conformance-fixes
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Conformance fixes
2019-08-17 11:54:41 +10:00